EXCALIBUR
Stats generated / modified by
W.H.T. VlemmingsThe Team:
NightCrawler
Kurt Wagner
F A S E R I P
Rm Am Gd Rm Gd Ex Ex
30 50 10 30 10 20 20
Health:120 Karma:50
Resources:Gd Pop:5
Known Powers:
Teleportation: Am ability to teleport up to 3 miles.
This produces a loud "BAMF" and the smell of
sulfur. Nightcrawler can perform the following
power stunts:
-Exceed normal range by 2 miles. He must make a
End FEAT or be confused for 1-10 rounds.
-Teleport 1 or 2 passengers. Passengers must
make an End FEAT or be knocked out for 1-10
rounds.
-Teleport part of an object (usually non-organic),
causing Am damage on the object (and a possible
kill result).
-Triple normal attacks by teleporting multiple times.
When attempting to hit Nightcrawler the attacker
must have initiative or succeed in a Mn Int. FEAT,
otherwise Nightcrawler will have teleported away.
Prehensile Tail: Use as additional arm, an extra attack
with Gd fighting.
Wall-Crawling: Am, 3 areas/turn. He cannot adhere to
frictionless or slippery surfaces.
Talents: Leadership, First Aid, Electronics, Mechanical
Repair, Piloting, Martial Arts B, Tumbling, Acrobatics,
Weapon Specialist: Sword
Shadowcat
Kitty Pryde
F A S E R I P
Rm Gd Ty Rm Rm Ex Ex
30 10 6 30 30 20 20
Health:76 Karma:70
Resources:Gd Pop:2
Known Powers:
Phasing: Am ability with the following power stunts:
-Pass through force fields on a power FEAT.
-Walk on air as if solid ground
-Disrupt electrical equipment with Am ability. Sentient
equipment must make an End FEAT or be knocked
out for 1-10 rounds and suffer loss of 40 health.
-Render objects or people out of phase while
maintaining contact.
-Wielding out of phase objects that solidify when
released and inflict material strength damage on
the edged column.
-Automatic phase out in danger. A red psyche FEAT
will keep her in normal state.
When out of phase Kitty can only be harmed by multi-
dimensional, psionic, magical or other out of phase
attacks.
Astral Sight: Kitty can see others in astral forms.
Limitation: Nearsighted, she wears contacts.
Talents: Electronics, Computer Hardware Design, Software
Design, Resist Domination, Russian, Martial Arts A, B, C, D, E,
Ninja Training.
Wisdom
Peter Wisdom
F A S E R I P
Ex Ex Gd Rm Gd Ex Gd
20 20 10 30 10 20 10
Health:80 Karma:50
Resources:Gd Pop:0
Known Powers:
Hot-Knives: Wisdom can form ultra-hot knife or pin shaped
plasma from his hands. These do Gd edged damage in a
1 area range. Up to 10 of these plasma forms can be formed
each round. No seperate attack roll is needed.
Talents: Detective/Espionage, Guns, Marksmanship
Colossus
Piotr Nikolaievitch Rasputin
F A S E R I P
Ex/Ex Gd/Gd Ex/Un Ex/Am Ty Ty Ex
20/20 10/10 20/100 20/50 6 6 20
Health:70/180 Karma:32
Resources:Gd Pop:0
Known Powers:
Organic Steel form: Colossus can change into an
armored organic steel form with the following abilities:
-Body Armor: Am vs. Physical & Energy, Mn vs. Heat & Cold,
Rm vs. Electrical damage and Ex vs. Corrosives.
-Self-Sustenance: no need to eat, drink or breathe.
-Damage suffered in this form will be healed when he reverts
to his true form unless his health has decreased below 70.
Talents: Artist, Pilot, Martial Arts A, Russian
Wolfsbane
Rahne Sinclair
F A S E R I P
Ty Gd Ty Ex Pr Gd Gd
6 10 6 20 4 10 10
Health:42 Karma:24
Resources:Gd Pop:0
Known Powers:
Transformation: Rahne rarely uses her Wolf form anymore
because of the increased power of her Wolfoid Form.
Damage Suffered in either form is healed when returning to
true form unless her health is below 42. Damage to her human
form does carry over.
-Wolf Form:
F A S E R I P
Ex Gd Gd Ex Pr Rm Gd
20 10 10 20 4 30 10
Health:60 Karma:44
-Bite: Gd edged damage.
-Tracking: Rm
-Movement: Gd groundspeed for 5 rounds.
-Heightened Sight: Rm ultraviolet and infrared.
-Heightened Hearing: Am
-Wolfoid Form:
F A S E R I P
Rm Ex Ex In Pr Ex Gd
30 20 20 40 4 20 10
Heatlh:110 Karma:34
-Claws: Ex edged damage
-Bite Gd edged damage
-Tracking: Rm
-Movement: Gd groundspeed, Gd leaping.
