X-Factor
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Stats modified by Wouter Vlemmings.
Forge
F A S E R I P
Ex Gd Gd In In Ex Am
20 10 10 40 40 20 50
Health:80 Karma:110
Resources:Rm Pop:0
Known Powers:
Invention: Forge can subconsciously understand and then create
sophisticated devices, giving him the equivalent of Mn kit-bashing
in cybernetics, electronics and sonics and Un in optics and
holographics.
Equipment: Forge carries many form of equipment ranging from Rm
to Sh-X in ability:
-Hand device:
-control device for Sabretooth and Mystique: Am
-disintegration beam: Mn
-laser: Am
-sensors: Un
and probably a lot unrevealed.
-Beam Cannon: Sh-X Damage (prototype only)
-Bionics: Right hand and Right leg. The leg is obviously mechanic
but the hand is usually concealed. These bionics have self-repair
mechanisms and In material strength. The hand has In strength.
-Ex protection suit
Magic: In level with until now only the following manifestations:
-Spirit Sight: see thing as they really are when a yellow psyche
FEAT is made.
-Mn ability to open and seal gates to other dimensions.
Talents: Mystic Background, Occult Lore (Native American), Cheyenne,
Business, Finance, Engineering, Mechanics, Electronics, Leadership
Shard
FASERIP
Rm Rm Ex In Ex Rm Rm
30 30 20 40 20 30 30
Health:120 Karma:80
Resources:Ty Pop:0
Known Powers:
Hologram:Shard is a 'proton based life-form', this gives
her the following powers:
-Phasing: Rm ability, she must make a
power FEAT to get out of phase.
Plasma blast:When solid she can fire an Am(50)
plasma blast up to 3 areas.
Weakness: (Shard has overcome this weakness.)
Shard must make an endurance FEAT every
hour to avoid 'frizzing' out of existance
back into the Holomatrix (a device which
holds her essence that brought by Bishop.)
Talents: Guns, Martial Arts A, C, E, Acrobatics,
Tumbling, Law (XSE)
Contacts: X-Factor, Bishop
1st appearance: Bishop #1
Mystique
'Raven Darkholme'
F A S E R I P
Rm Ex Gd Am Ex Rm In
30 20 10 50 20 30 40
Health:110 Karma:90
Resources:Ex Pop:0
Known Powers:
Shapechanging: Un, Mystique is now beginning to experiment
with changing into other than humanoid forms. She gains the
physical powers of the form she assumes and can increase her
physical stats up to +1CS.
Limitation: An implanted device forces her to make an End FEAT
or pass out when she mimicks a person whose genetic pattern
is programmed in the device (currently almost all X-Factor and X-Men
members)
Weapons:
-Blaster: In force damage
Equipment: (currently not in use)
-psionic scrambler: Mn resistance vs. psionics
-mechanical scramblers: Am ability to scramble computers and battle
armors.
Talents: Knives, Garottes, Hand-guns, Machine Pistols, Martial Arts
B and C, Leadership, Espionage
Polaris
Lorna Dane
F A S E R I P
Gd Gd Ty In Gd Ex Rm
10 10 6 40 10 20 30
Health:66 Karma:60
Resources:Gd Pop:0
Known Powers:
Magnetism: Mn
-Mn damage to mechanical contructs
-manipulate ferrous objects with Mn strength
-attack by throwing metallic objects with Mn
accuracy. Material strength damage.
-Ensnare an opponent with metal objects.
-Fly at Ex airspeed
-Force Field: Mn, In at 1 area and -1CS each additional area.
Energy Control: Am damage up to 5 areas, Mn damage on touch.
Magnetic Detection: In
Talents: Geophysics
Sabretooth
Victor Creed
F A S E R I P
Am Rm Rm Am Ty Am Rm
50 30 30 50 6 50 30
Health:160 Karma:86
Resoures:Gd Pop:-5
Known Powers:
Heightened Senses: Am
Tracking: Mn
Claws: Rm edged damage, Am material strength
Fangs: Ex edged damage to a grappled opponent.
Healing Factor: 5 per round
Recovery: Un
Infravision: Rm
Talents: Detective/Espionage, Martial Arts A, C, Marksmanship,
Guns, Stealth
Wildchild
Kyle
F A S E R I P
In Rm Gd Rm Ty Rm Gd
40 30 10 30 6 30 10
Health:110 Karma:46
Resources:Gd Pop:0
Known Powers:
Teeth: Gd edged damage
Claws: Gd edged damage
Regeneration: 2 per round
Heightened Senses: In
Talents: Survival, Resist Domination
Former Team members:
James Arthur Madrox
F A S E R I P
Gd Gd Ty Ex Gd Ty Gd
10 10 6 20 10 6 10
Health:46 Karma:26
Resources:Pr Pop:0
Known Powers:
Duplication: Madrox can create exact duplicates of himself. Each
time he is struck or gets a sudden jolt he creates one but he has
mastered his ability to such extend that he can now create dupes
at will as well (though he must still strike himself for a minimum
amount of kinetic energy). Madrox absorbs this kinetic energy
to form the dupe and he suffers no damage from blunt or
force attack. He can create up to 40 dupes.
