X-Factor

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Stats modified by Wouter Vlemmings.

 Forge

 F A S E R I P

Ex Gd Gd In In Ex Am

20 10 10 40 40 20 50

Health:80 Karma:110

Resources:Rm Pop:0

 Known Powers:

Invention: Forge can subconsciously understand and then create

sophisticated devices, giving him the equivalent of Mn kit-bashing

in cybernetics, electronics and sonics and Un in optics and

holographics.

Equipment: Forge carries many form of equipment ranging from Rm

to Sh-X in ability:

-Hand device:

-control device for Sabretooth and Mystique: Am

-disintegration beam: Mn

-laser: Am

-sensors: Un

and probably a lot unrevealed.

-Beam Cannon: Sh-X Damage (prototype only)

-Bionics: Right hand and Right leg. The leg is obviously mechanic

but the hand is usually concealed. These bionics have self-repair

mechanisms and In material strength. The hand has In strength.

-Ex protection suit

Magic: In level with until now only the following manifestations:

-Spirit Sight: see thing as they really are when a yellow psyche

FEAT is made.

-Mn ability to open and seal gates to other dimensions.

 Talents: Mystic Background, Occult Lore (Native American), Cheyenne,

Business, Finance, Engineering, Mechanics, Electronics, Leadership

 

Shard

FASERIP 

Rm Rm Ex In Ex Rm Rm

30 30 20 40 20 30 30

Health:120 Karma:80

Resources:Ty Pop:0

 Known Powers:

Hologram:Shard is a 'proton based life-form', this gives

her the following powers:

-Phasing: Rm ability, she must make a

power FEAT to get out of phase.

Plasma blast:When solid she can fire an Am(50)

plasma blast up to 3 areas.

Weakness: (Shard has overcome this weakness.)

Shard must make an endurance FEAT every

hour to avoid 'frizzing' out of existance

back into the Holomatrix (a device which

holds her essence that brought by Bishop.)

 Talents: Guns, Martial Arts A, C, E, Acrobatics,

Tumbling, Law (XSE)

Contacts: X-Factor, Bishop

 

1st appearance: Bishop #1

 

Mystique

'Raven Darkholme'

 F A S E R I P

Rm Ex Gd Am Ex Rm In

30 20 10 50 20 30 40

Health:110 Karma:90

Resources:Ex Pop:0

 Known Powers:

Shapechanging: Un, Mystique is now beginning to experiment

with changing into other than humanoid forms. She gains the

physical powers of the form she assumes and can increase her

physical stats up to +1CS.

Limitation: An implanted device forces her to make an End FEAT

or pass out when she mimicks a person whose genetic pattern

is programmed in the device (currently almost all X-Factor and X-Men

members)

Weapons:

-Blaster: In force damage

Equipment: (currently not in use)

-psionic scrambler: Mn resistance vs. psionics

-mechanical scramblers: Am ability to scramble computers and battle

armors.

 Talents: Knives, Garottes, Hand-guns, Machine Pistols, Martial Arts

B and C, Leadership, Espionage

 

Polaris

Lorna Dane

 F A S E R I P

Gd Gd Ty In Gd Ex Rm

10 10 6 40 10 20 30

Health:66 Karma:60

Resources:Gd Pop:0

 Known Powers:

Magnetism: Mn

-Mn damage to mechanical contructs

-manipulate ferrous objects with Mn strength

-attack by throwing metallic objects with Mn

accuracy. Material strength damage.

-Ensnare an opponent with metal objects.

-Fly at Ex airspeed

-Force Field: Mn, In at 1 area and -1CS each additional area.

Energy Control: Am damage up to 5 areas, Mn damage on touch.

Magnetic Detection: In

 Talents: Geophysics

 

Sabretooth

Victor Creed

 F A S E R I P

Am Rm Rm Am Ty Am Rm

50 30 30 50 6 50 30

Health:160 Karma:86

Resoures:Gd Pop:-5

 Known Powers:

Heightened Senses: Am

Tracking: Mn

Claws: Rm edged damage, Am material strength

Fangs: Ex edged damage to a grappled opponent.

Healing Factor: 5 per round

Recovery: Un

Infravision: Rm

 Talents: Detective/Espionage, Martial Arts A, C, Marksmanship,

Guns, Stealth

 

Wildchild

Kyle

 F A S E R I P

In Rm Gd Rm Ty Rm Gd

40 30 10 30 6 30 10

Health:110 Karma:46

Resources:Gd Pop:0

 Known Powers:

Teeth: Gd edged damage

Claws: Gd edged damage

Regeneration: 2 per round

Heightened Senses: In

 Talents: Survival, Resist Domination

 

Former Team members:

 

Madrox

James Arthur Madrox

 F A S E R I P

Gd Gd Ty Ex Gd Ty Gd

10 10 6 20 10 6 10

Health:46 Karma:26

Resources:Pr Pop:0

 Known Powers:

Duplication: Madrox can create exact duplicates of himself. Each

time he is struck or gets a sudden jolt he creates one but he has

mastered his ability to such extend that he can now create dupes

at will as well (though he must still strike himself for a minimum

amount of kinetic energy). Madrox absorbs this kinetic energy

to form the dupe and he suffers no damage from blunt or

force attack. He can create up to 40 dupes.

