GemStone III House System
Revision 2.1
Copyright 1995, Simutronics Corporation

GemStone III House System, Part I 
  
INTRODUCTION 
 
Houses are player-run organizations recognized by the local government as a 
private cooperative.  GemStone III players can have their players form Houses 
and build up memberships to enjoy many benefits.  These include such 
incentives as loan services, storage facilities, engraving a custom coat of arms, 
political objectives, roleplaying opportunities, private and secure meeting areas, 
private property ownership, and the ability to rent the ability to rent the 
Gladiatorial Arena to hold privately sponsored Games and to reap the benefits 
therefrom. 
 
Houses are established by players using the rules outlined in this document.  
Requirements for leadership include being a dedicated player who wishes to put 
forth the effort to setup, maintain and rule the house structure.  The player 
should also be a good roleplayer because many of the activities involved in the 
house system are best played in the strict guise of your character. 
 
This documentation is for players wishing to join a house and those wishing to 
establish one.  Because more players will be joining a house than setting up 
one, the membership information is presented first.  Be SURE to see the House 
ground rules at the end of this document. 
 
 
TERMINOLOGY 
 
COAT OF ARMS - A standardized symbolic pictogram which is registered to 
each House as its method of identification.  Members often have their Coat of 
Arms inscribed on their shields.  The design of the Arms shall be subject to 
approval and editing by the House Coordinator and should be presented in 
ASCII format no larger then 60 characters wide and 20 characters high.  
Possible submission of full color Arms to be included in the front-end program 
may be available at a later time. 
 
COLORS - Each House also has official colors (a two-color combination) used 
to identify itself. 
 
COOPERATIVE HOUSES OF ELANTHIA (CHE) - A loose organization of 
Houses of Elanthia, headed by the Ruling Council, whose purpose is to set 
standards of behavior. Although this organization has little official power, its 
decisions are generally accepted by all Houses as final, especially when issued 
in the name of the Council. 
 
HOUSE - Short for House of Elanthia; an organization recognized by local 
government whose purpose is to promote the social, professional and political 
goals of its membership. 
 
HOUSE CONTROLLER - The GameMaster who is responsible for the 
overseeing of House establishment and maintenance.  The Controller is also a 
point of contact for the Officers of a House in the event that GameMaster 
assistance is needed (such as checking for a rerolled character that may have 
defaulted on a Loan). In general, his or her decisions will be considered final, 
though normal channels of appeal may be conducted through GemStone 
Feedback as outlined in the GemStone Policy statements. 
 
HOUSE OF ELANTHIA - The official term for a House.  Only certain lands of 
Elanthia recognize the stature of this title; however, the organizations employ 
the name of their world instead of their island in a vain attempt to believe 
otherwise. 
 
HOUSE OFFICERS -  The three House Officer positions are: 
 
 House Chairman:  The leader of the organization andresponsible for the initial 
establishment of the House.  The House Chairman has authority over all 
decisions and actions of the House organization and is also ultimately 
responsible for the same. 
 
House Secretary: Responsible for all official correspondence, record-keeping 
and reports to local government. 
 
House Treasurer: Chief financial officer and responsible for maintaining the 
financial records of the House and seeing that all debts are paid and expenses 
are accounted.  The House Treasurer will also issue financial reports as 
required in the prescribed manner of the House by-laws. 
 
LOCAL GOVERNMENT - The simulated bureaucracy of Wehnimer's Landing 
which is controlled in a roleplaying fashion by the GameMasters. 
 
MEMBERSHIP REQUIREMENTS 
 
In order to avoid membership padding, the Cooperative of Houses of Elanthia, 
under instruction from local government, has set minimum standards for 
membership into a House.  Each House, however, may impose additional 
restrictions as it sees fit. 
 
A member must be at least level 5. 
 
The membership offering (initial fee) must be at least 5,000 silvers. 
 
The member must not be a member of any other House, nor have been a 
member of any other house for a period of four weeks.  (NOTE: Any discovery 
of a House knowingly violating this rule will result in a fine equal to a 
minimum of one month's taxes as determined by 'INQUIRE') 
 
SERVICES 
 
Each House may offer special services besides their benefits of being an 
organization. Some of these services are optional. 
 
