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ADVENTURERS TALES |
So much has happened, and in such a short time, that my head is reeling from it all! More likely though, it is the aftereffects of the ritual, and the long night. But do let me explain. But here we are, set and ready to leave the valley forever, Enkil is captured AND slain! But do let me tell how these events came about rather than rattle on about how fast they all came about. Before we attacked Enkil yet again, we thought that we should see what he was up too. So, Merlaine drew out one of her crystal balls, and with it spied Enkil out. We discovered that he was within a huge cavern, with some sort of black obelisk near him. Merlaine said she could also see many barrels, and giants stuffing human females into the barrels! So, we had not rescued all the maidens after all. Enkil had obviously taken some away and was now, Shali surmised, preparing to hole up and hold us off until the house of Vermilion Shadows came to pick them up. That was unacceptable. And so it was that we drank the last of our tea, swallowed the last of our meal, armed and armored up, and went back into the pit. As I mentioned before, Bob and Brianna we left with Moughrim to guard the maidens that we had managed to rescue. We asked Moughrim to animate several more of the ogre corpses, and this he did. Gods but those walking corpses are disquieting. We used the runestick to port back into the labyrinth. Once there, we had no idea of where Enkil might be hiding, so Merlaine took a few moments and prepared her spell of Location. This caused a large glowing arrow to appear on the floor and point directly to where Enkil was. We figured that subtly was not really in order for now, and the arrow would be a great help to us, and the still captive brides of Ice. The arrow pointed downward, and to one of the corridor walls. Since the nearest door to that was the ornate door at the corridor's end, that is the door we tried. Now, we had warning before that this door was trapped, and indeed it was, almost as heavily as the door to the ice brides chamber had been! Again we used Moughrim's ogres to detonate the traps upon the door, there was another cloud of acid, and another poisoned barb. We had seen, during our battle with the slavers, the ward upon this door go off, but checked it anyway in case Enkil had re-trapped it; he had not. We battered down the door and rushed into the corridor we could see beyond it. This corridor soon gave way to a magnificent staircase, made of the same smoky quartz we had seen elsewhere in this temple. This stair led out onto a huge circular chamber, with an enormous pool of water at its center. At the middle of the pool was a black stone platform some forty feet in diameter. There was, apparently, only one way in or out. We moved much more cautiously now, expecting Enkil to attack at any moment. This platform was ringed by screens of finely carved sandalwood, so we could not see beyond, we imagined that's where he was. We did a quick check for traps or guards, and found none, so we all mounted the stairs to the platform and pushed aside the sandalwood screens. There we found a most ornate desk, made of ironwood, but no Enkil. It must have taken an immense effort to get that great desk down here, probably disassembled and reassembled. Aside from this ornate desk, we saw two pallets, one of fine down and silks, and one of straw, soggy with damp and with a moth-eatin blanket of rough wool. Melody began to search the desk, which had several drawers. She quickly determined that the drawers were trapped by springing a poison needle trap. Fortunately, the venom was not a particularly strong one, and was easily neutralized. The next trap was an explosive one, which showered Melody with splinters. After that, Melody decided the desk was not worth the time it would take, as we were after bigger fish. The rune I had painted on Shali's forehead was still active, and a quick glance around by her discovered that yes, all the drawers were trapped. After that, she turned her attention to the room. Although to normal eyes, there was no apparent way out, Shali perceived a secret door near the rear of the room. We dispensed with searching the rest of the platform, and made for the secret door. Although Shali could know that there was a door, she could not discern how to open it, and so Merlaine took a few minutes to prepare and cast her spell of opening. While Merlaine readied her spell, Brianna cast witchsight spells upon all of us, and once the door was opened by Merlaine's spell, she cast Walking Unseen upon each of us. Beyond the now open secret door was a rough hewn tunnel. Our advance down this was much more cautious, and Melody was a good distance in the lead as her natural stealth would help in case whatever we met could perceive Unseen beings, like ourselves. After a few minutes advance, we reached our goal! The tunnel ended in a large cavern which contained a mirror still lake of unknown depth. At the entrance to the cavern stood two giants, in chain armor with huge maces at the ready. Beyond them we could see Enkil himself, directing a pair of ogres in putting the Ice brides into barrels, and then