Nobles: the Shining Host
1. Dots of noble titles given to character templates in this book are erroneous. The levels of Title the templates have should all be raised by one (ie. a character with the title of knight should have 2 dots of Title, rather than 1).
2. The Art of Dream-Craft was updated and revised in Dreams and Nightmares.
Changeling Player's Guide
Numerous rules changes were made in Changeling: the Dreaming Second Edition that alter some of the things in this book.
1. The Merit of "Faerie Eternity" was changed from a 2 point Merit to a 5 point Merit.
2. The Merit of "Winged" was changed from a 3 point Merit to a 4 point Merit.
3. The dice rules for cantrips presented on pages 155-156 were modified.
The Shadow Court
1. The Flaw for House Leanhaun is printed here as requiring Rhapsody once a week to avoid the aging curse. This was changed to once a month in Book of Lost Dreams.
2. The writeup of House Balor in Book of Lost Dreams adds the fact that they cannot become Seelie to their house Boon.
The Enchanted
1. Kinain should have 21 freebie points for character creation, rather than the 15 stated on page 67. The total listed on page 78 (where it says that a character may have up to 28 freebie points with 7 points of Flaws) is correct.
Changeling: the Dreaming Second Edition
1. According to the Changeling Storyteller's Guide, the rule about not being able to soak aggravated damage was left out of this book because "most players ignore this rule anyway".
Kithbook: Nockers
1. This is a paragraph cut from the book. It was posted on the Changeling Forum by Chris Howard. Not really "errata", and not exactly canonical, since it was never published, but interesting nevertheless.
Balefire
Balefire runs hotter than most normal faerie flames (though certain legendary volcanoes, dragon breath, etc. may be just as hot or even hotter). For certain nockers, Balefire's chaotic, creative nature renders it as an unparalleled tool for creating Treasures that would be impossible using lesser chimerical flames. Its raw dream energies make it particularly useful for melting materials that might otherwise resist more mundane forging methods. Under certain circumstances even Autumn materials, if properly enchanted can be melted using Balefire which can distill their Dream aspects from the banal dross of the waking world. Certain enterprising nockers have attempted to use this process to bring modern materials such as advanced ceramic composites, plastics and metal alloys into the Dreaming. While occasionally successful, this process is a long and arduous process fraught with difficulty. While not usually dangerous, it typically entails more frustration than most nockers care to contend with (especially when there are equally useful materials distributed throughout the Dreaming).
System: All Forged items made with Balefire are at +2 difficulty because of the fire’s chaotic nature, but items so forged thereafter gain an additional point with which to resist Banality. At the Storyteller’s discretion Balefire forged blades also maintain a much keener edge and Balefire armor is simply stronger than its more mundane counterparts. Depending on the skill of the crafter, weapons or armor made with this process receive additional dice to damage or defend. All the most truly extraordinary Forged Treasures in fae history were created with Balefire.
Kithbook: Satyrs
1. The character sheet includes the Abilities of Mining, Chimerical Alchemy and Gematria. These were Abilities added to the nocker character sheet in Kithbook: Nockers and mistakenly added to this one.
Inanimae: The Secret Way
1. The character sheets for the templates use the original pre-Second Edition character sheet.
2. The blank character sheet includes the aforementioned Abilities from Kithbook: Nockers (see the above entry on Kithbook: Satyrs).
3. Page 104 makes mention of "Mozart's 'Flight of the Bumblebee'". "Flight of the Bumblebee" was composed by Rimsky-Korsakov, not Mozart (though "The Magic Flute", by Mozart, might have been intended).
Land of Eight Million Dreams
1. There is no character sheet given in Land of Eight Million Dreams. One can be downloaded in pdf format (requires the Adobe Acrobat Reader) here.
2. The hsien are the answerers of mortal prayers, but no power is given for them to know the prayers of mortals. According to Wayne Peacock there is no special power, they just hang around temples and churches and keep their ears open.
3. On page 87 it says that Tao may be bought in character creation only with freebie points. On page 88, no freebie cost is given for Tao. The cost is 3 freebies for hsien-tsu and 5 freebies for hsien-jin.
4. No mention is made of whether changelings recognize hsien and vice-versa. Changelings do not see the wani form of the hsien unless the hsien is in it at the time. Likewise, hsien do not normally see fae mien, but are considered enchanted when in their wani forms (presumably this would extend to Mask of the Shintai as well, but probably not hirayanu animal forms).
5. The freebie point cost chart on page 88 has the costs for hsien-tsu and hsien-jin reversed.
6. Pages 60 and 126 have different difficulties assigned to the Willpower rolls of various beings to resist the effects of the Mask of the Shintai. Page 126 is correct.