The dupes are totally independent but usually work well together.
When one dupe is killed Madrox must make a Psyche FEAT or
fall unconscious for 1-10 rounds.
Madrox may absorb his dupes back to himself but some traumatic
experiences may force a dupe to become totally independent so
it cannot be absorbed anymore.
-healing: when Madrox absorbs dupes he gets the average of their
health, so this can be used to heal himself.
-serial immortality: when the original Jamie is killed a psyche FEAT
must be made, if this is successful one of his dupes becomes the
'real' Madrox. (As a matter of fact actually it is not really possible
to say which one is the real Madrox)
Suit: Gd protection, which prevents unwanted dupe creation.
Talents: Student, Genetics, Martial Arts C
Strong Guy
Guido Carossela
F A S E R I P
Ex Gd Am Am Ty Ty Ty
20 10 50 50 6 6 6
Health:130 Karma:18
Resources:Ex Pop:0
Known Powers:
Kinetic Energy Absorption: Guido can absorb the energy
of blunt or force attacks and use the energy to increase his
strength. He can absorb such attacks of up to Un intensity.
The rank of the attack is added to his strength but he must
expend the energy in the following turn or he suffers damage
equal to the intensity of the absorb damage.
Limitation: Currently it has become clear that Guido's heart
cannot support all this energy anymore, Forge has
created a huge pace-maker to keep his hart going. If this
pace-maker is destroyed (In damage) Guido must check
against a kill result each time his power is used. Forge
is designing another solution but the effects of that are
not yet known.
Talents:
the Brotherhood
Havok
Alex Summers
F A S E R I P
Gd Ex Ex In Gd Gd Gd
10 20 20 40 10 10 10
Health:90 Karma:30
Resources:Ty Pop:-5
Known Powers:
Plasma Generation: Un damage if focussed up to 3 areas,
Mn damage to all in 2 areas.
Absorption: Un ability to absorb plasma energy and redirect it.
Partial invulnerability: Havok is immune to Cyclops' eye-beams.
Equipment:
-Flight Suit: This harness channels his plasma energies into
propulsion units to give him Ex flight.
-Teleportation Device: Rm
-Armor Suit: Ex
Talents: Leadership, Geophysics, Geology
Fatale
F A S E R I P
Rm Rm Gd Ex Gd Ex Ex
30 30 10 20 10 20 20
Health:90 Karma:50
Resources:Gd Pop:0
Known Powers:
Teleportation: Un, up to 4 people.
Shape-change: Am (possibly)
Blending: Mn, intuition FEAT vs. power rank to spot if
she is not moving fast. -2CS to hit if she is.
Equipment:
-arm-blade: Ex edged damage, Rm material
-shurikens: Gd damage, Rm material
-poison: Am intensity, End. FEAT or be at -3CS and
lose control over powers.
Talents: Acrobatics, Tumbling, Martial Arts: B, Edged Weapons,
Stalk&Hide
Dark Beast
Henry McCoy
F A S E R I P
In In In Am In Rm Rm
40 40 40 50 40 30 30
Health:170 Karma:100
Resources: Rm Pop:-10
Known Powers:
Feet: +1CS wrestling
Climbing: RM
Leaping: AM
Talents: Biochemistry, Genetics, Electronics,
Acrobatics, Tumbling, Martial Arts C, Multi-Lingual.
Rhapsody
Rachel Argosy
F A S E R I P
Pr Ty Pr Gd Gd Ty Ex
4 6 4 10 10 6 20
Health:24 Karma:36
Resources:Ty Pop:-2
Known Powers:
Music Manipulation:Rhapsody has the Rm ability to control the flow
of music, she has developed the following power stunts:
-Ty flight
-Rm emotion control to, anyone who hears her music
is captivated by the beauty
-Rm mind control, she can make people fall in love with
her
-grappling attack with Ex strength, by making the music
solid she can grapple up to two people who hear the
music.
Talents: Music performance
Contacts:
1st appearance: X-Factor # 79
Hell's Belles
1st appearance: X-Factor #80
Flambé
F A S E R I P
Ty Gd Gd Ex Ty Ty Ty
6 10 10 20 6 6 6
Health:46 Karma:18
Resources:Gd Pop:-5
Known Powers:
Flame Breath: In intensity flames at 1 area.