sealing the tops. We watched as Melody snuck up to, and then past the giants. it was now obvious that the giant guards could not see Unseen beings, and we all walked hurriedly past them as they stood guard, aware the something was amiss, but not being able to discern what it was exactly. Enkil however, was a different matter. As Melody charged toward him, he drew out a rapier and main gauche and turned to face her attack. Shali was close on Melody's heals, and came at Enkil from behind. The rest of us charged into the cavern as fast as we could, weapons at the ready. Enkil engaged Shali, and I do not remember when I last saw bladework as fast and furious as that battle. Enkil attacked swiftly and expertly with his rapier, which was tipped with some greenish venom. Yet ho could not penetrate Shali's defenses, as she wielded her main gauche with her customary skill and speed. Then an odd thing happened. A devil flew into the cavern and began hovering in the air out above the lake, preparing a spell. We figured at first that the devil was some assistant to Enkil, and its spells were aimed at us. But instead, upon completion of the devils spell, it shot forth a bolt of lightning which struck Enkil full on! Although he did not suffer as much damage as one would expect from a bolt of such force, the attack seemed to unnerve Enkil. Enkil then, in one swift movement, sheathed his main gauche, and drew out from its sheath the gnomish hand cannon. He pointed the long brass tube at the devil, and a huge gout of flame and pale foul smelling smoke erupted from the device. The devil screamed and vanished in a cloud of foul greasy smoke with a loud bang, although nowhere near as loud at the thunder the hand cannon had caused. Melody and Shali pressed their attack upon Enkil, who retreated and once again took up his main gauche. When Melody and Shali had engaged Enkil, they also had negated their Walking Unseen spells and were now visible all. The giants had started to rush forward, as had the ogre. One of the giants however, had run right into To-gurrick, who was still Unseen. This was fine with To-gurrick, who proceed to lay into the giant with his heavily mailed fists. The other giant, seeing his companion beset, rushed over and began attacking To-gurrick, so naturally I, Merlaine and Vasquez had to rush to help him. The battle between Enkil, Melody and Shali was relatively quick. Enkil was one of the fastest swordsmen I have ever seen, but even his lightning attacks could not penetrate Shali's defenses. And while Enkil was assailing Shali, Melody attacked Enkil. After the lightning bolt from the devil, it only took a couple of swings of Melody's swords to lay Enkil out on the ground, well and thoroughly dead. The battle between the giants, ogre and To-gurrick and the rest of us took a bit longer, but was resolved shortly after Melody and Shali came over and helped. I had taken several bad wounds, and To-gurrick was near to unconscious with the pounding he had taken. None of us but for Melody and Shali were in really good shape. The battle over, we took stock of our surroundings. We were in a cavern, natural, and with a still, deep lake of small size ( less than 500 feet from shore to shore). At even intervals surrounding the small lake were three obelisks of black stone, some twenty or so feet in height. Behind each obelisk, away from the lake, was a brazier filled with rocks. Upon looking at these rocks I discovered them to be oil-shale, which will burn if ignited. Then we turned our attention to the barrels. There were some two score or so of them arranged neatly against the cavern wall. The ones that had lids on we opened, discovering inside yet more women, all beautiful, and all very deeply asleep. Then we rested for a bit, for the task ahead of us was sure to be an exhausting one. We were still most concerned about the prophecy concerning the Dolgenin's that we had had from Shavashi, and so Merlaine decided this would be a good time to try a technique she had learned recently. Using her healers skills, Merlaine preserved the body of Enkil Dolgenen, not only preserving it, but if fact tying its spirit to the body, so that the spirit cannot wander off to the lands of the dead. Usually this is done for a companion who has died in battle, in hopes that his body may be brought to a Priest and restored to life. But, since we have reason to believe that the Dolgenen's can retrieve or raise the souls of their slain even if the body is not present, we decided to tie Enkil's spirit to this body. It was with a very mixed feeling of joy and trepidation as I watched Merlaine lay her hands on Enkil's body and summon the energy which she used in binding the soul to the body. Merlaine echoed my feelings exactly when she finished her work, and announced with that odd sideways feral grin of hers " there, that should piss them off." Indeed it should. The rune upon Shali's head was still active, and she announced that much of the stuff Enkil possessed..his armor and weapons for sure, was trapped magically. She did not know exactly how it was trapped, but it was trapped and the traps were lethal. We decided that we did not have the time or energy just now to deal with that. We