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ADVENTURERS TALES |
Now, at last, I have time. Time to set in ink what has come to pass in the weeks since I last set pen to paper. If my tales this time seem a bit morbid or grim, you can blame that on the setting in which I write. For I sit at a table made entirely from bone, the skull of some long dead creature, polished flat; with wells for ink and quills hollowed out of it. The hole where once a massive brain rested, is now so many shelves for parchment. As you may have guessed dear reader, whomever you may be, we made our way at last to the Necromancers Guild! And we even made it before Samhain! The Guild of the Necromancers is s truly fearsome place. I can see why they have the reputation they do, anyone who can abide for long in such a place must be more than a bit mad. How long shall we be here I wonder? The Guild hall itself looks like an enormous outcropping of black stone, shaped and sculpted by wind into a mass of thin spires. This massive black structure sits amid a vast plane of white bones. Millions upon millions of bones must lie outside this dread building. The source of the bones can be seen as well, for here and there in this vast field of white are wooden posts, with living persons chained to them. These people begged and pleaded for mercy as we walked by, following a narrow cleared path through the charnel yard. Moughrim assures us that these unfortunate wretches are lawfully purchased prisoners. When a person commits a crime that warrants a death sentence, it is usually carried out by public execution. However, in some truly horrendous crimes, the perpetrator is turned over to the Necromancers Guild, for execution as they see fit. I never thought I'd find myself saying it, but I was glad to be ushered into the massive iron doors of the Guild of Necromancers, if only to get the pleading of those poor souls out of my ears. How many centuries of criminals, of begging and pleading and suffering must have gone into the making of that plain of bones? Many, far too many I think. We were met at the door to the Guild by a tall woman whose name is Septe. She is austere, wearing a black robe and only a few rings of silver and a choker of black silk embroidered with gold. She welcomed us and said that rooms had been prepared, and that our coming had been expected. She also mentioned that the Masters of the Guild would like to speak with us once we had recovered from our journey. As we followed Septe through the winding halls, I thought perhaps outside with the dyeing prisoners might not be so bad, for here, there were bodies in the walls. These bodies were black, just like the walls, and not only the bodies of humans protruded from these walls, but large cats, and things that looked like rhinos, and sometimes only the foot or partial head of some truly massive beast would cause the corridor to turn to bypass this obstruction.. And as we traversed these halls, so did members of the Necromancers Guild, and they were talking with the bodies trapped within the black hallways of the palace of the dead. As I gazed with horror on these walls, and touched the black substance of which they were made, I perceived what this was. Many thousands of years ago, this black substance had been liquid, a thick tar-like substance that would trap any creature that ventured too near. Over the aeons it had trapped thousands upon thousands of beings within its viscous embrace. Eventually, it had hardened, and then been buried by time and soil. Weather it was the necromancers who found and uncovered this wonder, or time and nature, it does not matter. I doubt if I shall sleep well, knowing that I am surrounded by the bodies of thousands of creatures that died long, slow deaths of terror and suffocation. Merlaine of course cannot abide this place, and is already feeling ill. The bag containing the body of Enkil was gently taken from us by several black robed adepts under Septe's direction. She promised us that it would be safe and cared for, and also that Merlaine would no longer have to renew her preservation on the body, as the Guild had people who could do that. Septe showed us where our animals were to be stabled; it is a dark and lightless place, and the beasts do not much care for it. Nor are our rooms any better. Small, and carved from the same body laden pitch as the rest of the building, they seem designed to induce nightmares. We were given a candle, and a basin of warm water to wash. Septe asked us not to wander around unless she was with us, and when we asked about food, we were told that dinner would be brought to us, and so it was within the hour. After our admittedly good dinner, we went straight to bed, exhausted by our long weeks of journeying. I do not remember what dreams, if any I had that night, but I am sure that is all for the better. The next day we were left to our own devices for the day, which mainly consisted of sorting through our packs, discarding those cloths and pieces of equipment that were beyond repair, and repairing those that could be saved. Just as evening fell, Septe appeared. She said the Guild masters would like to speak with us later this evening if we were able. We of course said "yes" after which Septe showed us the steam baths. There was one room where the floor was so hot it turned the water that ran onto it from a small spout into steam. Then there was a room with a warm pool of water, and yet a third room with a cold pool of water; scented soaps and towels abounded. Septe explained that the Guild was very fastidious, and most of its