[Title]
[Statue} [Statue}









[Necromancer]


Darkness. To most, darkness strikes fear into cringing hearts, but to some, it slips around them like a comforting cloak, hiding their intent until it is too late. No other word can explain the twisted magic that you perform and it is under the cover of darkness that you lurk, creating abominations that were never meant to be. At first you were content to follow the wake of battle, raising an army of mindless, undead servants whose only goal was your ultimate desire. In time, your forces grew and you became fascinated by your own power. You became reckless in your strength. It was then that Eidolon turned an unflinching eye to your quest for power. Using magic darker than you had ever dreamed, Eidolon stripped you of your army, driving you to kneel before his might. But he had made one fatal mistake. Although he had stripped you of your magic, he had let you live. And there was one thing that you were sure of, if you had learned the power of Darkness before, you could learn it again. And this time, it would be Eidolon who would be kneeling before you.

The Necromancer uses the powers of death and darkness to further his own gains. Evil in his own right, the Necromancer seeks one thing- revenge. As the Necromancer gains experience, he will also gain powers that will help him in his quest. At his highest level, the Necromancer will be able to summon the life force of recently slain creatures and make them fight for him, soulless creatures serving a soulless master.

The Necromancer is a self-styled lord of the dead. Though physically weak, his potent magic and dark talents make him a formidable combatant. He likes to fight from a distance, where his powerful ranged weapons can decimate even the most formidable of enemies.

Profile of the Necromancer
The Necromancer spent his early years in a small village of Thysis, huddled in the shadow of a monolithic pyramid. His people were lean and wiry, but the Necromancer was thinner and weaker than most. He lived in a great, cavernous house with only his aunt to mind him, his parents having died in a plague not long after his birth.

An unattractive appearance and the lack of a family conspired against the Necromancer, robbing him of confidence and making him morbidly self-conscious. His days and nights were spent inside his aunt’s decaying mansion, and very rarely did he emerge. He longed for a power—any power—that would increase his stature in village society. He wished to be handsome, or strong, or wealthy, or clever in conversation. But as time wore on, and he grew from a lad to a young man, it became clear that he possessed none of these skills.

Bitter and alone, the Necromancer’s desire for acceptance slowly withered into hatred. He no longer wished to impress the villagers, but rather, to frighten and punish them. His thoughts turned to the ancient pyramid that overshadowed the village. For the villagers, this monument was an object of superstitious dread. Seeking to partake of that power and dread, the young Necromancer entered the pyramid.

Within, he found what he sought: a set of ten crumbling papyrus scrolls, each inked with runes of great power. Through study and diligence he learned the magic scribed therein, and soon began to terrorize the village with legions of undead servitors.

But the coming of Eidolon quickly ended his reign of terror. No longer was the Necromancer dreaded by the villagers; Eidolon and his minions were now the focus of their dread. The Necromancer, it seemed, was no longer all-powerful.

Bitter and enraged by the helplessness welling up from within, the Necromancer came to a desperate conclusion. Eidolon must not be allowed to steal his precious power. Eidolon must be destroyed!

The Necromancer’s Abilities
The Necromancer’s skills are truly unique, and most of them revolve around Soul Spheres. When the Necromancer slays an opponent, a Soul Sphere is left behind. This sphere is invisible to all but the Necromancer. It represents the life force and vitality of the recently-slain foe. The Necromancer may collect a Soul Sphere simply by touching it, thus collecting the energy in the form of mana or healing. As the Necromancer gains skill, his chances of benefiting from a Soul Sphere slowly increase.

Soul Spheres quickly lose their potency, so the Necromancer must be swift!

The Necromancer’s sickle is also a source of power. Whenever the Necromancer strikes a foe with this sickle, he has a chance to drain vitality from his opponent and add to his own health. This is not a common or predictable occurrence, but it is often helpful when the Necromancer enters precarious situations.

The Necromancer’s Weapons
The Necromancer’s weapons are, for the most part, geared toward long-range attacks. When used with skill and discretion, they are extraordinarily effective.

Sickle
The Necromancer’s hand weapon is an iron Sickle. This is not the most effective of arms, but the Necromancer favors it as a symbol: like a farmer harvesting wheat, he relishes the act of harvesting souls with his Sickle. The Sickle’s power is not entirely symbolic, either: occasionally the Sickle does harvest vitality from its target, transferring that vitality to the Necromancer.

The Tome of Power lends both potency and augmented range to the Necromancer’s Sickle. A fully powered Sickle knocks enemies from their feet, making it difficult for them to recover and counterattack.

Magic Missiles
The Necromancer is fragile, and prefers to do his fighting at long range. Magic Missiles are his spell of choice, especially at lower levels of skill. These fiery missiles gain potency as the Necromancer himself gains potency. They’re swift and not too strong, but they explode on impact for a bit of extra damage.

A Tome of Power allows the Necromancer to fire three fireballs simultaneously. These missiles lazily home in on their target, making it easy for the Necromancer to smite his foes.

 

Bone Shards
As the Necromancer advances his skills, he learns the powerful spell of Bone Shards. This spell projects a hail of sharp bone fragments at incredibly high speeds. These fragments shatter into yet smaller pieces upon impact. Bone Shards are particularly devastating to nearby enemies, who take the full brunt of the spell.

Used with the Tome of Power, these Bone Shards concentrate into a single projectile. This projectile is potent and damaging, and bursts into an unpredictable spray of shards upon hitting its target.

 

Raven Staff
As the Necromancer’s most cherished weapon, the Raven Staff fires a potent blast of pure energy that forks and splits as it travels forward. Anything caught in this blast is cut and seared beyond recognition. But only after the two halves are brought together can this prize be discharged to annihilate the forces of Eidolon.

When used in conjunction with the Tome of Power, the Raven Staff acts in a completely different manner: it summons a swarm of deadly Ravens that fly forth to attack their target.



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