NOTES: All mecha here use a scale of 4K = 1t. The Weights of the Cyclones are for statistical purposes
only- they actually weigh 132kgs for the VR-052 & 041, and 90kg for the VR-038.
MECHA OF THE ROBOTECH
EXPEDITIONARY FORCE (REF)
Mecha Sheet
Name: VR-052 Battler Cyclone Pilot: Weight: 1.95 Cost: 77.1
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -1 60 MPT 12 Hexes Piloting +MR:
(1/5th Humanoid) (22kph) (302kph) Gunnery +MR:
Motorcycle -1 13 Hex. - Mecha fighting +MR:
(374kph) (Flightless)
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body MW 12 60 12 40 B 12 24
Right Arm MW 7 35 7 30 B 9 16
Left Arm MW 7 35 7 30 B 9 16
Right Leg MW 7 35 7 30 B 9 16
Left Leg MW 7 35 7 30 B 9 16
Weight: 1.8 Total cost: 88
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Right Hand 0 - 5+5 - 5H RA 1.5 1.5 Quick, handy
Left Hand 0 - 5+5 - 5H LA 1.5 1.5 Quick, handy
Weight: 0.05 Total cost: 3
System: Loc: Spc: Hits: Notes: Cost:
Ejection MB - - Sheds mecha 1
Searchlight MB - - 2 Headlights 0.4
Hardpoints R/LA 2/2 - 1 Hardpoint Per Arm 6
[Efficiency All - - -0.2 tons 4]
Weight: - Total cost: 7.4
Sensors: Type: Hits: Space: Range: Comm: Loc: CP
Main MW 10 1 15km 150km MB 9
Weight: 0.05 Total cost: 9
Movement: MA: Spc: Eff: CP: Hits: Loc:
Wheel - - - 3 15 MB
Wheel - - - 3 15 MB
Thrusters 11 9 7 19.5 - MB
Total cost: 25.5 Weight: 0.15
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit MB/As/Ls 2/2/2 Armoured Slave Screen, Holds BT 10 Pilot x.0
Transfomation - - Cycle w/Conditional Movement & weapon
Network x.35
Sealing - - Desert & Arctic x.1
Total mult: x.71+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet).
Standard Issue to all Veritech Pilots as an emergency vehicle.
Mecha Sheet
Name: VR-041 Sabre Cyclone Pilot: Weight: 1.95 Cost: 84.7
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -1 60 MPT 12 Hexes Piloting +MR:
(1/5th Humanoid) (22kph) (302kph) Gunnery +MR:
Motorcycle -1 13 Hex. - Mecha fighting +MR:
(374kph) (Flightless)
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body MW 12 60 12 40 B 12 24
Right Arm MW 7 35 7 30 B 9 16
Left Arm MW 7 35 7 30 B 9 16
Right Leg MW 7 35 7 30 B 9 16
Left Leg MW 7 35 7 30 B 9 16
Weight: 1.8 Total cost: 88
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Missile Rack 0 6 50 6 20H MB 4 4.8
Missile Rack 0 6 50 6 20H MB 4 4.8
Right Hand 0 - 5+5 - 5H RA 1.5 1.5 Quick, handy
Left Hand 0 - 5+5 - 5H LA 1.5 1.5 Quick, handy
Weight: 0.25 Total cost: 12.6
System: Loc: Spc: Hits: Notes: Cost:
Ejection MB - - Sheds mecha 1
Searchlight MB - - 2 Headlights 0.4
Hardpoints R/LA 2/2 - 1 Hardpoint Per Arm 6
[Efficiency All - - -0.6 tons 12]
Weight: - Total cost: 7.4
Sensors: Type: Hits: Space: Range: Comm: Loc: CP
Main MS 10 1 7km 100km MB 4
Weight: 0.05 Total cost: 4
Movement: MA: Spc: Eff: CP: Hits: Loc:
Wheel - - - 3 15 MB
Wheel - - - 3 15 MB
Thrusters 11 1 15 23.5 - MB
Total cost: 29.5 Weight: 0.15
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit MB/As/Ls 2/2/2 Armoured Slave Screen, Holds BT 10 Pilot x.0
Transfomation - - Cycle w/Conditional Movement x.25
Sealing - - Desert & Artic x.1
Total mult: x.61+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet).
The Sabre is issued only to special forces personnel, and is the rarest type of Cyclone.
Mecha Sheet
Name: VR-038 Light Cyclone Pilot: Weight: 1.45 Cost: 54.5
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid 0 70 MPT 12 Hexes Piloting +MR:
(1/5th Humanoid) (25kph) (302kph) Gunnery +MR:
Motorcycle 14 Hex. - Mecha fighting +MR:
(454kph) (Flightless)
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body MS 8 40 8 30 B 9 17
Right Arm MS 5 25 5 20 B 6 11
Left Arm MS 5 25 5 20 B 6 11
Right Leg MS 5 25 5 20 B 6 11
Left Leg MS 5 25 5 20 B 6 11
Weight: 25 Total cost: 61
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Right Hand 0 - 5+5 - 5H RA 1.5 1.5 Quick, handy
Left Hand 0 - 5+5 - 5H LA 1.5 1.5 Quick, handy
Weight: 1 Total cost: 3
System: Loc: Spc: Hits: Notes: Cost:
Ejection MB - - Sheds mecha 1
Searchlight MB - - 2 Headlights 0.4
Hardpoints R/LA 2/2 - 1 Hardpoint Per Arm 6
Weight: - Total cost: 6.4
Sensors: Type: Hits: Space: Range: Comm: Loc: CP
Main MS 10 1 7km 100km MB 4
Weight: 1 Total cost: 4
Movement: MA: Spc: Eff: CP: Hits: Loc:
Wheel - - - 2 10 MB
Wheel - - - 2 10 MB
Thrusters 12 5 8.1 17.2 - MB
Total cost: 21.2 Weight: 2
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit MB/As/Ls 2/2/2 Armoured Slave Screen, Holds BT 10 Pilot x.0
Transfomation - - Cycle w/Conditional Movement & weapon
Network x.35
Sealing - - Desert & Artic x.1
Total mult: x.71+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet). Even
though the RL-6 is a missile weapon, it can only fire one missile at a time.
