FF8 Status Inflictions List

Status changes can occur both in and out of battle, and can affect both your party members and enemies. A few disappear after battle or after a set period of time, but most carry over their effects to the next fight unless you remedy them. (Tip: you can junction 100 Sleep, 100 death, 100 blind, 100 silence, 100 confuse, or 100 stop on Squall's status attack, so next time, when he lets the Gunblade rip, the enemies are afflicted almost every time!)


DISABLED (KO'ed)

Effect        Character lies on the ground, unable to take any further
                  part in battle
Remedy     Life-typed magic, Phoenix-typed items, Revive command
                  ability, spending the night at a Hotel
                  (note: disabled characters at the end of a fight gain zero 
                  EXP and AP)
DOOM

Effect        Character dies after red timer above his or her head 
                  expires
Remedy     Elixir-typed items, Remedy Plus, Treatment (Chiryou)
                  command ability
CRITICAL

Effect         Character falls to his or her knees, HP value turns yellow
                   and rate of Specials being made available increases
Remedy     Cure-typed magic and items, White Wind E. Skill
POISON

Effect         Green bubbles appear over a character; he or she takes a 
                   small amount of damage for every turn in battle
Remedy     Esuna magic, Antidote, Remedy-typed items, Elixir-typed
                   items, Treatment command ability
PETRIFY

Effect         Character becomes cast in stone, unable to take any further 
                   part in battle
Remedy     Esuna magic, Soft (Gold Needle), Remedy-typed items, Elixir
                  -typed items, Treatment command ability
                  (note: petrified characters at the end of a fight gain zero
                   EXP and AP)
PETRIFYING

Effect         Character becomes cast in stone after white timer above his 
                   or her head expires
Remedy     Esuna magic, Soft (Gold Needle), Remedy-typed items, Elixir
                   -typed items, Treatment command ability
DARKNESS

Effect         A cloud of smoke covers the character's eyes; Hit parameter
                   is halved
Remedy     Esuna magic, Eye Drops, Remedy-typed items, Elixir-typed
                   items, Treatment command ability
SILENCE

Effect         A "...." bubble appears over the character's head; Magic, 
                   Draw and G.F. command abilities are sealed off
Remedy     Esuna magic, Echo Screen, Remedy-typed items, Elixir-typed
                   items, Treatment command ability
BERSERK

Effect        Character turns fuming-red; Attack power is raised, but 
                  character automatically attacks for every turn
Remedy     Esuna magic, Remedy-typed items, Elixir-typed items,
                  Treatment command ability
ZOMBIE

Effect         Character takes on a greyish-green shade of colour; Attack 
                   power is raised, but character is now susceptible to Heal
                   -typed spells and items; a single Phoenix Down instantly
                   kills the affected character. Using Drain magic or an
                   Absorb command ability on a zombified character results in
                  damage to the caster instead
Remedy     Esuna magic, Holy Water, Remedy-typed items, Elixir-typed
                   items, Treatment command ability
SLEEP

Effect         A "Zzzz" sign appears over the character's head; unable to 
                   enter any command abilities
Remedy     Physical attacks, Esuna magic, Remedy-typed items, Elixir
                  -typed items, Treatment command ability
CONFUSE

Effect         Character spins around in circles; attacks both ally and 
                   enemy randomly
Remedy     Physical attacks, Esuna magic, Remedy-typed items, Elixir
                  -typed items, Treatment command ability
VITALITY ZERO

Effect         Character takes on a shade of purple and Vitality parameter 
                   drops to zero; caused only by Meltdown (Merton) spell
Remedy     Esuna magic, Remedy Plus, Elixir-typed items, Treatment
                   command ability
SLOW

Effect        Character's Active Time Bar turns blue and fills slower
Remedy     Dispell magic, Haste magic, Esuna magic, Elixir-typed items, 
                  Treatment command ability
STOP

Effect         Character's Active Time Bar stops filling; unable to act
Remedy     Dispell magic, Haste magic, Esuna magic, Elixir-typed items, 
                   Treatment command ability
HASTE

Effect         Character's Active Time Bar turns red and fills faster
Remedy     Dispell magic
REGEN

Effect         Character gradually recovers HP during the course of the 
                   fight
Remedy     Dispell magic
FLOAT

Effect         Character floats in mid-air; invulnerable to all Earth-typed
                   attacks
Remedy     Dispell magic
PROTECT

Effect         A blue shield parries any physical attack on the character,
                   reducing damage taken by half
Remedy     Dispell magic
SHELL

Effect         A purple shield parries any magical attack on the character,
                   reducing damage taken by half
Remedy     Dispell magic
REFLECT

Effect         A yellowish-green shield reflects most magical spells cast 
                  on the character back to the caster; useless for some of the 
                  more powerful spells such as Meteor, Ultima and G.Fs
Remedy     Dispell magic
CURSE

Effect         Character falls to his or her knees and takes on a shade of
                   black; unable to use Limit Breaks
Remedy     Esuna magic, Holy Water, Remedy-typed items, Elixir-typed
                   items, Treatment command ability
AURA

Effect         Character takes on a shade of gold; rate of Limit Breaks 
                   being made available increases
Remedy     Dispell magic
DEFEND

Effect         Character assumes a defensive stance; invulnerable to all
                   physical attacks and reduces all magical attacks by half
Remedy     Disappears after one active turn
DOUBLE, TRIPLE

Effect        Character has the ability to cast 2 or 3 spells of the same 
                  type in a single turn
Remedy     Dispell magic
INVINCIBLE

Effect         Character becomes translucent; all physical and magical 
                   attacks are useless on him or her
Remedy     Don't be silly; you'd want this in the game bigtime =)

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