Engraved Coat of Arms:  Each House may offer a service where the coat of 
arms (as registered) is engraved on a shield.  Only the registered coat of arms 
may be engraved on a shield (some materials or special shields may resist the 
attempt).  To have an item engraved, you must have the item in hand, go to the 
Engraver's Shop, and then ENGRAVE {item}.  Cost for engraving is 10% of 
value, minimum of 250, maximum of 2,500.  The House's cost for registering a 
coat of arms is 50,000 silvers. Any change to this after acceptance will be 
allowed upon payment of a 50,000 silver fee in addition to the usual additional 
cost of registration. 
 
Loans:  A House may make loans to its membership and is responsible for the 
integrity of the loan system.  If abuses are discovered, then the House will lose 
the favor of local government and be dissolved and its officers blacklisted from 
joining other Houses or forming another House. 
 
The House Treasurer is empowered to make loans to its membership as per the 
House rules.  Both the local government and the CHE have standardized this 
practice and strictly enforce it among the recognized Houses of Elanthia.  The 
Treasurer is responsible for tracking the loans and collecting payments. 
 
(a) Loan Qualifications 
 
The House may loan funds only to the membership of the House. 
 
The borrower must be at least level 10 and have been a member of the House 
for a minimum of one month to qualify for a loan. 
 
Each member may have only one outstanding loan at any given time. 
 
The borrower must not have defaulted on any other loans. 
 
The House Treasurer is responsible for approval of all loan applications. 
 
(b) Loan Amounts 
 
The amount of the loan is negotiable by the Treasurer; however, it is important 
that the Treasurer maintain enough of a balance in the House's General Funds 
account to handle the demand for loans.  The standard interest rate is 10%. 
 
(c) Payments 
 
It is the responsibility of the House Treasurer to track loans to its membership. 
Loans are collected monthly by the Treasurer.  The minimum payment is 20% 
of the outstanding balance.  All amounts due are rounded up. 
 
Late payments incur a 5% penalty after 10 days delinquent.  Any members who 
have late payments over 5 days will have their membership suspended until 
payment is made. 
 
(d) Defaulting 
 
A member who is over 30 days delinquent on a loan payment, has defaulted on 
the loan unless some other payment arrangements have been made. 
 
A character who dies/rerolls will transfer the outstanding debt to the heir (next 
character) of the character, however the membership in the House does not 
transfer.  A Treasurer who suspects a character has  rerolled may ask for 
verification from the House Controller. 
 
Storage Facility:  If a House builds a storage facility it may offer this service to 
its members. The storage facility will allocate a locker for each of its members 
where they can store objects.  The limitations of the locker system will be 
detailed in a separate document.  
 
Dispute Resolution:  The House organizations offer two forms of dispute 
resolution. Acceptance into the membership of a House also includes 
acceptance of the dispute resolution system, for better or for worse. 
 
The following systems are the normal (lawful) procedures for dispute 
resolution, however Houses have been known to take other actions covertly in 
response to the needs of one of their membership. 
 
(a)  Internal Disputes 
 
Disputes among members of the same House are resolved by a tribunal system 
using the normal tribunal rules.  The judges must be members of the House but 
otherwise are selected by the rules of the tribunal system. 
 
Enforcement of the tribunal decisions is not automatic; however if the party 
which does not prevail will not submit to the decision of the tribunal judges 
then that member is expelled from the House membership and is blacklisted 
from membership in any other House. 
 
If a character refuses to be part of a tribunal, then the House Chairman may be 
petitioned to force a tribunal at his discretion. If the character still refuses he is 
in default and expelled from the membership as per the above condition. 
 
The internal Tribunal system differs (as shown above) in a few ways from the 
open tribunal system, and this system has been adopted by the Cooperative of 
Houses of Elanthia.  The bylaws of a House may modify some of these above 
procedures but only as regards the disposition of rulings as regards the officers 
of the House. Therefore the bylaws may state that the Chairman of the House 
has veto power (especially true if an autocratic governing system is adopted, but 
this should be stated in the bylaws, not just implied). 
 
(b)  External Disputes 
 
If the two parties in a dispute are members of different Houses then the 
complainant may petition the Chairman of his or her House to request a 
tribunal from the other character's House.  The Chairman, after reviewing the 
facts, may then contact the Chairman of the other House and attempt to arrange 
a Tribunal which works similarly to the Internal Dispute system with the 
exception that one judge must come from each House and the third judge must 
be a member of neither house. 
 