The first type of Cyclone, and often preferred by female soldiers.
Cyclone Weapons: The Cyclones are equipped with 2 harpoints (one per arm) for mounting a
weapons package. The normal Weapons packages are given below.
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: B-Mod: Cost: Notes:
(F-Model; total B-Mod 0.7; cost +8.9)
Missile Launcher 0 7 75 2 10H Hdpt. 0.1 2.3
Missile Launcher 0 7 75 2 10H Hdpt. 0.1 2.3
EP-37 Rifle +1 7 50 * 50H 2 Hand 0.5 10.1 Clip Fed
*Ammo - - - 15 - (Gun) - 1
(T-Model; Total B-Mod 0.25; cost +16.4)
EP-40 Pulse Las. +2 5 25 * 25H H/Hdpt. 0.25 27.7 BV: 5, Clip
*Ammo - - - 15 - (Gun) - 1
(H-Model; Total B-Mod 0.9; cost +12)
CADS-1 Sabre 0 - 45+5 - 45H Hdpt. 0.45 10.5 AP
CADS-1 Sabre 0 - 45+5 - 45H Hdpt. 0.45 10.5 AP
(L-Model; Total B-Mod 0.2; cost +2.6)
RL-6 Cannon 0 6 50 6 20H H/Hdpt. 0.2 4.5 BV 1*
(C-Model; Total B-Mod; cost +5.7)
Adv. Sensors - - - - - Hdpt. - 10 ASP
*Can only launch one missile per action
Notes: The F was the standard-issue weapons package for VR-052 Cyclones used as emergency
vehicles for downed pilots. It often did not have the EP-37 cannon (B-Mod 0.2; cost +2.6)
The T was used by some officers, but was rather rare.
The H was almost always used by the VR-041 Sabre, as it was the only Cyclone with a back-
up ranged weapon.
The L was used almost exclusively by VR-038 cyclones, as a light anti-armour weapon.
The C was a recon camera package used almost exclusively by VR-038 Cyclones.
Mecha Sheet
Name: VAF-6C Alpha Pilot: Weight: 19.75 Cost: 511.1
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -1 6 Hexes 16 Hexes Piloting +MR:
(Humanoid) (108kph) (634kph) Gunnery +MR:
Guardian -2 3 Hexes 24 Hexes Mecha fighting +MR:
(Hybrid) (54kph) (1642kph, Mach 1.4)
Fighter -3 - 32 Hexes
(Taxi) (3110kph, Mach 2.6)
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MS 8 8 8 6 S 6 14
Right Arm MS 5 5 5 5 S 5 10
Left Arm MS 5 5 5 5 S 5 10
Right Leg MS 5 5 5 5 S 5 10
Left Leg MS 5 5 5 5 S 5 10
Head MS 4 4 4 4 S 4 8
Right Wing MS 4 4 4 4 S 4 8
Left Wing MS 4 4 4 4 S 4 8
Weight: 39 Total cost: 78
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
EP-13 Gun Pod - - Pow 10 Port 2 7K Hand 5 20 E-Pool
*Blast +1 8 6 Inf ^ ^ ^ [7.9]
*Pulse 0 6 2 Inf ^ ^ ^ [9.5] BV: 6
Missiles 0 7 4 8 2K RA 1.5 8 Var. CM
Missiles 0 7 4 8 2K LA 1.5 8 Var. CM
Missiles 0 7 4 10 3K RA 1.5 10.1 Var. CM
Missiles 0 7 4 10 3K LA 1 10.4 Var. CM
Missiles 0 7 4 12 3K RL 4 10.9 Var. CM
Missiles 0 7 4 12 3K LL 4 10.9 Var. CM
Chaff/Flares -1 [4] [1] 15 1K RW 1.2 1.2 CM only
Chaff/Flares -1 [4] [1] 15 1K LW 1.2 1.2 CM only
Right Hand 0 - 1+1 - 1K RA 1.5 1.5 Quick, Handy
Left Hand 0 - 1+1 - 1K LA 1 1.8 Quick, Handy
Weight: 13.5 Total cost: 84
System: Loc: Spc: Kills: Notes: Cost:
Ejection MB - - Ejection Seat 1
Link MB - - Links All Missile Racks 8
Hardpoints MB 2 - 2 Hardpoints 7
Hardpoint LA 1 - 1 Hardpoint 3.5
Hardpoints R/LW 2 - 1 Hardpoint Per Wing 6
Extras MB - - Tapedeck, Lock, Alarm, Liftwire 0.8
Searchlight Head - - Its a Searchlight! 0.2
Storage Module MB 1 - Stores 500kg OR 1 Cyclone 1
[Efficiency - - - -15t 30]
Weight: - Total cost: 17.5
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MW 2 1 15km 1500km H 9
Backups SL 2 2 1km 300km MB 2
Weight: 2 Total cost: 11
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 2 3 12.7 22.2 MB
Thrusters 3 1 - 1 - RL
Thrusters 3 1 - 1 - LL
Thrusters 3 1.5 - 1.5 - RA
Thrusters 3 1.5 - 1.5 - LA
Total cost: 27.2 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit 1 MB Armoured/Open Screen x.0
Transformation - - Fighter & Guardian Modes w/VTOL & x.8
Weapons net
Sealing - - Space & Re-entry x.15
Total mult: x1.21+1
Notes: The standard, frontline fighter of the REF. The VAF-6J has the same stats, but looks better!
