EXCALIBUR

Stats generated / modified by W.H.T. Vlemmings

The Team:

NightCrawler

Kurt Wagner

F A S E R I P

Rm Am Gd Rm Gd Ex Ex

30 50 10 30 10 20 20

Health:120 Karma:50

Resources:Gd Pop:5

Known Powers:

Teleportation: Am ability to teleport up to 3 miles.

This produces a loud "BAMF" and the smell of

sulfur. Nightcrawler can perform the following

power stunts:

-Exceed normal range by 2 miles. He must make a

End FEAT or be confused for 1-10 rounds.

-Teleport 1 or 2 passengers. Passengers must

make an End FEAT or be knocked out for 1-10

rounds.

-Teleport part of an object (usually non-organic),

causing Am damage on the object (and a possible

kill result).

-Triple normal attacks by teleporting multiple times.

When attempting to hit Nightcrawler the attacker

must have initiative or succeed in a Mn Int. FEAT,

otherwise Nightcrawler will have teleported away.

Prehensile Tail: Use as additional arm, an extra attack

with Gd fighting.

Wall-Crawling: Am, 3 areas/turn. He cannot adhere to

frictionless or slippery surfaces.

 

Talents: Leadership, First Aid, Electronics, Mechanical

Repair, Piloting, Martial Arts B, Tumbling, Acrobatics,

Weapon Specialist: Sword

 

Shadowcat

Kitty Pryde

F A S E R I P

Rm Gd Ty Rm Rm Ex Ex

30 10 6 30 30 20 20

Health:76 Karma:70

Resources:Gd Pop:2

Known Powers:

Phasing: Am ability with the following power stunts:

-Pass through force fields on a power FEAT.

-Walk on air as if solid ground

-Disrupt electrical equipment with Am ability. Sentient

equipment must make an End FEAT or be knocked

out for 1-10 rounds and suffer loss of 40 health.

-Render objects or people out of phase while

maintaining contact.

-Wielding out of phase objects that solidify when

released and inflict material strength damage on

the edged column.

-Automatic phase out in danger. A red psyche FEAT

will keep her in normal state.

When out of phase Kitty can only be harmed by multi-

dimensional, psionic, magical or other out of phase

attacks.

Astral Sight: Kitty can see others in astral forms.

Limitation: Nearsighted, she wears contacts.

 

Talents: Electronics, Computer Hardware Design, Software

Design, Resist Domination, Russian, Martial Arts A, B, C, D, E,

Ninja Training.

 

Wisdom

Peter Wisdom

F A S E R I P

Ex Ex Gd Rm Gd Ex Gd

20 20 10 30 10 20 10

Health:80 Karma:50

Resources:Gd Pop:0

Known Powers:

Hot-Knives: Wisdom can form ultra-hot knife or pin shaped

plasma from his hands. These do Gd edged damage in a

1 area range. Up to 10 of these plasma forms can be formed

each round. No seperate attack roll is needed.

 

Talents: Detective/Espionage, Guns, Marksmanship

 

Colossus

Piotr Nikolaievitch Rasputin

F A S E R I P

Ex/Ex Gd/Gd Ex/Un Ex/Am Ty Ty Ex

20/20 10/10 20/100 20/50 6 6 20

Health:70/180 Karma:32

Resources:Gd Pop:0

Known Powers:

Organic Steel form: Colossus can change into an

armored organic steel form with the following abilities:

-Body Armor: Am vs. Physical & Energy, Mn vs. Heat & Cold,

Rm vs. Electrical damage and Ex vs. Corrosives.

-Self-Sustenance: no need to eat, drink or breathe.

-Damage suffered in this form will be healed when he reverts

to his true form unless his health has decreased below 70.

 

Talents: Artist, Pilot, Martial Arts A, Russian

 

Wolfsbane

Rahne Sinclair

F A S E R I P

Ty Gd Ty Ex Pr Gd Gd

6 10 6 20 4 10 10

Health:42 Karma:24

Resources:Gd Pop:0

Known Powers:

Transformation: Rahne rarely uses her Wolf form anymore

because of the increased power of her Wolfoid Form.

Damage Suffered in either form is healed when returning to

true form unless her health is below 42. Damage to her human

form does carry over.

 

-Wolf Form:

F A S E R I P

Ex Gd Gd Ex Pr Rm Gd

20 10 10 20 4 30 10

Health:60 Karma:44

-Bite: Gd edged damage.

-Tracking: Rm

-Movement: Gd groundspeed for 5 rounds.

-Heightened Sight: Rm ultraviolet and infrared.

-Heightened Hearing: Am

 

-Wolfoid Form:

F A S E R I P

Rm Ex Ex In Pr Ex Gd

30 20 20 40 4 20 10

Heatlh:110 Karma:34

-Claws: Ex edged damage

-Bite Gd edged damage

-Tracking: Rm

-Movement: Gd groundspeed, Gd leaping.