longer term students were a bit obsessive about cleanliness. We made great use of these steam rooms, and the scented soaps. After we had scrubbed the dirt of the road, and other, less savory places, from our skin we returned to our rooms and dressed in our black and silver clothing, which we keep in oiled bags deep in our packs. You never know when you might be called upon to look impressive and powerful at a moments notice. Septe of course, told us we were not to bring any weapons into the presence of the Guild masters. We quickly agreed. And so, cleaned and dressed, we trooped after Septe down the halls of the Guild, passing several acolytes who were whispering to the people in the walls. I sure am glad I can't hear those people answering. After some time, we were ushered into a huge room, so large the walls were almost lost to sight. The wall we could see, contained a massive fireplace, above which was one of the most awesome sights I have ever beheld. A creature, lizard like in appearance, but fully thirty feet tall, and wearing bizarre armour the looked to have been made from plates of metal, was embedded in the black wall. This creature held a sword fully as long as it was... that weapon alone must have weighed a hundred pounds or more. The creature's mouth was open in its death scream, one of surpassing agony to judge by the expression. The teeth on that monster were longer than many of the swords I have seen humans wield. With a polite sound, Shali directed our attention away from the monster over the fireplace, and to the dozen men and women seated around a large round table in front of that same fireplace. Dressed all in black, with trim and or jewelry in silver or gold, they gave the term foreboding a whole new depth. With a wave of her hand, Septe indicated that we were to sit in the remaining chairs opposite the grim figures. As we approached, several of the seated figures made a strange hissing noise, and we all noticed at that moment, that Brianna's Necklace of Saints was glowing a bright white! Septe, with a very stern face said Ògive it.Ó and held out her hand to Brianna, who was terrified almost into inaction. But, she found the nerve to remove the necklace. Septe, carrying the glowing thing as if it were some long dead corpse that a cat had dragged in, left the room. When she returned, she was empty handed. With a glare at Brianna she stated Òyour jewelry awaits you in your room.Ó After that, and many profuse apologies by Shali and Brianna, we were invited to sit. Once we sat, a servant, living I was pleased to note, brought a large carafe of wine and many glasses. Then the man in the center, a fellow dressed in black silk, which was almost obscured by the intricate gold embroidery that covered his robe, introduced himself as The Guild master. I should note hear that they knew that I kept a journal of our travels, and asked that their names not be written down in my book. I of course, agreed... I mean, what was I going to do, say ÒnoÓ to a simple request from the head of perhaps the most powerful Guild on Aerth? After my agreement not to record their names, he introduced several of the others around the table as well, but he notably did not introduce three of the members of the gathering, who sat still and silent throughout the whole proceeding. Moughrim was not present, but Septe was, having seated herself next to one of the "ones who were not introduced." Two others in attendance were the Master of the Adventurer's Guild, and a Chief Researcher for the Collage of Shapers. The head of the Necromancer's Guild then told us that Moughrim was resting and recovering from his ordeal. The Guild had heard his version of events, now they wanted to hear ours. And so we told it. Shali did most of the telling, since she is a troubadour by training, Merlaine added often to the tale as well. Most of the rest of us sat silent, adding details only when we were asked. It took some time, and more than one carafe of wine till our tale was through, when it was, the Guild heads seemed pleased. They thanked us for rescuing Moughrim, at great risk to ourselves, and then seeing him safely back to his Guild. They informed us that during our journey, Moughrim had let us be witness to Guild secrets that were not common knowledge in the outside world. They said they hoped we would keep this knowledge to ourselves. They did say they understood why Moughrim had allowed us to be privy to these secrets, and agreed with his decision, under the circumstances. In return for our saving of Moughrim's life, they handed us an ornate lacquered box, within which was a jar of exquisite cut crystal. The jar they said contained Sovereign Balm, which if rubbed on the chest of one who has recently died, will restore that individual to life! The heads of the guild said that this was in keeping with their philosophy of "an eye for an eye..a life for a life, and then some." The Guild Masters went on to add, that while Enkil's body technically belonged to Moughrim ( who had taken it from us by threat of force), they were sure that we had incurred a great loss of time and expensive material in our rescuing of their brother Moughrim. So they told us that a sum of five thousand pieces of gold had been deposited into our Adventurer's Guild accounts. And that was five thousand gold pieces apiece! They again told us that this fee was for the trouble and expense incurred in our rescuing of Moughrim, because it was an offense punishable by Death by Axe to buy a body, and the Necromancers Guild would never want to incur the anger of the Triumvirate by