-Heightened Senses: Am
Talents: Scottisch
Captain Brittain
Brian Braddock
F A S E R I P
In In Un Mn Gd In Ex
40 40 100 75 10 40 20
Health:255 Karma:70
Resources:Ex Pop:30
Known Powers:
Flight: Sh-X
Personal Force Field: Captain Brittain has a force field
closely over his skin, this gives him Rm protection even
vs. psionic attacks. He has used the forcefield for a ranged
blunt attack of Rm damage as a power stunt once. So it still
costs karma to perform this stunt.
Precognition Flashes: Am, but no control over them. After the
Demon under London affair this power may have vanished.
Talents: British Folklore & History, Physics, Engineering, Pilot
Meggan
F A S E R I P
Gd Rm Gd Am Pr In In
10 30 10 50 4 40 40
Health:100 Karma:84
Resources:Gd Pop:0
Known Powers:
Changeling: Un, her physical ranks can shift up to 4 ranks,
but health remains unchanged. She can gain up to Am
physical abilities.
Flight: Ex
Animal Communication: Un
Elemantalist: Un, this power recently surfaced. It allows her
to control the elemental forces with Un ability.
-Communicate with elemental forces: Un
-Elemental Sense: This allows her to feel disturbances in
Earth bio-magnetic field with Am ability.
Electricity Control: Am, linked with the elements she can also
control and communicate with electricity.
Empathy: Un
Talents: In recall of TV events
Douglock
F A S E R I P
Gd Ex Rm Am In Ty Ty
10 20 30 50 40 6 6
Health:110 Karma:52
Resources:Gd Pop:0
Known Powers:
Techno-Organic Body: A possible cross between Warlock and
Douglas Ramsey, Douglock has a techno-organic body whch
gives him the following abilities:
-Shapechanging:
-mimick human forms: Am
-Elongation: Rm
Other forms of this power still have to be revealed.
-Body Armor: Rm
-Conversion: Regain health by converting living, organic objects
into a techno-organic form. He regains health equal to the material
strenght or the health of the target. He does this with Mn ability.
-Sensors: electronic sensors of Am ability.
Talents:
Daytripper
Amanda Sefton
F A S E R I P
Gd Gd Ty Rm Gd Ex Am
10 10 6 30 10 20 50
Health:56 Karma:80
Resources:Gd Pop:0
Known Powers:
Magic: Amanda Sefton is a sorceress of Am ability with the
following known spells:
-Teleportation: Am
-Flight: Ex
-Mystic Shields: Am
-Mystic Restraints: Am
-Mystic Bolts: Am
-Shapechange self or other: In
-Control Elements: Rm
-Exorcism: Am
Limitation: mechanical or metallic targets are -2CS to be affected
by her spells.
Talents: Mystic Background, Occult Lore, Stewardess
Lockheed
F A S E R I P
Gd Rm Gd Rm Ex Ex Ex
10 30 10 30 20 20 20
Health:80 Karma:60
Resources:N/A Pop:0
Known Powers:
Fire breath: In
Flight: Ty
Psi-Screen: CL1000
Body Armor: Ty
Talents: None revealed
Former Team Menbers:
Colin McKay
F A S E R I P
In Rm Ex Rm Ty Ex Gd
40 30 20 30 6 20 10
Health:120 Karma:36
Resources:Ty Pop:5
Known Powers:
Sound Mimicry: Am
Weapons:
-Twin Blades of ZZ'Ria: forged of an Un strength mystical
material the blades inflict Rm edged damage upon creatures
of evil (as a guideline popularity can be used).
Kylun can make 1 additional attack or parry because of his
2-weapon fighting style.
The blades can also cut through up to Mn magical shield
and barriers and they inlfict Mn damage upon magical contructs.
Talents: Swordsmanship, Tumbling
Widget
F A S E R I P
Fe Gd Fe Gd Am Ex Ty
2 10 2 10 50 20 6
Health:24 Karma:76
Resources:- Pop:0
Known Powers:
Small Size: -1CS to hit
Flight: Fe
Jaws: Bites for Ty damage, Widget can chew through up to Mn
strength metal. He can consume any metal he can chew through.
Dimensional Aperture: Am
Talents:
Cerise
F A S E R I P
Rm Ex Rm Rm Ex Ex Rm
30 20 30 30 20 20 30
Health:110 Karma:70
Resources:Ty Pop:5
Known Powers:
Generate coherent light energy: Cerise can generate
and manipulate this energy with Mn ability, she has created
the following effects:
-Energy Blasts: Mn damage, 5 areas
-Solid Light manipulation: carry up to 6 persons in solid
light containers or create Mn strength restraints. She
can also create various other forms of solid light.
Flight: Rm
Wrist Sensor: Am sensor array with various energy and life-
force detection.
