Try to get at least a 630 total roll before the class bonus’s are added in. If you have problems doing this email me and I will send you directions on how to set up an auto-roller. You should aim for 1 number high in the 90’s, 3 in the 80’s, 3 or more in the 50’s with no 30’s if possible and definitely no 20’s. From the raw rolls before class bonus’s (+10 to Strength and Constitution.) here’s how I believe the stats should be placed and why:
- Aura: 95+. Needed for both physical and mental training points, spirit, and mana. (spirit and mana are important for certain societies)
- Discipline: 85+ physical and mental training points
- Reflex: 80+ DS/RT, physical training points. Reflex usually doesn’t rise as fast as strength or constitution for warriors, however as a halfling it will rise faster than any other race except elves.
- Strength: 80+ (should end up in 90’s after warrior bonus) AS, encumbrance, physical training points. Need it to start in the 90’s to avoid a negative penalty which can be a nightmare as a warrior. Also a halfling warrior’s strength will rise slower then any other race, another reason to have it start up in the 90’s.
- Dexterity: 58-60 RT, aids many maneuvers and dodges, physical training points. It’s OK to start this lower than the other physical stats because the huge bonus (+15) you get and it actually rises pretty fast compared to other warriors (faster than any other race)
- Constitution: 55+ (65+ after warrior bonus) hit points, physical training points. Will rise very fast and halflings get a good bonus (+10).
After these six stats you really have a choice depending on your goals and train of thought. If you are concerned with TD then you probably want to put wisdom next (wisdom will rise very slow but you can’t afford to place it any higher because of the expense of physical training points), if you want to gain experience faster then logic and intelligence should follow. If you just want to maximize your mental statistic growth then go with: charisma, wisdom., logic, and finally intelligence. Rupu went with logic, intelligence, wisdom, and charisma.
I believe that currently there are 4 very viable training paths for a halfling warrior, and 2 other paths that may be of interest to take a look at. Here are the first four paths:- Two-handers (Halflings do great with claidhmores, especially aiming attacks, nothing like being able to aim a claidhmore with only a 5 second swing!)
- Pole-arms (The Lance is incredible and has the highest damage factor in the lands, it also is the slowest weapon in the lands which means most races have to shy away from them (not halflings though). You also have some one-handed poles which will let you get out the old shield for some extra DS during a tight spot.)
- 2 Weapon Combat (Another beautiful thing to watch. Most races are sitting ducks if they try to swing 2 morningstars at one time because of the excessive round time, once again the halfling does OK here. I prefer blunts over edged because of the base damage factor of the morningstar which is the highest in the one-handed category )
- Brawling/ Voln-fu (Halflings do excellent with Voln-fu. If you like undead this is a viable option, although it kind of limits hunting to undead.)
Here are the skills I believe you should train in every year forever. This list will maximize you defensive reduction which is very beneficial. After seeing some of the hits that people like Berr, Gaq, and Lurch have taken and lived it has made me a believer. And since redux wasn’t around when they started their careers so long ago, it’s possible if you maximize your training that you can achieve their level of redux at a much younger age, therefore have the ability to survive and hunt that much more effectively.
Every year forever:
2X Armor (keep training forever even after you reach 260, being over-trained also helps in reducing round time from encumbrance which can be a problem as a halfling)
2X Shield
2X CMs
1X Climbing
1X Swimming
2X Physical Training
If you go the 2 weapon combat route then:
2X Double Weapon Use and
2X Blunt or Edged
If you go the voln-fu route:
2X Brawling
Otherwise:
2X Two-handed weapons or Polearms
When you start having training points left over I suggest getting:
1X Ambush
1X Multi-opponent combat (goes toward redux and certain GMs have advised people to start training in it for the future)
After these skills its up to you, Rupu decided to get a 3rd Armor in at this point until his skill reaches 260. At that point he will probably move to a 3rd Physical Training.
A 5th training option is to go with a one-hander with heavy shield and armor usage. According to the warrior guru GM Kuromaku (who seems to be getting things done quite effectively) a shield type of attack (maybe to stun or knockdown) will be added into the guild which would help make the warriors who use one handers without ambush viable. Depending on your dexterity/reflex statistics you should be wearing full plate with a 5 second round time around hitting Lord/Lady and be able to wade deep into battle with far less fear of getting hurt than most warriors your age.
A training regimen would look something like this:
3X Armor
3X Shield
2X CMs
2X Blunt or Edged (once again I prefer blunts)
2X Physical Training
after these skills if you have leftover training points (or once you start to get extra training points) try to get:
1X Ambush
1X Swimming and Climbing (alternate until you can get both each year)
Finally a 6th possible option would be to go with archery or thrown weapons. Personally I think rogues and archers are a better choice for these weapons, but this is an option. I will not offer advice on this path as my experience as a warrior archer is non-existent. I would recommend however looking up and speaking to Lord Mannimark, who is an extremely effective and successful halfling warrior/archer.
As far as guild skills go I recommend berserking as your primary skill, it will allow you to raise your AS at higher ranks, and swing those heavy weapons/2 weapons while encumbered and wearing full plate at only 5 seconds. If you go the one-handed/ one-weapon route then I think warrior tricks would be the way to go because of the shield attack that could get implemented. Warcry is a great secondary skill to complement either of the above paths, it will also raise your AS. Another great skill to learn is tackling. Because of our short size
we cannot aim for most creatures necks and heads. Tackling a critter down to the ground and following up with a devastating head or neck shot is a good path to dealing out death.