opulation
Distribution
In most states the majority of the
population is centered around the capital city and the other large urban
areas of the state. Similarly, most population occurs in the midlands of
an area, with decreasing density at the border is neared.
mall
Towns, Villages, et al.
Communities are nearly always
located on a water way, road or coast (lake or sea) Some small settlements
occur in wilderness areas where some produce, resource, or the like, gives
a reason for habitation. These communities are most thickly scattered in
agricultural areas.
ortifications
Forts and castles are generally found as
the seat of aristocratic power or as protection against hostile incursion.
Therefore, there will be several types of fortification within a state -
those of a ruler, those of his or her leigemen, and military forts built
to protect coasts or borders. there are also the fortified places built by
independent nobles, petty lords, bandits, and so forth. These occur in
borderlands, unclaimed areas, and other out-of-the-way locales.
It is safe to assume that one will
encounter some form of habitation or stronghold in any given area of 100
square leagues, provided the place is relatively fertile and flat. the
harsher the terrain, the less likelihood of discovering habitation,
although robber forts and the castles of petty aristocrats might well be
found in such areas.
istribution
of Humanoids
The various races of humanoids have
generally been driven into the least favorable areas - mountains, barrens,
marshes and swamps, and forests. From time to time groups of humanoids
band together and attempt to retake areas of better land. This occurred in
the Pomarj and Bone March. A similar attempt is now taking shape in the
area of Furyondy and Highfolk.
Only Iuz, the Horned Society, and
portions of the Great Kingdom allow the more civilized humanoids to dwell
amongst the humanfolk, at least to any large scale. The large free cities
are also known to allow various sorts of humanoids free access to their
precincts.
and
Communications
There are roads between major cities in
each state. The general condition of these highways depends upon the
particular state, but most are fairly broad an well-kept. These roads
continue through border areas where trade routes exist.
A secondary system of poor roads and
cart tracks connects the small towns and border forts to the main traffic
arteries. Roads of this nature are usually the only links between most
states. There are notable exceptions, such as in the Ulek States, the two
Urnst States, Furyondy, and Veluna, and Keoghland and Gran March.
Maintenance of thoroughfares is by
political subdivisions and communities. In certain areas travelers pay a
toll for road usage, and a portion of this fee is used to maintain the
road.