rested a bit, then one by one we carried all the remaining brides of ice up the passageway, through the circular room with the platform, into the room of cages and thence up to the temple, where we laid them out in the clean fresh air of the day., hoping that by some miracle that would revive them. Since the six brides Melody had managed to revive were disturbed by the still sleeping ones, we decided to place the unconscious brides as close to safety as possible. We asked Moughrim to have a pair of his ogre zombies moves the still sleeping brides to the edge of the forest, some several hundred feet away, and to this he agreed. However, the minute one of the undead ogres came near the forest, a Dryad appeared and demanded that we cause that "foul abomination of a thing" away from her forest. Shali and Melody talked with the forest spirit, and told her that the zombie would not enter the forest, merely lay the sleeping bodies at its edge. The dryad seemed somewhat mollified by this, and asked if there was anything she could do to help the sleeping women. We told her that we figured they were sleeping due to a spell of the Collage of Air. At that the dryad wrinkled her nose and said that air spirits were untrustworthy and capricious.. in her terms, flighty. Since there were no air spirits in the forest, she did not think there was nay help for the brides. We thanked her for trying at any rate. The Dryad then told us that her and her sisters were preparing a ritual for the evening. We were to be SURE that the ogres, or ourselves in no way disturbed those preparations. We told her we would be most careful, and then asked her what kind of ritual was being prepared. This forest spirit told us that her and her sisters were preparing their standard ritual to celebrate the full moon, but in addition they were preparing another ritual with which they hoped to save themselves from the coming holocaust that was foretold. Then this dryad said that as a way of thanking us for warning them about the coming holocaust, that we could attend the rituals if we so desired. During the ritual, the dryads were going to open a portal to the realm of Faerie, and allow those who wished to, and who were able, to cross over into that realm. We were told that we too could cross if we wished to, but that no cold iron could cross, and To-gurrick would not be welcome in that realm, as one of the laws of Faerie is "like attracts like". If we wished to attend, we were to appear at the forest's edge at the setting of the sun. We were warned however, that to attend the ritual was to participate in the ritual. After getting a few more details on the ritual, and deciding that no harm would come to us, we told the dryad that we would very much like to attend their ritual, but that we would not be crossing into the Faerie realm. The dryad then vanished, as seems to be the way of her kind. Faced with the knowledge that we would soon be departing this valley, Melody and Shali decided to go back and have a second look at the ornate desk in the depths of the temple, while Merlaine decided that it was worth while to have a last consultation with Shavasji, the temple guardian. Merlaine had to steel her nerves for the talk with Shavasji, because even though his duty in unlife is to guard this temple, those who draw their life, or unlife, from the dark, are an anathema to the elves. But steel herself she did. She entered the cemetery that contained the headstones of Dreamers past, and told Shavasji that we would soon be departing this valley for the last time. As way of thanks, Shavasji gave us a reading, which was thus: Wolves to the north. Wolves to the south. Three fingers of darkness point the way to the source. I of course did not hear the exact reading, as I was down near the forests edge guarding the still sleeping brides, as my presence did not upset the dryads the way the undead ogres did. But Merlaine is a worthy scribe and noted it down. We puzzled over the reading for some time but could make neither heads or tails of it. The three fingers of darkness we take to be the three black obelisks beside the underground lake. Melody and Shali returned, having found some loot in the desk. They had managed to liberate a full set of high quality ships navigational instruments, 20 or so wooden tubes which we deem to be loads for the gnomish hand cannon, six or so vials that contain an unknown substance, a score or more fine gryphon feather quills, and vellum and parchment, as well as more utilitarian writing instruments, and a large silver and iron bound ledger book. No sooner had they emerged than Melody took the ledger book outside the temple walls and opened it. A large blast of fire erupted as the Greek fire trap within ( for Vasquez say that it surely what it was, Greek fire leaving a distinct odor after its burning) the book detonated. The infernal liquid engulfed the book completely, rendering all its pages to ash almost instantly. What's more, the book must have been trapped with a warding as well, for upon its opening, three lizards, several feet in length and brown-red in color with eyes that glowed the color of long burning embers appeared with a sulfurous flash. The three lizards