Mecha Sheet
Name: VAF-6R Alpha Pilot: Weight: 19.75 Cost: 539.9
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -1 6 Hexes 16 Hexes Piloting +MR:
(Humanoid) (108kph) (634kph) Gunnery +MR:
Guardian -2 3 Hexes 24 Hexes Mecha fighting +MR:
(Hybrid) (54kph) (1642kph, Mach 1.4)
Fighter -3 - 32 Hexes
(Taxi) (3110kph, Mach 2.6)
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MS 8 8 8 6 S 6 14
Right Arm MS 5 5 5 5 S 5 10
Left Arm MS 5 5 5 5 S 5 10
Right Leg MS 5 5 5 5 S 5 10
Left Leg MS 5 5 5 5 S 5 10
Head MS 4 4 4 4 S 4 8
Right Wing MS 4 4 4 4 S 4 8
Left Wing MS 4 4 4 4 S 4 8
Weight: 39 Total cost: 78
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
EP-13 Gun Pod - - Pow 10 Port 2 7K Hand 5 20 E-Pool
*Blast +1 8 6 Inf ^ ^ ^ [7.9]
*Pulse 0 6 2 Inf ^ ^ ^ [9.5] BV: 6
Missiles 0 7 4 8 2K RA 1.5 8 Var. CM
Missiles 0 7 4 8 2K LA 1.5 8 Var. CM
Missiles 0 7 4 10 3K RA 1.5 10.1 Var. CM
Missiles 0 7 4 10 3K LA 1 10.4 Var. CM
Missiles 0 7 4 12 3K RL 4 10.9 Var. CM
Missiles 0 7 4 12 3K LL 4 10.9 Var. CM
Chaff/Flares -1 [4] [1] 15 1K RW 1.2 1.2 CM only
Chaff/Flares -1 [4] [1] 15 1K LW 1.2 1.2 CM only
Right Hand 0 - 1+1 - 1K RA 1.5 1.5 Quick, Handy
Left Hand 0 - 1+1 - 1K LA 1 1.8 Quick, Handy
Weight: 13.5 Total cost: 84
System: Loc: Spc: Kills: Notes: Cost:
Ejection MB - - Ejection Seat 1
Link MB - - Links All Missile Racks 8
ASP Head 2 - Advanced Sensors 10
Res. Intensifiers Head 2 - A/V Level 3 3
Hardpoints MB 2 - 2 Hardpoints 7
Hardpoint LA 1 - 1 Hardpoint 3.5
Hardpoints R/LW 2 - 1 Hardpoint Per Wing 6
Extras MB - - Tapedeck, Lock, Alarm, Liftwire 0.8
Searchlight Head - - Its a Searchlight! 0.2
Storage Module MB 1 - Stores 500kg OR 1 Cyclone 1
[Efficiency - - - -15t 30]
Weight: - Total cost: 40.5
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MW 2 1 15km 1500km H 9
Backups SL 2 2 1km 300km MB 2
Weight: 2 Total cost: 11
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 2 5 12.7 22.2 MB
Thrusters 3 1 - 1 - RL
Thrusters 3 1 - 1 - LL
Thrusters 3 1.5 - 1.5 - RA
Thrusters 3 1.5 - 1.5 - LA
Total cost: 27.2 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit 1 MB Armoured/Open Screen x.0
Transformation - - Fighter & Guardian Modes w/VTOL & x.8
Weapons net
Sealing - - Space & Re-entry x.15
Total mult: x1.21+1
Notes: Reconnaissance variant of the Alpha.
