Para-Elemental Dragons, Smoke
RACE:               Smoke Dragon
CLIMATE/TERRAIN:    Special
FREQUENCY:          Rare (native plane)
                    Very rare (prime plane)
ORGANIZATION:       Solitary
ACTIVITY CYCLE:     Any
DIET:               Special
INTELLIGENCE:       Average (8-10)
TREASURE:           Nil
ALIGNMENT:          Neutral

NO. OF APPEARING:   1-2
ARMOR CLASS:        0 (base)
MOVE:               Smoke:  6, Fl 18 (D), Sw 20
HIT DICE:           14 (base)
THAC0:              7 (base)
NO. OF ATTACKS:     3 + special
DAMAGE/ATTACK:      2-20/2-20/2-20 (2d10)
SPECIAL ATTACKS:    Special
SPECIAL DEFENSES:   Variable
MAGIC RESISTANCE:   Variable
SIZE:               H (24' base)
MORAL:              Fanatic (17-18)
XP VALUE:           Variable
      BODY    TAIL        BREATH      SPELLS           TREASURE        XP 
AGE  LENGTH  LENGTH  AC   WEAPON   WIZARD/PRIEST  MR     TYPE         VALUE 
 1    2-4     1-2     3    2d8+1   Nil            Nil  Nil            1,400 
 2    4-10    2-6     2    4d8+2   Nil            Nil  Nil            2,000 
 3   10-18    6-12    1    6d8+3   Nil            Nil  Nil            3,000 
 4   18-30   12-20    0    8d8+4   Nil            Nil  Nil            5,000 
 5   30-40   20-26   -1   10d8+5   Nil            35%  Nil            7,000 
 6   40-46   26-32   -2   12d8+6   Nil            40%  Nil            9,000 
 7   46-54   32-40   -3   14d8+7   Nil            45%  Nil           10,000 
 8   54-62   40-47   -4   16d8+8   Nil            50%  Nil           11,000 
 9   62-70   47-54   -5   18d8+9   Nil            55%  Nil           13,000 
10   70-78   54-60   -6   20d8+10  Nil            60%  Nil           14,000 
11   78-85   60-64   -7   22d8+11  Nil            65%  Nil           15,000 
12   85-94   64-68   -8   24d8+12  Nil            70%  Nil           16,000
There are four types of para-elemental dragons: 
ice, magma, ooze, and smoke. Each sub-species 
is native to its corresponding elemental plane, 
and are most often encountered there. However, 
a para-elemental dragon is capable of travelling 
to, and existing on the prime plane as well 
(see Habitat for more information.)

Each elemental dragon is made up of the 
appropriate elemental substance, and is 
similar in appearance to the "common" 
elemental, although it takes on more of 
a dragon-like appearance instead of a 
humanoid form.

It is not known if para-elemental dragons are
capable of speaking humanoid languages or the
tongues of other dragons, but they are able to
communicate with most other elemental creatures
native to their home plane.

COMBAT: Para-elemental dragons are quick to anger 
and will attack with the least provocation; any 
perceived threat is a fair target. These 
creatures have most of the combat tactics and 
behavior of their more common elemental cousins.

While an para-elemental dragon has attacks that 
originate from the creature's "head" and 
"claws," these do not actually represent a 
"claw/claw/bite" routine; instead, all three 
attacks are composed of the dragon's native 
element (similar to a common elemental's attacks) 
and therefore deliver identical damage.

BREATH WEAPON: Each sub-type of elemental 
dragon has a breath weapon composed of its 
corresponding element. The Smoke Dragon has:

ELEMENT BREATH WEAPON         DIMENSIONS 
 Smoke   ** Smoke **  40' long x 35' wide x 35' wide 
Smoke. The breath weapon causes 2d4 extra
suffocation damage on a natural 20. It can fill
one 1-yard square per round with smoke, which
functions as normal smoke (the wielder is immune
to negative effects of generated smoke). It allows
one to attack mist or smoke-based creatures
normally, and does double damage to water or
earth-based creatures.  

All four Dragons inflict an identical amount of 
damage, as indicated on the table above. A 
successful saving throw vs. breath weapon reduces 
the damage by half (saves are at -2 on the 
elemental dragon's home plane.)

Para-elemental dragons have no spell-casting 
capabilities or spell-like powers, but each has 
an immunity to attacks composed of their native 
element. All sub-species may be hit only with a 
weapon of +2 or better enchantment, and a creature 
with fewer than 5 hit dice cannot harm an 
elemental dragon without some sort of magical 
assistance. All elemental dragons earn a +2 to 
hit and a +4 to damage when fighting in their 
native element (not just in their home plane.)

HABITAT: While para-elemental dragons are native 
to the various para-elemental planes, they are able 
to travel to the prime planes at will. They may 
exist there for one day per age category of the 
dragon; if this limit is exceeded, the dragon's 
material shell is destroyed, forcing it to return 
to its plane of origin. In addition, while on the 
prime planes, an elemental dragon may not stray 
from an area of its native element for more than 
one hour per age category of the dragon, as this 
too will lead to its material demise. It is not 
suprising then, that elemental dragons will most 
often be encountered in or near their native 
element when existing on the prime plane.

An Para-elemental dragon may not be summoned or 
controlled like a normal elemental, as there are 
no known magic devices or spells that will allow 
this.

ECOLOGY: Para-elemental dragons do not fit into the 
normal ecological system, as they are extra-
planar beings. They sustain themselves on a diet 
consisting of their native element.

Para-elemental dragons of opposing planes are bitter 
enemies and will attack each other on sight; 
these battles usually result in the death of one 
or both of the combatants.