Zyll

Akashan Monitor


What is the worst fear there is? In my case, I think it is the fear that my civilization has seen its best days and is sliding towards that awful Long Night. We Akashans have brought peace and enlightenment to a myriad of races, raised them up to be wise - and when they lapsed into folly, protected others from that folly. While the Council debates and waits for wisdom to present itself to them, and takes care to do no harm, the Monitor Corps holds back the chaos - with our blood and our lives, if need be. As one of Core Earth's poets wrote - one unofficially adopted by the Monitor Corps here on Earth - "In patience to abide, / To veil the threat of terror / And check the show of pride; / By open speech and simple, / An hundred times made plain. / To seek another's profit, / And work another's gain."

I'm proud to be a Monitor. I'm proud of my comrades, and I'm proud of all that we've done to protect the peace in the Star Sphere. But -- the Council has leaned to the Akite philosophy for centuries. It is better to do nothing and let others find their own way than to impose our ways, our morality on them, and inadvertently do harm. I have studied our history and I know we made mistakes in our arrogance in the past. For a normal time, perhaps this is a good philosophy, but these are not normal times.

We stood by during the Lorbaat "incursion" into Gh'Arish space. The Council feared the cost in lives if we intervened, so negotiators where sent in. A year later, the negotiations succeeded, and the Lorbaat radicals left peacefully - and the population of Zeful VII had been reduced by four million sentients. Our strike plans estimated 50,000 Lorbaat deaths and perhaps 100,000 deaths among the locals. A terrible decision, to be sure, but how many extra sentients died because someone was unwilling to shoulder the moral burden? What of punishing the guilty? We of the Monitor Corps are perhaps not as well versed in the way of Zinatt as those of the Council, but doesn't someone need to protect you from your less enlightened neighbor when he'd rather bash in your head than follow your path of enlightenment through mastery of self? We tend to be Coar in outlook. The innocent should be protected. If that means getting our hands dirty, so be it.

The plague your people call the Comaghaz caught us terribly unprepared. While the Council debated and sought information, worlds died. Fearful planetary governments destroyed hundreds of refugee ships for fear of contamination, and the Monitor Corps stood by, waiting for orders. More worlds died and still we waited. To be sure, we performed reconnaissance missions - sometimes in greater force than the Council would have desired had they known, and we gave our lives for the information the Council demanded, but no decisive orders ever came.

Finally, in their wisdom - or perhaps desperation? - the Council decided to respond to the Signal Fire we had left on your world long ago. If your people had activated it, then they were certainly well versed in reality technology, and perhaps you had the answers we could not supply for ourselves. So, we came to your world hoping you'd save our civilization. Imagine our surprise when we discovered your world besieged by "Possibility Raiders," which caused you to learn of reality manipulation long before you would have otherwise. So, instead of saving us, we must save you first, but the Comaghaz came with us, adding to your woes and our guilt.

The Council needed information to decide policy. The Monitor Corps responded and went out into your world, and began to fight the invaders, for they - rightly - saw us a threat to their plans. For five years, I have traveled, and learned, and fought side by side with new comrades from many different realities. Some, perhaps, of our people fell superior to you because of our technology, but the Monitors know the brotherhood of courage knows no boundaries.

Finally, finally the Council has decided to act. First, there was the spacelift of Jakatts from the former Eastern Living Land, and now we war openly against the TechnoDemons. Perhaps not as much as we could do, but given our historical reluctance to interfere lest we do more harm than good, it is a wonderful start.

Please, friends - I will gladly lay down my life for the people of Earth, but if that happens, I ask you to do one thing - save my people from themselves. Help them hold back the terrible Long Night that will consume billions if we fail.

DEX10(13 with Gutadatl & MB Charger)
STR10(12 with Gutadatl)
TOU9(12 with MB Charger)
PER10
MIN9
CHA9
SPI9

Reality14
Intimidation11(14)*
Faith (Akashan)11
Biotech Weapons16(19)*#!
Dodge14#!
Fire Combat16
Energy Weapons13(16)*#!
Maneuver11(14)*#!
Melee Weapons11(14)*#!
Missile Weapons12#!
Stealth13#!
Unarmed Combat12(15)*#!
Persuade11
Taunt11(14)*
Psionic Resistance13
Science(Biotech)10
Test of Wills10(13)*
Cyberdeck Ops12
Evidence Analysis12(15)*
Find12(15)*
Language11(13)@
Psionic Manipulation14
Scholar(Core Earth)11
Scholar(Cyberpapacy)11
Scholar(Star Sphere)11
Scholar(Tactics)12
Scholar(Tharkold)11
Space Vehicles12
Tracking11(14)*
Trick11
# = Gutadatl boost
@ = Transtech boost
* = Coar alignment bonus for offensive actions
! = MB Charger
Played by Terry Wynne
Race: Akashan
Home Cosm: Star Sphere
Male
Height: 5'8"Weight: 155 lb
Possibilities: 15

Armor:
Kinetic Armor, +10

Weapons
Gravitic Ray, DMG 30
Pulse Cannon, DMG 23/25/27
Godlight, DMG 24
Starshredder, DMG +4/14(16)
Blessed Spear, DMG +7/17(19)
Tentacle Sword, DMG +6/16(18)

Equipment:
10 Vitamin Packs
Volent Rope
Gutadatl, once/day for 6 rounds
Transtech

Eternity Shard:
Uscranta Branch
Possibilities: 3
Tapping Difficulty: 20
+3 to medicine to heal Jakatt
Group Power: Life Thread

Cyberware:
Endoboost, +3 TOU for 15 minutes
MB Charger, +1 DEX for 3 minutes

Languages:
Minimal: none
Average: French, Latin
Good: Edeinos, English, Incan
Superior: Technodemon
Spectacular: Akashan

Psionic Disciplines:
Mind Probe
Psychic Assault

World Law Effects:
No spiritual conflict to receive miracles from other faiths
Loses Coar bonuses on Setback

Notes:
Tentacle Sword has 4 tentacles, each with
DEX 10, STR 12, TOU 11, PER 4

Campaign adventures