Battle Armor:
-Body Armor: Rm vs. physical, In vs. energy
-Strength, Endurance and Intuition +1 CS (health increase)
-Self-Sustenance: air-supply, can survive in deep space
-invulnerability to heat/cold: Un
Talents: Navigation
Feron
F A S E R I P
Pr Ty Pr Gd Ty Gd Rm
4 6 4 10 6 10 30
Health:24 Karma:46
Resources:Pr Pop:0
Known Powers:
Feron is a magical adept with the following abilities:
-Flight: Gd
-Magical Shields: Rm
-Eldritch Attacks: Rm
-Levitation: Gd
Other spells at a max. of Ex rank.
Talents: Occult, Mystic Background
MicroMax
F A S E R I P
Gd Gd Ex Ex Ty Ty Ty
10 10 20 20 6 6 6
Health:60 Karma:18
Resources:Gd Pop:5
Known Powers:
Size Alteration: Micromax has the Un ability to increase
or decrease his size and mass. His Strength and Endurance
increase by +1CS for each 2 ranks above Gd (at Rm, Am and Un),
to a max of Am each with an equal increase in health. Above
In growth he also gains Gd body Armor. He can change his size
by 2 ranks per round or by 4 rounds if he makes a endurance FEAT,
if he fails he reaches the desired size but loses consciousness for
1-10 rounds. He does not return to normal size when stunned.
Protected Senses: Goggles provide In protection vs. blinding attacks.
Talents: Law Enforcement
Phoenix
Rachel Summers
F A S E R I P
Gd Ex Gd Am Gd Rm Mn
10 20 10 50 10 30 75
Health:90 Karma:115
Resources:Pr Pop:0
Known Powers:
Telekinesis: Mn
-Force fields: Am, 1 area radius
-Kinetic Bolt: Am
-Flight: Ex
Telepathy: Am
-Mental invisibilty: Am
-Mental bolts: Am stunning, 3 areas
-Mutant Detection: Am
Phoenix Force: (when used a flaming bird image
is conjured which inflict Ty heat damage when
the powers are used at max rank.)
Rachel has yet to reach complete mastery, the phoenix powers
are all at -1CS (except flight).
-Absorbtion:CL1000, any form of energy
-Elemental Conversion: CL1000
-Flight: Un, CL1000 in space
-Force Field: CL1000 vs. physical and energy
-Gateway: instant teleportation to anywhere in the universe
-Kinetic Bolt: up to CL1000
-Regeneration: Un
-Self-Sustenance: CL1000
-Telekinetics: Un
-Telepathy: Un
-Weather Control: Un
Talents: Acrobatics, Martial Arts C, E
Dragons of the Crimson Dawn:
Ra'al
F A S E R I P
Rm Rm Gd Rm Gd Rm Rm
30 30 10 30 10 30 30
Health:100 Karma:70
Resources:Ex Pop:0
Known Powers:
Corrosive Bile: Ra'ak can produce a corrosive bile from her
mouth and nails that has Am potency. She must be within
10 feet and make an Agility FEAT to hit her target. The
bile lasts for 3 rounds.
Shadow Teleport: Ra'al can teleport through the shadows
up to 3 areas away with Am ability.
Psionic Needles: Ra'al can use 'psionic needles' to probe
a victim's mind with Am ability, the victim must be somehow
restrained and Ra'al must be able to concentrate to use
this power. Use of the needles decreases the targets psyche
with -1CS (regain 1CS per hour) and inflicts Ex damage. The
target may resist using psyche. This process is extremely painful.
Talents: Martial Arts B, C, E, Leadership, Occult
A'yin
F A S E R I P
In Rm In Am Gd Rm Rm
40 30 40 50 10 30 30
Health:160 Karma:70
Resources:Ex Pop:0
Known Powers:
Flight: Rm
Suffocation Cloud: Am intensity suffocation at 1 area.
Body Armor: Ex
Power Analysis: A'yin can shoot a mystical energy beam from
his forehead which has the following effect:
-A'yin can determine powers, power ranks and stats when he
makes a Am power FEAT. If any power rank of energy or magical
powers is above Mn A'yin suffers Ex damage per round and he
must make a Psyche FEAT to break the bond.
-While being scanned the target is surrounded by mystical energy
that binds him with Un strength, it inflicts Gd damage per round.
Talents: Martial Arts B, E
Barak
F A S E R I P
Rm Gd Am Mn Pr Pr Gd
30 10 50 75 4 4 10
Health:165 Karma:18
Resources:Ex Pop:0
Known Powers:
Body Armor: In
Size: +1CS to be hit
Extra Arms: Barak has 4 arms and double attacks or +2CS wrestling
and wrestling damage.
Energy Weapons: Barak can create energy melee or thrown weapons
of Am energy he usually uses the following:
-Energy Gloves: Mn damage (lower hands)
-Energy swords: Mn edged damage, +1CS to hit (upper hands)
-Energy Shurikens: Ex edged thrown (3 areas) but penetrates
up to Am body armor.
Talents: Martial Arts B, Edged Weapons, Thrown Weapons
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