Mecha of the Star Angels |
The Star Angels' greatest advantage over their enemies is the great technology at their fingertips, in the form of the compact and deadly hardsuits as well as the transforming motorslaves. Each hardsuit is designed for each individual pilot, and Carlisle plans to upgrade the Star Angels' equipment every year.
Cheetah Hardsuit | 120 CP |
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Weight: 78.6kg Maneuver: -0 REF & DEX Strength: 9 Lifting: wearers x 9 Sensor Range: 1 km Armor: 40 KD |
Power: 50 hours Design and Style: +1 PRE Running: +5 Move Jumpjets: 200m Comm Range: 10km Structure: 55 SDP |
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Weapon | WA | RNG | DMG | LOC | Special Notes |
Laser beam | +0 | 700m | 18D6 | RA | Or Burstfire below |
Laser burst | -1 | 550m | 10D6 | " | ROF 10 |
Plasma bomber | +0 | - | 28D6 | RA | -20KD, 10 phases, recharge |
Hyper bomber | +0 | - | 56D6 | RA | -40KD, 1 phase |
Wrist Rapier | +1 | - | 21D6* | LA | *AP |
Rocket kick | -1 | - | 34D6 | L, L | Can use either leg |
Hand-to-hand | +0 | - | 9D6 | A, A | R = Kill, L = Stun |
Subsystems
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The Cheetah hardsuit was designed to fill the close assault role, and is piloted by Freya Stryker.
The Plasma Bomber is an experimental punching weapon that generates a field of superheated plasma around the hardsuit's battleglove. It can only stay active for ten phases (30 seconds), but recharges at the rate of one phase recharged per phase inactive. It can vent all its energy into a single hyperpowerful attack, but this drains it of all power and renders it useless. During the Star Angels second battle, it showed a number of problems which have since been fixed.
Mad Dog Hardsuit | 110 CP |
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Weight: 78.3kg Maneuver: -1 REF & DEX Strength: 9 Lifting: wearers x 9 Sensor Range: 1 km Armor: 45 KD |
Power: 50 hours Design and Style: +1 PRE Running: +4 Move Jumpjets: 100m Comm Range: 10km Structure: 55 SDP |
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Weapon | WA | RNG | DMG | LOC | Special Notes |
Laser beam | +0 | 750m | 21D6 | RA | Or Burstfire below |
Laser burst | -1 | 550m | 11D6 | " | ROF 10 |
Railguns | 0 | 450m | 14D6* | RA | *AP, ROF 2, 6 bursts |
Wrist Rapier | +1 | - | 21D6* | LA | *AP |
Hand-to-Hand | +0 | - | 9D6 | A, A | R = Kill, L = Stun |
Subsystems
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The Mad Dog hardsuit is customised for Shamus McLumpher, the Star Angels' assault specialist.
Tiger Hardsuit | 162 CP |
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Weight: 89.3kg Maneuver: -1 REF & DEX Strength: 9 Lifting: wearers x 9 Sensor Range: 1km Armor: 50 KD |
Power: 50 hours Design and Style: +1 PRE Running: +4 Move Flying: 9 (144 kph) Comm Range: 10km Structure: 55 SDP |
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Weapon | WA | RNG | DMG | LOC | Special Notes |
Railgun x2 | +0 | 450m | 14D6 AP | A, A | Linked, ROF 2, 6 bursts |
Knuckle Bomber x2 | +0 | - | 31D6 | A, A | 6 charges/arm |
Hand-to-Hand | +0 | - | 9D6 | A, A | Killing only |
Subsystems
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The Tiger is Carlisle West's customised hardsuit. She designed it to provide heavy armour protection and good firepower at both close and long ranges.
