Limit Breaks of Final Fantasy 8 (Desperation Moves)

Limit breaks in Final Fantasy 7 are now called Desperation Moves in Final Fantasy 8. Desperation Moves are powerful attacks that can only be unleashed under certain conditions. One way of being able to use a Limit is if your character has less than 25% HP (HP turns yellow). When this happens, on their turn, you will see a small arrow flashing next to the Attack Command. You will be notified when you are able to use a Limit by a distinct "Klink" sound when that character's time bar is full again. Another way of acheiving Limit status is by using the spell Aura, or the item Aura Stone. This spell and item will immediately bring that character into Limit status, without having to lose any HP. This sometimes may take a few clicks to the character to work, but it does work.



To use it, hold Right on the directional Pad and it will show the desperation move the character possesses. If the arrow does not appear on one of the turns, just keep pressing triangle to switch time bars until the arrow does appear.


Click on a character to jump straight to their section, or just scroll down :

Squall Rinoa
Zell Quistis
Irvine Selphie
Laguna Ward
Kiros Edea

Squall

Limit Break: Renzokuken

Squall launches into an array of slashes, and randomnly finishes off his 'Renzokuken' with a spectacular blow, which varies accordingly to the type of Gunblade he's carrying. His finishing blow is pulled off at RANDOM, so don't spaz about a glitch if he won't do it everytime. When he does the Limit Break , a special gauge will appear at the bottom; hit R1 when the moving yellow beacon enters the 2nd to left bracket for double damage. No one knows what the first bracket is for. Squall acquires up to 4 finishing blows in the entire game. Literally translated, Renzokuken means Multiple Blade Slash. "Kuken" has a meaning close to ripping or lacerating, so you can understand how badass this limit must be.

 -SPECIAL------------------------------------------------
 |       | Press  |                      # Moving #     |
 |       | 'R1'   |                <---  # yellow #     |
 |       | here   |                      # beacon #     |
 --------------------------------------------------------

You can choose to set this feature on 'Auto' in Squall's status screen.


 Rough Divide: Squall charges at a single enemy and performs an
               upward slice.
 Available to: All Gunblades.

 Fated Circle: Squall releases an energy wave while in mid-air with
               his Gunblade, which targets all enemies.
 Available to: Shear Trigger Gunblade upwards.

 Blasting Zone: Squall's Gunblade forms a gigantic beam pillar that
               smashes all opponents.
 Available to: Flame Saber Gunblade upwards.

 Lion Heart: Squall slashes a single target 18 times, doing heavy
               damage with each cut. The Lion Heart move was termed
               'End of Heart' in the Japanese version.
 Available to: Lionheart Gunblade.

As you upgrade his Gunblade, more finishing moves are opened up.
Lion Heart's probably the strongest attack in the entire game. If you pull it off right and
 junction ultima to attack, you could very well do around 200000 damage =). If you
want to know how to get his weapons, look at the Weapon List and then look at the  Items list. 


Rinoa

Limit Breaks: Combine / Angel Wing (Varly)

Rinoa summons Angelo, her pet dog. She's capable of dealing out 
several unique attacks. Angelo learns new tricks when Rinoa reads 'Pet
Pals'. The respective skill then appears in Rinoa's 'Specials' window. 

Learning a new skill is done by highlighting it with the arrow; the 
more steps Rinoa takes, the more the bar fills up. A trick is 
considered to be learnt when the bar is fully filled, and a ring will
sound to indicate this. For a complete listing of Pet Pals locations,
refer to the Shop Guide section.

Angelo Rush: Random counter-attack, Angelo charges at a single foe.
             (Learnt Trick)
Angelo Recover: Randomly restores HP to a weakened party member.
                (Learnt in Pet Pals Vol. 2)
Angelo Reverse: Randomly restores a KO'ed party member.
                (Learnt in Pet Pals Vol. 4)
Angelo Search: Randomly finds items on the battlefield.
               (Learnt in Pet Pals Vol. 5)
Angelo Cannon: Resultant explosion hits all enemies.
               (Learnt Trick)
Angelo Strike: Sends a single target crashing onto the ground.
               (Learnt in Pet Pals Vol. 1)
Invincible Moon: Puts entire party in Invincible status.
                 (Learnt in Pet Pals Vol. 3)
Wishing Star: Shooting stars devastate all foes several times.
              (Learnt in Pet Pals Vol. 6)


*Angel Wing will only become available in Disc Three; in this mode Rinoa is controlled by the computer and can only cast random spells, all of which hit for maximum results.

