========================================================================
F I N A L F A N T A S Y 8
========================================================================
Final Fantasy VIII FAQ Version 1.14
Part I
For Sony Playstation
By Scott Ong
E-Mail: kangning@mbox5.singnet.com.sg
This FAQ is meant for personal use only and can only be reproduced
electronically. This FAQ can be altered as long as the disclaimer
remains unchanged. This FAQ is owned and made by me. So don't try to
get any ideas on it or I will get YOU! Feel free to distribute the FAQ
in its original form. This FAQ cannot be sold for profitable purposes!
I N T R O D U C T I 0 N
-------------------------
<<>>
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistic. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....
<<>>
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...
V E R S I O N S
----------------
Version 1.0 - Contains the main document.
Version 1.1 - Finished Disc 1 Walkthrough. Make the Disc 1 walkthrough
more detailed and correct some errors. Completed the
Controls section.
Version 1.2 - Added Disc 2 walkthrough [partial]. Also added the BOSS
Diablo's facts.
Version 1.3 - Completed Disc 2 walkthrough and make some corrections.
Start working on Part II. Added information on Chocobo
Riding. Make more corrections on Disc 1 walkthrough.
Version 1.4 - Added Disc 3 walkthrough [partial] and make more
corrections. Make some spelling corrections on the
Leviathan, Quetzalcoatl and Cerebrus.
- Added information on getting Phoenix and Odin.
Version 1.5 - Completed Disc 3 walkthrough including information on
G.Fs King Tonberi, Bahamut and Sabotander, plus the
Eden, thanks to Steven Bruck!
- Add more corrections in spelling and errors.
Version 1.6 - Added and complete Disc 4 walkthrough except for the
ending FMV, don't want to spoil the fun ^_^
- Added corrections/logo to the FAQ. Complete the list
of gameshark codes.
Version 1.7 - Make mystical corrections. Miscellaneous information on
Omega Weapon and the draw list from Tonberi, thanks to
Hahaha Hahaha.
- Added more information getting fragments of the pot and
attaining full marks for the Dollet's SeeD examinations.
Thanks to ChaRle5!
- Added more information on getting G.F Grasharaboras.
- Added information on Ward and Kiros
- Correct most gramatical errors.
Version 1.8 - Edit some of the data and correct more errors.
- Added the correct way to get the Phoenix Wing, thanks
to Jerry Ng!
- Added mini-walkthroughs on my webpage.
- Added more contributors [Part II only]
Version 1.9 - Correct more errors
- Added ways to get the Pet Magazines and Fighter Magazines
thanks to Lynn Tse.
- Added more information on the Prison Tower.
Plus a move that could save your life! Thanks to Markweb
Jimenez
- Find more items from your jounery at the Balamb Garden
during Disc 2.
- Enhance the controls section. Added ASCII maps of it.
- Added information on Pocketstation, Thanks to Zane
Merritt. Added ways to get the Ko-Mogri through the
Pocketstation. Added controls of the Pocketstation too.
- Thanks to Crystal Power for that outstanding strategies
to fight against the Rubulmdragons and the Bahamut.
Thanks to Ciovo for telling me the usefulness of the
Tonberi's Level Down.
- Draw an ASCII image of the Pocketstation! Thanks to Zane
Merritt for sending me a scanned photo of his PDA.
- Thanks to Crystal Power for the correction on the lyrics
"Eyes on me"
- Edit my e-mail layout.
Version 1.10 - Made some corrections. [at Esthar Shopping List]
- Added corrections to lyrics "Eyes on Me", thanks to
Hahaha Hahaha/ Yee Seng Fu/ Franksiskus Febrainto ^0^
- Added more information on the Chocobo Mini-Game. About
Chocobo Meteor. Thanks to Zane Merritt
- Made some spell corrections between Flare and Aero.
- Made more corrections at certain areas.
- Added more information on getting G.Fs and make more
corrections.
- Correct gramatic errors and sentence structures.
- Find a way to get back lost cards.
- Added more battle strategies against BOSS: Brothers,
Sabotendar, Diablo and the final battle.
- Added new strategy against the Omega
Version 1.11 - Added lyrics for the opening song. Thanks to Marco
"vegeta" Colombo for the lyrics.
- Make some changes to most parts of the FAQ.
- Added more information on the Controls section.
- Added the first Idiot on the Idiots List!
- Added the list of items which can be won from BOSSES
fight [partially]
- Added more miscellaneous information such as getting
Occult Fan Part I, Pet Magazine 2nd Issue and much
more.
