Wards
THE SILVER SEAL
75
Missle and HtH Attacks suffer a -1 to hit, dispels on 4+ if cast at bearer or unit he
is with.
THE BLACK AMULET
50
Negates any wound on 4+. If in HtH this wound is rebounded to the attacker. No
save.
GOLDEN HELM OF ATRAZAR
50
Negates wounds on 3+, roll for each wound.
DAWNSTONE
25
Reroll armour save.
VAMBRACES OF LIGHTNING
25
4+ special save against missile fire of Strength 5 or less.
JADE AMULET
5
2+ special save against a single wound. One use only.
Enchanted Items - Miscellaneous
CROWN OF SORCERY
125
Bearer becomes a level 3 Necromancer, after casting a spell take a Ld test, if
failed bearer can do nothing until next magic phase (no penalty for armour).
ROD OF CORRUPTION
(see magic weapons)
100
TALISMAN OF OBSIDIAN
no wizards
100
Automatically dispels all spells cast at the bearer or the unit he is with, nullifies
magic of the bearer and wizards in base contact, including the ablity to use magic
cards.
THE TALISMAN OF HOETH
High Elves
85
Bearer becomes a level 2 wizard and may choose 2 spells from any college spell
decks (no penalty for armour).
BIRD OF CHOTEK
Lizardmen
75
May be released at the start of any Lizardman turn. All creatures and riders of
flying high are grounded, and suffer D3 wounds. One use only.
LIBER BUBONICUS
Plague Monks
75
Bearer becomes a level 2 Wizard, roll for spells from the following:
Skaven: Putrefy, Plague, Pestilent Breath, Wither
Nurgle: Stream of Corruption, Miasma of Pestilence, Stench of Nurgle.
CLOAK OF SHADOWS
75
Bearer can only charged on a 6, spells can only be cast at bearer on 5+, cloak
thrown off for the duration of a combat.
THE RUBY CHALICE
60
Starts working once bearer or unit he is with is wounded, -2 to hit with missile
attacks against bearer or unit, -1 to hit bearer in HtH.
ALDRED'S CASKET OF SORCERY
50
Steals one random spell of a wizard in base contact, stolen spells may be cast
without power cards in any magic phase, discard spell after use.
BUGMAN'S TANKARD
Dwarfs
50
Restores 1 wound to any model in the bearer's unit, may only be used once per
turn, three uses.
THE CHALICE OF DARKNESS
Chaos Dwarfs
50
Drains D6 magic cards from each side, if either player has less magic cards than
the roll he must surrender spells to make up for the difference, bearer sustains 1
wound on a 4+ for each spell surrendered.
THE COLLAR OF ZORGA
Orcs & Goblins
50
Touching monsters can't attack, if the bearer wins combat he may take control of
the monster if he passes a Ld test, monster immediately moves and fights a round
of combat, if being ridden the rider is helpless, monster will not attack rider,
monster is free after combat.
CROWN OF COMMAND
50
Bearer's Ld = 10, this is not modified at all when troops are using his Ld for
break tests .
DAEMON STEED
Chaos
50
Monster that the bearer rides, no animosity tests, 4+ daemon saving throw, +1 to save
(barding), causes fear.
GOLDEN SCEPTRE OF NORGRIM
Dwarfs
50
Bearer and the unit he leads are +1 movement, +1 strength, or +1 save, bonus
must be chosen at the start of each of the player's turns.
HEALING POTION
50
Restores all wounds, can't be used during HtH. One use only.
HORN OF DEFIANCE
50
Units will not pursue if within 12" of the horn, units within 12" double their rank
bonus when the horn is blown. One use only.
SKALM
Skaven
50
Restores all wounds, can't be used during HtH. One use only.
SKAVENBREW
Skaven
50
Can be fed to a unit at the start of the battle, roll a D6 and consult the table below,
effects last the whole game.
SLAANESH'S SCEPTRE OF
DOMINATION
Chaos-Slaanesh
50
Enemy characters must take a Ld test as soon as they are within 12" of the
sceptre, if passsed they are immune for the rest of the battle, if they fail they ma
y
do nothing while within range of the sceptre, if attacked they can't fight back and
any blows struck against them hit automatically.