7. Pages 52 and 125 give two different rules systems for how hsien heal. Page 125 is correct.
8. It is mentioned that hsien can gain Yugen from festivals, but it is never explained how this works. Small celebrations yield one Yugen, and larger ones may yield two or three. The Yugen generated depends on the size of the festival and the earnestness of its participants.
Pour L'Amour et Liberte: The Book of Houses 2
1. A "new Art" is listed on the back cover. It was not included in the final copy of the book, and due to a printing error the mention of it was not deleted from the cover.
Denizens of the Dreaming
The author has made additional material that was cut from the book available (see Additional Denizens Material). He has also created an extensive FAQ for the book (see Denizens FAQ).
Kithbook: Redcaps
The story on page 23 is cut short. Thanks to Rich Dansky for making the rest available.
And in the end, they just went out and beat the holy hell out of the thing. It seemed like a good idea at the time. After that, there was no stopping Aelfric and his two buddies (named Theodric and Offa, which if you ask me is no sort of name to give a monster hunter). They went up and down the countryside kicking the snot out of everything they saw until they¹d cleared the whole countryside of monsters. Then, supposedly, they hopped in the drink and swam west to fight critters off in the Isles of the West. That part, I¹m not so sure I believe, but it¹s damn sure they never lost a fight after they started teaming up.
Book of Lost Houses: The Second Coming
1. Some text was cut from the Scathach section. Thanks to Christopher Howard for posting it.
HOUSE EILUNED
House Eiluned nearly rivals us in divination and surpasses us in other magics, but the Mists cloud their motives. At least they have a healthier view than most of their faerie nature vis-à-vis the courts and do not let one philosophy blind them.
HOUSE FIONA
We find you Fiona as admirable as you are puzzling, as honorable as you are beguiling. I speak with all due affection, but it has always been our perception that House Fiona loves the common fae without fully respecting them. If you did, how could you continue to rule them? Nevertheless, we value our Fiona allies, even if you don't always recognize us as such.
HOUSE GWYDION
How can sidhe so individually noble and heroic be so timid and vacillating as a house? At first glance you might think that we would get along quite well with the Falcon House; we are both warrior clans and loathe to retreat from any challenge. Despite, or perhaps because of these similarities, however, we have been locked in a death dance from nearly the beginning. While we may aid and even befriend them individually, we no longer recognize their right to rule.
HOUSE LIAM
This marginal family of outcasts is quite possibly the most worthy of the Seelie houses, despite their inexplicable insistence on holding onto the failed feudal system of the past. They have suffered the other nobles' contempt with honor and decorum, and have defended us more than once. We gladly render them aid, if for no other reason than it annoys the other houses.
THE UNSEELIE COURT
We see the Unseelie nobility as no more worthy or unworthy than the sidhe of the Summer Court. We have gained a certain currency within their schemes and, in
order to further our own designs, the Unseelie among us occasionally work with them. Then again, there are influential members of the Shadow Court who seem
hell-bent on selling out their vaunted freedom in return for power?
HOUSE AESIN
Haughty, earthy, cruel and proud, this house embodies both the best and the worst of the Unseelie houses. Honorable and yet contemptuous of those they deem
inferior, they nonetheless seem to have a fascination with us that stems from their Volva tradition. Their warriors are among the best I've seen and their Volvas approach our seers' prophetic abilities.
2. A sidebar on the Red Branch was also cut.
THE RED BRANCH
Let us diverge for a second and speak of the Red Branch, since that has long been a point of contention between House Scathach and the other houses. I would
never deny the invaluable contributions the Seelie houses made in forming and supporting this noble order, while at the same time regretting the anachronistic feudal structure they persist in following. If it was not for us, I doubt that there would be any commoners in the order, though I'm sure you would not consider that a drawback. From time to time other houses have tried to turn it into a tool to further their personal agendas, though the order's strict moral code has made it an unwieldy tool for even the most skilled would-be manipulators. The first and only time we ever influenced the Red Branch was through its one time leader CúChulainn, and that was to enshrine a self-governance code in its oath. The Red Branch must retain its autonomy, even from us.
3. The section on the Escheat was cut, too.
THE ESCHEAT
If nothing else, the Escheat is a valuable code for keeping the Kithain from killing each other. Most fae give at least lip-service to these laws, though, like you of House Balor, we have our own interpretation of its provisions.
THE RIGHT OF DEMESNE
Let us strip away the rhetoric that frequently surrounds this provision and see it for what it has become: A tool to prop up the nobility at the expense of the common fae. In case I sound too much like a Ranter in this regard, I will concede that it also calls upon fae to respect the property of commoners, but really, who controls the majority of property among the Kithain? The noble houses snatched up the vast majority of trods and freeholds during the Accordance War, and precious little of it has found its way back into commoner hands.