- Added Battle Tips to most parts of the walkthrough.
- Added the type of spells which you can draw from
the Magic Stones. [partially]
Version 1.12 - Added the remainding list of Magic Stones until Disc 3
- Added list of items that you can won from BOSS fights.
Also applies until Disc 3. (partially)
- Added more battle tips until Disc 3 (partially)
- Make some corrections to the Basics section.
- Added informatiom about solving the Clock Puzzle. Thanks
to Stephanus Rudiyanto Natari.
- Added information about trading the Tonari no Kanjo
with Zone. Thanks to Marbweb Jimenez
- Added more information on hacking gameshark codes.
Version 1.13 - Added information about the Chocobuckle.
- Added the remainding Magic Stones (excluding those that
are found at the World Map)[until fighting the Ultimate
Weapon.]
- Added more battle tips. [until Disc 3]
- Added the list of items which can be won from BOSS
Fights. [until Disc 3]
- Added the list of monsters found at Warship Island
and how to tackle them.
- I have found another secret FMV, refer to Section 5.10
for more details.
Version 1.14 - Added the remainding Magic Stones and BOSS stats thanks
to Markweb Jimenez. He even sent me a map of Altemisia
Castle! You will find it at my website.
- Added FF8 Debug Code, thanks to Alex M. Very exclusive!
- Added some strategies about the BOSSES in the final
dungeon.
- Make some changes to the Magic Translations according
to Final Fantasy VII magic.
Heal (restore HP) -> Cure
Cure (fixed status ailments) -> Esuna
Life 2 (restore life and HP to full) -> Raise
- Correct some errors regarding the spelling with
Sabotander and Pandemonium.
- Change all "Magic Stones" to "Draw Points"
This FAQ can be found at the following addresses:
GameFAQs http://www.gamefaqs.com/
The Round Island http://members.xoom.com/_XOOM/scottong/
Cheat Code Central http://www.cheatcc.com/
The HTML version of this FAQ can be found at the following address:
Final Fantasy: Worlds Apart http://www.ffnet.net/
Square Source http://squaresource.com
TotalFF8 http://totalff8.ffnet.net/
The HTML of the Mini-FAQs can found at the following address:
The Round Island http://members.xoom.com/scottong/
Firstly, this is my first FAQ on RPG and there may be many errors due
to the long walkthrough. So inform me if you have any corrections
regarding this FAQ. This FAQ is protected under copyright law and any
unauthorized copying or production will lead to severe punishment.
I have also included my walkthrough for the Demo disc for FF8, so
enjoy your feast !
________________________________________________________________________
NEWS
Regular updating will be done on my site, while major updates will be
sent to GameFAQs. Part II (partial) is currently on the Internet. It
can also be found at the above mentioned websites. Well I have moved
to XOOM recently, so take note of the new URL of my homepage. For your
convience, I have recently downloaded ICQ and my ICQ is 39117037.
Sorry for no updates for the entire last week of May..... Scott is very
busy. If you know something about FF7, head for the website and you can
entered a quiz! Check it at:
http://members.xoom.com/scottong/quiz.htm (any commercial fee? ^_^;)
Late replies on e-mails... My computer has gone berserk again. Now it is
back on its feet again and now it is back to action. Sorry about that.
I have lost all my ICQ contacts and my mails contact.. so kindly drop a
mail again. Sorry for the inconvience caused.
C O N T I N U E ?
Definately yes! for the American version. Probably I will add a
translation script regarding the Japanese version to help you guys in
this Japanese version of the game. So watch for my FAQs for the US
version. Bye!
IDIOTS!
Can't really believe it that someone actually sold my FAQ for money.
I am telling everyone that if you saw someone do so, please tell them
to stop it. This FAQ is meant for PERSONAL USAGE ONLY and not being
sold for money!
During my naviagtion on the net, I have found a site that has the
version 1.0 of my Part I. But the webmaster simply removes the
disclaimer and my name. He is the webmaster of RPG Central [http://www.
blue.icestorm.com/rpgcentral]. I have tried contact the webmaster
empteen times yet there is still no reply.
Feel free to e-mail to me if you have any enquires on the game / using
my FAQs for your website on the game, remember to write the title of
the game as the subject or I will not answered it. Well, here is a
piece of good news! Robert Strokes [webmaster of Final Fantasy: Worlds
Apart] has released the HTML version [partial]!
