Status changes can occur both in and out of battle, and can affect both your party members and enemies. A few disappear after battle or after a set period of time, but most carry over their effects to the next fight unless you remedy them. (Tip: you can junction 100 Sleep, 100 death, 100 blind, 100 silence, 100 confuse, or 100 stop on Squall's status attack, so next time, when he lets the Gunblade rip, the enemies are afflicted almost every time!)
DISABLED (KO'ed)
Effect Character lies on the ground, unable to take any further
part in battle
Remedy Life-typed magic, Phoenix-typed items, Revive command
ability, spending the night at a Hotel
(note: disabled characters at the end of a fight gain zero
EXP and AP)
DOOM
Effect Character dies after red timer above his or her head
expires
Remedy Elixir-typed items, Remedy Plus, Treatment (Chiryou)
command ability
CRITICAL
Effect Character falls to his or her knees, HP value turns yellow
and rate of Specials being made available increases
Remedy Cure-typed magic and items, White Wind E. Skill
POISON
Effect Green bubbles appear over a character; he or she takes a
small amount of damage for every turn in battle
Remedy Esuna magic, Antidote, Remedy-typed items, Elixir-typed
items, Treatment command ability
PETRIFY
Effect Character becomes cast in stone, unable to take any further
part in battle
Remedy Esuna magic, Soft (Gold Needle), Remedy-typed items, Elixir
-typed items, Treatment command ability
(note: petrified characters at the end of a fight gain zero
EXP and AP)
PETRIFYING
Effect Character becomes cast in stone after white timer above his
or her head expires
Remedy Esuna magic, Soft (Gold Needle), Remedy-typed items, Elixir
-typed items, Treatment command ability
DARKNESS
Effect A cloud of smoke covers the character's eyes; Hit parameter
is halved
Remedy Esuna magic, Eye Drops, Remedy-typed items, Elixir-typed
items, Treatment command ability
SILENCE
Effect A "...." bubble appears over the character's head; Magic,
Draw and G.F. command abilities are sealed off
Remedy Esuna magic, Echo Screen, Remedy-typed items, Elixir-typed
items, Treatment command ability
BERSERK
Effect Character turns fuming-red; Attack power is raised, but
character automatically attacks for every turn
Remedy Esuna magic, Remedy-typed items, Elixir-typed items,
Treatment command ability
ZOMBIE
Effect Character takes on a greyish-green shade of colour; Attack
power is raised, but character is now susceptible to Heal
-typed spells and items; a single Phoenix Down instantly
kills the affected character. Using Drain magic or an
Absorb command ability on a zombified character results in
damage to the caster instead
Remedy Esuna magic, Holy Water, Remedy-typed items, Elixir-typed
items, Treatment command ability
SLEEP
Effect A "Zzzz" sign appears over the character's head; unable to
enter any command abilities
Remedy Physical attacks, Esuna magic, Remedy-typed items, Elixir
-typed items, Treatment command ability
CONFUSE
Effect Character spins around in circles; attacks both ally and
enemy randomly
Remedy Physical attacks, Esuna magic, Remedy-typed items, Elixir
-typed items, Treatment command ability
VITALITY ZERO
Effect Character takes on a shade of purple and Vitality parameter
drops to zero; caused only by Meltdown (Merton) spell
Remedy Esuna magic, Remedy Plus, Elixir-typed items, Treatment
command ability
SLOW
Effect Character's Active Time Bar turns blue and fills slower
Remedy Dispell magic, Haste magic, Esuna magic, Elixir-typed items,
Treatment command ability
STOP
Effect Character's Active Time Bar stops filling; unable to act
Remedy Dispell magic, Haste magic, Esuna magic, Elixir-typed items,
Treatment command ability
HASTE Effect Character's Active Time Bar turns red and fills faster Remedy Dispell magic
REGEN
Effect Character gradually recovers HP during the course of the
fight
Remedy Dispell magic
FLOAT
Effect Character floats in mid-air; invulnerable to all Earth-typed
attacks
Remedy Dispell magic
PROTECT
Effect A blue shield parries any physical attack on the character,
reducing damage taken by half
Remedy Dispell magic
SHELL
Effect A purple shield parries any magical attack on the character,
reducing damage taken by half
Remedy Dispell magic
REFLECT
Effect A yellowish-green shield reflects most magical spells cast
on the character back to the caster; useless for some of the
more powerful spells such as Meteor, Ultima and G.Fs
Remedy Dispell magic
CURSE
Effect Character falls to his or her knees and takes on a shade of
black; unable to use Limit Breaks
Remedy Esuna magic, Holy Water, Remedy-typed items, Elixir-typed
items, Treatment command ability
AURA
Effect Character takes on a shade of gold; rate of Limit Breaks
being made available increases
Remedy Dispell magic
DEFEND
Effect Character assumes a defensive stance; invulnerable to all
physical attacks and reduces all magical attacks by half
Remedy Disappears after one active turn
DOUBLE, TRIPLE
Effect Character has the ability to cast 2 or 3 spells of the same
type in a single turn
Remedy Dispell magic
INVINCIBLE
Effect Character becomes translucent; all physical and magical
attacks are useless on him or her
Remedy Don't be silly; you'd want this in the game bigtime =)