Immunity to fire: In rank
Talents:
Contacts: Hell's Belles, Cyber
Vague
F A S E R I P
Gd Gd Gd Ex Ty Ty Ty
10 10 10 20 6 6 6
Health:50 Karma:18
Resources:Gd Pop:-5
Known Powers:
Invisibility: Rm
Talents:
Contacts: Hell's Belles, Cyber
Briquette
F A S E R I P
Gd Ty In Am Pr Pr Ty
10 6 40 50 4 4 6
Health:106 Karma:14
Resources:Gd Pop:-5
Known Powers:
Body Armor:Ex
Heat Body:Briquette can heat up her body, she can generate up to
Rm heat. This causes opponents that touch her to suffer up
to 30 extra damage. She can also melt through material of
up to Rm material strength at a rate of 1m per round.
Talents:Wrestling
Contacts: Hell's Belles, Cyber
Tremolo
F A S E R I P
Ty Ty Ex Rm Pr Ty Ty
6 6 20 30 4 6 6
Health:62 Karma:16
Resources:Gd Pop:-5
Known Powers:
Flight: Gd
Vibration: Tremelo can cause up to In vibration damage or create
an In vibration shield which acts as a shield against blows
and objects. She can do up to Am damage to non-living objects.
Talents:
Contacts: Hell's Belles, Cyber
Shrew
F A S E R I P
Ty/Rm Ty/Rm Pr/Ex Gd/Rm Ty Gd Gd
Health:26/110 Karma:26
Resources:Ty Pop:-2
Known Powers:
Shrew can change into a form between human and rat which gives
her the physical abilities behind the slash. It also gives her the
following powers:
-Enhanced smell: Rm
-Leaping:Rm
-Claws: Ex edged damage
-Bite: Ex edged when grappled.
Talents:Martial Arts C
Contacts: formerly Hell's Belles
X-Patriots
1st appearance: X-Factor # 81 (Prodigal), X-Factor # 82 (rest)
Prodigal
F A S E R I P
Pr Ty Ty Ex Ex Ex Ex
4 6 6 20 20 20 20
Health:36 Karma:60
Resources:Pr Pop:0
Known Powers:
Disintegration: Prodigal has the Am ability to disintegrate non-living
matter he can see.
Talents: Leadership
Contacts: X-Factor, X-Patriots
Lucas
F A S E R I P
Ty Ty Gd Ex Ty Ty Gd
6 6 10 20 6 6 10
Health:42 Karma:22
Resources:Pr Pop:-1
Known Powers:
Mental Probe: Lucas has the Ex ability to detect someone's
greatest fear.
Shape-Shifting: Lucas can change shape into his opponents
greatest fear, he gets the physical abilities of that
creature up to In rank. He also gains physical
powers but not energy, mental or magical ones.
His mental probe must be successful for this power
to work.
Talents:
Contacts: X-Patriots
Pirouette
F A S E R I P
Ty Ex Ty Ex Ty Ty Ty
6 20 6 20 6 6 6
Health:52 Karma:18
Resources:Pr Pop:1
Known Powers:
Spinning: Jo-Beth can spin at Rm rate, this gives her the following
abilities:
-Gd body armor
-Rm concussion attack
-Ty levitation
-Whirlwind attack, Rm stun/slam
Talents: Dancing
Contacts: X-Factor, X-Patriots
Taylor
F A S E R I P
Pr Ty Pr Ty Ty Ty Ty
4 6 4 6 6 6 6
Health:20 Karma:18
Resources:Pr Pop:0
Known Powers:
Solid Cold Fire: Taylor can create solid object from cold fire at Ex
rank.
Talents: Sculpting
Contacts: X-Factor, X-Patiots
Nasty Boys
1st appearance: X-Factor # 75
Slab
F A S E R I P
Ex Ty Am Am Pr Pr Pr
20 6 50 50 4 4 4
Health:126 Karma:12
Resources:Ty Pop:-5
Known Powers:
Growth: Gd
Body Armor: Ex
Talents: Wrestling
Contacts: Nasty Boys, Mister Sinister, Tumbelina(MLF)
Hairbag
F A S E R I P
Rm Rm Ex Rm Pr Gd Ty
30 30 20 30 4 10 6
Health:110 Karma:20
Resources:Ty Pop:-5
Known Powers:
Claws: Ex edged damage
Teeth: Gd edged damage
Talents: Tumbling
Contacts: Nasty Boys, Mister Sinister
Gorgeous George
F A S E R I P
Gd Ty Rm Am Ty Ty Ty
10 6 30 50 6 6 6
Health:96 Karma:12
Resources:Ty Pop:-5
Known Powers:
Gelatinous Body: His gelatinous body give George AM body armor
vs. Blunt, Edged and Force attacks, Rm vs.Energy.