doing anything illegal. As to what was to become of Enkil, they told us only the vaguest details, for they said that what we did not know, we could not tell. They said that after Samhain, we would again be interviewed by the Masters of the college, and at that time they may have more information on House Dolgenen and its doings for us. Until then, we were invited to stay at the Necromancers Guild, and could, with supervision, use the library if we so chose. If we needed to go into Nvym-Dar, we were warned that the Church of Ishtar knew we were sheltering at the Necromancers Guild, and would be watching for us. The Necromancers told us that they knew of several secret ways into the city, if we badly needed to go, but that we would need a guide to navigate them. We thanked them for their generous hospitality. I'll admit, that I did not sleep at all that night. My head was reeling from all that had changed. Here we were, wealthy beyond my wildest imaginings, and for the time, safe, with powerful enemies, and equally powerful friends. Ah, life is such an interesting thing! I can see now why our long departed friend Finder worshipped the goddess of chance and fate, for certainly they are powerful, and subtle forces. The next morning, we talked about what to do. Shali was for approaching the Church and trying to clear our name, but that idea was voted down, as the crimes we are charged with bear the penalty of death. While our reasons are right and good, it is true that we did steal a body from a church. So, we decided our long term goal, other than bothering the Dolgenen's as much as we could, would be to seek out these martial arts that Bob is so keen to find. To that end, we decided to ask to visit the library here at the Necromancers Guild, and see what, if any, information it held. We also decided that it was important that we visit the city, if for nothing else, that and no where else, was there an armorer skilled enough to repair my armour. Day the next: Well, I do hope my writing is as legible as usual, as I am sure my hand is shaking still, and I know I'll have nightmares for at least a fortnight, as we have just returned from our visit to the library of the Necromancers. What a ghastly place! Finder told me somewhat of it, rows upon rows of heads in small niches. But the truth of it was worse even than my imaginings. Upon receiving our request to visit the library, Septe asked if all of us could read, and she seemed pleased when we said yes, we could. We waited while she made the Masters aware of our request. When they agreed, then Septe returned, and led us down a series of narrow corridors, all with various heads, arms, or other limbs embedded in them. Then, we descended a narrow spiral stairway, and we descended a goodly way beyond the body strewn wall of the Guild itself so deep into the bedrock did we go. Eventually, after traversing even more corridors, we came upon a small room, barely big enough to fit us all in. Within this room was a single large desk, and an old man seated at this desk, reading a book. Around him on the floor were several bodies in various states of decay. Septe coughed politely, and then introduced us to Master Badrochan, Guild Librarian. At this, Master Badrochan turned to us, and scrutinized us long and hard. When his gaze fell upon me he smiled, and said ÒAh, a Mage of Runes then, well met. So, what brings such an unusual gathering to my humble study?Ó We told him then that we had come across many questions in our travels, and were wondering if he could be of assistance to us in answering them. He did not say anything for a long time, so finally Shali asked if he knew of any reference to a poem which contained the lines Ò Beyond the crystal sunset, follow the Sea Heron through the teeth of the dragon.Ó, which we had been given as an aid to finding some information we sought. Master Badrochan sat very still for a long time, and then muttered under his breath. We could all feel the energies of a spell gathering about the room, and were of course, very nervous. Once the spell was complete, the bodies that had been strewn around the room, jerked, spasmed a couple of times and then rose from the floor to stand. Master Badrochan pointed to one of the now walking corpses and said Ò Room fifteen, isle three, fourth shelf on the left. There is a book titled Beyond the Crystal Sunset, bring it here.Ó With that, the zombie shuffled off, while the others just stood and stared at nothing. While we waited, Master Badrochan asked us question after question. Did we see any five pointed flowers of purple while we were near Mirror lake, and other suchlike did he ask us. He seemed very interested in the accounts we could give of the hunting technique of the Likshara we had encountered. During our conversations, it dawned upon me that Master Badrochan was a vampire! He had the pale complexion ( which I had first thought to be caused by many years in this library), and upon looking closer at the zombies, they all had twin puncture wounds about the neck (at least, the ones with flesh still on their necks had these marks), some of them had several sets of these wounds. Even though he may look old and feeble, Master Badrochan's fierce gaze misses nothing. He smiled at me and said ÒYes, you have the right of it, I am no longer counted amongst the Ôliving'Ó He then motioned towards the zombies "That is the only use for an illiterate person, really, as food and servants." He stared at me and said ÒHow many books will you read in your lifetime, Mage of Runes? Three hundred, perhaps four or five hundred if you do not travel as much as most seekers of adventure. Me? I have read over ten thousand books, and have time enough to read ten thousand more. All the knowledge of the world is at my fingertips, now that I have the time to read it. I do hope you chose your several hundred books wisely, for that is all you shall ever have.