________________________________________________________________________
This Document is Copyright 1999 Scott Ong. It may freely distributed
but It may NOT be SOLD for any price!
########################################################################
C O N T E N T S
########################################################################
1. The Characters
2. Controls
3. Walkthrough for Disc 1
4. Walkthrough for Disc 2
5. Walkthrough for Disc 3
6. Walkthrough for Disc 4
7. Gameshark codes
8. Credits
________________________________________________________________________
Begin with the show!
========================================================================
1. T H E C H A R A C T E R S
========================================================================
These are the characters whom will depart on your strange adventure...
Name: Squall Leonhart
Age: 17
Sex: Male
Height: 5'10" [177 cm]
Birthdate: August 23
Blood Type: AB
Weapon: Gunblade
Description: The story's hero unsociable and expressionless. The hero
of the game, a cadet in the SeeD special forces attached
to Balamb Garden. Antisocial and stone-faced. Besides his
aloof personality, he is very self centered and a person
who hates influenced deeply by strangers.
Name: Rinoa Heartilly
Age: 17
Sex: Female
Height: 5'4" [163 cm]
Birthdate: March 3rd [thanks to Rinoa Heartilly's Shrine]
Weapon: Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
to succeed. A cheerful girl who possesses a "mood-making"
liveliness and gentleness that touches people without
discrimination. She's honest about her feelings and
readily speaks what she thinks. However, in time, she ends
up becoming warped... By the way, Rinoa has a pet dog
called Angelo.
Name: Zell Dincht
Age: 17
Sex: Male
Height: 5'6" [167cm]
Birthdate: March 17th
Blood Type: B
Weapon: Glove
Description: A master of comprehensive wrestling skills whom was
admitted to the Garden. He has entered the Garden when he
was only 13 years old out of admiration of his grandfather,
who was an excellent soldier. He is the type who does
everything with enthusiasm, but the reason is his weak
point. However, at heart he is gentle and has a serious
personality.
Name: Seifer Almasy
Age: 18
Sex: Male
Height: 6'1" (188 cm)
Birthdate: December 22nd
Blood Type: A
Weapon: Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
who is treated as a problem child because he lacks
composure and the ability to follow orders, even though he
has the disposition to excel. On the other hand, he
appreciates Squall's abilities highly and adamantly
considers him a rival.
Name: Laguna Loire
Age: 27
Sex: Male
Height: 5'11" [181 cm]
Birthdate: January 3rd
Blood Type: B
Weapon: Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
Kind out of compassion for humanity, he's a man full of
courage who helps the faint-hearted and crushes the
arrogant. A journalist of military origins, he swapped
his sword for a pen and fights boldly against the evils of
the world. Laguna has rather a sad story, as he lost
his wife in saving the world and has become the President
of Esthar. By the way the mystery has been solved, it was
actually Elone whom causes Squall to meet Laguna in his
dream. His intelligence and leadership were unmatched.
Name: Selphie Tilmitt
Age: 17
Sex: Female
Height: 5'1" [157cm]
Birthdate: July 16
Blood Type: B
Weapon: Nunchaku
Description: A naive girl with flightily nature and capable character.
A girl with skilled personality to the extent that you
can't believe that she's a student at the military academy.
Usually she has a carefree way of speaking and is
frequently disturbed by the pace of her surroundings.
Name: Irvine Kinneas
Age: 18
Sex: Male
Height: 6'0" [185cm]
Birthdate: November 24th
Blood Type: O
Weapon: Shotgun
Description: A young man, well-liked by women whose strongest point is
his marksmanship. A cadet at the Galbadia Garden, he self-
styles himself as the "No. 1 gunslinger in the Garden" His
shooting arm seems sure and he is the girls' favorite
because he is full of confidence. He seems callous to
simple men, but in truth, he is unexpectedly sensitive and
seems to have a serious personality.
Name: Quistis Trepe
Age: 18
Sex: Female
Height: 5'6" [172cm]
Birthdate: October 4
Blood Type: A
Weapon: Chain Whip
Description: An Elite who serves as Squall's advisor. She has joined
SeeD at the age of 15 and is now the guidance counselor
of Squall and his friends. In opposition to her cool
spirit and strong facade, she gets depressed easily about
trivial matters since she is unused to setbacks.
LAGUNA'S PARTY
Name: Ward Zaback
Age: 25
Sex: Male
Height: 217 cm
Birthdate: February 25th
Blood Type: A
Weapon: Harpoon
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Scenario.
