spar Spar
Story:  Locked in a circus jail Spar journeys across the world to find some one worthy to save the planet. Although he could leave whenever he want's he hopes to find someone who would willingly save him from being killed, even if they were total strangers.  He's a creature of the forest and thus commands green magic, he has the ability to talk to plants and walk through the thickest and darkest of forests.
In the Field:  Spar can walk through any pine tree, there are some leafy trees he can't.
Specials in Combat:  Spar calls on nature to help him fight or heal.  On a grassy plain green restores 32 HP to all your characters.  In the desert Cacti explode dealing 80 points of damage to all enemies(can be called multiple times in one battle even though they're gone).  In areas with some grass around the outside of the screen, but dirt in the middle, He calls bloom which cuts in half all enemies Defense and lowers their agility, great to use on monster Island.  In a forest he calls on a tree which gives 180 points of damage to all enemies (+ or - a few points each way.)*
Advantages:  He has high HP and AP and a wide assortment of spells which are semi-useful in your adventure.  The only useful Nature attack is the bloom IMHO.
DisAdvantages:  Weak, weak, weak, spells are strange.....After Wise tree he's useless - Just like his nature spells
Shamans: Here's a few of them.  1st Seso(or) x (Seny, Shin) this allows him to put enemies to "sleep", can backfire though. 2nd Solo (or) x (Seso, Seny) Allows him to go off on enemies randomly with a doubled attack and agility rating (can go above 255!!!!) (Takes a one round pause to charge) 3rd Sana x Shin turns Spar into a "grass" dragon, same as old Spar except improved stats.

See Level Stat's
These are taken from
Ben Siron's

hand book

You are visitor number:

Since this page was added on:
10/16/98

It was last modified on:
11/04/99

*Thanks to Ed for pointing out things I had overlooked or changed do to my hastily coding this page.....