attacked instantly, one of them burning Vasquez badly just by staring at her! The other one gazed at one of the revived Brides of ice... with a scream, she fell to the ground unconscious. Melody, Shali and Vasquez attacked the lizards, and dispatched them in short order, Melody killing two, and Vasquez and Shali finishing off the third. So quickly were the lizards killed that I hardly had time to nock an arrow to my bow. I do deeply regret the loss of that book and the secrets it contained; the Dolgenen's obviously wanted badly to keep those secrets from falling into our hands. Melody skinned the lizards, and thinks their eyes my be of some use to Alchemists. Shali's crow, Mischief, showed up and was enraged that Melody got to keep all they eyes, but was somewhat mollified at being offered the entrails from all three of the lizards. Merlaine healed Vasquez and Thaisha, the injured woman as best she was able. Once that was done, we cleared out of the valley. We made sure to to take every last bit of food and usable stuff we could from the mercenaries stores, and we brought with us the horses that were left here. We also placed Enkil's body into a bag and stowed him on one of the pack mules. We have not the time or energy right now to deal with it. The six revived women were more than happy to leave. We had to summon help from some of the former slaves in order to move the nineteen remaining brides of ice, who still sleep on. The gold from the mercenaries pay chest that was not claimed by Rupert, we distributed amongst the freed slaves. We used the runesticks to port back to our hillside camp, which now resembles an army encampment more than anything else. Shali spent some time getting reacquainted with her dogs, whilst I went and cared for my eagle. My eagle, Windrider, had remained hooded and jessed throughout our stay here, and the slaves were afraid to go near him...and rightly so. They cared for him by tossing a rabbit near his perch every now and then, and putting water nearby in a helmet that once belonged to a slaver. We sat then at a council meeting of sorts, our party, Rupert and three representatives from the hundreds of slaves we had freed. We noted that even thou there still seems to be a huge number of people here, there were not as many as before. The three representatives said that indeed, this was the case. A night or two ago, fully one third of the slaves up and left, fearing that we had been defeated and the slavers were now going to come and kill them all. Those that left had tried to take more than their share of food, and an altercation had broken out. Fortunately, no one was killed. Of the slaves remaining, a good half of them are getting organized, and hope to form a mercenary company of sorts, as they figure they have no more villages, or homes or family, but they have weapons and now know how to fight. The rest of the freed slaves have family or friends in various towns and villages that they want to get in contact with. Their thought is to get to the town of Ironholm; once there they can camp nearby and arrange to get letters to relatives, and the newly made mercenaries can get better training and perhaps some prospect of hire. And also, Ironholm is large enough that it might have a Priest or Priestess who is powerful enough to help cure those brides of ice whom Melody could not help. That brought me to the next problem of logistics, To-Gurrick. It is true that he is an orc, and our enemy; but he has saved all our lives and fought ferociously beside us, even if the was magically compelled to do so. I cannot bring myself to simply kill him. Yet he cannot come with us where we are now going. The solution to that problem proved simpler than I had thought it would. While reading Blooddancer's books and speaking with To-Gurrick, I have learned the rudiments of the orcish language. I sat down and penned a note to To-Gurrick, explaining what we had done, and that he was now alive, and very wealthy ( by Orcish standards) and the leader of his clan because of us. Hopefully this will mitigate his wrath at what we have done. This note I sealed in a bone scroll tube, which I then took several hours and placed a warding upon. The warding contains the counterspell to my own collage, when To-Gurrick opens the tube, the spell controlling him will be dissipated. I then handed the tube to To-Gurrick, with the instructions that he was to go and intercept the members of his tribe that Enkil had summoned to replace the ones that were killed by us, and open the tube only at that time. By the time the others of his clan arrive here, this place may well not exist, as they still ( by our estimates) have over a week of travel left before they are supposed to arrive. I know that sending To-Gurrick off alone to travel overland is putting his life at risk, but considering the powers that we have annoyed at us, he is probably safer than we are. To-Gurrick of course, did not want to go, but after a bit of talking to ( or yelling at, as an Orc only takes you seriously if you are yelling) he agreed He packed his stuff and after a brief farewell; left. We of course gave him ample food and equipment for his journey. And then we prepared for the Dryad's ritual. We