The dupes are totally independent but usually work well together.

When one dupe is killed Madrox must make a Psyche FEAT or

fall unconscious for 1-10 rounds.

Madrox may absorb his dupes back to himself but some traumatic

experiences may force a dupe to become totally independent so

it cannot be absorbed anymore.

-healing: when Madrox absorbs dupes he gets the average of their

health, so this can be used to heal himself.

-serial immortality: when the original Jamie is killed a psyche FEAT

must be made, if this is successful one of his dupes becomes the

'real' Madrox. (As a matter of fact actually it is not really possible

to say which one is the real Madrox)

Suit: Gd protection, which prevents unwanted dupe creation.

 Talents: Student, Genetics, Martial Arts C

 

Strong Guy

Guido Carossela

 F A S E R I P

Ex Gd Am Am Ty Ty Ty

20 10 50 50 6 6 6

Health:130 Karma:18

Resources:Ex Pop:0

 Known Powers:

Kinetic Energy Absorption: Guido can absorb the energy

of blunt or force attacks and use the energy to increase his

strength. He can absorb such attacks of up to Un intensity.

The rank of the attack is added to his strength but he must

expend the energy in the following turn or he suffers damage

equal to the intensity of the absorb damage.

Limitation: Currently it has become clear that Guido's heart

cannot support all this energy anymore, Forge has

created a huge pace-maker to keep his hart going. If this

pace-maker is destroyed (In damage) Guido must check

against a kill result each time his power is used. Forge

is designing another solution but the effects of that are

not yet known.

 Talents:

 

the Brotherhood

 

Havok

Alex Summers

 F A S E R I P

Gd Ex Ex In Gd Gd Gd

10 20 20 40 10 10 10

Health:90 Karma:30

Resources:Ty Pop:-5

 Known Powers:

Plasma Generation: Un damage if focussed up to 3 areas,

Mn damage to all in 2 areas.

Absorption: Un ability to absorb plasma energy and redirect it.

Partial invulnerability: Havok is immune to Cyclops' eye-beams.

Equipment:

-Flight Suit: This harness channels his plasma energies into

propulsion units to give him Ex flight.

-Teleportation Device: Rm

-Armor Suit: Ex

 Talents: Leadership, Geophysics, Geology

 

Fatale

 F A S E R I P

Rm Rm Gd Ex Gd Ex Ex

30 30 10 20 10 20 20

Health:90 Karma:50

Resources:Gd Pop:0

 Known Powers:

Teleportation: Un, up to 4 people.

Shape-change: Am (possibly)

Blending: Mn, intuition FEAT vs. power rank to spot if

she is not moving fast. -2CS to hit if she is.

Equipment:

-arm-blade: Ex edged damage, Rm material

-shurikens: Gd damage, Rm material

-poison: Am intensity, End. FEAT or be at -3CS and

lose control over powers.

 Talents: Acrobatics, Tumbling, Martial Arts: B, Edged Weapons,

Stalk&Hide

 

Dark Beast

Henry McCoy

 F A S E R I P

In In In Am In Rm Rm

40 40 40 50 40 30 30

Health:170 Karma:100

Resources: Rm Pop:-10

 Known Powers:

Feet: +1CS wrestling

Climbing: RM

Leaping: AM

 Talents: Biochemistry, Genetics, Electronics,

Acrobatics, Tumbling, Martial Arts C, Multi-Lingual.

 

Rhapsody

Rachel Argosy

 F A S E R I P

Pr Ty Pr Gd Gd Ty Ex

4 6 4 10 10 6 20

Health:24 Karma:36

Resources:Ty Pop:-2

 Known Powers:

Music Manipulation:Rhapsody has the Rm ability to control the flow

of music, she has developed the following power stunts:

-Ty flight

-Rm emotion control to, anyone who hears her music

is captivated by the beauty

-Rm mind control, she can make people fall in love with

her

-grappling attack with Ex strength, by making the music

solid she can grapple up to two people who hear the

music.

 Talents: Music performance

Contacts:

 

1st appearance: X-Factor # 79

 

Hell's Belles

 1st appearance: X-Factor #80

 

Flambé

 F A S E R I P

Ty Gd Gd Ex Ty Ty Ty

6 10 10 20 6 6 6

Health:46 Karma:18

Resources:Gd Pop:-5

 Known Powers:

Flame Breath: In intensity flames at 1 area.

