Click on a character to jump straight to their section, or just scroll down :
Squall | Rinoa |
Zell | Quistis |
Irvine | Selphie |
Laguna | Ward |
Kiros | Edea |
Squall Limit Break: Renzokuken
Squall launches into an array of slashes, and randomnly finishes off his 'Renzokuken' with a spectacular blow, which varies accordingly to the type of Gunblade he's carrying. His finishing blow is pulled off at RANDOM, so don't spaz about a glitch if he won't do it everytime. When he does the Limit Break , a special gauge will appear at the bottom; hit R1 when the moving yellow beacon enters the 2nd to left bracket for double damage. No one knows what the first bracket is for. Squall acquires up to 4 finishing blows in the entire game. Literally translated, Renzokuken means Multiple Blade Slash. "Kuken" has a meaning close to ripping or lacerating, so you can understand how badass this limit must be.
-SPECIAL------------------------------------------------ | | Press | # Moving # | | | 'R1' | <--- # yellow # | | | here | # beacon # | -------------------------------------------------------- You can choose to set this feature on 'Auto' in Squall's status screen.Rough Divide: Squall charges at a single enemy and performs an upward slice. Available to: All Gunblades. Fated Circle: Squall releases an energy wave while in mid-air with his Gunblade, which targets all enemies. Available to: Shear Trigger Gunblade upwards. Blasting Zone: Squall's Gunblade forms a gigantic beam pillar that smashes all opponents. Available to: Flame Saber Gunblade upwards. Lion Heart: Squall slashes a single target 18 times, doing heavy damage with each cut. The Lion Heart move was termed 'End of Heart' in the Japanese version. Available to: Lionheart Gunblade. As you upgrade his Gunblade, more finishing moves are opened up. Lion Heart's probably the strongest attack in the entire game. If you pull it off right and junction ultima to attack, you could very well do around 200000 damage =). If you want to know how to get his weapons, look at the Weapon List and then look at the Items list.
Limit Breaks: Combine / Angel Wing (Varly) Rinoa summons Angelo, her pet dog. She's capable of dealing out several unique attacks. Angelo learns new tricks when Rinoa reads 'Pet Pals'. The respective skill then appears in Rinoa's 'Specials' window. Learning a new skill is done by highlighting it with the arrow; the more steps Rinoa takes, the more the bar fills up. A trick is considered to be learnt when the bar is fully filled, and a ring will sound to indicate this. For a complete listing of Pet Pals locations, refer to the Shop Guide section. Angelo Rush: Random counter-attack, Angelo charges at a single foe. (Learnt Trick) Angelo Recover: Randomly restores HP to a weakened party member. (Learnt in Pet Pals Vol. 2) Angelo Reverse: Randomly restores a KO'ed party member. (Learnt in Pet Pals Vol. 4) Angelo Search: Randomly finds items on the battlefield. (Learnt in Pet Pals Vol. 5) Angelo Cannon: Resultant explosion hits all enemies. (Learnt Trick) Angelo Strike: Sends a single target crashing onto the ground. (Learnt in Pet Pals Vol. 1) Invincible Moon: Puts entire party in Invincible status. (Learnt in Pet Pals Vol. 3) Wishing Star: Shooting stars devastate all foes several times. (Learnt in Pet Pals Vol. 6)
*Angel Wing will only become available in Disc Three; in this mode Rinoa is controlled by the computer and can only cast random spells, all of which hit for maximum results.
Zell Limit Break: Duel Zell displays his hand-to-hand prowess with a dazzling combo of skills. All of them are performed SF-style under a timer. Zell gains new skills via collecting issues of 'Combat King'. He may also learn some of his special moves when he reaches higher levels. When the window appears, enter the commands quickly in the given time period and a new window should appear. Trigger any one of the moves within, and keep at it until you see his finishing move command flashing in the window. Perform that to end a successful 'Duel'. This feature can be set on 'Auto' in Zell's status screen.Rush Punch: O , X (Learnt) Booya: Right , Left (Learnt) Heel Drop: Up , Down (Learnt) Mach Kick: Left , Left , O (Learnt) Dolphin Blow: L1 , R1 , L1 , R1 (CK 001) Meteor Strike: Down , O , Up , O (CK 002) %Burning Rave: Down , Down , Down , Down , O (Learnt) %Meteor Barret: Up , X , Down , T , O (CK 003) %Different Beat: T , S , X , O , Up (CK 004) %My Final Heaven: Up , Right , Down , Left , T (CK 005) '%' denotes finishing moves. Regardless of the amount of time left, once such a move is performed, Zell is forced to end 'Duel' pre -maturely. Try to fit in a few more normal moves before that if you can. If you want to find where to get the Combat King Manuals, goto the FF8 Shop Guide page. Finishing Move Strings %Burning Rave: Rush Punch, Mach Kick, Rush Punch, Heel Drop OR Meteor Strike, Burning Rave %Burning Rave: Booya, Heel Drop, Meteor Strike, Booya, Burning Rave %Meteor Barret: Rush Punch, Dolphin Blow, Meteor Barret %Meteor Barret: Booya, Meteor Strike, Dolphin Blow, Rush Punch, Mach Kick, Meteor Barret %Meteor Barret: Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Rush Punch, Mach Kick, Meteor Barret %Different Beat: Rush Punch, Booya, Meteor Strike, Booya, Different Beat %Different Beat: Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Different Beat %My Final Heaven: Rush Punch, Booya, Heel Drop, Meteor Strike, My Final Heaven %My Final Heaven: Booya, Heel Drop, Mach Kick, Rush Punch, My Final Heaven
