Tensers Wizard Handbook
The following advice is my own personal opinion of how a
wizard should be created. There are many different opinions on this subject and Im
not saying that mine is the best advice, but its pretty darn good. Ive put
together advice from Dartaghan,
Dmitri, and a few other wizards and put that together with my own experiences to create
this guide. Good luck in creating your new wizard and I hope this guide serves you well.
The first obstacle to creating a character is the character generator. Here is where you roll up your abilities and determine the future of what you character is going to be like. There are 10 random rolls to consider. The first three rolls on the list have a maximum of 90, then next three have a maximum of 60, the next three max out at 50, and the last roll can be a full 100. When rolling up a character, you should try for at least an 80 in the first three slots and a 90 or more in the last slot. When you finally get three 80+s and one 90+, then add up the total of all 10 rolls. This total should be over 620 if you want an outstanding character, and I wouldnt settle for anything less than 600 ever.
Once you get these roll requirements you can pick where you want to put those scores.
Theres lots of things to consider when creating a
character, but wizards seem to be the most complicated. Almost all of the basic stats seem
to be important to a wizard and depending on who you talk to, youll get a different
answer from almost everyone. The three most important stats of a wizard seem to have
consensus though. These are: 1) Discipline, 2) Aura, and 3) Dexterity. These stats should
be the highest three and should be placed in that order. The rest of the stats depend on
what kind of wizard you want to have. I will describe three different types: the pure
spell caster, the balanced wizard, and the warrior mage. In the following discussion of
creating a wizard I didnt mention the dark elf or the sylvan elf as a choice for the
race of a wizard. The dark elf regenerates
spirit points very slowly, and so I dont suggest playing a dark elf as a wizard.
Dark elves are a perfect fit to be sorcerers, but not wizards. The sylvankind is an ok
choice for a balanced wizard, but I felt the elf and half-elf are even better choices.
Pure spell caster: A pure spell caster will put all of his or her
highest stats in the mental area in order to get lots and lots of mental training points.
This route will be very difficult at first, but pure spell casters become the most
powerful way down the road. The abilities of a pure spell caster should be put in this
order: Discipline, Aura, Dexterity, Intelligence, Logic, Wisdom, Reflexes, Strength,
Charisma, and Constitution. The race of a pure spell caster should be either a halfling or
an elf. The halfling will give you the best attack power(+15) and very good defensive
skills(+10), but will have the drawback of being very weak(-15) and so will not allow you
to carry very much. The elf gives you the best defensive capabilities(+15) and a good
attack power(+5), but are also a little weak (-5). Overall, Id pick the elf as the
best pure spell caster just because the halflings are so weak and I like being able to
carry around at least a little bit of loot.
Balanced Wizard: The balance wizard is a good mix of sword swinging
and spell casting. This gives you the advantage of being able to advance at the lower
levels much easier than the pure spell caster. The abilities of a balance wizard should be
put in this order: Discipline, Aura, Dexterity, Reflexes, Intelligence, Logic, Wisdom,
Strength, Charisma, and Constitution. Good races for the balanced wizard include the elf
and the half-elf. The elf is good for the same reasons as under the pure spell caster. The
half-elf is a good choice here because they are not weak(0 modifier), which helps for
sword swinging, and still give a good defensive capability(+10), and a fair attack
power(+5) for spells.
Warrior Mage: The warrior mage is still mainly a spellcaster, but is
also good at swinging a weapon. The warrior mage will never be as good a sword swinger as
a warrior, but he or she will not be that far behind in the long run. The abilities of a
warrior mage should be put in this order: Discipline, Aura, Dexterity, Strength, Reflexes,
Intelligence, Logic, Wisdom, Charisma, and Constitution. Good races for this route are a
human, a dwarf, or a giantman. The human is fairly strong(+5) and has no negatives on
spell attack power(0 modifier) or defensive ability(0 modifier). The dwarf is a little
stronger(+10) but has a small negative on defensive capability(-5) and average spell
attack power(0 modifier). The giantman is the strongest(+15) and will be the best sword
swinger, but get a negative on defensive power(-5) and another negative on spell attack
power(-5). I like the human as the best overall choice for the warrior mage, but the more
youd like to swing a sword well, the stronger race you should pick.
Ok, now youve got your character and its time for training.
Training differs slightly depending on what kind of wizard you decided to play. But most
of the training is the same. I put priorities on the skills from 1 to 3, 1 being the
highest. Here is the
different training skills and how you should train:
One handed Edged
Pure spell casters will not train in this. Balanced spell casters
should train in this once per level till level 20. And
warrior mages will train once per level in this forever.
(priority 2)
Armor Use
Train in this every level till youve trained four times. Then
stop. (priority 2)
Shield Use
Always train in this once per level forever.(priority 1)
Perception
Train in this once per level if you can afford it.(priority 2)
Spell Research
Train twice per level in this every time. Pure spell casters will train
in this three times every four to eight levels.(priority 1) What spells you pick is
entirely up to your discretion. All three spell lists are very good. Id suggest
spreading out through all three lists. Even balanced wizards and warrior mages will
probably want to train three times in this every once in awhile at higher levels.
Spell Aiming
Train twice in this each level. (priority 1)
Magic Item Use
Train once per level in this.(priority 1)
Scroll Use
Train once per level in this.(priority 1)
Mana Share
Train every other level in this.(priority 2) Warrior mages may not be
able to afford this skill, and even the balanced
wizard and a pure spell caster may not be able to afford this while
they still are training in armor use. But after 4th level
try for one training every level or at least every other level.
Climbing
Train every once in a while in this. Try for five trainings by 25th
level. (priority 3)
Swimming
Training every once in a while in this. Try for five trainings by 25th
level.(priority 3).
Physical Training
Train once each level in this till you reach you maximum health
points.(priority 2). If you have to skip this every
once in awhile for other training, then dont worry about it.
Critical hits tend to kill you most of the time anyway, your
total health points are not that important.
Dont forget, if you run out of mental training points, you
convert your physical training points to mental ones on a 2 for 1 basis. Every successful
wizard ends up doing this a lot. Good luck.
Tenser
the Wizard
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