Immunity to fire: In rank

 Talents:

Contacts: Hell's Belles, Cyber

 

Vague

 F A S E R I P

Gd Gd Gd Ex Ty Ty Ty

10 10 10 20 6 6 6

Health:50 Karma:18

Resources:Gd Pop:-5

 Known Powers:

Invisibility: Rm

 Talents:

Contacts: Hell's Belles, Cyber

 

Briquette

 F A S E R I P

Gd Ty In Am Pr Pr Ty

10 6 40 50 4 4 6

Health:106 Karma:14

Resources:Gd Pop:-5

 Known Powers:

Body Armor:Ex

Heat Body:Briquette can heat up her body, she can generate up to

Rm heat. This causes opponents that touch her to suffer up

to 30 extra damage. She can also melt through material of

up to Rm material strength at a rate of 1m per round.

 Talents:Wrestling

Contacts: Hell's Belles, Cyber

 

Tremolo

 F A S E R I P

Ty Ty Ex Rm Pr Ty Ty

6 6 20 30 4 6 6

Health:62 Karma:16

Resources:Gd Pop:-5

 Known Powers:

Flight: Gd

Vibration: Tremelo can cause up to In vibration damage or create

an In vibration shield which acts as a shield against blows

and objects. She can do up to Am damage to non-living objects.

 Talents:

Contacts: Hell's Belles, Cyber

 

Shrew

 F A S E R I P

Ty/Rm Ty/Rm Pr/Ex Gd/Rm Ty Gd Gd

Health:26/110 Karma:26

Resources:Ty Pop:-2

 Known Powers:

Shrew can change into a form between human and rat which gives

her the physical abilities behind the slash. It also gives her the

following powers:

-Enhanced smell: Rm

-Leaping:Rm

-Claws: Ex edged damage

-Bite: Ex edged when grappled.

 Talents:Martial Arts C

Contacts: formerly Hell's Belles

 

X-Patriots

 1st appearance: X-Factor # 81 (Prodigal), X-Factor # 82 (rest)

 

Prodigal

 

F A S E R I P

Pr Ty Ty Ex Ex Ex Ex

4 6 6 20 20 20 20

Health:36 Karma:60

Resources:Pr Pop:0

 Known Powers:

Disintegration: Prodigal has the Am ability to disintegrate non-living

matter he can see.

 Talents: Leadership

Contacts: X-Factor, X-Patriots

 

Lucas

 F A S E R I P

Ty Ty Gd Ex Ty Ty Gd

6 6 10 20 6 6 10

Health:42 Karma:22

Resources:Pr Pop:-1

 Known Powers:

Mental Probe: Lucas has the Ex ability to detect someone's

greatest fear.

Shape-Shifting: Lucas can change shape into his opponents

greatest fear, he gets the physical abilities of that

creature up to In rank. He also gains physical

powers but not energy, mental or magical ones.

His mental probe must be successful for this power

to work.

 Talents:

Contacts: X-Patriots

 

Pirouette

 F A S E R I P

Ty Ex Ty Ex Ty Ty Ty

6 20 6 20 6 6 6

Health:52 Karma:18

Resources:Pr Pop:1

 Known Powers:

Spinning: Jo-Beth can spin at Rm rate, this gives her the following

abilities:

-Gd body armor

-Rm concussion attack

-Ty levitation

-Whirlwind attack, Rm stun/slam

 Talents: Dancing

Contacts: X-Factor, X-Patriots

 

Taylor

 F A S E R I P

Pr Ty Pr Ty Ty Ty Ty

4 6 4 6 6 6 6

Health:20 Karma:18

Resources:Pr Pop:0

 Known Powers:

Solid Cold Fire: Taylor can create solid object from cold fire at Ex

rank.

 Talents: Sculpting

Contacts: X-Factor, X-Patiots

 

Nasty Boys

 1st appearance: X-Factor # 75

 

Slab

 F A S E R I P

Ex Ty Am Am Pr Pr Pr

20 6 50 50 4 4 4

Health:126 Karma:12

Resources:Ty Pop:-5

 Known Powers:

Growth: Gd

Body Armor: Ex

 Talents: Wrestling

Contacts: Nasty Boys, Mister Sinister, Tumbelina(MLF)

 

Hairbag

 F A S E R I P

Rm Rm Ex Rm Pr Gd Ty

30 30 20 30 4 10 6

Health:110 Karma:20

Resources:Ty Pop:-5

 Known Powers:

Claws: Ex edged damage

Teeth: Gd edged damage

 Talents: Tumbling

Contacts: Nasty Boys, Mister Sinister

 

Gorgeous George

 F A S E R I P

Gd Ty Rm Am Ty Ty Ty

10 6 30 50 6 6 6

Health:96 Karma:12

Resources:Ty Pop:-5

 Known Powers:

Gelatinous Body: His gelatinous body give George AM body armor

vs. Blunt, Edged and Force attacks, Rm vs.Energy.

