SUPERHERO PLAY
IN THE EARLY CHILDHOOD CLASSROOM:
ISSUES IN BANNING PLAY
FROM THE CLASSROOM
Brenda J. Boyd, Ph.D.
Washington State University
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A longer version of this paper was
presented at the annual meeting of the National Association for the Education
of Young Children in Washington, D.C. November, 1995.
Superhero play has received a great deal of attention from parents and
educators in the recent past. Teachers of young children have become an
increasingly vocal group, voicing concern about superhero play in their
classrooms. Increasing reports of teachers banning superhero play are evident
(Bergen, 1994; Carlsson-Paige & Levin, 1995). Teachers are experiencing
real concern for the safety of children and themselves and many worry about
the violence in the future lives of children engaged in superhero play.
As a former child care provider/early educator and current teacher of
teachers of young children, I too have concerns about reported increases
in aggressive behavior in preschool classrooms. However, banning superhero
play may not be the best way to deal with children's increasing exposure
to inappropriate, low-quality television. I suggest
1.that we do not have data on these "increases" in classroom superhero
play, 2.that this behavior may play some developmental function in young
children and 3.that by banning superhero play, teachers may be relieving
themselves of a powerful opportunity to teach.
First, examine the source of the notion that aggressive, violent superhero
play is on the rise in preschool classrooms. The published reports of this
increase are based on anecdotal reports from teachers (Carlsson-Paige &
Levin, 1991; Jennings & Gillis-Olin, 1980; Kostelnic, Whiren &
Stein, 1986) and from limited surveys of non-random samples of teachers
of young children (Carlsson-Paige & Levin, 1995). These non-random
samples are often drawn from participants at conference workshops on superhero
and war play in the classroom, who may already be sensitized to the issue
of aggressive play. These reports suggest that children are spending more
time in superhero play than in any other classroom behavior. My own research,
in which observers collect time interval samples of young children's behavior,
suggests otherwise. In one group of 3 to 5 year old children, I found that
only 2 of 17 children exhibited superhero play during a one month period.
The time spent in superhero play accounted for less than 1% of the 300
minutes of play. In a second sample, only 5% of play time was classified
as superhero play and was exhibited by one quarter of the children. We
never witnessed a child being physically hurt by another child while involved
in superhero play.
Although these findings are clearly preliminary, they suggest teacher
reports of the occurrence and nature of superhero play may not be the best
source of information. Previous research about teacher's views of aggression
support this hypothesis. Evidence shows that children and teachers have
differing perspectives on "play fighting" and "aggression." Smith and Lewis
(1985) showed tapes of play encounters to preschool children, their teacher
and assistant teacher. The children were more likely to agree with each
other or with an objective observer than with their teachers in assessing
behavior as play or aggression, suggesting that teachers rely on some perspective
not shared by children and other non-teaching adults. This perspective
is reflected in the criteria teachers reportedly used for determining aggression
in this study. In the case of the assistant teacher, who's assessment of
play or aggression was least often in agreement with the children, a reliance
on knowledge of personalities is reflected in comments like "Well, knowing
those boys, I know they can't cooperate together. Chances are it wasn't
playful, it was aggressive" (Smith & Lewis, 1985, p 180).
A second line of evidence to support the hypothesis that teachers are
not an objective source of information about superhero play is available
in studies that indicate teachers are more likely than non-teaching adults,
including teachers in training, to see behavior as aggressive, rather than
playful. Connor (1989) showed 14 video clips of child behavior to three
preschool teachers who labeled all 14 clips as aggression. When the clips
were shown to psychology students, however, only two incidents were rated
as aggressive by the majority, two were rated as play by the majority and
the rest were rated differentially, depending on the gender of the viewer.
Males were more likely to view behaviors as playful while females more
often labeled behavior as aggression. The implication of these findings
for young children includes an increased likelihood of having their behavior
labeled as aggression by their teachers.
The notion that superhero play may serve developmental purposes is the
crux of my second concern about the banning of superhero play. The idea
that play is important for the development of young children is a familiar
one for early childhood educators. Pretend play is believed to be critical
for healthy emotional development in young children. This belief has been
used to explain the importance of involvement in superhero play (Carlsson-Paige
& Levin, 1990; Curry, 1971; Ritchie, Johnson, & Zita, 1982; Slobin,
1976; Walder, 1976). While this notion is well established in the child
development literature, no empirical research has directly examined the
developmental relevance of superhero play.
However, other perspectives for investigating the function of superhero play are available. While superhero play has not been the focus of research on the functions of play for children, "rough and tumble play" or R&T (play fighting, wrestling and chasing behaviors of children from preschool through adolescence) has been the focus of studies examining the function of play for children (e.g. Costabile et al, 1991; Pellegrini, 1987). Moreover, R&T is very similar to superhero play. Both involve chasing, wrestling, kicking, mock battles and feigned attacks (Kostelnic et al., 1986). In addition, R&T is reported to frequently involve fantasy enactment or pretending (Smith & Connoly, 1987; Smith & Lewis, 1985). These similarities suggest that superhero play can be conceptualized as a special case of R&T play in which children are in the role of a superhero character.