Mecha Sheet
Name: VAF-6S Shadow Fighter Pilot: Weight: 19.75 Cost: 561.6
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -1 6 Hexes 16 Hexes Piloting +MR:
(Humanoid) (108kph) (634kph) Gunnery +MR:
Guardian -2 3 Hexes 24 Hexes Mecha fighting +MR:
(Hybrid) (54kph) (1642kph, Mach 1.4)
Fighter -3 - 32 Hexes
(Taxi) (3110kph, Mach 2.6)
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MS 8 8 8 6 S 6 14
Right Arm MS 5 5 5 5 S 5 10
Left Arm MS 5 5 5 5 S 5 10
Right Leg MS 5 5 5 5 S 5 10
Left Leg MS 5 5 5 5 S 5 10
Head MS 4 4 4 4 S 4 8
Right Wing MS 4 4 4 4 S 4 8
Left Wing MS 4 4 4 4 S 4 8
Weight: 39 Total cost: 78
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
EU-13 Gun Pod +1 8 6 Inf 6K Hand 5 21.2 Disruptor
Missiles 0 7 4 8 2K RA 1.5 8 Var. CM
Missiles 0 7 4 8 2K LA 1.5 8 Var. CM
Missiles 0 7 4 10 3K RA 1.5 10.1 Var. CM
Missiles 0 7 4 10 3K LA 1 10.4 Var. CM
Missiles 0 7 4 12 3K RL 4 10.9 Var. CM
Missiles 0 7 4 12 3K LL 4 10.9 Var. CM
Chaff/Flares -1 [4] [1] 15 1K RW 1.2 1.2 CM only
Chaff/Flares -1 [4] [1] 15 1K LW 1.2 1.2 CM only
Right Hand 0 - 1+1 - 1K RA 1.5 1.5 Quick, Handy
Left Hand 0 - 1+1 - 1K LA 1 1.8 Quick, Handy
Weight: 13.5 Total cost: 85.2
System: Loc: Spc: Kills: Notes: Cost:
Ejection MB - - Ejection Seat 1
Link MB - - Links All Missile Racks 8
Hardpoints MB 2 - 2 Hardpoints 7
Hardpoint LA 1 - 1 Hardpoint 3.5
Hardpoints R/LW 2 - 1 Hardpoint Per Wing 6
Extras MB - - Tapedeck, Lock, Alarm, Liftwire 0.8
Searchlight Head - - Its a Searchlight! 0.2
Storage Module MB 1 - Stores 500kg OR 1 Cyclone 1
[Efficiency - - - -14t 28]
Weight: - Total cost: 27.5
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MW 2 1 15km 1500km H 9
Weight: 1 Total cost: 9
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 2 6 10.7 21.1 MB
Thrusters 3 1 - 1 - RL
Thrusters 3 1 - 1 - LL
Thrusters 3 1 - 1.8 - RA
Thrusters 3 1.5 - 1.5 - LA
Total cost: 26.4 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit 1 MB Armoured/Open Screen x.0
Transformation - - Fighter & Guardian Modes w/Weapon Net x.75
Stealth - - Invisible to sensors x.2
Sealing - - Space & Re-entry x.15
Total mult: x1.36+1
Notes: This Variant of the Alpha was used by the REF's Jupiter division in their recconisance attack,
and by the Saturn and Neptune divisions in their Assault on Reflex Point. It is included here for
completion- it is very unlikely that any PCs will ever drive one.
Mecha Sheet
Name: QAF-7A Shadowdrone Pilot: Weight: 19.75 Cost: 747.1
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67% (3)
Battloid -1 6 6 Hexes 16 Hexes Piloting +MR: 13/12/11
(Humanoid) (108kph) (634kph) Gunnery +MR: 13/12/11
Guardian -2 5 3 Hexes 24 Hexes Mecha fighting +MR: 6/5/4
(Hybrid) (54kph) (1642kph, Mach 1.4)
Fighter -3 4 - 32 Hexes
(Taxi) (3110kph, Mach 2.6)
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MS 8 8 8 6 S 6 14
Right Arm MS 5 5 5 5 S 5 10
Left Arm MS 5 5 5 5 S 5 10
Right Leg MS 5 5 5 5 S 5 10
Left Leg MS 5 5 5 5 S 5 10
Head MS 4 4 4 4 S 4 8
Right Wing MS 4 4 4 4 S 4 8
Left Wing MS 4 4 4 4 S 4 8
Weight: 39 Total cost: 78
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
EU-13 Gun Pod +1 8 6 Inf 6K Hand 5 21.2 Disruptor
Missiles 0 7 4 8 2K RA 1.5 8 Var. CM
Missiles 0 7 4 8 2K LA 1.5 8 Var. CM
Missiles 0 7 4 10 3K RA 1.5 10.1 Var. CM
Missiles 0 7 4 10 3K LA 1 10.4 Var. CM
Missiles 0 7 4 12 3K RL 4 10.9 Var. CM
Missiles 0 7 4 12 3K LL 4 10.9 Var. CM
Missile Pod 0 7 4 12 3K MB 1 12.4 Var. CM
Missile Pod 0 7 4 12 3K MB 1 12.4 Var. CM
Chaff/Flares -1 [4] [1] 15 1K RW 1.2 1.2 CM only
Chaff/Flares -1 [4] [1] 15 1K LW 1.2 1.2 CM only
Right Hand 0 - 1+1 - 1K RA 1.5 1.5 Quick, Handy
Left Hand 0 - 1+1 - 1K LA 1 1.8 Quick, Handy
Weight: 16.5 Total cost: 110
System: Loc: Spc: Kills: Notes: Cost:
Link MB - - Links All Missile Racks 8
Hardpoints MB 2 - 2 Hardpoints 7
Hardpoint LA 1 - 1 Hardpoint 3.5
Hardpoints R/LW 2 - 1 Hardpoint Per Wing 6
[Efficiency - - - -17t 34]
Weight: - Total cost: 24.5
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MW 2 1 15km 1500km MB 9
Weight: 1 Total cost: 9
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 2 3 8.7 16.1 MB
Thrusters 3 1.2 - 1 - RL
Thrusters 3 1.2 - 1 - LL
Thrusters 3 2 - 3.5 - RA
Thrusters 3 3 - 3 - LA
Total cost: 24.4 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Int. Automation 1 MB Level 7, Port 3 (Piloting, Gunnery, Aware.) x.49
Transformation - - Fighter & Guardian Modes w/VTOL & x.8
Weapons net
Stealth - - Invisible to sensors x.2
Sealing - - Space & Re-entry x.15
Total mult: x1.9+1
Notes: The final type of Alpha- only produced in very limited numbers. The missile pods can only be
used in Battloid & Guardian modes. AKA: ASAVAN (Advanced Stealth Alpha Veritech AutoNom)
Hardpoint Weapons for Alpha series Veritechs
The Alpha has a total of five hardpoints: one on each wing, one under each intake, and one on
the upper right arm (rear of the fuselage in fighter mode). Alphas rarly carry wing missiles as they have
to be ejected or used before the mecha transforms beyond fighter mode. The Arm hardpoint can only
carry the Missile pod.
