PRESS RELEASE 2

Carmageddon: The Deathrace 2000

INTRODUCTION
The Death Race is another title in the stunning award winning Carmageddon series on PC.

However this is not just a sequel !

The Death Race has been developed with world leading technology. The focus of the game ic centred round fast action gameplay in a completely new 'immersive' environment, which is far more advanced than in previous Carmageddon games. The humour of the game surpasses that of previous releases, and just imagine, aggressive Zombies ! In short, nothing like this has been seen before.
Players will be able to customise vehicles and pedestrians from the start of the game (e.g. car colours and decal). A sophisticated editing tool outside of the game will also allow for more complex editing e.g. creation of new vehicles, Zombies etc.
Over the last two years, SCi has been working on a next generation racing engine. Already The Death Race achieves twice the frame rate as Carmageddon II on the same hardware. Combined with the revolutionary physics engine first seen in Carmageddon II, this title is set to redefine racing games - on any PC !
And on-line.....
The Deathrace 2000 will be the first in the Carmageddon series to be designed from the ground up for on-line Internet playing. With unique on-line arenas and play modes, this game is going to keep those telephone lines engaged for many long hours ! And of course these levels will be full of highly charged AI computer players whose only purpose in life is to see you smash crumple and burn.

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FEATURES

Gameplay

A massive 45 races across 15 environments, including missions + 15 death match arenas ! This game is HUGE !
By improving the AI system, it will be possible to play the multiplayer modes as a single player.
A busy enviroment will give players a lot more to interact with. Animated props such as working cranes and other environmental features will allow the staging of traps and stunts etc. making it more dangerous for drivers.
Smaller more detailed environments so there's a lot going on and players can't get lost.
Aggressive Zombies who are engaging in tasks within the environment. For the first time they will be crossing the road, standing in groups etc. There will also be aggressive bandit cars for those 'Starsky & Hutch' car chase experience !
Car parts from intelligent drone vehicles, that can now be destroyed and damaged, will litter the highway.

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Visual Enhancements

You can see twice as much action on screen due to greater drawing distances.
Fully implemented particle system for dust, debris and gunk etc !
An in car view, which includes a rear view mirror, that will allow the player to see all the debris on the windscreen. It will even have a working windscreen wiper - yuk !
New lighting features mean that cars and buildings will cast hard shadows on walls and floors of each environment, as well as having indoor lighting from multiple light sources.
Advanced reflection system, means that cars with metallic paint and buildings with windows will show realistic reflections.
Lens flare effect
Stunning graphics with high-resolution texture mapping.

Technical Enhancements

At least double the frame rate of Carmageddon II on the same PC, offering around 30 frames per second as an avarage.
Multiple resolutions from 640x480 to 1280x1024 at 16, 24 & 32bit colour depth.
Force Feedback support with DirectX and Iforce.
Intelligent loading program - The Death Race engine will detect the processor and 3D card of the player's system and adjust its feature accordingly. This means they will ramp up features for the high end PCs and automatically reduce them for the low end PCs.
Minimum Specs: P200 with DirectX 6 and upwards.

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C:TDR2K The magnified picture above the area to the left, illustrates the incredible drawing distance (with no fogging evident to the edge of the level set). Compare this to the Carmageddon 2 Engine (at 640x480 256 colours) drawing distance, below, which shows extensive culling and fogging.