It is very bad form for a Chairman to refuse to bind one of his/her members to a 
tribunal that has merit unless the two Houses are not on good terms.  The 
Cooperative of Houses of Elanthia has made a standard of allowing for House 
to House membership dispute resolutions in this manner.  If the Chairman 
refuses, the member may try for an open tribunal; however given the 
circumstances this is unlikely to work. 
 
If the other party of the dispute is not a member of any House, and will not 
submit to a tribunal, then, after review of the facts, the Chairman may submit a 
request to the CHE to blacklist the character from joining any other Houses. 
The CHE maintains a general blacklist which most Houses should respect 
regardless of circumstances. 
 
 
OPERATING PROCEDURES 
 
Basic Rules and Regulations 
 
1. There shall at all times, except when a house is newly chartered, be three 
HOUSE OFFICERS.  These are the house CHAIRMAN, who is responsible for 
the induction and expulsion of house members and the investiture of house 
officers, the house SECRETARY, who keeps the diary of the house and handles 
the official correspondence of the house, and the house TREASURER, who is 
in charge of the finances of the house.  A person may hold only one office at a 
time. 
 
2. GAMEMASTERS may act as House Officers.  In certain circumstances, 
such as when House Officers are not available, not yet elected, or when the 
GameMaster decides, in his or her infinite wisdom, that it is necessary, a 
GameMaster may act as a House Officer. Due to the doctrine of GameMaster 
infallibility, witnesses, normally required for some House rituals, are not 
required when these rituals are performed by a GameMaster. 
 
3. Official business of the house, such as the initiation of new members, 
investiture of officers, and management of house finances, may only be done in 
the presence of the Clerk of the Cooperative of Houses of Elanthia, whose office 
can be found in Moot Hall. 
 
4. The sole exception to the previous rule is expulsion of house members (see 
below). 
 
5. Residence of Officers - All House Officers must spend a minimum of 8 hours 
a month resident in the town or all known surrounding lands. If the House is a 
public one that accepts applications from the populace, the said Officers must 
make their presence known on at least four occasions during each month in 
such a manner that applicants may seek them out for questions or other 
business as well as the general public or other Houses who may have need of 
consulting.  Failure to maintain these standards may result in penalties or 
dissolution of the House as outlined elsewhere in this document. 
 
6. Residence of Members - To maintain active House status, a House must have 
a minimum of five active members at any given time.  An active member is 
defined as a player who has been in the game a minimum of four hours per 
month.  In the event of a very small membership base, a House may provide for 
reasonable absences for vacations, school, etc.  Aside from the House Officers 
and the minimum of five active members, no requirements are placed on other 
House members as to the minimum amount of time they must spend in the 
game.  
 
 
Initiation of New Members 
 
1. It having been determined by the House that a person is worthy of 
membership, the Chairman of the House, the prospective new member, and a 
witness (the witness being either the Secretary of the House, the Treasurer of 
the House, or a GameMaster), will proceed to the Office of the Clerk. 
 
2. The person to be inducted will kneel.  He or she will have on his or her 
person a sum of silver equaling or exceeding the Initiation fee of the House. 
 
3. The House Chairman shall stand before the inductee, his or her right hand 
holding a weapon, and left hand empty. 
 
4. The House Chairman will then INVEST {person}.  For example,    INVEST 
FRED 
 
5. The Ritual of Induction will then commence. 
 
6. In the event the Chairman of the House cannot be located, the services of a 
GameMaster may be used instead, if one be available and willing.  This request 
must come from another House Officer and will entail a fee of 10,000 silvers 
for special services.  If the initiation is performed by a GM, the House Officer 
shall forward to the House Coordinator a letter detailing the event and 
explaining why the Chairman could not be found.  Abuse of this will be a 
presumption of resignation by the Chairman and withdrawal from the House, 
absent reasonable emergencies. 
 
Expulsion of Members 
 
1. In the event that expulsion becomes necessary, the House Chairman and a 
witness (as described above in Initiation of New Members), shall physically 
confront the member to be expelled. 
 
