Truth RuneTable of Contents
1. Main Page
2. Regions
3. Stories
4. Characters
5. Chronicles
6. Other's Work
7. Gaming Info
8. Links
9. KoDP
10, Miscellaneous
11. What Was New
12. Index

 

Magic Rune

Regions - Balazar and the Elder Wilds - The Hunt for Granny Keen-eyes

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Blueface the Shaman, has arrived at what he hopes will be a final solution to dealing with his old enemy Granny Keen-eyes.   He's decided to ask the party if he can use the iron bastardsword with the soul gem in its hilt as a prison for Granny Keen-eyes.  He thinks that the gem will entrap her if they can kill her while she is holding the sword.

(The way the sword works is that the wielder's spirit will enter the soul gem if he or she is wielding it when he or she dies.  If the gem is already occupied the wielder cannot enter the gem.  The wielder can swap places with the soul's inhabitant under other circumstances however IF the wielder is willing to do so).

Now this presents a few problems:

1) Svart Ulfsson's spirit is probably trapped in the sword.  If it is they need to find a new home for it before they can use it.  This posses all sorts of problems most of them being moral issues. 

2) How are they going to get Granny to hold the sword?  Killing her body isn't a problem it's not that powerful but no one wants to mess with that spirit.  

3) How are they going to find Granny?

(The biggest potential problem of course is that maybe Granny's spirit won't fit in the sword.  Wouldn't that be a shame).

However, Blueface being the cunning individual he is has thought about all these things.  Once the sword is empty they need to offer it to Granny in some fashion that makes it seem innocent enough.  He wants to enlist the party's assistance in this matter and he also wants King Skilfil's help (King Skilfil being the ruler the party has chosen to associate themselves with).  Skilfil will of course provide whatever help he can to aid Blueface.

He's hoping for party advice as well.  An important fact they can provide is that Granny's trying to capture a giant and use her body as a new host.   This notion appalls Blueface and he is even more determined to try and act against Granny.

If the party doesn't offer an alternative Blueface comes up with this plan.  They need to find Bunscotto the Kind Giant and enlist her help.   Blueface suggests that Bunscotto act as though she is injured, perhaps by a party assault and one of her injuries is an iron bastardsword imbedded in a location she cannot reach.  Now if she lies around some area Granny Keen-eyes might be near (Granny cannot move very quickly so once they find her it shoudn't be hard to get Bunscotto there) they should be able to get Granny's attention.  Then all they need is to get her to grab the sword and kill her!

Now the party has two things to do 1) find a new home for Svart, 2) find Bunscotto and enlist her aid.  Sounds easy doesn't it?

The Plot Sickens

Merodach the Black

STR 18 Move 3 weapon SR a% damage p% pts
CON 18 Hit Points: 17 LH Scimitar 4 135 1D6+3 88 15
SIZ 16 Fatigue: 36 RH Scimitar 7 95 1D6+3 127 15
INT 17 Magic Points: 36 Thrwn Dagger 1/sr 128 1D4+1 35 6
POW 18 DEX SR 1 Lance 0* 116 1D10+1 - 12
DEX 21 DM+ 1D6 Bow 1/sr 99 1D8+1 - 6
APP 15

Magic: (Spirit) Demoralize (2), Heal 6, Bladesharp 6, Speedart, STR 1; (Divine) Berserk (2), Worship YT (2), Shield 4, Warding 3, True Scimitar (2), Oath, Morale (2), Sever Spirit (3)

(Steel -Allied Spirit INT 14, POW 18) Fireblade (4), Lightwall (4), Protection 4, Befuddle (2), Fanaticism.

Skills: Conceal 140%, Listen 90%, Ride 105%, Scan 99%, Search 87%, Orate 101%, Dress Down Soldier 147%, First Aid 97%

Languages: New Pelorian 88%, Carmanian 45%, Sartarite 35%, Balazaring 10%, Trade Talk 47%

Possessions: Two fine, steel scimitars (+1 DM, +15% to hit), full steel plate armour, full set of red sweaters (6 pt armour), 10 fine, steel throwing knives (+1 DM, +15% to hit). 10 pt MP storage crystal

Location Armour/Points
R Leg 13/6
L Leg 13/6
Abd 13/6
Chest 21/8
R Arm 21/5
L Arm 21/5
Head 13/6
Weapons Points
Scimitar 1 15
Scimitar 2 15

 

YT Initiates (Ernest, Eager, Dutiful, Keen and Silver)

STR 15 Move 3 weapon SR a% damage p% pts
CON 15 Hit Points: 15 LH Scimitar 9 67 1D6+2 66 10
SIZ 15 Fatigue: 30 RH Scimitar 6 87 1D6+2 46 10
INT 15 Magic Points: 15 Mdm Shield 9 34 1D6 87 12
POW 15 DEX SR 2 Bow 1/sr 79 1D8+1 - 6
DEX 16 DM+ +1D4
APP 13

Magic: (Spirit) Befuddle (2), Heal 3, Protection 4, Bladesharp 4, Repair 1, STR 1 (Divine-All one use) True Scimitar

Skills: Sneak 78%, Ride 81%, Search 86%, Orate 43%, Conceal 56%, First Aid 77%

Languages: New Pelorian 42%, Trade Talk 33%

Location Armour/Points Initiates
    1 2 3 4 5
R Leg 8/5          
L Leg 8/5          
Abd 8/5          
Chest 8/6          
R Arm 8/4          
L Arm 8/4          
Head 8/5          
Weapons Points 1 2 3 4 5
Scimitar 1 10          
Scimitar 2 10          
Shield 12          

This page last modified November 16, 1999


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