From russell.whyte@sheridanc.on.ca
New DQ Rules
Combat
I have added some new rules to DQ combat. These are related weapons proficiencies,
attacks based on rank, and additional weapons characters may elect to use. These
rules to make combat rather more dangerous, which is exactly why I wrote them. While
a fight does happen to adventurers on a regular basis, players shouldn’t always go
looking for one, and this helps to encourage that philosophy. It also makes some
unsuspected individuals a lot more dangerous to mess with. (IE, an old farmer with
the cudgel could probably kick some serious butt now)
Related Weapons
Since several weapons are somewhat similar in use, I have modified the rules so that
related weapons can be used with half the proficiency level of a currently ranked
weapon, rounded down.
The weapons that are related to each other is up to GM decision, but I grouped them
like this:
Bows long, short, or composite
Crossbows light or heavy
Knives dagger, knife, stiletto, machete, Bowie, or any other similarly sized knife
Short swords short sword, gladius, machete, any other blade up to ~2 feet long
Staves Quarterstaff, Bo, Jo, Cudgel
BattleAxes Battleaxe, great axe, bearded axe, halberd, any other large 1-2 handed axe
Handaxes Hand axe, hatchet, tomahawk, francisca usually 1 handed, throwable
Broadswords Broadsword, backsword, longsword, claymore 1H, bastard sword 1H, falchion, scimitar, any other larger-bladed 1-handed sword
Japanese Katana, wakazashi
Fencing Rapier, Foil, Epee, Sabre
Spears Spear, javelin, Pilum, Glaive
Clubs Club, torch, mace, hammer
Slings Sling, staff sling, slingshot (a.k.a. wrist rocket)
Greatswords 2H sword, bastard sword, claymore, flamberge, zweihander
Why change this?
Well, I had a little trouble with the idea that I could have rank 6 in Longbow, yet
know nothing about using a short bow or a composite bow. I think the concept is the
same (draw, aim, and release), just the bows have different sizes & strengths. Being
able to use a related weapon at ½ rank seems fair to me. If you find this is excessively
generous, or leads to abuse, lower it to 1/3 or even 1/4 instead.
Attacks per Rank
For every four ranks with a weapon, you receive an extra attack per round, without
the penalty associated with Rule 17.6.
Rank Attacks
0-3 1
4-7 2
8-10 3
This makes characters with higher ranks in weapons rather dangerous.
New Weapons
Descriptions
I mentioned a few new weapons in the list above. Here is a brief description of each
one. Where they differ much from existing weapons, I have included their stats below.
Backsword
A lighter, faster sword that appeared towards the 1600's (I think!), it has a long,
narrow, double-edged blade with a full basket hilt. It’s between a broadsword and
rapier in performance.
See table for details.
Bearded Axe
A heavy battleaxe, usually on a rather long haft.
Bowie
Bowie knives, while admittedly not a medieval weapon, are still a very popular one
(at least in north america). They are a large, heavy blade that is perfectly balanced,
allowing the wielder to often perform some amazing throwing/juggling tricks. On a
more practical side, their size and strength make for a very nice fighting weapon.
Cudgel
A crude staff. Usually rather knobby or gnarled, it’s basically a quarterstaff without
any fancy polishing or smoothing out. Usually the people who carry these are extremely
good with them!
Flamberge
A large, two-handed sword with a “wavy” blade. The blade weaves left and right until it
reaches the hilt. Rather large and heavy, used mostly in Europe. Use the normal 2-handed
sword stats.
Francisca
A battleaxe made popular in northern europe by the Viking and Germanic tribes. Does less
damage than a regular battleaxe, but has a better range. See table for details.
Gladius
A short sword used by roman arena gladiators.
Hatchet
A small hand axe, lighter, usually used as a tool rather than a weapon. Stats are
the same as a handaxe, except that damage is only D.
Longsword
Similar to a broadsword, usually has a double edge and no basket hilt.
Slingshot
Basically a wood or metal hand-grip, with two elastic-like strand coming from the
top, meeting together at a leather pouch which holds the bullet. Your classic wrist-rocket! (Wrist brace is an optional part for you to add, increases range by 50%, adds 1 to damage).
See table for details.
Stiletto
These are very narrow knives used to stab. They are often favoured by fencers and
characters placing speed above damage potential. While they don’t do as much damage
as a regular dagger, they do have some merits. They’re small, usually very well
balanced for throwing, and have special advantages over metal armors.
Stilettoes ignore chain mail and partial plate armour due to the narrowness of the
blade. Full and improved plate have their protection reduced by 4 against this weapon.
No special advantages exist against leather or scale.
Also adds 1 to IV due to its speed.
See table for details.
Tomahawk
A hand axe used by American native warriors. Depending on the tribe, often their
preferred weapon.
Zweihander
An extremely large German greatsword. ~6 feet or 2 meters long, 14 pounds/6Kg.
Hilt is long enough for 4 hands to grip. Slow weapon, subtract 3 from IV. However,
if/when it hits, you know it!
See table for details.
Weapon Stats
Weapon Wt PS MD BC DM Range Class Use Cost Rank
Backsword 2 13 16 55 +4 P B M 45 7
Bowie 1 11 12 50 +1 8 A RMC 15 9
Francisca 3 13 15 55 +3 8 B RM 15 7
Slingshot 1 10 14 45 +1 60 C R 5 8
Stiletto .5 10 14 50 -1 10 A RMC 15 10
Zweihander 14 25 15 60 +12 P B M 250 5
Experience Costs for these weapons are the same as the main weapon of the category. IE,
the zweihander would have the same costs as a 2-handed sword, stiletto and Bowie same
as dagger, etc.
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