WildC.A.T.S.

Click me for some tunes 

Stats generated / modified by W.H.T Vlemmings

Spartan

Hadrian

 F A S E R I P

Rm Rm Rm Am Rm Ex Ex

30 30 30 50 30 20 20

Health:140 Karma:70

Resources:Gd Pop:5

 Known Powers:

Spartan is a cyborg, which is the source of the various

abilities he possesses:

-Flight: Rm

-Body Armor: Gd

-Immunity to psychic attacks (CL1000)

-Energy Blasts: Am

-Force Field: Spartan can create force fields/shields of Am

strength.

-Self-Healing: Spartan is not affected by kill results and can

function normally at -1CS when below 0 health although he

must make an End FEAT to do so. If sufficient energy is

available he can heal up to 30 damage per round but he

cannot do anything else. This ability is negated if more

than half his body is destroyed.

-Immortality: Spartan's memories can be downloaded into new

bodies so he is effectively immortal. This power will not work

if no new bodies are available.

 Talents: Leadership, Pilot, Engineering, Electronics

 

Zealot

 F A S E R I P

Am In Ex In Gd Rm In

50 30 20 40 10 30 40

Health:150 Karma:80

Resources:Gd Pop:0

 Known Powers:

Zealot is a former member of the Coda, an ancient society of

female warriors/assassins. She was the Majestrix (leader) but

turned her back on the merciless ways of the Coda. She is

also a member of the Kherubim, a race that crashed on earth

many centuries ago.

-Latent psychic abilities: As many Kherubim, Zealot has powerful

latent psionic abilities that can be accessed in extremely rare and

stressful occasions. If in a losing battle with no means of escape

Zealot may make a Red Psyche FEAT. If successful she gains the

following powers for 2-20 rounds after which she will be K.O. for as

many rounds:

-Psychic Blast: Am

-Telekinesis: Am

-Telepathy: Am

-F, A, S and E are increased by 1CS with appropriate change in Health.

-Other powers may surface at Judge's discretion.

These powers may also be activated by persons with the psionic talent

to unlock these powers.

-Coda Training: If fighting alongside other people with coda training

her Fighting and Agility are increased by 1CS for every 2 persons

present with Coda Training. Her health is not increased.

-Swords: Zealot fights with 2 sword of In material strength and Ex

edged damage. Her number of attacks are doubled.

-Coda Blades: Zealot also has access to a Coda Blade of In

material strength which inflicts Rm edged damage.

-Knives: throwing knives for Gd edged damage

 Talents: Martial Arts A, B, D, E, Thrown Weapons, Acrobatics,

Sharp Weapons, Weapons Master, Weapon Specialist: Sword, Coda Blade,

 

Grifter

Cole Cash

 F A S E R I P

Ex In Ex Rm Ex Rm Ex

20 40 20 30 20 30 20

Health:110 Karma:70

Resources:Gd Pop:5

 Known Powers:

Grifter is the only male ever that was trained in the Coda ways. he

was trained by Zealot.

-Latent Psychic abilities: Grifter also has the potential for great

psionic powers. He is a Gen-Active character whose abilities

have not yet surfaced. As with Zealot they may surface on extremely

rare occasions. The same rules apply as with Zealot.

-Coda Training: same as Zealot.

Equipment: Although skilled in the Coda ways, Grifter has developed

his marksman skills more.

-VAD PP30s: Grifter personal handgun, Grifter always carries two but

he has access to more. He can shoot with both his hands in a round.

He has an additional +1CS with the VAD PP30s and inflicts 20 damage

and armor is reduced by 2 ranks.

-VAD Hypercannon: A heavier weapon Grifter sometimes carries , he

also gets the +1CS and inflicts 40 damage, armor is reduced by 3 ranks.

-Hold-out pistol: Grifter has several concealed guns on his person, they

enable 1 additional shooting attack when in close combat for 15 damage.

 Talents: Martial Arts A, B, E, acrobatics, mechanics, Marksman, Sharp

Weapons, Guns, Weapon Specialist: VAD guns.

 

Emp

Jacob Marlowe

 F A S E R I P

Ty Gd Gd In Rm Ex Am

6 10 10 40 30 20 50

Health:66 Karma:100

Resources:Rm Pop:5

 Known Powers:

Lord Emp is one of the Lord Kherubim, a pure blood, 1st generation

Kherubim although he only became aware of this recently. His

powers still lie dormant but may be accessed by persons with the

knowledge how to do so. When activated Emp would have a wide

range of energy controlling and generating powers at Mn rank.

 Talents: Business, Finance

 

Warblade

Rebo Bryce

 F A S E R I P

In Rm Rm In Rm In Rm

40 30 30 40 30 40 30

Health:140 Karma:100

Resources:Gd Pop:5

 Known Powers:

Warblade is a Cross-Breed between a human and a Kherubim, this

gave him the following powers:

-Claws: Rm edged damage

-Elongation: Warblade can extend his claws up to 1 area and he can

also elongate other parts of his body up to 8 feet.

-Plasticity:

-Body Armor: -3CS damage from blunt attacks, Gd vs. other attacks

-Limited shapechange: conceal features with Ex ability.

-Rage: Warblade's Reason and Intuition drop to Fe (although not his

initiative bonuses) and his F and S increase by +2CS. His claw

damage is increased to 50. He is also immune to stun and slam

results.

-Regeneration: Rm, 3 per round

 Talents: Engineering, Mechanics, Martial Arts C, E, Detective/Espionage,

Pilot

 

Void

Adrianna Tereshkova

 F A S E R I P

Gd Ex Ty Mn Rm Mn Mn

10 20 6 100 30 75 75

Health:121 Karma:180

Resources:Ex Pop:5

 Known Powers:

Adrianna Tereshkova was a Russian astronaut aboard a space station that

was struck by something from space. The space station crashed to earth

and everybody inside was killed except Adrianna, she was merged with

something called the Orb which had struck the space station. This merge

gave her incredible powers but also gave her great responsibility because

she now knows things that are about to happen.