2. The House Chairman will then EXPEL {member}.  For example,    EXPEL 
FRED. 
 
3. The Ritual of Expulsion will then commence. 
 
4. This procedure may take place at any location. 
 
5. If the member to be expelled is uncooperative, assistance may be sought from 
the House Controller, who can expel a member regardless of his/her location. 
This service is at the discretion of the House Controller. 
 
6. In all cases above not otherwise covered, a GameMaster may be used 
provided a fee is paid and explanations submitted as listed above. 
 
Investiture of House Officers 
 
1. It having been determined by the House that a change of Officers is needful, 
the Chairman of the House, the new officer, and a witness (as described above 
in Initiation of New Members), will proceed to the Office of the Clerk. 
 
2. The Chairman may not invest himself with another office.  He or she must 
first invest another house member with the office of Chairman, and then in turn 
be invested. 
 
3. The Secretary or Treasurer may be invested as one of the other officers.  In 
this situation, all three officers must be present: the Chairman to do the 
investiture, the officer being invested, and the other officer as a witness. 
 
4. When an officer is invested with a new office, the previous officeholder is 
invested with the invested officer's original offices.  Thus, if the Secretary is 
invested as Chairman, the Chairman becomes the Secretary. 
 
5. As in the Initiation ceremony, the person to be invested shall kneel, and the 
Chairman shall stand before him or her with weapon in right hand and left 
hand empty. 
 
6. The Chairman shall then INVEST {person} AS {office}.  For example, 
INVEST FRED AS SECRETARY. 
 
7. The Ritual of Investiture will then commence. 
 
8. Again, in an emergency, a GM may be consulted as noted in several passages 
above. 
 
Finances and Financing 
 
1. The House Treasurer is responsible for the financial well-being of the House. 
Only the Treasurer may withdraw money from the House Accounts, borrow 
money on behalf of the House, or prepay such loans.   
 
2. All financial dealings must be done in the presence of the Clerk. 
 
3. Each House has a GENERAL FUNDS Account, an ENDOWMENT, 
MONTHLY EXPENSES, and a LOAN BALANCE. 
 
4. The names of House officers, and the state of the House finances, are 
available to all House members.  Simply INQUIRE of the Clerk. 
 
5. Any House member may DEPOSIT {amount} into the General Funds 
account. 
 
6. Any House member may ENDOW {amount} into the Endowment.  The 
Endowment is inviolate, and may never be reduced.  Each month, a sum equal 
to 5% of the Endowment is added to the General Funds account. 
 
7. Only the Treasurer may WITHDRAW {amount} from the General Funds 
Account. 
 
8. Only the Treasurer may BORROW {amount} from the Cooperative.  A 
House may not borrow more than their current Endowment, except in the case 
of the original incorporation of the House.  A 10% "loan origination" fee is 
deducted from the loan amount, and the remainder is placed in the General 
Funds account. Each month, 20% of the current outstanding amount must be 
repaid from the General Funds account.  This sum consists of interest payments 
of 10%, plus principal repayment of 10%. 
 
9. Only the Treasurer may PREPAY {amount} off the current outstanding loan 
balance. A 5% prepayment penalty will be assessed. 
 
10. If the House charges monthly dues to its members, it is the responsibility of 
the Secretary to collect these dues from members and deposit them into the 
General Funds account. 
 
11. In the event that a House is unable to provide for its monthly obligations, 
and its General Funds account becomes negative, no House members, other 
than officers, will be allowed into the premises of the House, until such time as 
the deficit has been repaired. 
 
Emergency Action by House Members 
 
In all cases not covered above, or in the absence of all known Officers, a written 
petition from remaining House members may be submitted begging aid in 
Investing new Officers if accompanied by bona fide signatures (as by email 
letters) of a majority of known active House members or of such a number as 
may be found that will satisfy the Coordinator.  New Officers shall be appointed 
and a record made of the proceedings in case of dispute.  Fees for service may 
be waived in dire emergency at coordinator discretion. 
 
 
Summary of Verbs 
 
Chairman Only 
 
INITIATE {player} 
EXPEL {player} 
INVEST {player} AS {Chairman | secretary | treasurer} 
 
Treasurer Only 
 
WITHDRAW {amount} 
BORROW {amount} 
PREPAY {amount} 
 
Any Member 
 
INQUIRE 
DEPOSIT {amount} 
ENDOW {amount} 
 
For further information about the costs involved in building and maintaining a 
House, along with basic Simutronics policy concerning Houses, please read the 
associated article "Houses of Elanthia - Building and Costs." 
 