Ó I did not know how to reply to this outburst, but was saved from having to do so my the arrival of the zombie with the requested book. Seizing the book like an eagle seizes it prey, Master Badrochan opened the volume and began to peruse through the pages. I tried to get glimpses over his shoulder, as the book was in a language unknown to me. After a time Badrochan found what he was looking for. ÒYes, here it is!Ó he claimed, and then ran his finger along a faded and stained line of print and intoned the words "We set off on our voyage, knowing that our first port of call would not be for many weeks, and would be the near mythical chain of island mountains known as the Dragon's teeth, then steer due west till we saw the crystal sunset. Then beyond that we would have to set the course described to us by Sven, the Skvarnisdag..or Seer..of the Daershai tribe." With a slam, Badrochan closed the book. ÒWell, I know for a fact that the Daershai tribe are ice reavers, more bloodthirsty even than most of the other tribes, so it would seem as if your poem is some sort of reference, but to find out more, you may well have to go to the Daershai. I'd not envy anyone that journey.Ó We sat for a time and thought on this. Then Shali asked if anywhere in his vast library, Master Badrochan had ever come across any reference to a House of Vermilion Shadows. Again the unliving librarian paused for a goodly time. When he did move, it was to gather and then search through a huge sheaf of papers within his desks drawer. After that, he had his servants fetch several books, notebooks to judge by the binding and writing in them. After pouring through these notebooks for some time, he did finally order one of his zombie servants to fetch Òthe occupant of niche 371, in room 12.Ó When the servant returned, it carried a box, perhaps two feet square that was made of stone. The zombie set this box down, and then Master Badrochan had the servant fetch a small candle table. This candle table however, had a tray of silver rather than of the usual wood, and the silver tray had a depression in the center somewhat larger than a small melon; the silver of the tray was much tarnished and looked as if it had gone uncleaned for centuries. On the side of the box was a script of some sort, which I could not read, but master Badrochan obviously could. ÒHuman of middle age, assumed warrior, killed by sword, unburied. One of twenty six bodies, three recovered. Found by Duriel the Elder while on an expedition west of the Grimwall mountains, year of our Lady 13.Ó With that, Master Badrochan opened the stone box, and withdrew a much decayed and dessicated human head. He then set the head in the depression of the silver table. The remains of the head looked much the worse for wear, but, seeing as how they are over 600 years old, if Master Badrochan's date is correct, it is a miracle that there are any remains at all. If I thought I was nervous and uncomfortable before, I became thrice so when master Badrochan asked the decayed and rotting skull ÒDo you know of the House of Vermilion Shadows?Ó, and the head answered! With the slightest movement of the mouth, a barely audible sound was heard, the head had spoken, spoken a single word! ÒYes.Ó I nearly lost my lunch upon seeing that. The others of our party were none too thrilled by the goings on either I might add. But, we have seen worse, tis true. Master Badrochan then said that we could give him what questions we would, and he would relay them to the corpsless head. We were told that only questions that could be answered with a yes or no would receive a response, and that our number of questions was limited. Also, this disembodied head only knew of things that transpired while it was still living, so if we were hoping for current information, we were at a ..dead end, so to speak. Well, we did hesitantly relay our questions, some dozen or so, before Master Badrochan said that the magic of his little silver table could contact that spirit no more. But, we had found out a great deal! We now know that the House of Vermilion Shadows are not a human merchant house, nor are they a merchant house or group of any of the races that commonly inhabit our world. The members of the House of Vermilion Shadows are harmed by sunlight, yet they are living, not undead. Based on what we have found out in this dark and foreboding place, we think that the House of Vermilion Shadows do be of the race of Dark Elves, or Mordaehill, as Merlaine's people call them. If this be true, then, as usual, things are worse than we first thought. We thanked Badrochan for his time, and retired to our rooms to think and discuss on what we had witnessed, and discovered. Day the next: We decided that it was important to visit the city of Nvym-Dar, and told Septe of our wishes. Arrangements were made for her to guide us, and within a few hours we set off. The secret ways into the city that the Guild knows are through a huge set of ruins. Nvym-Dar, like most cities, is built upon the ruins of a city that existed before it, and that city built upon the ruins of a still older city. Well, many of these ruins have been excavated by fortune seekers and treasure hunters over the years, and by city engineers as well, searching for a new sewer outlet