The similarity in these types of play have led to examining the functions
of R&T. This body of research suggests that R&T play may serve
important developmental functions for young children, especially boys.
Specifically, three functions: affiliation, dominance and social skill
facilitation have been identified as potential functions served by R&T
play (Smith & Boulton,1990).
Affiliation
R&T play may help children form or maintain friendships. The presence
of laughing, smiling, and the absence of infliction of pain (Blurton Jones,
1972; Smith, 1982) underscores the positive social nature of R&T. It
has been clearly shown that in children, R&T partners are consistently
found to be friends (Humphreys & Smith, 1987; Smith & Lewis, 1985).
While not direct evidence for causation of friendship by R&T play,
these results suggest that R&T play helps children develop or maintain
friendships (Smith & Boulton, 1990).
Dominance
Animal researchers use the concept of dominance to discuss a literal
"pecking order" . That is, a hierarchical order of dominance and thus access
to resources such as space, foods, and mates has been observed in fowl,
as well as many other species (Wilson, 1975). Moreover, this hierarchy
is thought to serve the function of reducing conflict, by making clear
the power structure in a group (Hinde, 1974). Strayer and Strayer (1976)
applied this concept to a group of children, found that a fairly stable
hierarchy was observable and took the limited number of counterattacks
as support for the conflict reduction hypothesis.
Smith and Boulton (1990) suggest that in R&T children are able to
maintain or improve their ranking within the hierarchy. Picking worthy
"opponents" who are equal in strength would allow a child to maintain her/his
rank. A child could improve her/his rank in the safety of R&T by picking
a slightly stronger play partner with little risk involved if she/he was
not successful. Humphreys and Smith (1987) report data that supports the
dominance maintenance hypothesis. When comparing class consensus rankings
of the strength of 7-11 year olds, in most cases there was no consistent
difference in the two participants of a R&T bout, suggesting that children
do select partners near to them in the dominance hierarchy.
Social Skill Facilitation
R&T play may offer children an opportunity to develop social skills
and consequently be more successful with peers. Evidence supporting this
hypothesis has been found in both parent-child play and peer play. It has
been reported that children whose parents (especially fathers) engage in
physical play with them are more likely to be popular with their peers
(MacDonald, 1987; Parke, MacDonald, Beitel & Bhavnagri, 1987). Power
and Parke (1981) argue that physical play with parents helps children learn
to regulate and interpret emotion by serving "as context for a wide range
of communicative and affectively charged social interaction" (p. 160).
Indeed in one study, physical play did correlate with girls' ability to
"read" facial expression suggesting some relationship between physical
play and skill at reading social cues (Parke et al., 1987).
In terms of peer-peer R&T, the results are more numerous and more
mixed. Pellegrini (1988) found that children rejected by their peers were
less successful than popular children at discriminating between serious
fighting and R&T. Additionally, for popular children, R&T was followed
by rule oriented games, while for rejected children, it led to aggression
(Pellegrini, 1991). Several other researchers' findings indicate either
no relation between R&T and popularity or a negative correlation (Dodge,
1983; Ladd, 1983; Rubin, Daniels-Bierness & Hayvren, 1982). Comparison
of these results is problematic, however, as the congruity of definitions
of R&T is unclear (Smith, 1989).
This brings us to my third and final concern about the banning of superhero
play. My fear is that by simply banning superhero play from the classroom
we are giving children the message that they must hide their interests
from adults and that it is wrong to be interested in issues of power and
control. Teachers may be losing an important opportunity for influencing
children's ideas about violence, the use of power and managing individual
needs in a social community. Diane Levin (1994) has published practical
suggestions for helping children to learn about establishing "peaceful"
classroom communities that attend to the safety needs of all children without
simply banning superhero play. Gayle Gronlund (1992) offered interesting
ideas for moving children beyond the scripted narratives they see on television,
which she developed from working with her kindergarten class during the
Ninja Turtle days. More recently Julie Greenberg (1995) discussed ways
to "make friends with the Power Rangers".
Network television programming for young children has much room for
improvement. The Mighty Morphin Power Rangers is just one example. I am
not an advocate for such programming. However, as long as children have
access to such programming. Early educators must be prepared to help children
deal with what they see on television or learn about from their peers.
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Brenda J. Boyd is an Assistant Professor in the Department of Human
Development at Washington State University, Pullman, WA 99164-6236. She
teaches in the areas of child development, early education and parent-child
relationships. Her current research interests include the play of young
children and the professional development of child care providers.
No part of this publication may be
reproduced, transmitted or distributed in any form for compensation of
any kind, without prior written permission of the author.
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