Zell

Limit Break: Duel

Zell displays his hand-to-hand prowess with a dazzling combo of skills.
All of them are performed SF-style under a timer. Zell gains new skills
via collecting issues of 'Combat King'. He may also learn some of his
special moves when he reaches higher levels.

When the window appears, enter the commands quickly in the given time
period and a new window should appear. Trigger any one of the moves
within, and keep at it until you see his finishing move command flashing
in the window. Perform that to end a successful 'Duel'. This feature
can be set on 'Auto' in Zell's status screen.

Rush Punch: O , X  (Learnt)
Booya: Right , Left  (Learnt)
Heel Drop: Up , Down  (Learnt)
Mach Kick: Left , Left , O  (Learnt)
Dolphin Blow: L1 , R1 , L1 , R1  (CK 001)
Meteor Strike: Down , O , Up , O  (CK 002)
%Burning Rave: Down , Down , Down , Down , O  (Learnt)
%Meteor Barret: Up , X , Down , T , O  (CK 003)
%Different Beat: T , S , X , O , Up  (CK 004)
%My Final Heaven: Up , Right , Down , Left , T  (CK 005)

'%' denotes finishing moves. Regardless of the amount of time left,
once such a move is performed, Zell is forced to end 'Duel' pre
-maturely. Try to fit in a few more normal moves before that if you
can. If you want to find where to get the Combat King Manuals, goto the FF8 Shop Guide page.

Finishing Move Strings

%Burning Rave: Rush Punch, Mach Kick, Rush Punch, Heel Drop OR Meteor
               Strike, Burning Rave
%Burning Rave: Booya, Heel Drop, Meteor Strike, Booya, Burning Rave

%Meteor Barret: Rush Punch, Dolphin Blow, Meteor Barret
%Meteor Barret: Booya, Meteor Strike, Dolphin Blow, Rush Punch, Mach
                Kick, Meteor Barret
%Meteor Barret: Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Rush
                Punch, Mach Kick, Meteor Barret

%Different Beat: Rush Punch, Booya, Meteor Strike, Booya, Different
                 Beat
%Different Beat: Booya, Heel Drop, Mach Kick, Heel Drop, Booya,
                 Different Beat

%My Final Heaven: Rush Punch, Booya, Heel Drop, Meteor Strike, My
                  Final Heaven
%My Final Heaven: Booya, Heel Drop, Mach Kick, Rush Punch, My Final
                  Heaven

Quistis

Limit Break: Blue Magic (Enemy Skills)

Quistis draws from her massive collection of enemy skills to unleash 
upon her opponents. Unlike the rest, Quistis learns new skills via 
special items dropped by (or stolen from) her defeated opponents.
Use these items on Quistis in your inventory screen. Where to get these
items can be found on the Items List.

Blue Magic

Laser Eye: A laser beam hits a single target.
Ultra Waves: Sonic waves affect all targets, causing damage and Berserk
             conditions.
Electrocute: A lightning bolt fries all targets.
LV?Death: Randomly kills foes bearing a certain level.
Degenerator: Wipes out a single target.
Aqua Breath: Gigantic water bubbles drown all targets.
Micro Missile: Cuts a single enemy's HP to half.
Acid: Causes all types of status maladies to a single opponent.
Gatling Gun: Fires multiple rounds at a single target.
Fire Breath: Engulfs all foes in a fire flood.
Bad Breath: Causes all types of status maladies to all opponents.
White Wind: Restores HP to all members. Magnitude is determined by
            caster's present HP.
Homing Laser: A powerful laser beam hits a single target.
Mighty Guard: Endows all members with Protect, Shell, Haste, Regen
              and Float.
Ray-Bomb: Resultant explosion smashes all enemies.
Shockwave Pulsar: The strongest Blue Magic, causes devastating damage
                  to all foes.

