Major Spirit
Cast by Clerics and Empaths



201 - Calm            Duration: 1 min/level
Target becomes unable to attack in any way if they fail warding, spell can be broken by attacking target

202 - Spirit Shield        (Dims)            Duration: 1 min/level
+10 DS

203 - Manna
Creates 1 bite per caster level of manna bread, which accelerates healing and mana recovery while resting

204 - Unpresence            Duration: 1 min/level
Protects target from magical detection and decreases chance to find hiding target

205 - Light            Duration: 1 min/level
Causes actions unable to be performed in darkness to become possible

206 - Darkness            Duration: 1 min/level
Causes combat penalties and prevents actions which need light to be performed

207 - Purify Air            Duration: 1 min/level, stackable
Gives enhanced warding and often immunity against gaseous poisons, and allows underwater breathing

208 - Living Spell
Takes target's prepared spell if they fail warding, as if it was caster's own, may cause damage to either target

209 - Untrammel
Dissolves a magical or normal web on target

210 - Silence            Duration: 5 sec/level
Target becomes unable to speak, sing, think on net, or prepare or cast a spell if they fail warding

211 - Bravery            Duration: 1 min/level
+15 AS, and added protection against fear to caster

212 - Interference            Duration: 1 min/level
-15 AS, if warding fails

213 - Minor Sanctuary            Duration: 5 min, +10 sec/level
Keeps most monsters out of affected room and prevents hiding or stealing

214 - Bind            Duration: 5 sec/level
Makes target immobile if they fail warding

215 - Heroism            Duration: 1 min/level
+25 AS, improved mana and health recovery to caster

216 - Frenzy            Duration: 5 sec/level
Causes target to be able to only attack in offensive stance if they fail warding

217 - Herb Mastery ***unimplemented***


218 - Spirit Servant ***unimplemented***


219 - Spell Shield        (Opals)            Duration: 1 min/level, stackable
+50 elemental DS, +50 TD

220 - Major Sanctuary            Duration: 30 sec/level, stackable
Creates a special safe "room" and transports caster's group into it

225 - Transference        (Fog to)
Allows caster to transport to location of target, some places are unreachable

230 - Spirit Hunter            Duration: 12 rounds
Creates Silent Slayer to attack target who fails warding, may rebound on caster and cause Spirit loss

250 - Unknown ***unimplemented***




Compiled by Lord Soltarius Laredus





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