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   THE FORCES OF DARKNESS


  1. Mordor
  2. Orcs of the Outlands
  3. Isengard
  4. Haradrim
  5. Easterlings

For description of troop types see Classification of Middle Earth Troops.


1. Mordor

Dry. Ag 4.,WW,Rv, H(S), H(G),E,RGo,M,D,Rd,BUA.

CC as Nazgul or Black Numenorean Nazgul as Reg Kn(S) @35
or Man as Reg Kn(O) @33

 1

Sub as Uruk or Black Numenorean Uruk as Reg Bd(F) @27
or Man as Reg Kn(O) @33

1-2

     
Trolls Irr Bd(S) @7

6-10

upgrade Trolls to Olog-hai Reg Bd(S) @9

0-4

Orc Warriors Irr Hd(S) @2

18-36

upgrade warriors to Great Orcs Irr Bd(F) @5

up to 1/3

upgrade Great Orcs to Uruks Reg Bd(F) @6

All/0

upgrade Great Orcs or Uruks to Warg Riders Irr Wo(O) @6

0-8

Orc Archers Irr Bw(I) @3 or Irr Ps (O) @2 [supp. Bd(F)]

12-24

Riderless Wargs Irr Wo(I) @5

0-6

Siege Engines Irr Art (S)@10

0-4

"Grond" Siege ram with attached archers Irr WWg(S) @ 10 AP          

0-1

Black Numenoreans Reg Kn(O) @12

0-2

Subject Men Cavalry Irr Cv(O) @7

0-3

Subject Men Infantry Irr Sp(I) @3

0-18

Orcs of the Outlands Allies List: Orcs of the Outlands

1-3 cmds

Haradrim Allies List: Haradrim

0-1

Variag Allies List: Variag

0-1

Easterling Allies List: Easterlings

0-1

Kn(S) or Nazgul flying fell-beast LH(S) may dismount as Reg Bd (S).


2. Orcs of the Outlands (maximum is 158 pts)

Ally General as Great Orc Irr Bd(F) @12 or Irr Wo(O) @11 

1

Trolls Irr Bd(S) @7

0-2

Orc Warriors Irr Hd(F) @1

12-20

upgrade armoured Orc Warriors to Irr Hd(S) @2

any

upgrade Orcs to Warg Riders Irr Wo(O)@6

0-8

riderless Wargs Irr Wo(I) @5

0-6

Orc Archers Irr Ps(O) @2

0-8

This list covers the various semi-independent Orc tribes of the misty mountains, the northern plains and Mordor. It is not a complete army of it's own but provides (mutiple) allied contingents for other armies.


3. Isengard

Cold, Ag3, Rv, H(S), H(G), Wd, O, RGo, Rd, BUA

CC Uruk or Man-orc
or as Man on Horse
Reg Bd (F) @ 27
or Irr Cv(O) @ 17

1

Sub General as above

0-1

Uruks or Man-Orcs Reg Bd(F) @7

8-16

Uruk or Man-Orc Archers Reg Ps(O)@2 [supp. Bd(F)]

0-24

upgrade archers Reg Bw(O)@5

0-8

Mercenary Foot Irr Sp(I)@3

0-10

Mercenary Cavalry Irr Cv(O)@7

0-3

Siege engines Reg Art(S)@10

0-2

Trenches to obstruct enemy cavalry TF @ 2

 0-8

     
Dunlending Allies    
Ally General Irr Cv(O)@12 or Irr LH(O)@5

0-1

Nobles Irr Cv(O)@7 or Irr LH(O)@5

0-6

Dunish warriors Irr Wb(F)@3

10-48

upgrade warriors to "pike armed men" Irr Ax(X)@3

0-24

Dunish Scouts Irr Ps(S)@3

0-6

Dunish Archers Irr Ps(O)@2

0-16

Orcs of the Misty Mountains Allies List: Orcs of the Outlands

1-2 cmds

This lists covers the wizard Saruman the White's forces in the years 3018 and 3019 of the third age. Saruman did not take the field in person, delegating his authority to subordinates.

The Uruk-hai who captured Merry and Pippin in the raid on Parth Galen are described as mailed carrying a shield, a short stabbing sword and great yew bows. The Uruks are described to be of human size, strong and of near black skin. All bear the sign of Saruman - a white S in Elven Letters on the helmet and shields. They are much more powerfull than ordinary orcs, they are also reliable and disciplined (which is seen when they fought against their unreliable orcish allies after the capture of Merry and Pippin). It is unlikely they performed in battle primarily as archers. At the Battle of the Fords of Isen uruks were able to overcome the Rohan shieldwall. I incline towards the view of blades with extra missile protection against Kn.

The Dunlendings lived in the foothills of the Hithaeglir, or Misty Mountains, and readily served Saruman due to their long emnity with the Rohirrim. While fierce, they were however not as well equipped as their enemies."Pike armed men" are mentioned at the battle of the Fords of Isen, I interpret this as Dunish Ax(X). Dunlendings may be commanded by the CC. A Dunish Ally General is only needed if more than 12 elements of Dunlendings are used. Dunlending Cv or LH may always dismount as Wb(F).


4. Haradrim

Dry. Ag 1. Rv, H(G),O,V,E,RGo,D,Rd,BUA.

