Vagabond

Rover, Wanderer
Nomad, Vagabond
Call me what you will
- Metallica, Wherever I May Roam

Class Description:
"Nintendo. Yes, I will play Nintendo now, and then maybe go over to Chris' house and play Nintendo there too. After that, I believe I will come home and play Nintendo some more...That sounds like a perfectly well rounded day."

- The Good Little King

Every day you wake up knowing nothing ever changes. Today is going to be the same as yesterday. Well, today is different. Vagabonds are everyday-people drawn into a conflict they do not understand. Facing forces that easily overpower them, they are the common grunt in the war of reality. To each and every one of them, living on to tomorrow is one of the most important things they can do. The average person is not looking to change the world, to be famous, or to be a hero. He only wants a nice little house with a white, picket-fence.

Vagabonds do not truly belong on any one side, Mentalist or otherwise. They do not become involved in the affairs of others, for they believe the chores of day to day life bring enough excitement. To a Vagabond, the apocalyptic conflict between the Mentalists is something that should be handled by a hero, not an everyday person. Everyday people sit back and watch while the hero fights, and then when he or she comes home, they throw confetti.

"Real men don't need special powers"
- Butch Willis, a semi-famous bounty-hunter

Examples of Vagabonds: Role Playing Gamer, Musician, Criminal, Bum, Average Joe