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: B-Mod: Cost: Notes:
Missile Pod 0 7 4 10 3K RA Hdpt 0.15 7.8 Var. CM
Missile Launcher 0 7 4 5 1K Hdpt. 0.05 3.6 Var. CM
Missile Rack 0 15 8 3 2K Hdpt. 0.1 3
LR Missile -2 484 max 10 1 1K Hdpt. 0.1 2 Long Range
Mecha Sheet
Name: VBF-1B Beta Pilot: Weight: 29.75 Cost: 763.7
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Battloid -3 5 Hexes 16 Hexes Piloting +MR:
(Humanoid) (90kph) (634kph) Gunnery +MR:
Guardian -4 3 Hexes 24 Hexes Mecha fighting +MR:
(Hybrid) (54kph) (1642kph, Mach 1.4)
Fighter -5 - 32 Hexes
(Taxi) (3110kph, Mach 2.6)
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MW 12 12 12 6 S 6 18
Right Arm MW 7 7 7 6 S 6 13
Left Arm MW 7 7 7 6 S 6 13
Right Leg MW 7 7 7 6 S 6 13
Left Leg MW 7 7 7 6 S 6 13
Right Wing MW 6 6 6 6 S 6 12
Left Wing MW 6 6 6 6 S 6 12
Weight: 47 Total cost: 94
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
EP-13S Gun Pod +1 7 6 Inf 1K MB 3 10.4
EP-14 Gun Pod +1 6 5 Inf 1K RL 5.6 7.1
EP-14 Gun Pod +1 6 5 Inf 1K LL 5.6 7.1
Missile Bay 0 7 4 20 5K MB 1 21.1 Var. CM
Missile Bay 0 7 4 20 5K MB 1 21.1 Var. CM
Missile Launcher 0 7 6 16 6K MB 1 12.1
Missile Launcher 0 7 6 16 6K MB 1 12.1
Bomb Bay 0 Bomb 8 16 9K MB 1 28.3 BR: 1
Pulse lasers +1 6 2 Inf 2K RA 6 12.8 BV: 6
Pulse lasers +1 6 2 Inf 2K LA 6 12.8 BV: 6
Chaff/Flares -1 [4] [1] 15 1K RW 1.2 1.2 CM only
Chaff/Flares -1 [4] [1] 15 1K LW 1.2 1.2 CM only
Right Hand 0 - 1+2 - 1K RA 1 1.8 Quick, Handy
Left Hand 0 - 1+2 - 1K LA 1 1.8 Quick, Handy
Weight: 20.5 Total cost: 150.5
System: Loc: Spc: Kills: Notes: Cost:
Ejection MB - - Ejection Seat 1
Passangers MB 1 - Space for 2 passengers* 2.5
Hardpoints R/LW 4/4 - 2 Hardpoints per wing 12
ASP MB 1 - Advanced Sensors 10.5
Res. Intensifiers MB 1 - A/V Level 3 3.5
Link MB - - Links Missile Bays 1
Link MB - - Links Missile Launchers 1
Link MB - - Links Pulse Lasers 2
Link MB - - Links Gun Pods 4
Extras MB - - Lock, Alarm, Tapedeck, Liftwire 0.8
[Efficiency - - - -9t 18]
Weight: - Total cost: 39.3
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MW 2 1 15km 1500km MB 9
Weight: 1 Total cost: 9
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 5 1.4 - 1.4 - RL
Thrusters 5 1.4 - 1.4 - LL
Booster 4 1 27.2 41.8 - MB
Total cost: 44.6 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Power Cell x.26
Cockpit 1 MB Armoured Screen x.0
Transformation - - Fighter & Guardian Modes w/VTOL, x.8
Transat & Conditional Weapons
Sealing - - Space x.05
Total mult: x1.21+1
Notes: Designed to act as a heavy backup and booster to the Alpha. This Machine was only ever used
by the REF. The two fighters can link up into a "Legios". For gameplay, treat it as the Beta acting as a
mecharider for the Alpha. When connected, The beta can only transform into guardian or fighter. The
Alpha can change into any form. It cannot use the Gun pods or the Missile Bays when combined.
The Beta can only use the Leg Gun pods in fighter, and the MB EP-13 in Fighter & guardian
modes. Likewise, it may only use the hands, or any arm-based physical attacks in battloid form. In
fighter and guardian modes the pulse lasers fire to the rear. Also, it cannot transform into battloid while
it has missiles remaining on its wings. Its optional missile loads are:
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: B-Mod: Cost: Notes:
MR missiles 0 15 8 3 2K Hdpt. 0.1 3
LR missile -2 484 max 10 1 1K Hdpt. 0.05 2 LR (1)
LR missiles -2 484 max 10 2 1K Hdpt. 0.05 4 LR (1)
SR Missiles 0 7 4 10 3K Hdpt. 0.15 4 (1)
SR Missiles 0 7 4 11 3K Hdpt. 0.15 4.4 (1)
(1) means that only one of each of this load may be carried per wing.
The REF also developed the VBF-1S Shadow Beta with Stealth, costing 831.1 (!!!) CPs.
*Or one Karbarran.