C-C Irr Cv(O) @17 or Reg Cv(O) @28

1

Sub General as above

1-2

Mumakil Irr El(S) @20

4-9

Cavalry Irr Cv(O) @7 or Reg Cv(O) @8 

6-18

Spearmen Irr Sp(I) @3 or Reg Sp(I) @4 

12-24

upgrade Spearmen with armour to Irr Sp(O) @4 or Reg Sp(O) @5 

0-6

Far Haradrim Irr Wb (O) @3

0-12

Horsemen Irr LH (O)@5

0-6

Khand Allies List: Easterling  
Far Haradrim Allies List: Pre Islamic Arab (Book 2, may not include camels)  
only after TA1448:    
Corsair dromunds Reg Gal(S) @4 (Corsairs)

0-6

Corsairs of Umbar Reg Ax(S)  @5 1/Gal
Upgrade Corsair dromund to ally-generals flagship Reg Gal(S) @4

1*

This list covers the Southron kingdom south of Umbar. Cavalry fought with scimitars rather than lances or spears. Some infantry are described as wearing red and with body armour comprised of bronze plates. Mumakil were enormous elephants bearing war-towers. At least as many regular spearmen must be fielded as other regular elements.

The Corsairs were a remnant faction from the Gondorian Kin-strife civil-war that retained the great harbour of Umbar, and were the dominant naval power for most of the later third age. Corsair galleys are described as dromunds of great draught with many oars and black sails. Rowers were slaves chained to the benches. The Minimum marked* applies only if more than 2 dromunds are used.

Far Haradrim from the deep south were black skinned. and are described as being like 'half-trolls' with red tongues! It is assumed that they can be equated with historical dessert cultures. Horsemen and Far-Haradrim al count as Bedouin. Allied contingents from this list may contain Horsemen, Far Haradrim and Corsairs.


5. Easterlings

Variags: Warm. Others: Cold. Ag 3. Rv, H(G), Wd, O, V, RGo, Rd, BUA. Only 'other nations': WW.

C-in-C equipped as nobles Irr Kn (O) @ 19 or Irr Cv (O)
@ 17 or Irr Bd (O) @ 15
1
Sub-general as above 0-1
Ally-generals equipped as nobles Irr Kn (O) @ 14 or Irr Cv (O)
@ 12 or Irr Bd (O) @ 15
0-2
Nobles Irr Bd (O) @ 5 6-10
Cavalry Irr Cv (O) @ 7 8-15
Skirmishers Irr LH (F) @ 4 0-16
Foot archers Irr Ps (O) @ 2 or Irr Bw (I) @ 3 6-20
Foot with axes and/or swords Irr Bd (I) @ 4, or spears - Irr Sp (I) @ 3 24-48
     
Only 'other nations':    
Dwarven allies List: Dwarven  
     
Only in the first age:    
Replace all Cavalry with Axemen Irr Bd (I) @ 4 All
Regrade Skirmishers on foot Irr Ps (S) @ 3 All
Orc allies List: Angband  
     
Only after the first age:    
Set-up wagon laager to defend camp TF @ 1 0-12
Upgrade Nobles to Irr Cv (O) @ 7 Any
     
Only Khand after the first age:    
Haradrim allies List: Haradrim  
     
Only from 2A1800 to 2A3434,
3A2063 to 3A2460, and 3A2951 to 3A3019:
   
Mordor allies List: Mordor  
     
Only Wainriders in the third age:    
Upgrade Nobles in war-chariots Irr Kn (O) @ 9 All
Wainriders Irr Hd (O) @ 1 0-20
     
Only Wainriders in the third age
or Balchoth from 3A2489 to 3A2545:
   
Set-up wagon laager to defend camp (in addition to those above) TF @ 1 6
     
Only 'other nations' from 3A1240 to 3A1248:    
Northmen allies List: Northmen  
     
Only Wainriders in 3A1851 to 3A1899:    
Rhovanion allies List: Northmen  
     
Only Wainriders in 3A1944:    
Khand allies List: Easterlings  
Near-Haradrim allies List: Harad  
     
Only Balchoth from 3A2489 to 3A2545:    
Replace Cavalry and Skirmishers with poorly-equipped foot Irr Hd (O) @ 1 All
     
Only Balchoth in 3A2510:    
Boats and rafts Irr Bts (I) @ 1 [Bd, Sp, Ps] 0-4
Orc allies List: Outland Orcs  
     
Only 'other nations' after 3A2545:    
Upgrade Axemen Irr Bd (I) to Irr Bd (O) @ 5 Any

This list covers all Human armies originating far to the east of Eriador, such as the Wainriders and Balchoth that attacked Gondor, the Easterlings that attacked the kingdom of Dale at Sauron's behest, and also the nebulous Variags of Khand. First age armies may not have mounted troops, as men had yet to master the techniques of horse-rearing. Angband allies must have an Orc general. The may not be used with Dwarven allies. Wainrider chariots are descibed as charging headlong into walls of defenders rather than skirmishing and are thus graded as Kn. They conquered Rhovanion after the great plague in 3A1635 decimated the local population. Rhovanians may not be used with Dwarven or Haradrim allies. They successfully rebelled during the war with Gondor, and some later migrated to the Vale of the Anduin, to set up the Eotheod in 3A1977. A Rhovanian vassal contingent may include non-compulsory foot, and may not be used with any other external allies. Ally contingents from this list may include skirmishers or their replacements. 'Other nations' are those other than the Balchoth, Khand or Wainriders. An army may not include internal allies of a different nation.

The list is adopted from Luke Sarson (original at: http://homepages.ihug.co.nz/~fingon/Easterlings.html).