had brought along our nice black and sliver trimmed suits that we purchased back in Nvym-Dar, however, they were a bit the worse for wear. We aired them out, washed them and generally tried to make ourselves presentable. Melody is amazed that none of us will wear our armor. We do not think armor appropriate for a ritual. Melody insists on wearing her armor, which I'll admit looks very fine and well made. Just a bit before sundown we ported back to the ruins, and then waited at the forests edge. And we did not have long to wait, for within minutes one of the dryads had appeared, and with a smile and a nod, indicated that we should follow her into the woods. The woods had that same slightly "off center" feel that they had before. After a time, we came to the heart of the woods. The trees here were magnificently tall, and a profusion of rare wildflowers abounded. A small waterfall tumbled from a spring, over a large boulder to form a pleasant stream, and in a small island in this stream was a golden birch tree, with three trunks that joined at the bottom. The ground around us, and indeed the entire clearing was covered with mushrooms. They were large as a humans fist, and some were red, while others were spotted and some were black with streaks of gray and still others were a cream white with a faint glow to them. Of all these mushrooms, I recognized not a one Around us we could see several other dryads, and a host of forest creatures, all waiting for something. We had not long to wait. A dryad appeared and stood upon the boulder. She was dressed in a long flowing gown of spiders web with tiny flowers embedded in it, and her head-dress was a huge crown of stag antlers with veils of moss and spider web with fireflies on it. She was one of the most beautiful creatures I have ever seen, tis true. She thanked us all for coming, and said the she and the woodland had provided the mushrooms to help the ritual along. She asked of us to please pick and eat them, but not to eat the ones that seemed to be intelligent or aware. This confused us, but we said nothing. Then this being, whom the dryads call the Wise One, then spoke a bit about life, and the impermanence of all things, and of how that without endings, there could be no beginnings. With that, she welcomed us all to the last moon ritual that would be held in this valley, and bade us make it a memorable celebration of the great cycle of life. The the Wise One bowed her head, and from the distant shadows, music began to play. The instant the music touched our ears, our mood lightened. The woodland became even more beautiful that it had before, and our feet began to move in time to the unseen piper in the shadows. With a grin on her face that we have all come to know, and fear, Vasquez reached down to pluck a mushroom. This fungus however, let out a shriek, hiked up the hem of its stalk and bolted off into the woods on tiny black legs. Vasquez felt bad for scaring the poor 'shroom, but bad feelings could not linger long here, and so within a few minutes Vasquez reached down and plucked another mushroom, this one refreshingly unanimated. Popping it into her mouth, Vasquez announced with glee that it tasted like chocolate. Melody then picked a few mushrooms, but was assailed by a squirrel who seemed to want the same mushrooms as she. As Melody tried to stow the fungus in her armor, the squirrel would gleefully dive in after them. After a short time, we were not sure if Melody was dancing with the squirrel beneath her armor, or just what was going on over in that direction, but it was most amusing to watch. Yet another mushroom passed Vasquez's lips, and then in an instant, our doughty dwarven warrioress, was a whopping ten feet tall! Her cloths of course, had not increased in size with her and now hung in rags about her shoulders. But Vasquez did not seem to mind, she merely danced all the harder, sending mushrooms screaming and running for cover as she approached. The rest of us were too busy dancing to bother with squirrels or mushrooms. We were alive! We had succeeded! We had come through the flames and nightmares and we were alive! It was indeed a cause for joyous celebration! The dryads danced, leaping over the stream, and cavorting into one tree, only to appear from the trunk of another. Bats did a silent, high speed ballet over the stream. Faster and faster the music played, and faster and faster we danced. Vasquez's footfalls shook the earth and brought sparkling drops of dew down upon us all from the treetops. And still we danced, and still the music played faster. Eventually, just before the sky began to turn the first light shades of azure, my muscles could take no more, and in spite of the music's wild playing I collapsed on the ground in an exhausted heap. Around me I noticed all my companions and most of the woodland creatures had done the same. Through out all this the Wise One had stood aloof, and watched, smiling. Now she stepped forward, and the music stopped. The Wise One began to chant. Her chant was precise and measured, and had a sing-song quality to it that I found mesmerizing... or would have if I had not been gasping for breath like a beached whale. As the Wise One finished her