Don't look down on him, as he looks huge and scary. Ward
is actually one of the most strongest guys in FF8, have
high strength stats. Now Ward has become a minister for
the President of Esthar.
Name: Kiros Seagul
Age: 23
Sex: Male
Height: 191 cm
Birthdate: July 6th
Blood Type: O
Weapons: Daggers
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
You can only use him in battles during Laguna's Scenario.
He is rather a helpful lad in Laguna's friend. He is
rather agile and swift in his movement. He has very cool
weapons. Kiros had also became one of Laguna's right hand
man.
There are more information about other characters and you can view it
from the site, Final Fantasy VIII Source or Yee Seng Fu's Basics FAQ.
========================================================================
2. C O N T R O L S
========================================================================
NOTE: Read this section before you proceed to the main walkthrough.
Contents
2.1 You should know....
2.2 The Main Menu
2.3 Default Button Configuration
2.1 Y O U S H O U L D K N O W.....
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is the stuff that you should know when playing FF8. These can be
found in your manual. If you want more information regarding this, refer
to Yee Seng Fu's Basics FAQ.
+++ Playing the Game from the Beginning +++
Point the cursor at the first Option [NEW GAME] and enter your
decision with the Circle button.
+++ Continue from Save Data +++
When you want to play using SAVE DATA to continue from the previous
point, select the 2nd option and press Circle and you can now select
the slot with the Circle Button. Note that you can save up to the
maximum data of 15 game saves.
+++ Changing Disc Warnings +++
As you proceed through the adventure. Do NOT turn off your Playstation
Console. Just open the Playstation Lid and pop in the next disc and
the game will automatically resumes itself.
+++ Questions +++
In this FAQ, I have included diagrams and questions.
Q.1 How do I save my game ?
Q.2. How do I use Draw Points?
Q.3 What actually happened to Julia ?
Q.4 How do I enter Dollet City ?
Q.5 How do I defeat those Aliens in Ragnarok ?
Q.6 Is it possible to get cards at Disc 4?
+++ Battle Tips +++
I have added sections called Battle Tips and they are found in most
part of the walkthrough, like how to kill the Molbors and the T-Rex at
low levels. This section is specially made for those whom do not use
Gameshark. There are a total of 20 of them.
________________________________________________________________________
2.2 T H E M A I N M E N U
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and G.F., saving your game,
adjust game settings, etc. Read this if you have any enquires about the
game.
========================================================================
NOTE: All the settings are use in default settings.
========================================================================
++ MAIN MENU ++
Junction: Allows you to set up your Guardian Forces and abilities
Item: Allows you to use items or rearranged your items
Magic: Allows you to use and trade magic with other characters
Status: Allows you to view the stats of your characters.
G.F.: Allows you to view the Guardian Force levels, and to
develop your monsters' job skills.
Abilities: Allows you to use the abilities learned by the G.F.
Party Change: Allows you to change your party at the World Map or at
the Save Point.
Cards: Allows you to view the cards that you have.
Configuration: Allows you to adjust your game settings.
Tutorial: A very precise learning guide on how to play FF8.
Save: Allows you to save your game. This option will only be
selectable if you have approached a Save Point and at
the World Map.
Here is an ASCII art of the Main Menu [for those whom does not know
Japanese].