-George can grapple as if having AM strength and then
suffocate a person trapped inside him.
-His body also gives him Gd elongation.
Talents:
Contacts: Nasty Boys, Mister Sinister
Ruckus
F A S E R I P
Gd Gd Gd Ex Gd Ty Gd
10 10 10 20 10 6 10
Health:50 Karma:26
Resources:Ty Pop:-5
Known Powers:
Sound Amplification: Ruckus can amplify any sound to do up to
IN damage to everyone in an entire area or Am damage
to a single person.
Talents: Leadership
Contacts: Nasty Boys, Mister Sinister
Ramrod
F A S E R I P
Gd Gd Gd Ex Ty Ty Ty
10 10 10 20 6 6 6
Health:50 Karma:18
Resources:Ty Pop:-5
Known Powers:
Wood Control: Ramrod can control wood and plants with Rm ability,
he has developed the following power stunts:
-Razor sharp rod: Ramrod carries a sharp rod that does
Rm edged damage, it can also be thrown.
-Grapple with vines from the ground, he grapples with
Rm strength and thorns do Ty edged damage.
Talents: Weapon Specialist(razor rod)
Contacts: Nasty Boys, Mister Sinister
Other Characters
Random
F A S E R I P
Rm Rm Rm Mn Gd Ex In
30 30 30 75 10 20 40
Health:165 Karma:70
Resources:Ex Pop:-2
Known Powers:
Limited shape-shifting: Random can change his arm into a shotgun that
does Rm blunt damage.
Plasma form: In body armor vs. blunt and force attacks.
Nemesis power: Am ability to get a non-energy and non-magical counter
power vs. 1 opponent per round. For example: sonic vs.
enhanced hearing, opposite direction whirlwind etc.
Talents: Marksmanship, Weapon specialist (arm-gun), Martial Arts B, C, E
Contacts: X-Factor, Dark Beast, Fatale
1st appearance: X-Factor # 88
Haven
Radha Dastoor
F A S E R I P
Gd Ex Ex Un Rm Rm Mn
10 20 20 100 30 30 75
Health:150 Karma:135
Resources:Rm Pop:0
Known Powers:
Haven powers originate from the unborn child in her womb
Teleport:Mn ability to travel anywhere on earth or to her own
pocket dimension, she can probably travel to other
dimensions as well.
Teleport others:Mn ability to teleport up to 10 people to varies
places. Haven can teleport people from or to
her pocket dimension, she can also teleport them to
'Oblivion', when in 'Oblivion' one must make a Psyche
FEAT or lose your sanity.
'Healing':Haven can cure people by building people after dissolving
them. She cures with Am ability but a failed attempt requires
an Endurance FEAT vs. death.
Mind Control: Haven has a limited form of Ty mind control, she uses
this to convert people to her cause.
Telepathy: In
Astral Projection: Am
Pocket Dimension: She can control every aspect of this dimension
with Shift-Z ability.
Talents: Leadership
Contacts:
1st appearance: X-Factor #96
Monsoon
F A S E R I P
Ex Ex Ex Rm Gd Gd Ex
20 20 20 30 10 10 20
Health:90 Karma:40
Resources:Ex Pop:2
Known Powers:
Weather Control: In
Talents:
Contacts: Valerie Cooper, X-Factor, Haven
1st Appearance: X-Factor # 99
Haven's troops
F A S E R I P
Ex Ex Gd Ex Ty Ty Ty
20 20 10 20 6 6 6
Health:70 Karma:18
Resources:Ty Pop:-2
Equipment:
The troops are equipped with high-tech versions of ancient
weapons which can do up to Rm damage. Examples include
energy sword and lances etc.
Talents: Sword
Contacts: Haven, Monsoon
1st appearance: X-Factor #99
The Commando
Frank Bohannon
F A S E R I P
Ex Ex Ex In Ty Gd Gd
20 20 20 40 6 10 10
Health:100 Karma:26
Resources:Gd Pop:0
Known Powers:
Originaly Crimson Commando Frank Bohannon was changed into a half
cyborg after a battle in Kuwait. His current powers are:
Wall Climbing: Ex
Laser Arm: In damage
Targeting device: +2CS to hit with laser arm or other guns.
Body Armor:Gd
Kick attack: Metal legs do Rm damage
Talents: Martial Arts B, C, D, Wrestling, Thrown Objects, Acrobatics
Tumbling, Marksmanship, Espionage, Military, Weapons Mastery,
Tracking, Leadership, Multi-lingual
Contacts: Avalanche
1st Appearance as Commando: X-Factor #102
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