TALISMAN OF RAVENSDARK
50
Flying creatures need 6's to hit bearer or the unit he is with, rider can't attack at
all.
THE CARSTEIN RING
Vampires
50
Reincarnates bearer when killed anywhere within 12" immediately, if leading an
Undead army the army is not destroyed. One use only.
TOMB KING'S CROWN
Mummy Tomb Kings
50
Undead within 12" may use bearer's WS and BS if the wearer is not in HtH.
GAUNTLET OF BAZHRAKK THE
CRUEL
Chaos Dwarfs
35
+2 Strength, if a 1 is rolled to hit then a fiendly model is hit instead.
HORD OF SIGISMUND
Grand Theogonist
35
War Altar causes terror on a charged enemy unit.
VAN HORSTMANN'S SPECULUM
35
In callenges bearer swaps strength, attacks, and initiative with his opponent.
AMBER AMULET
25
Bearer recovers 1 wound at the start of the player's turn, can't go above original
number of wounds, if slain the amulet has no affect.
AMULET OF FIRE
25
4+ dispel if cast at bearer or the unit he is with, once per magic phase.
THE BLACK GEM OF GNAR
25
Traps bearer and one enemy in base contact, both can do nothing and can't be
harmed, may be dispelled but only on a 6. One use only.
BATTLE STONE OF LE MARQUIS
25
+1 Attack, if in a unit they also get +1 attack (this bonus is added after frenzy).
One use only.
BOOTS OF FLIGHT
25
Wearer can fly 18" per turn, can't fly high.
CURSED BOOK
Chaos or Undead
25
All living creatures within 6" suffer -1 to hit in HtH or when using missile
weapons.
FIERY RING OF THORI
Dwarfs
25
Creates flame barrier 6" in front of the wearer only if no enemy within 6", blocks
movement and shooting, lasts one full turn. One use only.
HEART OF WOE
25
When bearer is killed the heart explodes, each enemy model within a radius =
wearer's original number of wounds, sustain an automatic hit with Strength =
wearer's Strength+D6.
HELM OF MANY EYES
Chaos
25
Bearer strikes first.
LIFESTONE OF ASHRAAZ
25
Swap current number of wounds with enemy character in base contact (no
monsters). One use only.
MAD CAP MUSHROOM
Night Goblins
25
May be fed to one fanatic, he causes an extra +D6 hits to the first unit he runs
into. One use only.
POWER STONE OF LE MARQUIS
25
+1 Strength for one turn, if in a unit they also get +1 Strength. One use only.
POTION OF CHAOS
Chaos
25
Bearer may drink this at the start of the player's turn, the results are as follows:
WARPSTONE AMULET
Skaven
25
Attacking models suffer a -2 to hit and -2 Strength when attacking the bearer if
they fail a Ld test.
POTION OF BATTLE
15
+D6 attacks for one turn (added after frenzy), bearer killed after combat if
attacks taken over 7. One use only.
POTION OF STRENGTH
10
+3 strength for one turn. One use only.
WARPSTONE CHARM
Skaven or Chaos
10
Reroll dice once, adding +1 or -1. One use only.
Wizard Arcana
WAR CROWN OF SAPHERY
High Elf Mage Lord
125
Adds one to magic level.
BOOK OF NAGASH
Necromancers
100
+1 Magic Level, extra Necromanic spell.
TALON OF DEATH
Nec, Liche, of Vamp.
100
Neighbors suffer 1 Wound in HtH phase, Undead are unaffected.
FORBIDDEN ROD
75
Bearer may cast spells which can't be dispelled (just like Total Power) for no
power cost. After each use roll D6, on 4+ bearer loses one wound with no savev
possible.
SWORD OF UNHOLY POWER
75
Wizard may cast Dark or Necromantic spells without using power cards, exhasted
on a D6 roll less than the power of the spell. .
BANE HEAD
Lizardmen Slann Mage
50
One enemy character is 'baned' on 5+ at the start of battle. Any wounds suffered
by the baned character are doubled.
THE BOOK OF ASHUR
50
+1 Magic Level, Spell Card from any deck.