chant, the rock in the stream began to shimmer, and as the light of the full moon struck it, it turned to mist and vanished. Within the space left by the boulder I could now see swirling pearl gray mist, and catch faint glimpses of a lush and green landscape with dense forests abound on it, I was seeing the Blessed Realm! For a time I lay there, unable to move because of exhaustion, and my companions were in a similar state, all we could do was watch. We watched as one after another, creatures emerged from the woods. Tiny sparkling things that were hard to see, birds of wondrous color and an occasional owl flew down, and then through the portal of mist. At one point some small gray and overly wrinkled creatures that looked a bit like gnomes emerged from the water, and went through the portal; as they waded down the stream, the leader of the wrinkled beings pointed at us and said " Look, food, they are dancing with food!" The Wise One hurried these creatures on through the portal. After some time, all creatures who wished to go through the portal seemed to have done so. During the exodus of creatures, a lone dryad had been engaged in a ritual of some sort just behind the place the Wise One was standing. Now she finished her ritual. I and all my companions felt the earth beneath us shudder and tremble. The dryad stood with her eyes closed, as if in a trance or communion with some greater power. Then, to my amazement, the limbs of all the trees began to move, reaching out as if to grasp at something. The entire clearing seemed as if it were alive with the moving, clawing limbs. One by one, the earth beneath the oldest of the great oak trees turned to mud, and the trees fell over. It near broke my heart, for as they fell, there was much tearing of roots and breaking of limbs. As each tree fell, one of the dryads would vanish, standing around the Wise One one second, then gone the next. Once a tree had fallen, the grasping limbs of the other trees grabbed at it, wrapping tugging and pulling at trunk and branches, until the fallen tree had been pulled and dragged into the stream. Once in the stream, the fallen trees floated, with the aid of some nearby bushes, down the stream and through the portal. One by one the giant trees fell, and one by one the dryads vanished. Dawn was just beginning to dispel the morni ng mist when the portal was suddenly a rock again, and all but one of the great old oak trees was gone. Gone too was the three trunked golden birch. Very slowly we picked ourselves up. Melody thinks that we are sure to be attacked, and so downed one of the precious healing potions in order that she might have energy in case we are. Vasquez made sure to pick some more mushrooms and stuff them in what remains of her pockets. Sometime during the evening she returned to her normal size, although I do not recall exactly when. We walked, at a much reduced pace, back to our encampment. The feeling of finality is heavy upon us. I hope that they dryads had some way to replant their trees once in Fairee. And I know that one of them had to cast the ritual that made the tree limbs move, and that that ritual requires immense concentration. Having your tree uprooted surely would break such concentration, so one of the dryads had to stay behind to help the others escape. I wish she had made an appearance, but the woods were amazingly silent as we made our departure. Despite Melody predictions, we made it back to the camp without incident. I used the energy in my Runewand to cast counterspell on the portal sticks as we used them, so that I would at least be able to retrieve half the valuable sticks. Once back at the camp, even though it was daylight, we fell to bed. After several hours sleep, we rose, and had a final consultation with the freed slaves chosen representatives. They are going to head for Ironholm. We expressed that we would not tell them where we were going, for they cannot divulge what they do not know should they be captured. they expressed many and repeated thanks for all we had done for them. they also expressed thanks that we would not be traveling the same trail as they, for against the forces we have angered here today, they stand not a chance. Taisha and the other awakened Brides of Ice shall go with them, while Moughrim seems to want to stay near us. At least, he spends more time cowering behind us that any others. And so it was that we left. The slaves wanted to put as many miles between themselves and the dread valley as they could, and we were of similar mind, if different direction. For it has been determined that we shall head for Nvym-Dar. Merlaine hates this idea, but it is there that we know we can find a mind mage..even though I'd rather battle a score of ogres that have to deal with that pernicious poet again. And also it is there that the collage of Necromancy has it largest school, where we can return Moughrim to them, and perhaps see what can be done with the dead but preserved body of Enkil. And so it is once again that I must put down quill and parchment and pick up pack and armor, for we are on the trail again! By My Elated, yet Solemn Hand, This afternoon of the 19th day of Juno, The Year of our Lady 540 Drashak Khea Milari