 
GemStone III House System, Part II 
Revision 2.1 
Copyright 1995, Simutronics Corporation 
 
 
COSTS 
 
In order to maintain a House, certain obligations to the local government must 
be met.  These take the form of fees and monthly expenses along with permits 
to build, expand and so on as outlined below.  As with any government, these 
are not all the possible costs.  Many things are open to negotiation between a 
House and the Council that are not covered here and these figures should not be 
presumed to be definitive. 
 
MONTHLY COSTS 
 
Organization Duties:  The local government exercises a MONTHLY duty on 
the House organization based on its classification: 
 
< 21 members	2,000 silvers 
21-50  members	6,000 silvers 
51-100 members	10,000 silvers 
>100 members	20,000 silvers 
 
 
Property Duties:  Ownership of property incurs a MONTHLY duty due to the 
government. This duty is based on the number of stories the building maintains 
(counting underground levels). 
 
Low Class District:	50 silvers/level 
Middle Class District:	100 silvers/level 
Upper Class District:	500 silvers/level 
Commercial District:	8,000 silvers/level 
 
Overhead:  Each organization has a certain amount of overhead which is 
incurred MONTHLY.  This overhead represents supplies, maintenance and 
other expenses incurred by the organization: 
 
250+ silvers/room (Amount will vary based on decor) 
1,000+ silvers to restock bar (if applicable) 
5,000 for security of storage facility (if applicable) 
 
 
DESIGNING, PLANNING AND BUILDING OF A HOUSE 
 
A person who has an interest in forming a House must submit a letter of intent 
to the local government (Email to SIMUTRONICS) of the following format and 
information: 
 
"__________, hereby intend to establish an officially recognized House of 
Elanthia, to be named the House of __________.  A petition for acceptance will 
follow." 
 
A response will be sent back indicating the requested House name has been 
reserved for a duration of one week, during which time a petition for 
acceptance is expected. 
 
An initial interest must be demonstrated for the House; therefore a minimum 
committed membership of 5 characters must present their signatures on the 
petition for acceptance.  This is done by each potential member (who meets 
membership requirements) sending local government (GemStone III Feedback, 
or the House Controller, hereafter referred to as "Simutronics") a letter stating 
their intention to join this organization. 
 
To submit the petition for acceptance, the character who has been chosen as 
Chairman must Email to Simutronics with the necessary information and have 
its initial members (but no more than 5 of them) Email to Simutronics with 
their intention to join the organization. These 5 individuals must pass the 
minimum membership standard. 
 
The fee for submitting a petition for acceptance (50,000 silvers) must be paid 
by the Chairman at this time.  The Chairman must contact a GameMaster 
online and transfer the silvers before sending the petition.  The GameMaster 
will log the transfer of funds.  This fee is refundable if the application is 
rejected. 
 
An additional 50,000 silvers is required once the application has been accepted. 
This fee provides for the establishment of the House accounts and record-
keeping by the city. 
 
To demonstrate fiscal responsibility, the House must also deposit a minimum of 
50,000 silvers into the House endowment fund as soon as feasible after the 
establishment of the House Account and Investing of Officers.  Failure to 
complete this act within thirty days of Investment or prior to obtaining a 
building permit will result in forfeiture of all monies and revocation of House 
status. 
 
The Chairman may include any letters of recommendation by other players 
which he/she feels may further the cause.  An endorsement by another 
respected House is also a plus. 
 
Heavy consideration is given to the status of a person in the community.  Those 
persons having current difficulties with the justice system, i.e. wanted posters, 
shall clear them up before being considered eligible for candidacy. 
 
The Petition for Acceptance must be prepared and submitted with the following 
information: 
 
The names of the three House Officers 
 
A Statement of Purpose which describes the intended purpose of the House 
organization.  This can be as simple or complex as necessary. 
 
Note: Most Houses use a stock statement of purpose: 
 
"The House of _______ is being established for the purpose of promoting the 
lawful goals of its membership as it may, from time to time, determine to be of 
mutual benefit." 
 