Ferret Hardsuit | 127 CP |
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Weight: 70.3kg Maneuver: -2 REF & DEX Strength: 9 Lifting: wearers x 9 Sensor Range: 25km Armor: 40 KD |
Power: 50 hours Design and Style: +1 PRE Running: +3 Move Jumpjets: 100m Comm Range: Orbital Structure: 55 SDP |
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Weapon | WA | RNG | DMG | LOC | Special Notes |
Lasergun | +0 | 550m | 10D6 | RA | Or EMP or Scribble; |
EM Pulse | +2 | 550m | -8 | " | EM Caster |
Laser scribble | +3 | 200m | 1D6 | " | ROF: UL |
Hand-to-Hand | +0 | - | 9D6 | A, A | R = Kill, L = Stun |
Subsystems
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The Ferret hardsuit is designed for a backup/jamming role, equipped with defensive weaponry including an experimental electromagnetic pulse caster which can fry a boomer's circuits. Using his minor fusion ability, Adam can combine the suit's computer with his own inbuilt cybercomputer; the result is a single mentally-controlled (+2 skill) power 6 computer.
Jackal Hardsuit | 84 CP |
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Weight: 72.3kg Maneuver: -1 REF & DEX Strength: 9 Lifting: wearers x 9 Sensor Range: 1 km Armor: 50 KD |
Power: 50 hours Design and Style: +1 PRE Running: +4 Move Jumpjets: 100m Comm Range: 10km Structure: 55 SDP |
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Weapon | WA | RNG | DMG | LOC | Special Notes |
Laser beam | +0 | 750m | 21D6 | RA | Or Burstfire below |
Laser burst | -1 | 550m | 11D6 | " | ROF 10 |
Hand-to-Hand | +0 | - | 9D6 | A, A | R = Kill, L = Stun |
Subsystems
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Weapon | WA | RNG | LOC | Special Notes | |
Railgun | +0 | 450m | 14D6* | *AP, ROF 5, 6 bursts, +5.5kg, +10CP | |
Shock launcher | +1 | 450m | 14D6* | *AP, Shock+, 6 shots, +5.5kg, +13CP | |
Laser blaster | +1 | 700m | 17D6 | ROF 20, +6kg, +14CP | |
Micro-missiles | +0 | 700m | 21D6 | Smart (18+die), 4 shots, +2kg, +17CP | |
Blaster cannon | +2 | 900m | 28D6 | +10kg, +19CP |
When Carla Harwood turned down Carlisle's offer to be a fully-fledged member of the Star Angels, Carlisle crafted the Jackal hardsuit for her, and asked her to test out its systems and weapons. The forearm mounting was made modular so that as Carlisle developed new weapons systems, the Jackal could be used to test them.
Campaign update: The Jackal has now been reassigned to Nicosia Winters' use, after Carla's injury. It is underghoing a few small modifications to upgrade it to a full-combat use hardsuit.
Tempest Motorslave | 183 CP |
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Weight: 198kg | Strength: 11 | ||||
Mode | Maneuver | Surface | Flight | ||
Motorcycle | -1 REF & DEX | 19 (304 kph) | - | ||
Motorslave | -3 REF & DEX | MOVE 30 (90kph) | 19 (304kph) | ||
Motoroid | * | MOVE 30 (90kph) | 19 (304kph) | ||
1D10 | Location | Armour | Structure | ||
1 | Head | 70KD | 50SDP | ||
2-3 | Torso | 70KD | 110SDP | ||
4 | R. Arm | 70KD | 65SDP | ||
5 | L. Arm | 70PD | 65SDP | ||
6 | R. Leg | 70KD | 70SDP | ||
7 | L. Leg | 70KD | 70SDP | ||
8 | Front wheel (cycle) R. Wing (slave, roid) |
70KD 35KD |
60SDP 30SDP |
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9 | Rear wheel (cycle) L. Wing (slave, roid) |
70KD 35KD |
60SDP 30SDP |
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10A Weapons | WA | RNG | DMG | LOC | Special Notes |
Assault Cannon | +0 | 3.6km | 42D6* | 2 hands | *AP, 5 shots |
Shoulder Shield x2 | * | 110KD | RA, LA | *Defense Ability -4. | |
Hand-to-Hand | +0 | - | 11D6 | A, A | Killing damage |
10B Subsystems
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The Tempest is the Star Angels' premier motorslave, deployed mainly to fight high-grade military equipment such as battlemovers and battle boomers. Its high maneuvrability, compared to its expected opponents, made the heavy-hitting assault cannon a viable weapon despite its poor accuracy.
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