Minor Elemental



401 - Elemental Defense 1        (Silveries)            Duration: 1 min/level, stackable
+5 DS, +5 Elemental DS, +5 TD

402 - Presence
Allows caster to see hidden or invisible people in the room, and improves chances of finding hidden pathways

403 - Picking Enhancement        (Locklore)            Duration: 1 minute
+10, +1 per level to caster's lockpicking skill, or +5, +1 per 2 levels if cast on another person

404 - Disarming Enhancement        (Traplore)            Duration: 1 minute
+10, +1 per level to caster's disarming skill, or +5, +1 per 2 levels if cast on another person

405 - Elemental Detection
Allows caster to detect what spells are on/in an object or person, as well as approximate charges or time remaining

406 - Elemental Defense 2        (Brights)            Duration: 1 min/level, stackable
+10 DS, +10 Elemental DS, +10 TD

407 - Unlock
Causes closed or locked containers to open, success depends on lock difficulty and caster level, and may set off traps

408 - Disarm
Causes trap on a container or door to be disarmed, success depends on trap difficulty and caster level, and may set off the trap if missed

409 - Elemental Blast
Causes injury damage to target, severity depends on warding failure

410 - Elemental Wave
Causes all in room not joined to caster to possibly fall down in roundtime upto 20 seconds

411 - Elemental Blade            Duration: 4 swings/level
Adds a +20 AS bonus, and flares or fire, ice, or lightning, to a nonmagical weapon

412 - Weapon Deflection            Duration: 10 sec/level
-25 AS to target if they fail warding

413 - Elemental Saturation            Duration: 10 sec/level
-25 TD to target if they fail warding

414 - Elemental Defense 3        (Brillies)            Duration: 1 min/level, stackable
+25 DS, +25 Elemental DS, +25 TD

415 - Elemental Strike
Causes injury damage and concussion damage to target, severity depends on warding failure

416 - Piercing Gaze
Allows caster to see into, behind, or under most containers

417 - Elemental Dispel
Causes a spell to wear off an item or person, loss of a person's prepared spell, and sometimes loss of mana points

418 - Mana Focus            Duration: 1 min/level
Creates a mana node, success depends on caster level, and failure may cause injury or death

419 - Mass Elemental Defense        (Mass Guards, Mass Brillies)            Duration: 1 min/level, stackable
+25 DS, +25 Elemental Defense, +25 TD to all joined to caster

420 - Magic Item Creation
Allows storing of a known spell into a prepared object, by use of the IMBED command

425 - Elemental Targetting            Duration: 1 min/level
+25 AS, +1 for every rank in Minor Elemental circle over 25, max +50, and +1 CS per 2 ranks Minor Elemental Circle

430 - Elemental Barrier            Duration: 1 min/level
+30 DS/TD, +1 for every 2 ranks in Minor Elemental circle over 30, max +50

450 - Minor Elemental ***unimplemented***




Compiled by Lord Soltarius Laredus





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