Irvine

Limit Break: Shot

Irvine selects from his collection of special ammo and unleashes it 
upon his opponents. Hit R1 repeatedly to fire his gun. The good thing
about his ability is that you can use the directional pad to aim among
many targets, or just concentrate on just one. In addition, players with
a Turbo Controller will love to use the Fast Shot because it can be fully
undermined with Turbo set on. You can buy bullets from stores, get them 
from enemies or received via 'Ammo Refinement' and 'Card Mod.' menu
abilities. Each type of ammunition has its own unique element.

Ammunition

Normal Ammo: Standard damage to single target.
             (1 Screw = 8 Normal Ammo)
Shotgun Ammo: Standard damage to all targets.
Fast Ammo: Low damage to all targets. Extremely quick firing rate.
           (1 Normal Ammo or Shotgun Ammo = 1 or 2 Fast Ammo 
            respectively)
Fire Ammo: Moderate to high fire-typed damage to all targets.
           (1 Fuel, 1 Bomb Fragment or 1 Red Fang = 10, 20 or 40
            Fire Ammo respectively)
Dark Ammo: Standard status-changing damage to single target.
           (1 Poison Powder or 1 Venom Fang = 10 or 20 Dark Ammo
            respectively)
Demolition Ammo: Heavy damage to single target. Slow firing rate.
                 (1 Missile, 1 Running Fire or 1 Cactus Thorn = 20,
                  40 or 40 Demolition Ammo respectively)
AP Ammo: Heavy damage to single target. Average firing rate.
         (1 Sharp Spike or 1 Chef's Knife = 10 or 20 AP Ammo
          respectively)
Pulse Ammo: Maximum damage to single target. Average firing rate.
            (1 Laser Cannon, 1 Energy Crystal or 1 Power Generator
             = 5, 10 or 20 Pulse Ammo respectively)

When the blue bar in the bottom right corner depletes,you run out of
time and Irvine's 'Shot' Limit Break ends. You can also end it prematurely
by pressing the cancel button. This helps when the enemy's already dead, which
is indicated when your shots start doing zero damage. If Irvine runs out of bullets,
he'll switch to another kind of bullet. The limit break also ends as soon as Irvine runs
out of all kinds of ammo.

Selphie

Limit Break: Slot

Selphie casts a random spell from her slot machine. When this window 
appears, the 1st option, 'Do Over' lets you scroll through the spells
randomly; the 2nd, 'Cast' makes Selphie cast it, often with doubled
or tripled results. Remember that time runs while you're selecting
spells, so be quick. 'Do Over' is very useful if you want another spell.
Your chances of using a rare spell increases when Selphie's HP is low,
and when she has a high Luck rating.

Exclusive Spells

Full-Cure: Completely restores all members' HPs.
Wall: Endows party members with Protect and Shell.
Rapture: Takes the target away from battle. Useless against bosses
         and flying monsters.
The End: Eliminates practically any enemy (including bosses!). Useless
         against undeads and the final boss. 'The End' appears very
         rarely.


Laguna

Limit Break: Desperado

Laguna hurls a grenade at the enemy, leaps and latches onto a rope 
while opening continuous fire with his Machine Gun, and ends his Limit 
Break with the detonation of the grenade, throwing the enemy sky-high.
Causes damage to all targets.

Ward

Limit Break: Massive Anchor

Ward hurls his harpoon into the air, leaps up to retrieve it, then 
pierces the enemies with a downward thrust, causing a massive explosion.
Affects all enemies.

Kiros

Limit Break: Blood Pain

Kiros goes into a slashing frenzy with his katals, approximately
cutting the enemy 7 to 8 times. Critical hits appear at random. Single
target.

Edea

Limit Break: Ice Strike

Edea conjures up a gigantic ice javelin, and hurls it towards her opponents. It's similar to the spell she used on Squall towards the end of Disc One, during the Galbadian Parade.


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