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ORRORSH

Magic Axiom: 15Tech Axiom: 19
Spirit Axiom: 17Social Axiom: 20
Orrorsh was the first invader to make landfall on Earth, settling on Indonesia and southeast Asia. It is a reality of fear and horror, monsters in the shadows and killers in the night.

About Orrorsh

The Gaunt Man is the coordinator of the invasion, pulling strings on the assorted High Lords in order to keep control for himself. He considers himself to practically be Torg already, and views other High Lords as merely nuisances. Along with his Darkness Device, Heketon, he has created a reality which uses fear as its method for draining the possibility energy from the terrified masses. Unfortunately for him, he was embroiled in a reality storm with an Eternity Shard soon after the start of the war, and his realm suffered and stagnated which he was indiposed. Now that he is free, his relam has begun to expand into Australia and even in New Orleans.

Orrorsh has a high magic axiom, supporting many mystical phenomena and magical creatures. Much magic in Orrorsh is rooted in the Occult, calling on dark forces to support the casting, often requiring evil acts to be done in the process of the ritual. Such is the nature of Orrorsh.

The basic society of Orrorsh is Victorian English, very similar to that of Core Earth England at the turn of the century. The residents believe strongly in "God, Queen, and Country" and the "white man's burden" in saving the unfortunate oppressed on Core Earth. Women and the poor have few rights, and many have social standing due only to "breeding" or family connections.

The Sacellum is the church of Orrorsh, and it uses the relatively high Spiritual axiom of the realm to call teh wrath of God down on the wicked. The church is very strong and is an integral part of the fight against the Horrors of Orrorsh. Many people follow its doctrine out of fear.

The technology of the realm is also on par with 1290's England. Telephones are in the early stages of use, most guns are breech-loading, but hand cranked machine guns are starting to be used. Steam ships travel across the sea, but automobiles are not yet in use.


OrrorshWorld Laws

The Power of Corruption

The reality, specifically Heketon, rewards Wicked acts and acts of evil. Those who commit Wicked acts get an up bonus and gain Corruption points. Corruption in a person can be seen with True Sight in their appearance. Even knowingly allowing evil acts to occur is considered Wicked in this realm.

The Power of Fear

The aura of fear which pervades the realm has palpable effects on those who adventure there. No reality storms can be invoked until the Power of Fear has been overcome, nor can players play for the critical moment to use their cards. Monsters can use the Power of Fear to gain advantages in combat or cause their opponents to flee. Players must buikd up Perseverence in order to over come the Fear by learning about the Horrors they face.

Law of Eternal Corruption