locations, or digging building foundations. The ruins extend well beyond the huge wall that surrounds and protects Nvym-Dar, and so these ruins have been excavated still further over the years by groups wishing to enter the city without having to pass under the eye of the guards. Invading goblins, smugglers, slavers and pirates have all added their own cleared ways through the ruins. The Journey from the Necromancers Guild takes the better part of a day. The first part of it is overland, and then through a ruined village. Within the mill of this village, there is a large basement, and within that basement is a cleverly disguised door, which leads to a set of ancient stairs. Eventually, one enters the ruins of the ancient city itself. Whoever built this city were not Mountain folk, although they did seem to construct on the same massive and solid scale as we do. The rest of the journey is taken by walking through great halls and chambers of stone, and along what were once streets, but now are well paved tunnels, with unsteady ceilings of mold-covered stone overhead. Eventually one climbs a narrow and dangerous looking stair, to emerge behind a huge and rotting pile of lumber in the part of Nvym-Dar called the Maze. Now, since secret access to Nvym-Dar is a very valuable thing, the ruins are the site of constant warfare by different groups, the Thieves Guild, the Black Hand, various Smugglers, groups of Black Mages, and others constantly vie for control of the ruins, so it can be a very dangerous place to be. On this particular trip, we encountered a man, dressed in leather armour and armed with a broadsword, just standing against a shattered pillar in a small gallery. This man made a sign with his right hand, and Septe made a sign with her two hands, the man nodded and we proceeded. Only when we were past did Merlaine ask us if we had seen the two armed and armored ogres lurking behind a pair of pillars nearby. When we replied we had not, we deduced that they must have had Walking Unseen spells upon them, very nasty that. Septe informed us that currently the Thieves Guild holds sway down in the tunnels, and that the Necromancers Guild pays them in order to have passage through the ruins, although that could change any day. By the time we were safely out of the Maze, it was dark, and we found lodgings for the evening. We had a meal that was filling, if not very good, and after a session of planning what we needed to do in the city and how we were going to do it, we went to bed. The next few days are a blur of shopping, so I'll spare you the details. Of note is the fact that Bob, I and Vasquez have all decided to spend much of our largess from the Necromancers Guild on ÒspecialÓ mattoos from the Brothers Sleaze. Bob has opted for a pair of daggers, one on each fore-arm. These should only take a few days to finish. I have decided to make a larger investment, and get a pair of battle axes. My back is the only place large enough to hold the mattoo, so my back it will be. I have also requested that the brothers Sleaze do flames all about the blades...and they do say that this will cause my mattoo Axes to be afire when I call them forth into being. But, all things come at a price. My axes will be several thousand gold shillings, and some week or so of work, 4 hours each and every day. Vasquez has gone the deepest of us all, getting almost her entire back covered with a mattoo of a bird called a Firebird, which the Brothers assure us will be alive, and answer to Vasquez when she calls it forth. Almost her entire gift from the Guild is going into the mattoo, and almost two weeks of time. Merlaine, Shali and Brianna shall spend much of this time at the Necromancers Guild, as we decided that our group is very obvious. Vasquez and I can stick together, and who would remark two Mountain Folk? Bob can easily play a lone adventurer back for the winter, as the city is full of those at this time. Then, when we have done what we need, Shali and the others shall have their turn. I do not look forward to these weeks, as the Mattoo process is most painful, and takes a great deal out of a person. Now, not only shall I not get the rest I need to heal completely from performing my Ritual of Creating a Runewand, I shall incur further need of rest with this Mattoo, for its creation also causes damage similar to that Ritual of my Collage. When it is done, I shall be as weak as a kitten, and near broke to boot! Ah well, I did manage to stash some of my gold away and not spend it. But of good news I have some. Even though it took some doing to sneak my armour to Bron trovo's armoury, I did manage this, and he has agreed that he can repair my armour. When he saw the damage that had been wrought to it, he actually smiled, and said he was glad to make and repair such a suit for someone who actually used it, rather than some Princeling, who merely wore it while in a Parade or some such. And now, I shall set pen aside, for tonight is Samhain. It is a night of dark rituals and dark magic, when the Light is but a dimness in the distance, and dark is everywhere. Even though I am well set in an Inn of stout doors and walls, I shall not sleep much tonight I fear. My thoughts shall be mainly not of myself, but of what Shali, Merlaine and Brianna shall have to endure, spending Samhain night in the Guild of Necromancers. So now, i shall leave aside the parchment and ink, and take up the small silvered axes, which fit well beneath my pillow. By My Tense, yet still Warm and Living Hand, This Dread Night of Samhain. The Year of our Lady 540 Drashak Khea Milari