Short and simple, everyone wants more detail in thier images.
You could add big texture files and or detailed modeling , but I have found an easier
way.
This idea/ideas will add tremendious details to your models AND
can be used by any software.
Heres the idea.
Most of us , cut out windows in the ships we make.
We do so by making a 'window shape' tool and then subtract this
cutout tool from the hull shape .
Lets start out with a simple bridge section of our model.
This is made by taking a circle or ball shape and subtracting a square from it ,
then flating it out a bit. No skill required here.
Use polar UV projection and add a hull texture.
See the image to the right.
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I surfed the net and found some simple pictures of rooms
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Make a window shape, I use a square , paint it with the same hull
textures as before , but then paint one side of it with the
room picture .
See image to the right .
Next , rotate the square so the image painted side is closest to the hull
model. Reduce the size of the square
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Looking from perspective view prior to shrinking the window cutting tool.
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Position the cut out tool and use the object subtract control.
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Make copies of the cut out tool and rotate them as required to fit the shape of the hull.
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I glue all the cut out tools together and make one cut(with the subtraction tool)
It then looks like this .
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Zooming in a little .
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I used this technique on this model .
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zoomed in
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If you have trouble doing this , another idea which works the same way .
You cut out your window shapes with a cut out tool .
Then make a plane / flat plate . Paint it with the room image .
Then rotate the plan and shrink it .
Place it in the area you cut out for a window.
Glue it in place . It looks the same, and you can do this to existing models as an add on.
But in eighter case , this will add a sense of " I can see inside the ship effect"
This make the model more realistic looking.