*** MAIN MENU ***
____________________________________________________________________
|HELP | |
|__________________________________________________| JUNCTION |
|STATUS | |
| ZELL LV 22 HP: 2411 / 1922 | ITEM |
|--------------------------------------------------| |
|STATUS | MAGIC |
| SQUALL LV 31 HP: 2415 / 2551 | |
|--------------------------------------------------| STATUS |
|STATUS | |
| RINOA LV 20 HP: 1100 / 1930 | GUARDIAN FORCE |
|--------------------------------------------------| |
| IRVINE QUISTIS | ABILITIES |
| LV 20 HP 977 LV 22 HP 1059 | |
| --------- --------- | PARTY CHANGE |
| | |
| SELPHIE | CARDS |
| LV 17 HP 824 | |
| --------- | CONFIGURATION |
| | |
| | TUTORIAL |
| | |
| | SAVE |
|__________________________________________________|_________________|
_________________________________________________ | PLAY 24:15 |
| || S.LV 30 |
| BALAMB GARDEN - TRAINING CENTER || 446470 G |
|_________________________________________________||_________________|
========================================================================
2.2.1. JUNCTION MENU
========================================================================
** JUNCTION MENU **
_______________________________________________________________
| [JUNCTION] [REMOVE] [OPTIMIZE] [ABILITY] | JUNCTION |
|__________________________________________________|____________|
_________ __________
| PHOTO | SQUALL | COMMAND |
| OF | | ATTACK |
| SQUALL | Lv 31 |^| | MAGIC |
| | | G.F. |
|_________| HP 2415 / 2551 | ITEM |
_______________________________________________________|__________|
| [ HP ] Ice 3 2551 [ST ATK] [ST DEF] [A ATK] [A DEF] |
| [ STR ] ------------- 78 [ DEX ] --------------- 25 |
| [ B STR ] ------------- 20 [ EVA ] --------------- 2 % |
| [ M STR ] ------------- 45 [ ACU ] --------------- 225 |
| [ SPI ] ------------- 35 [ LUCK ] --------------- 17 |
|__________________________________________________________________|
LIST OF ABBREVIATIONS
_________________________________________________________________
| | | | |
| STR | Strength | ACU | Accuracy |
| B STR | Body Strength | LUCK | Luck |
| M STR | Magic Strength | ST ATK | Status Attack |
| SPI | Spirit | ST DEF | Status Defense |
| DEX | Dexrity | A ATK | Attribute Attack |
| EVA | Evasion | A DEF | Attribute Defense |
|________|_____________________|________|_________________________|
What is their purpose?
** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflicit with the Attack
Command.
** Body Strength **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicited by your
opponent.
** Magic Strength **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflicit when
using magic.
** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicited by your
opponent when it uses magic.
** Dexrity **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar]. The higher the stats, the faster the ATB is.
** Evasion **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.
** Accuracy **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack [great against
Cactuars]
** Luck **
This one I not quite sure. But I think that it will effect the rate
whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as death. If you have
the luck stats of 100+, you will be able to see the Gilamgesh in
between battles!
** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflicit damage and also causes status ailments
on your opponent. For example if you want to cause sleepel with your
character attack, junction Sleepel to your Status Attack.
** Status Defense **
I myself prefered this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will
receive protection against the elemental that you have junctioned.
For example if you want your character to be protected against
Confusion, junction Confu to your status defense. It would be better
if you have acquired the Ribbon [prevents any status disorder, it's
a secret G.F. ability, haven't gotten it yet]
** Attribute Attack **
This is rather USELESS. If you want to do more damage against Fire-
based monsters such as the Bomb, junction Ice to your junction as Ice
works well against Fire. However, ice-based monsters will nullifies
the attack, thus you are helping them to restore lost HP!
** Attribute Defense **
This is much preferred against Attribute Attack. As you can recieved no
damage from elementals or nullifies it and restore your HP. This
ability could make your life easier. If you junction Ultima to your
Attribute defense, you will be able to nullify any kind of magic. For
example if you want your character to protect well against Fire,
junction Fire to the character's attribute defense.
## JUNCTION ##
----------------------------------------------------------------------0
Once you have chosen Junction, you will have this menu. Press Circle
and choose the "JUNCTION" tap. The top tool bar will have the
following options:
___________________________________________________
| |
| JUNCTION | < G.F > < Magic >
|_____________|_____________________________________
< G.F >
This allows you to set the G.F monsters that you would like the
character to use and this will lead to the Optimize and Ability Menu.
After selecting this command you will have the following screen:
______________________________________________
| Well, let's get started.
G.F Page No. 1 G.F Page No. 2 | Here is the layout of
_________________ __________________ | all the G.Fs. []
|Queztalcoatl [] | |Brothers | | represents a character
|Shiva | |Diablo | | has already picked the
|Ifrit [] | |Carbunkle | | G.F. If you point the
|Siren | |Leviathan | | cursor next to it, you
|_________________| |__________________| | will see the name of
| the character that the
G.F Page No. 3 G.F Page No. 4 | G.F is currently
_________________ __________________ | equipped with. Press
|Pandemonium | |Bahamut | | D-Pad right or left
|Cerberus | |Sabotander | | to change pages.
|Alexandar | |Tonberi | | Press Circle to select
|Grasharaboras | |Eden | | the G.F. Press X after
|_________________| |__________________| | you have finished
| equipping your G.Fs.
______________________________________________| --> Optimize Menu.
< Magic >
If you have acquired junction abilities [icons with "J"], you will
find that you can junction magic to bolster your character's stats.
