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Watch Lizard
Medium-Size Animal
Hit Dice:
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3d8+9 (22 hp)
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Initiative:
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+3 (Dex)
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Speed:
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30ft, climb 30ft
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Armor Class:
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16 (+3 Dex, +3 natural)
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Attacks:
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Bite +5 melee
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Damage:
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Bite 1d8+4
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Face/Range:
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5 ft.by 5 ft./5ft
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Special Attacks:
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-
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Special Qualities:
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-
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Save:
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Fort +6, Ref +5, Will+2
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Abilities:
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Str 17, Dex 17, Con 17
Int 2, Wis 12, Cha 2
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Skills:
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Climb +9, Hide +7*, Listen +4,
Move Silently +6, Spot +5
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Feats:
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-
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Climate/ Terrain:
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Any underground
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Organization:
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Solitary
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Challenge Rating:
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2
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Treasure
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None
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Alignment:
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Always neutral
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Advancement:
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3-5 HD (Medium-size)
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Watch lizards are kept as pets in most places of dungeonsphere. With dogs not as readily available these lizards are trained as guards. Their appearance varies from place to place but all are similar to geckos in body shape.
Combat:
These creatures are inofensive at most times. Only when specifically trained or cornered will a watch lizard attack. Most of the time they are trained to do some simple trick, such as ring a bell, when they spot an intruder.
Skills: Watch lizards recieve a +4 racial bonus to Hide and Move Silently chacks.
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