-Heightened Senses: Am

 

Talents: Scottisch

 

Captain Brittain

Brian Braddock

F A S E R I P

In In Un Mn Gd In Ex

40 40 100 75 10 40 20

Health:255 Karma:70

Resources:Ex Pop:30

Known Powers:

Flight: Sh-X

Personal Force Field: Captain Brittain has a force field

closely over his skin, this gives him Rm protection even

vs. psionic attacks. He has used the forcefield for a ranged

blunt attack of Rm damage as a power stunt once. So it still

costs karma to perform this stunt.

Precognition Flashes: Am, but no control over them. After the

Demon under London affair this power may have vanished.

 

Talents: British Folklore & History, Physics, Engineering, Pilot

 

Meggan

F A S E R I P

Gd Rm Gd Am Pr In In

10 30 10 50 4 40 40

Health:100 Karma:84

Resources:Gd Pop:0

Known Powers:

Changeling: Un, her physical ranks can shift up to 4 ranks,

but health remains unchanged. She can gain up to Am

physical abilities.

Flight: Ex

Animal Communication: Un

Elemantalist: Un, this power recently surfaced. It allows her

to control the elemental forces with Un ability.

-Communicate with elemental forces: Un

-Elemental Sense: This allows her to feel disturbances in

Earth bio-magnetic field with Am ability.

Electricity Control: Am, linked with the elements she can also

control and communicate with electricity.

Empathy: Un

 

Talents: In recall of TV events

 

Douglock

F A S E R I P

Gd Ex Rm Am In Ty Ty

10 20 30 50 40 6 6

Health:110 Karma:52

Resources:Gd Pop:0

Known Powers:

Techno-Organic Body: A possible cross between Warlock and

Douglas Ramsey, Douglock has a techno-organic body whch

gives him the following abilities:

-Shapechanging:

-mimick human forms: Am

-Elongation: Rm

Other forms of this power still have to be revealed.

-Body Armor: Rm

-Conversion: Regain health by converting living, organic objects

into a techno-organic form. He regains health equal to the material

strenght or the health of the target. He does this with Mn ability.

-Sensors: electronic sensors of Am ability.

 

Talents:

 

Daytripper

Amanda Sefton

F A S E R I P

Gd Gd Ty Rm Gd Ex Am

10 10 6 30 10 20 50

Health:56 Karma:80

Resources:Gd Pop:0

Known Powers:

Magic: Amanda Sefton is a sorceress of Am ability with the

following known spells:

-Teleportation: Am

-Flight: Ex

-Mystic Shields: Am

-Mystic Restraints: Am

-Mystic Bolts: Am

-Shapechange self or other: In

-Control Elements: Rm

-Exorcism: Am

 

Limitation: mechanical or metallic targets are -2CS to be affected

by her spells.

 

Talents: Mystic Background, Occult Lore, Stewardess

 

Lockheed

F A S E R I P

Gd Rm Gd Rm Ex Ex Ex

10 30 10 30 20 20 20

Health:80 Karma:60

Resources:N/A Pop:0

Known Powers:

Fire breath: In

Flight: Ty

Psi-Screen: CL1000

Body Armor: Ty

 

Talents: None revealed

 

Former Team Menbers:

 

Kylun

Colin McKay

F A S E R I P

In Rm Ex Rm Ty Ex Gd

40 30 20 30 6 20 10

Health:120 Karma:36

Resources:Ty Pop:5

Known Powers:

Sound Mimicry: Am

Weapons:

-Twin Blades of ZZ'Ria: forged of an Un strength mystical

material the blades inflict Rm edged damage upon creatures

of evil (as a guideline popularity can be used).

Kylun can make 1 additional attack or parry because of his

2-weapon fighting style.

The blades can also cut through up to Mn magical shield

and barriers and they inlfict Mn damage upon magical contructs.

 

Talents: Swordsmanship, Tumbling

 

Widget

F A S E R I P

Fe Gd Fe Gd Am Ex Ty

2 10 2 10 50 20 6

Health:24 Karma:76

Resources:- Pop:0

Known Powers:

Small Size: -1CS to hit

Flight: Fe

Jaws: Bites for Ty damage, Widget can chew through up to Mn

strength metal. He can consume any metal he can chew through.

Dimensional Aperture: Am

 

Talents:

 

Cerise

F A S E R I P

Rm Ex Rm Rm Ex Ex Rm

30 20 30 30 20 20 30

Health:110 Karma:70

Resources:Ty Pop:5

Known Powers:

Generate coherent light energy: Cerise can generate

and manipulate this energy with Mn ability, she has created

the following effects:

-Energy Blasts: Mn damage, 5 areas

-Solid Light manipulation: carry up to 6 persons in solid

light containers or create Mn strength restraints. She

can also create various other forms of solid light.

Flight: Rm

Wrist Sensor: Am sensor array with various energy and life-

force detection.