THE RIGHT TO DREAM
Most fae of both courts see this as a practical law, after all, Ravaging depletes the Glamour supply. While we fae can shape and encourage human dreams
through our activities, our meddling is just as often harmful to the Dreaming. Changelings of our house follow this law for reasons that transcend the merely practical. We have seen the destruction of dreams and dreamers during the Interregnum; even the Unseelie among us use Ravaging only in emergencies.
THE RIGHT OF IGNORANCE
This is a sensible precaution from a security standpoint, and one we rarely have difficulty following. We have lived among humans long enough to know what
trouble can come from exposing our secrets. Of course, we are adaptable and, as with any other rules, we will break them if the situation warrants it. We have
occasionally traded our secrets with those prodigals whom we deem trustworthy and useful.
THE RIGHT OF RESCUE
Just because we are often at odds with other fae, does not mean that we do not take this provision seriously. One Undoing diminishes us all and we do not allow fellow Kithain to fall to Banality lightly. Having said this, I am sure, as a scion of Balor, you can appreciate the concept that the fae as a whole are best served by the premature 'retirement' of some malcontents. Maybe a decade working behind the counter of a Quicky-Mart somewhere will give the offender a better perspective on the privilege of being Kithain.
THE RIGHT OF SAFE HAVEN
As wanderers, we more commonly request this right rather than grant it, though in truth we rarely do either. We are creatures of trods, not of freeholds. Where we do have property, it is usually a manor house or similar dwelling, far from other fae in either the Dreaming or the Autumn World. We prefer our solitude. Even so, we share a certain campfire camaraderie and rarely turn someone in need from our door.
THE RIGHT OF LIFE
Again, this laudable sounding sentiment has been used to create divisions between the rulers and the governed. While Kithain claim this as an immutable law, the reality is that the noble class holds some lives far more valuable than others. 'Sidhe life is more valued than that of the common fae who, after all, reincarnate.' Perhaps this is true, perhaps not. The fundamental difference between commoners and sidhe is the Changeling Way Ritual and, as the only sidhe who have undergone this transformation, I can assure you that the jury is still out on this one. It's convenient for the other houses to maintain this tradition. It means that killing a noble generally entails harsher penalties than killing a commoner. It also means that most sidhe see our conversion as a danger to this legal chicanery. Is it then any wonder that most houses do not welcome us at their door?
4. There was an error on the Mastery Chart. It is corrected below.
9 -- Malik. The Malik is the only authority above the Morphean Oracles.
10 -- This was the place held by Scathach herself and none have filled it since her disappearance during the War of Trees.
Changeling Player's Guide
1. On page 92 it states that a sluagh can see a wraith with a Perception + Kenning roll at difficulty 7. In the updated crossover rules in Book of Lost Dreams and Changeling Storyteller's Guide, the difficulty given is 9. Presumably, the latter is correct. It has been theorized, though, that this difficulty doesn't include the sluagh Perception bonus, which, if true, would make the difficulty 7 again. I don't believe the difficulty would be printed with the intention that players would assume this, but draw your own conclusions.
The Shadow Court
1. The writeup of House Balor in Book of Lost Dreams makes no mention of their not suffering from Banality's Curse, which is mentioned on page 64 of The Shadow Court. It is unknown whether this is a change or if mention of it was simply neglected.
The Enchanted
1. Kenning is listed on page 72 as a Background for kinain, rather than a Talent, as it is for changelings. However, the character sheet still lists Kenning as a Talent. This has led some to believe that kinain may take Kenning as both a Background and a Talent. I believe that Kenning was left on the kinain character sheet by mistake (it is exactly like the normal First Edition character sheet with a different heading, and "Heritage" instead of "Kith"). The fact that all of the template characters that have Kenning take it as a Background, and leave the Kenning Talent blank, seems to bear this out, but draw your own conclusions.
2. A cost is not given for the Fae Gift, Fith-fath. I would say that the cost is 1-5 points, the level being the dice pool for a Fith-fath roll.
3. The rules for "Forced Enchantment" on pages 25-26, which are the same as the rules in Changeling: The Dreaming First Edition, are not given in the enchantment rules in Changeling: The Dreaming Second Edition. Presumably the new rule of "The Enchanted Stroke" (page 245 of Changeling: The Dreaming Second Edition) replaces the "Forced Enchantment".
Changeling: the Dreaming Second Edition
1. Nature 1, "Raw Material" (page 188), lists stone as "unliving, organic matter". Some people have simply made stone the exception to the rule about inorganic matter not belonging in this Realm. Some have restructured the entire Realm of Nature. I have put stone under "earth" which is affected by Nature 5.
2. The description of Fae 5, "Dweomer of Glamour" (page 189), indicates that this Realm is required to counter cantrips. No mention of this is made in the counterweaving rules on page 206, instead requiring the Realm or Realms used in the cantrip being countered. Some assume that both Realms are necessary, some say that Fae 5 isn't required but having it means that the other Realm(s) aren't necessary, and some say that only the Realm or Realms of the cantrip being countered is required and Fae 5 doesn't enter into it. I have tended to go with the second of the three methods, but you should draw your own conclusions.
