Spelljammer

Monsters of the Hammer (by Spike)

Dungeonsphere

SHMC

Watch Lizard
Medium-Size Animal

Hit Dice: 3d8+9 (22 hp)
Initiative: +3 (Dex)
Speed: 30ft, climb 30ft
Armor Class: 16 (+3 Dex, +3 natural)
Attacks: Bite +5 melee
Damage: Bite 1d8+4
Face/Range: 5 ft.by 5 ft./5ft
Special Attacks: -
Special Qualities: -
Save: Fort +6, Ref +5, Will+2
Abilities: Str 17, Dex 17, Con 17
Int 2, Wis 12, Cha 2
Skills: Climb +9, Hide +7*, Listen +4,
Move Silently +6, Spot +5
Feats: -

Climate/ Terrain: Any underground
Organization: Solitary
Challenge Rating: 2
Treasure None
Alignment: Always neutral
Advancement: 3-5 HD (Medium-size)

Watch lizards are kept as pets in most places of dungeonsphere. With dogs not as readily available these lizards are trained as guards. Their appearance varies from place to place but all are similar to geckos in body shape.

Combat:
These creatures are inofensive at most times. Only when specifically trained or cornered will a watch lizard attack. Most of the time they are trained to do some simple trick, such as ring a bell, when they spot an intruder.

Skills: Watch lizards recieve a +4 racial bonus to Hide and Move Silently chacks.





Strom Bar

Copyright 1999 by Stephen Meyer

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