Light Magic | |||
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Name | Level Min | Skill Min | Description |
Light Dart | 1 | 35 | Light Dart is a single targe attack spell. |
Unpoison | 1 | 35 | Unpoison will cure a character of all poison. |
Cornucopia | 1 | 35 | Cornucopia will create a bottle of water and a loaf of bread in the caster's inventory. |
Heal | 2 | 60 | Heal returns lost health to a character. |
Freeze | 3 | 70 | Freeze stops your opponet for a short while. Attacking a frozen player will automatically unfreeze them. |
Warm | 4 | 80 | Warm reverses the effects of a freeze spell. |
Quicken | 5 | 90 | Quicken increases a character's quickness. A character may only be affected by one instance of this spell at a time. |
Empower | 6 | 100 | Empower increases a character's strength. A character may only be affected by one instance of this spell at a time. |
Enchant Armor | 7 | 105 | Enchant Armor will improve the protective power of an item by 2 points. It may be cast on multiple items a player is wearing. An item can only hold one armor enchanting at a time. |
Greater Heal | 8 | 110 | Greater Heal will restore more lost health than a heal spell to a character. |
Drain Magic | 9 | 115 | Drain Magic removes mana from a target opponet. |
Invulnerability | 10 | 120 | Invulnerability reduces the amount of damage a player will take by 10+2*level of caster %. A character may only have one instance of this spell in use at a time. |
Wrath Of Gods | 11 | 125 | Wrath Of Gods will do damage to everyone in the combat room except for the members of the caster's group. |
Regenerate | 12 | 130 | Regenerate instantly restores a character to their maximum health. |
Earth Magic | |||
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Name | Level Min | Skill Min | Description |
Flame Orb | 1 | 35 | Flame Orb sends a small burst of elemental fire at an opponet. |
Mystic Lock | 1 | 35 | Mystic Lock will magically lock a chest or a pack so that only the caster can get in easily. A character may only have one instance of this spell in use at a time. |
Charge Weapon | 2 | 60 | Charge Weapon puts a burst of energy into a weapon, giving it extra damage when attacking. |
Unlock | 3 | 70 | Unlock will unlock a lock, or undo a mystic lock spell. |
Whirlwind | 4 | 80 | Whirlwind conjures a powerful tornato that will follow a target opponet around, causing damage. |
Invisibility | 5 | 90 | Invisibility makes the target of this spell impossible to see, (Without the use of special items). |
Lightning Bolt | 6 | 100 | Lightning Bolt causes a bolt of lightning to strike an opponet from above. |
Disenchant | 7 | 105 | Disenchant will cancel out any spell with a timed duration. |
Fireball | 8 | 110 | Fireball sends a large burst of elemental fire at a combat square. It can damage those in nearby squares as well. |
Combat Teleport | 9 | 115 | Combat Teleport (Shift) allows you to teleport to any unoccupied square in the combat screen. |
Boomerang | 10 | 120 | Boomerang will reflect one spell aimed at the target protected by Boomerang back at the spell's caster. |
Ice Storm | 11 | 125 | Ice Storm creates a mini-storm above a character hitting the character with giant hailstones driven by fierce winds. |
Anti-Magic | 12 | 130 | Anti-Magic makes further spell casting in a room nearly impossible while it is in effect. |
Dark Magic | |||
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Name | Level Min | Skill Min | Description. |
Burn Poison | 1 | 35 | Burn Poison cures the character by burning poison out of him. It will do some damage. |
Grey Vapor | 1 | 35 | Grey Vapor sends a grey cloud at the opponet. |
Vampirism | 1 | 35 | Vampirism draws a sustenance from the character and gives it to the caster. If the target is hungry or thirsty, the caster doesn't get that benefit. Poison will transfer through spell. |
Dark Edge | 2 | 60 | Dark Edge is a dark version of Earth magic's Charge Weapon. When cast on a weapon, it will do more damage. You can only have one instance of this spell in use at a time. |
Poison | 3 | 70 | Poison induces poison into the opponet's body. |
Venom | 4 | 80 | Venom makes a weapon poisonous. When struck by the weapon, the opponet is poisoned. |
Slow | 5 | 90 | Slow is the opposite of Light's Quicken, it reduces the character's Quickness Attribute. A Slow will cancel a quicken. A character may only be affected by one instance of this spell at a time. |
Enfeeble | 6 | 100 | Enfeeble the opposite of Light's Empower, it reduces a character's Strength. An Enfeeble will cancel an Empower. A character may only be affected by one of this spell at a time. |
Killstar | 7 | 105 | Killstar shoots a spinning three-pointed blade at a character. |
Steal Life | 8 | 110 | Steal Life draws the health out of a character and gives it to the caster. |
Steal Mana | 9 | 115 | Steal Mana draws the mana out of a character and gives it to the caster. |
Multiblade | 10 | 120 | Multiblade sends one Killstar to every opponet in a combat room. |
Black Vapor | 11 | 125 | Black Vapor sends a deadly cloud of poisonous vapor to choke and kill a character. Spell will hit combat squares around it. |
Common Magic | |||
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Name | Level Min | Skill Min | Description. |
Shield | 1 | 35 | Shield provides a magical barrier which can prevent 19 points of damage, if the target is wearing armor which prevents less than 19. Only one instance of this spell may be in use at a time. |
Great Shield | 4 | 80 | Great Shield provides a magical barrier which can prevent 25 points of damage, if the target is wearing armor which prevents less than 25. Only one instance of this spell may be in use at a time. |
Teleport Home | 4 | 80 | Teleport Home instantly teleports the caster to his or her home. |
See Invisible | 5 | 90 | See Invisible allows you to see a semi-transparent image of the invisible beings. |
Ward | 6 | 100 | Ward provides a magical barrier which can prevent 32 points of damage, if the target is wearing armor which prevents less than 32. Only one instance of this spell may be in use at a time. |
Gather The Fellowship | 10 | 120 | Gather The Fellowship instantly teleports the members of the caster's group to the caster. |
Greater Ward | 12 | 130 | Greater Ward provides a magical barrier which can prevent 40 points of damage, if the target is wearing armor which prevents less that 40. Only one instance of this spell may be in use at a time. |