Major Spirit
Cast by Clerics and Empaths
201 - Calm Duration: 1 min/level Compiled by Lord Soltarius Laredus
Target becomes unable to attack in any way if they fail warding, spell can be broken by attacking target
202 - Spirit Shield (Dims) Duration: 1 min/level
+10 DS
203 - Manna
Creates 1 bite per caster level of manna bread, which accelerates healing and mana recovery while resting
204 - Unpresence Duration: 1 min/level
Protects target from magical detection and decreases chance to find hiding target
205 - Light Duration: 1 min/level
Causes actions unable to be performed in darkness to become possible
206 - Darkness Duration: 1 min/level
Causes combat penalties and prevents actions which need light to be performed
207 - Purify Air Duration: 1 min/level, stackable
Gives enhanced warding and often immunity against gaseous poisons, and allows underwater breathing
208 - Living Spell
Takes target's prepared spell if they fail warding, as if it was caster's own, may cause damage to either target
209 - Untrammel
Dissolves a magical or normal web on target
210 - Silence Duration: 5 sec/level
Target becomes unable to speak, sing, think on net, or prepare or cast a spell if they fail warding
211 - Bravery Duration: 1 min/level
+15 AS, and added protection against fear to caster
212 - Interference Duration: 1 min/level
-15 AS, if warding fails
213 - Minor Sanctuary Duration: 5 min, +10 sec/level
Keeps most monsters out of affected room and prevents hiding or stealing
214 - Bind Duration: 5 sec/level
Makes target immobile if they fail warding
215 - Heroism Duration: 1 min/level
+25 AS, improved mana and health recovery to caster
216 - Frenzy Duration: 5 sec/level
Causes target to be able to only attack in offensive stance if they fail warding
217 - Herb Mastery ***unimplemented***
218 - Spirit Servant ***unimplemented***
219 - Spell Shield (Opals) Duration: 1 min/level, stackable
+50 elemental DS, +50 TD
220 - Major Sanctuary Duration: 30 sec/level, stackable
Creates a special safe "room" and transports caster's group into it
225 - Transference (Fog to)
Allows caster to transport to location of target, some places are unreachable
230 - Spirit Hunter Duration: 12 rounds
Creates Silent Slayer to attack target who fails warding, may rebound on caster and cause Spirit loss
250 - Unknown ***unimplemented***
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