CONVENTIONAL REF VEHICLES
Mecha Sheet
Name: AAT-20 Support Truck Pilot: Weight: 2.25 Cost: 23.3
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +0
Truck -4 8 hexes Piloting +MR:
(1/5th Mundane) (144kph) Gunnery +MR:
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body MH 16 80 16 20 S 4 20
Weight: 1 Total cost: 20
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Missile Launcher 0 6 50 16 55H MB 5 15.5
Weight: 0.55 Total cost: 15.5
System: Loc: Spc: Hits: Notes: Cost:
Passenger MB 0 - 1 Passenger 1
Cargo Bay MB 10 - 1 ton cargo 10
Extras MB - - 2 Searchlights, Lock, Alarm, Stereo 0.9
Weight: - Total cost: 11.9
Sensors: Type: Hits: Space: Range: Comm: Loc: CP:
Main MS 10 1 7km 100km MB 4
Weight: 0.1 Total cost: 4
Movement: MA: Spc: Eff: CP: Hits: Loc:
Wheel x3 - - - 2 10 MB
Wheel x3 - - - 2 10 MB
Total cost: 12 Weight: 0.6
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Power Cell x0
Cockpit 0 - Saddle Screen x0
Sealing - - Desert & Arctic x.1
Total mult: x.1 +1
Notes: A heavy transport truck used by the REF.
Mecha Sheet
Name: AAT-30 Support Jeep Pilot: Weight: 1.85 Cost: 20.3
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +0
Truck -3 9 hexes Piloting +MR:
(1/5th Mundane) (162kph) Gunnery +MR:
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body MW 12 60 12 20 S 4 16
Weight: 0.8 Total cost: 16
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Missile Launcher 0 6 50 16 55H MB 3 16.5
Weight: 0.55 Total cost: 16.5
System: Loc: Spc: Hits: Notes: Cost:
Passenger MB 0 - 2 Passengers 2
Cargo Bay MB 8 - 800kg cargo 8
Extras MB - - 2 Searchlights, Lock, Alarm, Stereo 0.9
Weight: - Total cost: 10.9
Sensors: Type: Hits: Space: Range: Comm: Loc: CP:
Main MS 10 1 7km 100km MB 4
Weight: 0.1 Total cost: 4
Movement: MA: Spc: Eff: CP: Hits: Loc:
Wheel x2 - - - 2 10 MB
Wheel x2 - - - 2 10 MB
Total cost: 8 Weight: 0.4
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Power Cell x0
Cockpit 0 - Saddle Screen x0
Sealing - - Desert & Arctic x.1
Total mult: x.1 +1
Notes: A smaller version of the AAT-20. The (in)famous Lunkmobile was an AAT-30 equipped with An
armour-buster rifle in the front (WA 0, Rng 3, Dmg 50H AP, 20 shots)
Mecha Sheet
Name: YMH-10 Synchro Cannon Pilot: Weight: 11.3 Cost: 944.4
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: 0
Hover Platform -3 3 Hexes - Piloting +MR:
(Tank) (54 kph) Gunnery +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MgH 42 12 22 4 S 4 26
Engine Pod MgH 22 - 11 4 S 4 15
Weight: 10 Total cost: 41
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Synchro Cannon 0 324 max 20 1 turn 20K MB 40 877 Mega-beam
Smoke Grenades -1 4 [-1] 4 1K Pod 0.5 0.5 Smoke, BR 1
Smoke Grenades -1 4 [-1] 4 1K Pod [R] 0.5 0.5 Smoke, BR 1
Weight: 11 Total cost: 878
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main AH 3 1 30km 3000km MB 22
Weight: 1.5 Total cost: 22
Movement: MA: Spc: Eff: CP: Kills: Loc:
Hover Jets 3 3.4 - 3.4 - Pod
Total cost: 3.4 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Fusion x0
Cockpit 1 MB Open Screen x0
Total mult: x0 +1
Notes: The Synchro Cannon is basically a freerange mini reflex cannon, built in mercifully low numbers.
INVID MECHA
Notes: All Invid mecha (save for the Urban Enforcer) are counted as having "open" cockpits, to
simulate the vulnerability of the pilot's section.
Mecha Sheet
Name: Scout/Pincer Pilot: Weight: 8.75/9.75 Cost: 60.1/82.9
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +0
Hybrid? -2 3 hexes 26 Hexes Piloting +MR:
(54kph) (Mach 1.6) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body S 8 4 4 2 S 2 8
Right Arm LW 3 3 3 2 S 2 5
Left Arm LW 3 3 3 2 S 2 5
Right Leg LW 3 3 3 2 S 2 5
Left Leg LW 3 3 3 2 S 2 5
Weight: 14 Total cost: 28
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Claw +1 - 3 - 3K RA 3 3 Quick
Claw +1 - 3 - 3K LA 3 3 Quick
*Pulse Beam Gun +1 6 2 Inf 2K MB 2.5 10 BV: 4
*Pulse Beam Gun +1 6 2 Inf 2K MB 2.5 10 BV: 4
Weight: 3/5 Total cost: 6/23
System: Loc: Spc: Kills: Notes: Cost:
*Link MB - - Links Pulse Beam Guns 1
Weight: - Total cost: -/1
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main S 1 1 4km 800km MB 2
Weight: 0.5 Total cost: 2
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 17 1 10.2 16.3 - MB
Total cost: 16.3/18.1 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Fusion x.0
Cockpit 1 MB "Open" Screen x.0
Sealing - - Space & re-entry x.15
Total mult: x.15+1
Notes: A fast, agile scout unit used by the Invid. The Pincer (*stats) is a more advanced (and
more common) version armed with two pulse cannons. They are piloted by Stage I and occasionally
Stage II Invid.
Invid name is an Iigaa, or Iigau for the Pincer.
