Bard | Cleric | Empath | Moon Mage
Paladin | Ranger | Warrior Mage

Format
Name of SpellMinimum inputEffect and comments

Bard

The Bard guild does not possess magic per se, but they do learn enchantes, which qualify as magic in some ways. Aiffe's House had a list of enchantes that goes past 70th circle. Sadly, the house is no more. If you happen to have a copy of that list, Contact Me.


Cleric

Divine Intervention

Aesrela Everild

Holy Defense

Kertigen's Will
Minor Physical Protection
Protection from Evil

Holy Enchantment

Bless
Divine Radiance
Harm Evil
Phelim's Sanction
Uncurse

Spirit Manipulation

Centering
Persistence of Memory
Rejuvenation
Resurrection
Soul Attrition
Soul Bond
Spirit Beacon
Spirit Healing

Empath

Body Purification

Blood Staunching
Cure Disease
Flush Poisons

Life Force Manipulation

Aesandry Darleth
Gift of Life
Raise Power
Refresh

Mental Preparation

Heart Link
Nissa's Binding

Protection

Guardian Spirit
Innocence
Sphere of Protection

Healing

External Scar Healing9
External Wound Healing1
Heal Scars
Heal Wounds
Internal Scar Healing11
Internal Wound Healing6
Vitality Healing

Moon Mage

Moonlight Manipulation

Dazzle3Causes light to reflect off of whatever it's cast upon; Pretty much useless
Dinazen Olkar
Focus Moonbeam3Focuses a moonbeam from one of the visible moons into the area for about an hour; A component of many later spells
Refractive Field4Caster becomes invisible; Requires harnessed mana to cast and maintain
Shadows1Increases ability to hide
Tezirah's Veil3

Perception

Clear Vision4Increases perception for duration; Is required to be active for several spells later on
Distant Gaze6Allows you to see what is happening in the room with your moonbeam of the target moon; duration is short, despite inaccurate messaging
LocateLocates someone and shows room description of where they are, with some limitations
Piercing GazeAllows you to see through objects, with several limitations
Scry

Psychic Projection

Confusion 12Confuses a creature, preventing it from attacking; basically an overpriced Hypnotize
Hypnotize 1Prevents a creature from attacking for a period of time based on casting power
Mental Blast5Attacks a creature's mind with a blast of mana; Can cause stunning and some damage
Psychic Shield
Shadowling
Shadow Scribe 3Allows you to use your moonbeam to displaty a message; Limited to 3 words
Shadow Servant44

Transduction

Burn4Targeted. Causes a highly focused moonbeam to fall upon the target, burning it; This was at one time a great spell, although it has been toned down recently. Don't pick as your first spell unless you want your first few ranks of Primary Magic tought to you
Moonblade10Requires a moon to be active. Creates a Moonblade, which is an excellently balanced Medium Edged weapon
Moon GateRequires harnessed mana to cast. Opens a moongate that creates a passage between the caster and the specified moonbeam, which other people can walk through. There is a maximum distance at which a Moon Mage can establish a link. If miscast, Voidspawn will arrive and kill the caster. Then, Tenebraelings will arrive and attack people
Telekinetic Throw5Targeted. Picks up an item lying in a room and throws it at the target, causing internal damage
Teleport15Transports the caster to the location of the specified moonbeam. If mistargeted, it will rip you apart, dealing maximum damage to every part of your body

Paladin

Inspiration

Anti Stun
Banner of Truce
Courage
Heroic Strength
Righteous Wrath
Sentinel's Resolve
Trothfang's Rally

Justice

Bond Weapon
Divine Armor
Halt
Smite Foe
Smite Shield

Ranger

Animal Ability

Cheeta SwiftnessHarnessed mana spell.
See the Wind
Spider Climb
Wolf Scent

Nature Manipulation

Compost
Harawep's Bonds8
Swarm4

Protection

Sphere of Protection
Zone of Protection

Wilderness Survival

Blend12
Earth Meld15
Hands of Lirisa10
Mesmerize15

Warrior Mage

Aether Manipulation

Aether Lance
Ethereal ShieldPrevents certain types of magic damage while active
Multiple Ethereal ShieldCreates an Etheral Shield around everyone in the caster's group
Spirit CloakPrevents the user from being located via magic, Familiar, Tracking; Requires harnessed mana to cast and maintain

Air Manipulation

Paeldryth's Wrath
Swirling Winds
Tail WindImproves the caster's ability to use ranged weapons and hinders others in the area
Thunderclap
Y'ntrel Sechra
ZephyrHelps regain fatigue for everyone in the area

Earth Manipulation

Earth Sense
Fist of Stone
Sure Footing
Tremors

Electricity Manipulation

Arc Light
Chain Lightning
Gar Zeng4
Lightning Bolt
Static Discharge
Tingle

Fire Manipulation

Dragon's Breath
Fire Rain
Fire Shard
Fireball

Water Manipulation

Frost Scythe
Frostbite
Icepatch
Rising Mists
Veil of Ice

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