Quistis Limit Break: Blue Magic (Enemy Skills) Quistis draws from her massive collection of enemy skills to unleash upon her opponents. Unlike the rest, Quistis learns new skills via special items dropped by (or stolen from) her defeated opponents. Use these items on Quistis in your inventory screen. Where to get these items can be found on the Items List. Blue Magic Laser Eye: A laser beam hits a single target. Ultra Waves: Sonic waves affect all targets, causing damage and Berserk conditions. Electrocute: A lightning bolt fries all targets. LV?Death: Randomly kills foes bearing a certain level. Degenerator: Wipes out a single target. Aqua Breath: Gigantic water bubbles drown all targets. Micro Missile: Cuts a single enemy's HP to half. Acid: Causes all types of status maladies to a single opponent. Gatling Gun: Fires multiple rounds at a single target. Fire Breath: Engulfs all foes in a fire flood. Bad Breath: Causes all types of status maladies to all opponents. White Wind: Restores HP to all members. Magnitude is determined by caster's present HP. Homing Laser: A powerful laser beam hits a single target. Mighty Guard: Endows all members with Protect, Shell, Haste, Regen and Float. Ray-Bomb: Resultant explosion smashes all enemies. Shockwave Pulsar: The strongest Blue Magic, causes devastating damage to all foes.
Irvine Limit Break: Shot Irvine selects from his collection of special ammo and unleashes it upon his opponents. Hit R1 repeatedly to fire his gun. The good thing about his ability is that you can use the directional pad to aim among many targets, or just concentrate on just one. In addition, players with a Turbo Controller will love to use the Fast Shot because it can be fully undermined with Turbo set on. You can buy bullets from stores, get them from enemies or received via 'Ammo Refinement' and 'Card Mod.' menu abilities. Each type of ammunition has its own unique element. Ammunition Normal Ammo: Standard damage to single target. (1 Screw = 8 Normal Ammo) Shotgun Ammo: Standard damage to all targets. Fast Ammo: Low damage to all targets. Extremely quick firing rate. (1 Normal Ammo or Shotgun Ammo = 1 or 2 Fast Ammo respectively) Fire Ammo: Moderate to high fire-typed damage to all targets. (1 Fuel, 1 Bomb Fragment or 1 Red Fang = 10, 20 or 40 Fire Ammo respectively) Dark Ammo: Standard status-changing damage to single target. (1 Poison Powder or 1 Venom Fang = 10 or 20 Dark Ammo respectively) Demolition Ammo: Heavy damage to single target. Slow firing rate. (1 Missile, 1 Running Fire or 1 Cactus Thorn = 20, 40 or 40 Demolition Ammo respectively) AP Ammo: Heavy damage to single target. Average firing rate. (1 Sharp Spike or 1 Chef's Knife = 10 or 20 AP Ammo respectively) Pulse Ammo: Maximum damage to single target. Average firing rate. (1 Laser Cannon, 1 Energy Crystal or 1 Power Generator = 5, 10 or 20 Pulse Ammo respectively) When the blue bar in the bottom right corner depletes,you run out of time and Irvine's 'Shot' Limit Break ends. You can also end it prematurely by pressing the cancel button. This helps when the enemy's already dead, which is indicated when your shots start doing zero damage. If Irvine runs out of bullets, he'll switch to another kind of bullet. The limit break also ends as soon as Irvine runs out of all kinds of ammo.
Selphie Limit Break: Slot Selphie casts a random spell from her slot machine. When this window appears, the 1st option, 'Do Over' lets you scroll through the spells randomly; the 2nd, 'Cast' makes Selphie cast it, often with doubled or tripled results. Remember that time runs while you're selecting spells, so be quick. 'Do Over' is very useful if you want another spell. Your chances of using a rare spell increases when Selphie's HP is low, and when she has a high Luck rating. Exclusive Spells Full-Cure: Completely restores all members' HPs. Wall: Endows party members with Protect and Shell. Rapture: Takes the target away from battle. Useless against bosses and flying monsters. The End: Eliminates practically any enemy (including bosses!). Useless against undeads and the final boss. 'The End' appears very rarely.
Laguna Limit Break: Desperado Laguna hurls a grenade at the enemy, leaps and latches onto a rope while opening continuous fire with his Machine Gun, and ends his Limit Break with the detonation of the grenade, throwing the enemy sky-high. Causes damage to all targets.
Ward Limit Break: Massive Anchor Ward hurls his harpoon into the air, leaps up to retrieve it, then pierces the enemies with a downward thrust, causing a massive explosion. Affects all enemies.
Kiros Limit Break: Blood Pain Kiros goes into a slashing frenzy with his katals, approximately cutting the enemy 7 to 8 times. Critical hits appear at random. Single target.
Limit Break: Ice Strike
Edea conjures up a gigantic ice javelin, and hurls it towards her opponents. It's similar to the spell she used on Squall towards the end of Disc One, during the Galbadian Parade.