A Statement of Governing 
 
The style of internal government in a House organization is self-determined.  
The statement of governing becomes part of the 'bylaws' of the House and may 
not be changed (since this is the condition upon which the House is accepted by 
local government).  Sample styles of governing: 
 
Autocratic:  The Chairman has total authority and responsibility over the 
organization's activities. 
 
Democratic:  Decisions are made by a vote of the majority with the Chairman 
breaking all ties and controlling the agenda for issues to be brought before a 
vote. 
 
Officer Term 
 
The 'term' of officers and method of selection of new ones must be stated.  The 
two most common methods are: 
 
For Life: each officer is the established officer for life, and their heirs are 
empowered to take their place upon the death of an officer.  Unfilled positions 
are appointed by the consensus of existing officers. 
 
Limited: the officer has a term which is established  (1 year, etc.) and at the end 
of the term elections are held within the membership to elect new officers. 
 
Bylaws 
 
The 'Bylaws' of the House must also be included in the petition for acceptance.  
The Statement of Governing is considered part of the bylaws, but detailed 
separately due to its importance.  The 'Bylaws' must include the following 
details: 
 
Membership Requirements/Procedures 
 
Membership Services Provided 
 
Membership Rules and Regulations 
 
 
APPEASING LOCAL GOVERNMENT 
 
Local Government is sensitive about acceptance of new Houses since they 
comprise a political power; however, the officials can be appeased in different 
ways to help smooth the way towards acceptance.  One possibility might be to 
assist local officials with a problem which they have (for example recovering 
stolen property).  Another possibility is bribery.  Bribes are commonplace and 
although frowned upon they are legal in most communities.  A bribe typically 
must be at least 10,000 silvers to have any impact on the more powerful 
political NPCs. 
 
After the Petition for Acceptance has been received, the House Controller will 
arrange a date when the provisional House leadership will sit down with local 
officials to discuss such matters. 
 
Building Construction 
 
Each House must obtain a building permit, and construct a building from which 
they will operate their organization.  This building is technically property of the 
House; however, the establishment and utilization of it is tightly controlled by 
local government.  After the Petition for Acceptance has been approved, the 
membership must submit a construction plan for their House building. 
Construction will require 2 to 4 weeks (not counting possible schedule and cost 
over-runs). 
 
The cost of the building permit depends on the location of the building.  The 
classification of the area is determined by the GameMaster.  The House is 
allowed to decide in which of the following areas the building will be 
constructed; exact locations may incur a surcharge. 
 
Low Class District:	10,000 silvers 
Middle Class District:	25,000 silvers 
High Class District:	50,000 silvers 
Commercial District:	75,000 silvers 
 
The building must be located within the governed area of the local government. 
For instance, within the walls of Wehnimer's Landing. The House may request 
a specific location; however, local government has the final decision on the 
location. 
 
Each House must have one and only one building constructed. 
 
A House building must have a minimum of 4 rooms. 
 
A House may not move a building, but it may have another built and then give 
up its existing one after incurring the necessary expenses. 
 
A House may borrow 50% of the required capital for the construction of the 
edifice from the government.  This expense is applied to the House debt 
records. This is not applicable if the House is constructing a new building. 
 
 
The Building Proposal must include the following details: 
 
Outside Facade:  Supply a description of the building's outside and the object 
which will be the 'door' into the building. 
 
Rooms:  The proposal must number each room (1, 2, 3, ... ) and include a 
description for each plus exits (north, east, etc.) and which room they connect 
to.  All objects included in the room (furnishing, doors, etc.) must be specified 
with both type and name.  All descriptions must be under 512 characters, 
preferably under 256 characters. 
 
Objects:  All objects must specify their type and where they are located (they 
must all be non-moveable) and their object name.  'Fancy' objects may include 
an examine description.  All object names must be of the form "article, 
adjective, noun" 
 
(Examples:  "a,wooden,table"  "some,ornate,chairs"  "several,,casks") 
 
Financial:  The proposal must include a financial breakdown and total cost of 
the construction. This will not include some of the fees, such as for the building 
permit, since this may not be known until the construction proposal is 
approved. The financial portion must also indicate how much of the 
construction will be financed by local government (up to 50%). 
 
Plans must be submitted no later than 30 days after obtaining a permit, or the 
permit will lapse.  Extensions may be had for half the original permit price if 
done before expiration.  After expiration will incur full fees. 
 