-Energy Control: Mn

-Energy Generation/Blasts: Mn

-Force Shields: Am

-Telepathy: In

-Mental Probe: Am

-Body Armor: Rm

-Teleportation: Un, up to 10 characters may be transported.

-Flight: In

-Precognition: Am, although most of the time not controlled.

 Talents: Space Pilot, Engineering

 

Voodoo

Priscilla Kitaen

 F A S E R I P

Gd Ex Ty Ex Gd Gd Am

10 20 4 20 10 10 50

Health:56 Karma:70

Resources:Gd Pop:10

 Known Powers:

Voodoo is also a cross-breed with the important power of the Sight.

She is now being trained by Zealot in Coda fighting style.

-the Sight: Voodoo can see persons as they really are with

Am ability, this works automatically against Deamonites, the ancient

enemies of the Kherubim that require host bodies to exist on the planet.

-Depossession: Voodoo can force a Deamonite from a host with

Mn ability, against the targets End. This takes 1 full round to complete.

She can also break other possessions with In ability.

-Telepathy: Ex

-Emotion Control: Am, Voodoo can instill calm in other persons most notably

Maul.

-Animalism: Voodoo can assume animal features such as claws, fangs and

enhanced senses with In ability. She will act ferocious as she somehow

gains some of the animals instincts. She can increase her Fighting and her

Strength by 2CS in this manner and gain claws and fangs that do up to

Rm edged damage. Senses will be at Rm rank.

 

Talents: Dancing, Martial Arts B, E

 

Maul

Jeremy Stone

 F A S E R I P

Ty Ty Ty Gd In Gd Gd

6 6 6 10 40 10 10

Health:28 Karma:60

Resources:Ex Pop:5

 Known Powers:

Maul is a cross-breed who can change into a giant-size

superpowered being with the following stats and powers:

 

F A S E R I P

Rm Gd Mn Un Rm Ty Gd

30 10 75 100 30 6 10

Health:215

 Growth: Maul has Sh-Z growth (this base form already has

In growth always in effect.)

Maul can substitute his growth rank for strength but for

each rank of growth beyond In his reason will drop by 1CS.

When he has reached Pr reason he cannot control himself

anymore and will attack anyone in the area. Only someone

with psionic powers can calm him down again.

Body Armor: In

 Talents: Engineering, Mechanics, Computer, Genetics (all lost

when beyond Am growth.)

 

Mr.Majestic

Lord Majestros

 F A S E R I P

Am Ex Un Un Ex Rm Am

50 20 100 100 20 30 50

Health:295 Karma:100

Resources:Gd Pop:0

 Known Powers:

Majestic is, as his name suggest, a lord Kherubim with the following

powers:

-Flight: Mn

-Body Armor: Am

-Energy Blasts: Un

-Psi-Screen: Mn

-Limited Telepathy: Ex

 Talents: Martial Arts B

 

Savant

 F A S E R I P

Rm Rm Ex Rm Rm Rm In

30 30 20 30 30 30 40

Health:110 Karma:100

Resources:Ex Pop:0

 Known Powers:

Zealot's little sister, Savant is also a Kherubim.

Extra Strength: Savants strength is considered Rm

for damage purposes.

Equipment:

-Magical Satchel: Savant has a magical bag from which

she can call forth items that can duplicate every power

in the power list at In power rank. She must make a

Yellow Psyche FEAT to get the desired items, this

takes 1 round. She can have no more than 3 items

removed from the bag at the same time. Sometimes

the bag holds items of greater power but that would

be known by her because she herself would have put

the item in and so the items won't count against the 3

item limit. The bag can hold an unlimited amount of

other items also.

 Talents: Occult Lore, Sharp Weapons, Martial Arts A, C, E,

tumbling, acrobatics

 

Tao

 F A S E R I P

Ex Ex Rm Rm Am Ex Ex

20 20 30 30 50 20 20

Health:100 Karma:90

Resources:Gd Pop:0

 Known Powers:

Tao is a genetic construct with the following powers:

-Eye Beams: Rm damage

-Enhanced attack: If Tao doesn't attack for 1 round he

can increase his damage to Mn (eye beams or slugfest) the

next round. This attack is also always considered a stun effect.

 

Talents: Engineering, Genetics

 

Condition Red

Max Cash

 F A S E R I P

Ex Rm Gd Ex Gd Ex Gd

20 30 10 20 10 20 10

Health:80 Karma:40

Resources:Gd Pop:0

 Equipment:

Guns: 20 damage, -1 rank armor

 Talents: Marksmanship, Detective/Espionage, Guns

 

Ladytron

Maxine Manchester

 F A S E R I P

Rm Ex Rm Rm Gd Ex Gd

30 20 30 30 10 20 10

Health:110 Karma:40

Resources:Gd Pop:0

 Known Powers:

Ladytron is a cyborg with the following abilities:

-Attached machinegun: In damage at +1CS

-Electric Shock: In electrical damage

-Body Armor:Ex

-Rage: increase F and S by 1 rank but decrease R and P to Pr.

Weakness: If het cybernetics are somehow disabled her F, A, S

and E drop -3CS and she loses her powers.

 Talents: Guns, martial arts A, B, E

 

Back to Image Stats Back to Main Back to Characters Page

 .

 

Disclaimer

Wildstorm and all its characters used on this page are Ô and Ó by Aegis Entertainment. I am not in any way contesting the rights to any of these characters. They are merely for reference and personal use. Use of the said characters are not endorsed by Aegis Entertainment for use on this page.