BOOK OF SECRETS
50
Bearer may cast spells for no power cost. Wizard loses D6 characteristic points
each time book is used.
CHAOS FAMILIAR
Chaos
50
Sorceror may add or subtract 1 from any one die roll once each turn.
CLOAK OF MISTS AND SHADOWS
50
Wearermay cast the "Dark Mist" spell at will once per magic phase, (24"
movement, etherial).
DESTROY MAGIC SCROLL
50
Dispels one spell, destroys spell on roll off. One use only.
PLAQUE OF DOMINION
Lizardmen Slann Mage
50
Contains a bound spell which may be cast in his magic phase. Lasts one turn.
During the turn following a casting all Lizardmen strike first in HtH.
POTION OF KNOWLEDGE
50
Wizard can cast spells for no power cost. Roll after each use, on a 1 or 2 potion is
worn off. On a further roll of 1 the wizard goes stupid.
SKAVEN WARPSCROLL
Skaven
50
Cast on any unit within 24", each model is hit with a strength 3 hit, unit must take a
panic test. One use only.
SPELL FAMILIAR
50
Wizard may take 1 extra spell card, lost if familiar slain.
STAFF OF DAMNATION
Necromancer, Liche, or Vampire
50
36" range, all friendly Undead are allowed extra actions (see Vanhels Danse
Macabre), exhasted on a 1 or 2.
STAFF OF FLAMING DEATH
50
May be cast once per magic phase, flaming skull flies 24" and hits first model or
unit in its path, inflicts D3 strength 4 hits, if casualties take panic test.
STAFF OF LIGHTNING
Orcs or Goblins
50
24" range, hits the first model in its path, inflicts 3 strength 6 hits, exhasted on a 1
or 2.
STAFF OF OSIRIS
Wizards and Settra
50
18" range, hits the first model in its path, inflicts one strength 6 hit which causes D3
Wounds, no save, if victim is killed the bolt continues in its path, exhasted on a 1
or 2.
THE TOMB BLADE OF ARKHAN
(see magic weapons)
50
WAND OF JET
50
When using the wand spells cost 1 less power card, exhasted on a 1 or 2.
WARPSTORM SCROLL
Skaven
50
All creatures flying high suffer D6 strength 6 hits, and are driven off. One use only.
THE SKULL WAND OF KALOTH
40
Victim must take a Ld test if hit in HtH, fail = death, if passed roll to wound as
normal, armour saves as normal.
CHALICE OF CHAOS
Chaos or Beastman
35
Bearer may drink from the chalice at the start of any maigc phase, consult the table
below for the effect:
CHALICE OF SORCERY
35
Bearer may take extra magic card in the magic phase, if taken he will lose wound
on a D6 roll of 6.
GOLDEN EYE OF TZEENTCH
Chaos - Tzeentch
35
Enemies in base contact are transfixed if they fail a Leadership test.
SEER STONE
Skaven
35
Increase the range of any spell by D6" for each extra power card used.
SKULL OF KATAM
Chaos
35
2 and 3 power spells may be cast for 1 less power card, bearer killed if he fails a
Ld test, -1 Ld per use.
SKULL STAFF
35
+1 to dispel, reveals enemy magic items and spells within 12" every magic phase.
POWER FAMILIAR
30
Wizard may use the familiar to store 1 power card, if killed while storing a card the
familiar explodes inflicting a strength 4 hit on all in base contact.
POWER SCROLL
30
Wizard may use to power any spell. One use only.
AMULET OF XAPATI
Lizardman Slann Mage
30
3+ dispel against spells cast against bearer or his unit. If spell is sucessfully
dispelled, bearer may cast equal or less power spell of his own immediately for
free. Afterwards, magic phase is ended.
DISPEL MAGIC SCROLL
25
Automatically dispels any spell. One use only.
ROD OF POWER
25
May be used to store up to 3 power cards, roll a D6 at the start of each magic
phase, cards are lost if the number rolled is equal to or less than the number of
cards.
STORM-DAEMON
Skaven Warlock Engineers
25
Halberd, cast on enemy within 24", D6 S5 hits, exhausted on 2-.
WARRIOR FAMILIAR
25
If wizard is attacked the familiar steps in, strikes first.