STUS
(LADY OF OUR FATE)
Major goddess, N - Fate, Destiny,
Predestination, Future
Istus, the Colorless and
All-colored, Lady of Our Fate, is honored and feared as the controller of
fore-ordination. While she has relatively few faithful devotees, many
persons will call upon Istus in time of want or need. She may or may not
heed. None knows. Because fate is so often cruel or unkind, only very
cynical or unfeeling persons tend toward service of Istus.
No one knows where (or when) Istus
makes her abode. Some savants postulate that there is a nexial pocket
universe, which only she, and her webs of fate, can enter or exit. Istus
does certainly make appearances on other planes, including the Prime
Material. Sometimes she is an old crone, at other times she appears as a
noble dame, then again as a lovely lady or even as a shepherd girl. In
whatever form, Istus never bears an obvious weapon, for she is able to
employ any object offensively. Istus also can create and cast strands and
webs of many different kinds. Each strand or web has its own powers and
effects. These strands and webs are: 
Strand of Binding, which confines
a creature as if wrapped in iron chains.
Strand of Cancellation, which
causes the object struck to cease existing, and become as if it never had
existed. Only non-living things can be affected.
Strand of Death, which reduces
whatever it strikes to dust, forever.
Strand of Hostility, which causes
any affected creature to become hostile to anyone and anything, which
opposes Istus, because destiny would have it, so. Any and all possible
actions in defense of Istus will be used by the creature affected, against
even former friends or associates, without direction from Istus.
Strand of Passage, which instantly
connects the plane it, is on with any other Istus desires. Any creatures
touching it are transported instantly to the connecting plane.
Strand of Sending, which sends the
affected creature to whatever time and place in the near future which
poses the greatest threat to its freedom or existence. Willing creatures
can be sent to a place of future opportunity.
Web of Enmeshment, which causes
all creatures caught within it to become lost in a maze-like space, vision
clouded by mist, filled with apprehension and likely to attack on sight
any other creature encountered. The web seems to have no internal
boundaries, although those inside it can see no more than 10 feet in any
direction.
Web of Entropy, which drains
magical powers from enchanted items and cancels the effects of spells cast
from within (or into) the web.
Web of Stars, which transports
Istus and all that is near her to an unbounded time-space of unknown type.
All see an infinity of starry space draped with endless nets of silken
strands. Distances are distorted, and each step taken moves the individual
vast distances - or so it seems. Any creature more than two
"steps" away appears as a glowing star of red, orange, yellow,
green, blue, violet, or white. This web is an ultra-dimensional pathway to
virtually anywhere or any when, provided the way is known. Istus,
naturally, knows the way. Extremely intelligent creatures have been known
to return to their point of origination. A few intellects, whose genius
was surely beyond measuring, are reputed to Wave actually determined the
location of other points along the web and traveled to other times and
planes. The web lasts for one hour of "real" time. When it
fades, all creatures return instantly to an apparently random location on
their respective home planes, unless they have found and entered some
other plane. The "stars" are entryways into times and planes,
but unless the nature of the time/plane is known, these portals are
impassable.
Istus employs a spindle-like
instrument to cast these strands and webs. This device responds to Istus,
and Istus alone. All times and places and planes are known to Istus, and
she may move freely from one to another so long as she has her spindle. If
it is lost, she returns immediately to her own plane. The lost spindle
will then crumble into powder, and Istus will be compelled to remake her
magical spindle, which may require up to a year, during which time she
cannot control fate.
Istus can never be surprised. She
can move into the future and back, instantly, once per day. Such movement
is known to have a curative effect on her. All time-related spells are
totally useless when applied to Istus in any manner. Istus is said to be
served by a strange companion, a creature of time similar to an elemental
prince.
Clerics of Istus wear gray robes,
or black on occasion. Leading clerics have web-patterned formal vestments.
Most are female. In addition to the holy symbol of Istus, the cleric must
allow her/his hair to grow at least 6 inches long.
Centers of worship of Istus are in
Dyvers, Greyhawk, Rauxes, Rel Mord, and Stoink. Services include gauze
hangings, clouds of incense, woodwind music, chanting, and meditation.