This is rather difficult and here is a part of it. Press Circle and
you will see the Magic Page on the right of character's photo
________ __________________
| | |MAGIC P1 NUM | I have "cut" the screen to a small
| PHOTO | |Fire 100 | part as what I am saying will be
| OF | |Ice 100 | focusing on within this area. For
| SQUALL | |Bolt 100 | example if you want to junction 100x
|________| |Ice 3 100 | Fire to your Strength [provided that
________|__________________| you have acquired Strength J]. Select
| <-- A ATK/DEF | [ STR ]and select the magic from the
|___________________________| character's magic pages [1~8]. Press
Left and you will see the following
screen [below]
ATTRIBUTE ATTACK/DEFENSE JUNCTION WINDOW
------------------------------------------
___________________________ Tip: Press Right to change back to
|<-- ST ATK/DEF ABILITY >| Status chart.
|___________________________|_____________________
| Fire --- 99% Poison --- 0 % |
AT ATK ----- | Ice --- 0 % Wind --- 0 % |
|>AT DEF Fire | Bolt --- 0 % Water --- 0 % |
AT DEF ----- | Earth --- 0 % Holy --- 0% |
|__________________________________|
STATUS ATTACK /DEFENSE JUNCTION WINDOW
------------------------------------------
___________________________ Tip: Press Right to change back to
| AT ATK/DEF-->| Elemental chart.
|___________________________|__________________________________
| Instant Death --- 0% Zombie --- 0% |
ST ATK ----- | Poison --- 0% Sleep --- 0% |
ST DEF ----- | Petrify --- 0% Slow --- 0% |
ST DEF ----- | Blind --- 0% Stop --- 0% |
| Silent --- 0% Confuse --- 0% |
| Berserk --- 0% Absorption --- 0% |
|_______________________________________________|
I have missed out one of them and I am rather tired in redrawing the
table. That one is Darkness [I could counter that 100% when I
junctioned Aura to it]. That applies to Status Defense only.
Ocassionally, if you junction 100x of a spell to the characters'
attributes defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be nullified. A
green star marks 100% protection against the spell [which means it does
0 HP damage.] Over 100% will instantly nullifies the spell.
Thanks to fuuie for his precise guide on magic junctioning.
## REMOVE ##
----------------------------------------------------------------------0
Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP J.
Removes all equipped Commands [G.F command, Magic command, Item command,
Draw command, G.Fs command such as Recovery set that is by using the
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped G.F. This option works
well when you want to transport all G.Fs to another character.
## OPTIMIZE ##
----------------------------------------------------------------------0
Optimizes the spells by configuring according to the attacking power.
The character's attacking stats are the highest.
Optimizes spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the Magic Strength.
Optimizes spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Body Strength.
## ABILITY ##
----------------------------------------------------------------------0
This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a G.F, you will have 4 four commands being set.
Here is the list of "BASIC" commands [all G.Fs have it!]:
Allows your characters to cast the spells that you have drawn from
opponents or Draw Points. Must have the draw command in order to
draw magic!
Allows you to summon the G.F. monsters. There you will see the HP of
the G.F. replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a confusion spell or silence spell.
|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Bolt and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
| Points [purple translucent bubbles].
|----[Stack]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck.
|
|----[Release]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies.
-
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allows you to summon some special
monsters such as the Phoenix.
For the usage of other commands, refer to Part II for more details.
========================================================================
2.2.2. ITEM MENU
========================================================================
Items apparently are one of the most important factors in FF8. They
will help you to restore HP, cure status disorder and helps in battles.
I have classified them in six groups
MEDICINE : Healing items such as Potions, Phoenix Downs and Elixirs.
JUNK : Items such as Magic Stone Fragment, Magic Stone and Screws
These items can not be use through the item command, however
some of them provides some special desperation moves for
Quistis and Weapon Upgrading. They can also be converted in
materials for making Magic through Abilities Menu
G.F : Item used in restoring G.F's lost HP or Life and allows G.Fs
to learn new abilities. Provide that you have enough space..
BATTLE : Items that are only useable through the item command. One
good example is the Phoenix Wing.
FIELD : Items that are group-based type, and only useable at Save
Points, examples are Tents and Pet Houses/
MAGAZINE : Useful booklets which tells you requirements on Weapon
Upgrading, new moves for Rinoa and new moves for Zell.
BULLETS : This item are battle-type items and are used through
Irvine's Special Moves.
Drawing a full ASCII Art of the Item menu requires, time so I only
draw out the Tool Bar.
__________________________________________________________________
| < USE > < CUSTOMIZE> | ITEM |
|_______________________________________________________|__________|
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