3. On page 151 it says that "You must spend a temporary point of Glamour each time your character casts a cantrip". This directly contradicts the rules for determining the Glamour cost of a cantrip on page 205, which says that chimerical cantrips cast on enchanted beings cost no Glamour, though additional Glamour may still be spent to reduce the difficulty. I believe that the rule on page 151 was originally the case, but was later revised and the mention of it not deleted. In any case, I go with the system given on page 205.
4. The examples of Treasures given on page 150 often mention erroneous levels of Arts (like "Chicanery 4/Veiled Eyes" for example, when Veiled Eyes is Chicanery 2). These were the levels of these cantrips in First Edition, and this description was apparently written before the changes to the cantrips were made and was never corrected.
Book of Lost Dreams
1. The rules given on page 13, concerning what happens when a changeling is Embraced by a vampire, is contradicted by the online Vampire FAQ. According to the Changeling material, a changeling who is Embraced may survive the ordeal to become a vampire (losing all fae abilities, and falling prey to the Mists) by rolling Glamour against a difficulty of the vampire's Banality +2, with one success required. Failing this roll results in death and the faerie soul being forever destroyed, as with cold iron. The online Vampire FAQ indicates that the Embrace is always fatal to changelings. Use whichever rules suit you best, I use the more detailed rules in Book of Lost Dreams, but some have heatedly argued that the Vampire FAQ is the last word on anything regarding the Embrace.
Changeling Storyteller's Guide
1. On page 44, the "Design Questions" section states that changelings may not be Kinfolk (a Kinfolk is related by blood to werewolves). At least three other sources contradict this. In Noblesse Oblige: The Book of Houses, Baron Weyland of House Dougal is Kinfolk; the section on page 72, "When a Fiona Loves a Fianna" clearly mentions Fianna kinain and Fiona Kinfolk; and House Gwydion is given a Merit, "Blood of the Wolf", which means they are Kinfolk if they take it. Duchess Lisette Levay of Kingdom of Willows, is Black Spiral Dancer Kinfolk. Finally, Kinfolk: Unsung Heroes (for Werewolf: The Apocalypse) allows changelings to buy the "Kinfolk" Merit for 4 points (exactly the same as the "Blood of the Wolf" Merit for House Gwydion). This is not to mention the crossover rules from Book of Lost Dreams which was reprinted in this very book that allows changeling Kinfolk. Changelings who are Kinfolk cannot learn Gifts (werewolf magic), and cannot have Gnosis; it is possible that this is what was meant by the statement that changelings cannot be Kinfolk.
2. The rules for the vampiric Embrace from Book of Lost Dreams are reprinted here on page 85, and also mentioned on page 44. See the above paragraph on Book of Lost Dreams.
Inanimae: The Secret Way
1. The mannikin phyla has no Birthrights or Frailty listed. It can be assumed that the ability to learn Kithain Arts and Realms(as other Inanimae cannot, pages 77 and 86) is one, and the power to understand all of the elemental tongues (page 47), though they speak none, may be the other. The Frailty is that they cannot master any Art or Sliver (page 77).
2. On pages 66 and 67 it states that Wilder and Grump Inanimae are able to learn Kithain Arts and Realms as the mannikins can. I believe that this may have been originally intended, but was changed later to only the mannikins being able to do so and the contradiction was never caught.
3. On page 32 it mentions that a Krofted Inanimae's Anchor is "no longer extant within the Dreaming". This doesn't seem to be repeated anywhere else in the book, and the character templates of Krofted Inanimae all give descriptions of their Anchors in the Dreaming. I tend to think this was another place where the rules changed later and editing never caught this reference, or it was something that the authors had their wires crossed on.
4. Banality and Glamour scores given for Childlings on pages 51 and 66 are reversed. Page 66 is apparently correct as compared to Wilder and Grump scores.
5. Character creation rules on page 66 mention 5 "Gifts". As there is no other mention in the book of these cryptic "Gifts", and it says nowhere how many dots of Realms the Inanimae start with, this was apparently meant to be "Realms" instead.
Kithbook: Pooka
1. Page 32 introduces the optional rule of having characters with rarer animal affinities pay freebie points based on how rare the animal is as a pooka. If you choose to use this rule, it says that the player should "spend a number of freebie points equal to the rarity factor of the animal affinity you choose in order to play any animal affinity with a rarity factor greater than one". As rarity factors of zero are then presented, presumably this should have read "greater than zero".
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Autumn People and Dauntain
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Additional Denizens Material
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Hsien
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Menehune
Nunnehi
Thallain
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