Any required revisions must be made by the House in a timely manner.  
Remember, 'As ye submit, so shall ye be built.' 
 
The basic costs of elements are as follows: 
 
Element			Price/Silvers	Notes 
 
Room, basic cost		30,000		Minimum 4 rooms, Max 5 Rooms  
Room, Upper Level		+10,000/level	Max number <= lower 
level, max 3 stories 
Room, Below Ground		+20,000/level	Max 5 rooms/lvl, max 
depth 2 levels 
 
Exit (obvious)		1,000 
Door, Simple			5,000 
Door, Lockable		10,000 
Door, Security		15,000		Very difficult to pick 
Door, Private			25,000		Tuned to allow one person 
only to lock and unlock 
Door, Secret			50,000		Subject to avail. of 
craftsman and suitability of location 
 
Desk			2,000 
Table			1,000 
Chair, Simple			250 
Chair, Fancy			500 
Bed, Simple			1,000 
Bed, Fancy			2,500 
Dressing, Fancy		2,500		Limit 3/room (rug, statue, etc.) 
Fireplace			5,000 
Bar Setup (stocked)		5,000		3 item limit plus no more 
than 2 such bars in a House. 
Staircase, Simple		7,500 
Staircase, Fancy		15,000 
 
Storage Facility		100,000 base	for 20 items 
				200,000		for 30 items 
				300,000		for 40 items 
						Plus storage costs 
 
NOTES: 
 
"Fancy" means that the item can have a description attached.  Also, these prices 
are only for actual "touchable" objects.  These costs do not apply to simple 
references to different objects that might be in a room description. 
 
Desks and tables are intended for use as furniture, and not as storage areas.  
Only an extremely limited number of items may be stored on, in or under such 
items, usually no more than 5 total for an entire House and this will be 
balanced by other items and may be less or even 0.  For proper storage of 
objects the House must acquire a storage facility (i.e. House lockers). 
 
Example:  A two-story House with 8 rooms, five on the ground level, 3 on the 
second story, would cost 298,500 silvers. 
 
	5 rooms on ground level @ 30,000/room	150,000 
	3 rooms on second story @ 40,000/room	120,000 
	Door to Street				15,000 
	Staircase				7,500 
	6 room connections @ 1000/exit		6,000 
 
 
GROUND RULES 
 
To preserve the integrity of the global game system, all decisions by the House 
Controller are considered final, and those participating in the House system 
must respect these decisions. 
 
All actions by House members or leadership are expected to be carried out 
using the highest standards of roleplaying. 
 
Malicious abuse of the House system, such as the financial components, beyond 
the scope and intent of the House concept presented here will result in the 
disbanding of the House or replacement of its leadership, at the discretion of 
the House Controller.  Furthermore, those involved will be blacklisted from 
forming another House, or belonging to any other House. 
 
Houses must conform to the basic 'feel' of Elanthia. Thus no cable TV or 
chrome-plated bar-stools with Naugahyde covers (unless you can provide actual 
Nauga skins) will be considered.  The GameMaster who will build the House 
will review the plans and make recommendations for changes.  Plans will be 
amended and revised by players and resubmitted.  The GameMaster reserves 
the right to make ad-hoc editorial changes to the building to fit properly into 
the environment or to remove logical incongruities. 
 
Any additional rooms added for continuity or technical adjustment will not 
count against the House total unless the House is provided a chance to modify 
their plans to eliminate the need for such.  Reasonable attempts will be made to 
consult with House Officers during construction and for any changes deemed 
necessary but Simutronics retains final judgement on suitability of any design.  
Private rooms are done at the discretion of House Officers and any designs must 
be routed from the player to their Officers for approval.  All designs will be 
final upon acceptance by the House and any changes after that point will count 
as either new construction or re-design and will be priced accordingly. 
 
By participating in the House system, players indicate that they have read these 
ground rules and all relevant Tomes articles and agree to them.  It is the 
responsibility of each House Chairman to instruct potential new members and 
other officers to read the House documentation before joining and inform them 
of the dictates of this paragraph. 
 
 
Transmitted: 95-09-13 22:50:08 EDT (gs3hous1) 
Transmitted: 95-09-13 22:59:13 EDT (gs3hous2)




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