Mecha Sheet
Name: Space Scout/Space Pincer Pilot: Weight: 7.75/8.75 Cost: 61.8/90
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +0
Hybrid? -2 NA 41 Hexes Piloting +MR:
(legless) (Mach 4.5) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body HS 10 10 10 4 S 4 14
Right Arm LW 3 3 3 2 S 2 5
Left Arm LW 3 3 3 2 S 2 5
Weight: 12 Total cost: 24
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Claw +1 - 3 - 3K RA 3 3 Quick
Claw +1 - 3 - 3K LA 3 3 Quick
*Pulse Beam Gun +1 6 2 Inf 2K MB 2.5 10 BV: 4
*Pulse Beam Gun +1 6 2 Inf 2K MB 2.5 10 BV: 4
Weight: 3/5 Total cost: 6/23
System: Loc: Spc: Kills: Notes: Cost:
*Link MB - - Links Pulse Beam Guns 1
Weight: - Total cost: -/1
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main S 1 1 4km 800km MB 2
Weight: 0.5 Total cost: 2
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 27 8 6.7 19.5 - MB
Total cost: 19.5/25 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Fusion x.0
Cockpit 1 MB "Open" Screen x.0
Sealing - - Space x.05
Transat - - Transatmopheric capacity x.15
Total mult: x.2+1
Notes: The Invid modify the Scouts and Pincers for high-speed space combat by replacing their legs
with a powerful thruster system. The Pincer (*stats) is a more advanced (and more common)
version armed with two pulse cannons. They are piloted by Stage I and occasionally Stage II Invid.
Invid name is an Iigaa, or Iigau for the Pincer, and is also known as the "Claw Ship"
Mecha Sheet
Name: Trooper/Shock Trooper Pilot: Weight: 15/16.5 Cost: 91.7/119.6
Configuration: MV: MR: GMA: FMA: Manoeuvre pool:
Humanoid? -3 5 Hexes 14 Hexes Piloting +MR:
(90kph) (454kph) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body MS 8 8 8 5 S 5 13
Right Arm MS 5 5 5 4 S 4 9
Left Arm MS 5 5 5 4 S 4 9
Right Leg MS 5 5 5 4 S 4 9
Left Leg MS 5 5 5 4 S 4 9
Weight: 24.5 Total cost: 49
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Claw +1 - 5+1 - 5K RA 3 3
Claw +1 - 5+1 - 5K LA 3 3
*Plasmacannon +1 7 3 Inf 3K Mt 1 8 9.5 BV: 3
*Plasmacannon +1 7 3 Inf 3K Mt 1 8 9.5 BV: 3
Weight: 5/8 Total cost: 6/22
System: Loc: Spc: Kills: Notes: Cost:
*Link MB - - Links Plasmacannons 2
*Mount MB 2 - Mounts Plasmacannon 2
*Mount MB 2 - Mounts Plasmacannon 2
Weight: - Total cost: -/6
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main S 1 1 4km 800km MB 2
Weight: 0.5 Total cost: 2
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 14 2 13.8 22.7 - MB
Total cost: 22.7/25 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Fusion x.0
Cockpit 1 MB "Open" Screen x.0
Sealing - - Space & re-entry x.15
Total mult: x.15+1
Notes: The trooper & Shock Trooper (*Stats) are the standard soldiers of the Invid Army, with
the Shock Trooper being far more common. They are nowhere near as fast and manoeuvrable as the
smaller Pincers, but are far more powerful. While they can be piloted by any type of Invid, almost all of
them are piloted by Stage II Invid.
Invid name is a Gurab.
Mecha Sheet
Name: Enforcer Pilot: Weight: 22.5 Cost: 248.1
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +67%
Humanoid -2 6 Hexes 22 hexes Piloting +MR:
(108kph) (Mach 1.1) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body HS 10 10 10 6 S 6 16
Right Arm HS 6 6 6 5 S 5 11
Left Arm HS 6 6 6 5 S 5 11
Right Leg HS 6 6 6 5 S 5 11
Left Leg HS 6 6 6 5 S 5 11
Head HS 5 5 5 5 S 5 10
Weight: 35 Total cost: 70
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Plasmacannon +1 9 5 Inf 5K MB 4 9.3
Plasmacannon +1 9 5 Inf 5K MB 4 9.3
Mini-Plasmagun +1 6 1 Inf 1K Head 1 7.9 BV: 5
Mini-Plasmagun +1 6 1 Inf 1K Head 1 7.9 BV: 5
Right Claw +1 - 3+1 - 3K RA 3 3 Quick
Left Claw +1 - 3+1 - 3K LA 3 3 Quick
Weight: 9 Total cost: 40.4
System: Loc: Spc: Kills: Notes: Cost:
Link MB - - Cross-Links Plasmacannons 2
Link Head - - Links Mini-Plasmaguns 1
Weight: - Total cost: 3
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MS 2 1 7km 1000km Head 4
Weight: 1 Total cost: 4
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 22 2 35.1 54.7 - MB
Total cost: 54.7 Weight: -
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Charge Fusion x.3
Cockpit 1 MB "Open" Screen x.0
Sealing - - Space & re-entry x.15
Total mult: x.45+1
Notes: The Enforcers are one of the rarest types of Invid mecha. They act as commanders for the
lesser Invid units. They can be piloted by Stage three, Four and (hypothetically) Five Invid pilots.
