Blueface the Shaman, has
arrived at what he hopes will be a final solution to dealing with his old enemy Granny Keen-eyes.
He's decided to ask the party if he can use the iron bastardsword with the soul gem in its
hilt as a prison for Granny Keen-eyes. He thinks that the gem will entrap her if
they can kill her while she is holding the sword.
(The way the sword works is that the wielder's spirit will enter the
soul gem if he or she is wielding it when he or she dies. If the gem is already
occupied the wielder cannot enter the gem. The wielder can swap places with the
soul's inhabitant under other circumstances however IF the wielder is willing to do so).
Now this presents a few problems:
1) Svart Ulfsson's spirit is probably trapped in the sword. If
it is they need to find a new home for it before they can use it. This posses all
sorts of problems most of them being moral issues.
2) How are they going to get Granny to hold the sword? Killing
her body isn't a problem it's not that powerful but no one wants to mess with that spirit.
3) How are they going to find Granny?
(The biggest potential problem of course is that maybe Granny's
spirit won't fit in the sword. Wouldn't that be a shame).
However, Blueface being the cunning individual he is has thought
about all these things. Once the sword is empty they need to offer it to Granny in
some fashion that makes it seem innocent enough. He wants to enlist the party's
assistance in this matter and he also wants King Skilfil's help (King Skilfil being the
ruler the party has chosen to associate themselves with). Skilfil will of course
provide whatever help he can to aid Blueface.
He's hoping for party advice as well. An important fact they
can provide is that Granny's trying to capture a giant and use her body as a new host.
This notion appalls Blueface and he is even more determined to try and act against
Granny.
If the party doesn't offer an alternative Blueface comes up with
this plan. They need to find Bunscotto the Kind Giant and enlist her help.
Blueface suggests that Bunscotto act as though she is injured, perhaps by a party assault
and one of her injuries is an iron bastardsword imbedded in a location she cannot
reach. Now if she lies around some area Granny Keen-eyes might be near (Granny
cannot move very quickly so once they find her it shoudn't be hard to get Bunscotto there)
they should be able to get Granny's attention. Then all they need is to get her to
grab the sword and kill her!
Now the party has two things to do 1) find a new home for Svart, 2)
find Bunscotto and enlist her aid. Sounds easy doesn't it?
The Plot Sickens
Merodach the Black
STR |
18 |
Move |
3 |
weapon |
SR |
a% |
damage |
p% |
pts |
CON |
18 |
Hit Points: |
17 |
LH Scimitar |
4 |
135 |
1D6+3 |
88 |
15 |
SIZ |
16 |
Fatigue: |
36 |
RH Scimitar |
7 |
95 |
1D6+3 |
127 |
15 |
INT |
17 |
Magic Points: |
36 |
Thrwn Dagger |
1/sr |
128 |
1D4+1 |
35 |
6 |
POW |
18 |
DEX SR |
1 |
Lance |
0* |
116 |
1D10+1 |
- |
12 |
DEX |
21 |
DM+ |
1D6 |
Bow |
1/sr |
99 |
1D8+1 |
- |
6 |
APP |
15 |
|
|
|
|
|
|
|
|
Magic: (Spirit) Demoralize (2), Heal 6, Bladesharp 6,
Speedart, STR 1; (Divine) Berserk (2), Worship YT (2), Shield 4, Warding 3, True Scimitar
(2), Oath, Morale (2), Sever Spirit (3)
(Steel -Allied Spirit INT 14, POW 18) Fireblade
(4), Lightwall (4), Protection 4, Befuddle (2), Fanaticism.
Skills: Conceal 140%, Listen 90%, Ride 105%, Scan 99%, Search
87%, Orate 101%, Dress Down Soldier 147%, First Aid 97%
Languages: New Pelorian 88%, Carmanian 45%, Sartarite 35%,
Balazaring 10%, Trade Talk 47%
Possessions: Two fine, steel scimitars (+1 DM, +15% to hit),
full steel plate armour, full set of red sweaters (6 pt armour), 10 fine, steel
throwing knives (+1 DM, +15% to hit). 10 pt MP storage crystal
Location |
Armour/Points |
R Leg |
13/6 |
L Leg |
13/6 |
Abd |
13/6 |
Chest |
21/8 |
R Arm |
21/5 |
L Arm |
21/5 |
Head |
13/6 |
Weapons |
Points |
Scimitar 1 |
15 |
Scimitar 2 |
15 |
YT Initiates (Ernest, Eager, Dutiful, Keen and Silver)
STR |
15 |
Move |
3 |
weapon |
SR |
a% |
damage |
p% |
pts |
CON |
15 |
Hit Points: |
15 |
LH Scimitar |
9 |
67 |
1D6+2 |
66 |
10 |
SIZ |
15 |
Fatigue: |
30 |
RH Scimitar |
6 |
87 |
1D6+2 |
46 |
10 |
INT |
15 |
Magic Points: |
15 |
Mdm Shield |
9 |
34 |
1D6 |
87 |
12 |
POW |
15 |
DEX SR |
2 |
Bow |
1/sr |
79 |
1D8+1 |
- |
6 |
DEX |
16 |
DM+ |
+1D4 |
|
|
|
|
|
APP |
13 |
|
|
|
|
|
|
|
|
Magic: (Spirit) Befuddle (2), Heal 3, Protection 4,
Bladesharp 4, Repair 1, STR 1 (Divine-All one use) True Scimitar
Skills: Sneak 78%, Ride 81%, Search 86%, Orate 43%, Conceal
56%, First Aid 77%
Languages: New Pelorian 42%, Trade Talk 33%
Location |
Armour/Points |
Initiates |
|
|
1 |
2 |
3 |
4 |
5 |
R Leg |
8/5 |
|
|
|
|
|
L Leg |
8/5 |
|
|
|
|
|
Abd |
8/5 |
|
|
|
|
|
Chest |
8/6 |
|
|
|
|
|
R Arm |
8/4 |
|
|
|
|
|
L Arm |
8/4 |
|
|
|
|
|
Head |
8/5 |
|
|
|
|
|
Weapons |
Points |
1 |
2 |
3 |
4 |
5 |
Scimitar 1 |
10 |
|
|
|
|
|
Scimitar 2 |
10 |
|
|
|
|
|
Shield |
12 |
|
|
|
|
|
This page last modified November 16, 1999
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