-George can grapple as if having AM strength and then

suffocate a person trapped inside him.

-His body also gives him Gd elongation.

 Talents:

Contacts: Nasty Boys, Mister Sinister

 

Ruckus

 F A S E R I P

Gd Gd Gd Ex Gd Ty Gd

10 10 10 20 10 6 10

Health:50 Karma:26

Resources:Ty Pop:-5

 Known Powers:

Sound Amplification: Ruckus can amplify any sound to do up to

IN damage to everyone in an entire area or Am damage

to a single person.

 Talents: Leadership

Contacts: Nasty Boys, Mister Sinister

 

Ramrod

 F A S E R I P

Gd Gd Gd Ex Ty Ty Ty

10 10 10 20 6 6 6

Health:50 Karma:18

Resources:Ty Pop:-5

 

Known Powers:

Wood Control: Ramrod can control wood and plants with Rm ability,

he has developed the following power stunts:

-Razor sharp rod: Ramrod carries a sharp rod that does

Rm edged damage, it can also be thrown.

-Grapple with vines from the ground, he grapples with

Rm strength and thorns do Ty edged damage.

 Talents: Weapon Specialist(razor rod)

Contacts: Nasty Boys, Mister Sinister

 

Other Characters

 

Random

 F A S E R I P

Rm Rm Rm Mn Gd Ex In

30 30 30 75 10 20 40

Health:165 Karma:70

Resources:Ex Pop:-2

 Known Powers:

Limited shape-shifting: Random can change his arm into a shotgun that

does Rm blunt damage.

Plasma form: In body armor vs. blunt and force attacks.

Nemesis power: Am ability to get a non-energy and non-magical counter

power vs. 1 opponent per round. For example: sonic vs.

enhanced hearing, opposite direction whirlwind etc.

 Talents: Marksmanship, Weapon specialist (arm-gun), Martial Arts B, C, E

Contacts: X-Factor, Dark Beast, Fatale

 

1st appearance: X-Factor # 88

 

Haven

Radha Dastoor

 F A S E R I P

Gd Ex Ex Un Rm Rm Mn

10 20 20 100 30 30 75

Health:150 Karma:135

Resources:Rm Pop:0

 Known Powers:

Haven powers originate from the unborn child in her womb

Teleport:Mn ability to travel anywhere on earth or to her own

pocket dimension, she can probably travel to other

dimensions as well.

Teleport others:Mn ability to teleport up to 10 people to varies

places. Haven can teleport people from or to

her pocket dimension, she can also teleport them to

'Oblivion', when in 'Oblivion' one must make a Psyche

FEAT or lose your sanity.

'Healing':Haven can cure people by building people after dissolving

them. She cures with Am ability but a failed attempt requires

an Endurance FEAT vs. death.

Mind Control: Haven has a limited form of Ty mind control, she uses

this to convert people to her cause.

Telepathy: In

Astral Projection: Am

Pocket Dimension: She can control every aspect of this dimension

with Shift-Z ability.

 Talents: Leadership

Contacts:

 

1st appearance: X-Factor #96

 

Monsoon

F A S E R I P

Ex Ex Ex Rm Gd Gd Ex

20 20 20 30 10 10 20

Health:90 Karma:40

Resources:Ex Pop:2

 Known Powers:

Weather Control: In

 Talents:

Contacts: Valerie Cooper, X-Factor, Haven

 1st Appearance: X-Factor # 99

 

Haven's troops

 F A S E R I P

Ex Ex Gd Ex Ty Ty Ty

20 20 10 20 6 6 6

Health:70 Karma:18

Resources:Ty Pop:-2

 Equipment:

The troops are equipped with high-tech versions of ancient

weapons which can do up to Rm damage. Examples include

energy sword and lances etc.

 Talents: Sword

Contacts: Haven, Monsoon

 1st appearance: X-Factor #99

 

The Commando

Frank Bohannon

 F A S E R I P

Ex Ex Ex In Ty Gd Gd

20 20 20 40 6 10 10

Health:100 Karma:26

Resources:Gd Pop:0

 Known Powers:

Originaly Crimson Commando Frank Bohannon was changed into a half

cyborg after a battle in Kuwait. His current powers are:

Wall Climbing: Ex

Laser Arm: In damage

Targeting device: +2CS to hit with laser arm or other guns.

Body Armor:Gd

Kick attack: Metal legs do Rm damage

 Talents: Martial Arts B, C, D, Wrestling, Thrown Objects, Acrobatics

Tumbling, Marksmanship, Espionage, Military, Weapons Mastery,

Tracking, Leadership, Multi-lingual

Contacts: Avalanche

 

1st Appearance as Commando: X-Factor #102

 

 

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