What is Spycraft?
James Bond, Simon Templar, Ethan Hunt. We all have our own image of what a secret agent is and what he
[or she] does for a job. And this is the roleplaying game to play if you want to take on that responsibility.
From the larcenous Fixer, to the technophile Snoop, to the daredevil Wheelman the main book has 6 classes
with which you can begin to create your secret agents. Further products in the Spycraft line, and its sister line
Shadowforce Archer, expand the ruleset with expanded rules for vehicular chases, prestige classes, mystic and
psionic powers - there is even an entire book dedicated to guns and gun accessories [the aptly-named Modern
Arms Guide].
The beauty with Spycraft is you can use as few or as many of the rules as you like, depending on your
gaming style. With the same books you could run an action-heavy campaign, a tense boardroom political
campaign or even a campaign that pushes the boundaries of what is real and possible in todays world. And
because it is based on the D20 Open Gaming License anyone familier with the 3rd Ed Dungeons and Dragons
rules will be able to adapt quickly.
Included in this section of the site are new homebrew rules for the Spycraft system that I, and others, have
come up with. Some of this material will eventually be superceeded by officially released material, but will be kept
for nostalgia reasons. Enjoy.
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