Battle Armor:

-Body Armor: Rm vs. physical, In vs. energy

-Strength, Endurance and Intuition +1 CS (health increase)

-Self-Sustenance: air-supply, can survive in deep space

-invulnerability to heat/cold: Un

 

Talents: Navigation

 

Feron

F A S E R I P

Pr Ty Pr Gd Ty Gd Rm

4 6 4 10 6 10 30

Health:24 Karma:46

Resources:Pr Pop:0

Known Powers:

Feron is a magical adept with the following abilities:

-Flight: Gd

-Magical Shields: Rm

-Eldritch Attacks: Rm

-Levitation: Gd

Other spells at a max. of Ex rank.

 

Talents: Occult, Mystic Background

 

MicroMax

F A S E R I P

Gd Gd Ex Ex Ty Ty Ty

10 10 20 20 6 6 6

Health:60 Karma:18

Resources:Gd Pop:5

Known Powers:

Size Alteration: Micromax has the Un ability to increase

or decrease his size and mass. His Strength and Endurance

increase by +1CS for each 2 ranks above Gd (at Rm, Am and Un),

to a max of Am each with an equal increase in health. Above

In growth he also gains Gd body Armor. He can change his size

by 2 ranks per round or by 4 rounds if he makes a endurance FEAT,

if he fails he reaches the desired size but loses consciousness for

1-10 rounds. He does not return to normal size when stunned.

Protected Senses: Goggles provide In protection vs. blinding attacks.

 

Talents: Law Enforcement

 

Phoenix

Rachel Summers

F A S E R I P

Gd Ex Gd Am Gd Rm Mn

10 20 10 50 10 30 75

Health:90 Karma:115

Resources:Pr Pop:0

Known Powers:

Telekinesis: Mn

-Force fields: Am, 1 area radius

-Kinetic Bolt: Am

-Flight: Ex

Telepathy: Am

-Mental invisibilty: Am

-Mental bolts: Am stunning, 3 areas

-Mutant Detection: Am

Phoenix Force: (when used a flaming bird image

is conjured which inflict Ty heat damage when

the powers are used at max rank.)

Rachel has yet to reach complete mastery, the phoenix powers

are all at -1CS (except flight).

-Absorbtion:CL1000, any form of energy

-Elemental Conversion: CL1000

-Flight: Un, CL1000 in space

-Force Field: CL1000 vs. physical and energy

-Gateway: instant teleportation to anywhere in the universe

-Kinetic Bolt: up to CL1000

-Regeneration: Un

-Self-Sustenance: CL1000

-Telekinetics: Un

-Telepathy: Un

-Weather Control: Un

 

Talents: Acrobatics, Martial Arts C, E

 

Dragons of the Crimson Dawn:

 

Ra'al

 

F A S E R I P

Rm Rm Gd Rm Gd Rm Rm

30 30 10 30 10 30 30

Health:100 Karma:70

Resources:Ex Pop:0

 

Known Powers:

Corrosive Bile: Ra'ak can produce a corrosive bile from her

mouth and nails that has Am potency. She must be within

10 feet and make an Agility FEAT to hit her target. The

bile lasts for 3 rounds.

Shadow Teleport: Ra'al can teleport through the shadows

up to 3 areas away with Am ability.

Psionic Needles: Ra'al can use 'psionic needles' to probe

a victim's mind with Am ability, the victim must be somehow

restrained and Ra'al must be able to concentrate to use

this power. Use of the needles decreases the targets psyche

with -1CS (regain 1CS per hour) and inflicts Ex damage. The

target may resist using psyche. This process is extremely painful.

 

Talents: Martial Arts B, C, E, Leadership, Occult

 

A'yin

 

F A S E R I P

In Rm In Am Gd Rm Rm

40 30 40 50 10 30 30

Health:160 Karma:70

Resources:Ex Pop:0

 

Known Powers:

Flight: Rm

Suffocation Cloud: Am intensity suffocation at 1 area.

Body Armor: Ex

Power Analysis: A'yin can shoot a mystical energy beam from

his forehead which has the following effect:

-A'yin can determine powers, power ranks and stats when he

makes a Am power FEAT. If any power rank of energy or magical

powers is above Mn A'yin suffers Ex damage per round and he

must make a Psyche FEAT to break the bond.

-While being scanned the target is surrounded by mystical energy

that binds him with Un strength, it inflicts Gd damage per round.

 

Talents: Martial Arts B, E

 

Barak

F A S E R I P

Rm Gd Am Mn Pr Pr Gd

30 10 50 75 4 4 10

Health:165 Karma:18

Resources:Ex Pop:0

Known Powers:

Body Armor: In

Size: +1CS to be hit

Extra Arms: Barak has 4 arms and double attacks or +2CS wrestling

and wrestling damage.

Energy Weapons: Barak can create energy melee or thrown weapons

of Am energy he usually uses the following:

-Energy Gloves: Mn damage (lower hands)

-Energy swords: Mn edged damage, +1CS to hit (upper hands)

-Energy Shurikens: Ex edged thrown (3 areas) but penetrates

up to Am body armor.

 

Talents: Martial Arts B, Edged Weapons, Thrown Weapons

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