Invid name is a Gamo, aka "Pincer" and "Commander"
Mecha Sheet
Name: Invid Command Battloid Pilot: Weight: 24.5 Cost: 433.5
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +117%
Battloid -1 6 Hexes 22 Hexes Piloting +MR:
(Humanoid) (108kph) (Mach 1.1) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Kills: CP: Arm: Type: CP: Total:
Main Body HS 10 10 10 6 S 6 16
Right Arm HS 6 6 6 6 S 6 12
Left Arm HS 6 6 6 6 S 6 12
Right Leg HS 6 6 6 6 S 6 12
Left Leg HS 6 6 6 6 S 6 12
Head MS 4 4 4 5 S 5 9
Right Pod MS 8 - 4 4 S 4 8
Left Pod MS 8 - 4 4 S 4 8
Weight: 40.5 Total cost: 89
Weapon: WA: Rng: Dmg: Shots: Kills: Loc: Space: Cost: Notes:
Plasmacannon +1 8 4 Inf 4K RA 4 20.5 BV: 4
Plasma Jet +2 7 3 Inf 3K Head 3 8.6
Missile Pod 0 7 4 48 13K RP 7 25.3
Missile Pod 0 7 4 48 13K LP 7 25.3
Right Hand 0 - 2+1 - 2K RA 1 4 Quick, Handy
Left Hand 0 - 2+1 - 2K LA 1 4 Quick, Handy
Weight: 17.5 Total cost: 87.7
System: Loc: Spc: Kills: Notes: Cost:
Link MB - - Links Missile Pods 2
[Efficiency All - - -7.5t 15]
Weight: - Total cost: 2
Sensors: Type: Kills: Space: Range: Comm: Loc: CP:
Main MS 2 1 7km 1000km Head 4
Weight: 1 Total cost: 4
Movement: MA: Spc: Eff: CP: Kills: Loc:
Thrusters 11 1 19.2 29.8 - RP
Thrusters 11 1 19.2 29.8 - LP
Total cost: 59.6 Weight: -
Shield: DA: Type: SP: Loc: Spc: Cost: Spec:
Sheild -1 Std. 8 RA 1 - 10
Sheild -1 Std. 8 LA 1 - 10
Total cost: 16 Weight: 8
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Supercharged Fusion x.3
Cockpit 1 MB Open Other (glowing thingies) x.07
MVs 5 LA +1 to MV x.1
Sealing - - Space & Re-entry x.15
Total mult: x.62+1
Notes: Used by the evolved, humanoid type of Invid (Slougi). Now, before you say phew (there's only
three), the Retaliator (which was used heavily at the battle of the Reflex Point), uses the same stats,
but with a stage 4 pilot.
Invid name is a Gosu.
Mecha Sheet
Name: Hive Guard Pilot: Stage IV Invid Weight: 1.68 Cost: 35.4
Configuration: MV: MR: GMA: FMA: Manoeuvre pool: +0
Power Armour -3 50 MPT 12 Hexes Piloting +MR:
(1/5th Humanoid) (18kph) (302kph) Gunnery +MR:
Mecha fighting +MR:
Servo: Type: Space: Hits: CP: Arm: Type: CP: Total:
Main Body S 6 30 6 25 S 5 11
Right Arm S 4 20 4 20 S 4 8
Left Arm S 4 20 4 20 S 4 8
Right Leg S 4 20 4 20 S 4 8
Left Leg S 4 20 4 20 S 4 8
Head LW 2 10 2 15 S 3 5
Weight: 2.4 Total cost: 48
Weapon: WA: Rng: Dmg: Shots: Hits: Loc: Space: Cost: Notes:
Plasma Rifle +1 5 25 Inf 25H 2 Hand 8 13 BV: 3
Lasergun +1 3 10 Inf 10H RA 2.3 2.3
Lasergun +1 3 10 Inf 10H LA 2 2.5
Right Hand 0 - 5+0 - 5H RA 1.5 1.5 Quick, Handy
Left Hand 0 - 5+0 - 5H LA 1 1.8 Quick, Handy
Weight: 0.55 Total cost: 21.1
System: Loc: Spc: Hits: Notes: Cost:
Link MB - - Links Laserguns 2
Weight: - Total cost: 2
Sensors: Type: Hits: Space: Range: Comm: Loc: CP:
Main S 5 1 4km 80km Head 2
Weight: 0.05 Total cost 2
Movement: MA: Spc: Eff: CP: Hits: Loc:
Thrusters 12 5 10 20 - MB
Total cost: 20 Weight: -
Shield: DA: Type: SP: Loc: Spc: Cost: Spec:
Buckler -1 Std. 40 LA 1 10 -
Total cost: 10 Weight: 0.4
Multiplier: Space: Loc: Notes: Mult:
Powerplant - - XS: 1 Standard Fusion x.0
Cockpit 2/L 2/A 1MB 1H Armoured Slave Screen, Max BT 10 x.0
Sealing - - Space Sealing x.05
Total mult: x.05+1
Notes: The Hive Guards are used within the Hives for defence, labor, etc, as well as acting as the
Regis's police, as well as contacts and leaders for Invid sympathisers. Some of them (more evolved
officers?) sport a light green/grey paint job instead of the usual Blue/grey.
Invid Pilots
Mekton Character Sheet
Name: Stage I Invid Profession: Primitive Invid Pilot
Stat: Score: Age: NA (up to 10,000 years old)
Intelligence: 3 Height: 60cm
Cool: 10 Weight: 30kg
Reflexes: 3/6* Run: 6m
Attractiveness: 2 Jump: 0.5m
Empathy: 2 Stun: 4
Technical Ability: 2 Lift: 20
Luck: 2 EV: 2
Movement: 2 Throw: 6m
Education: 2 Damage: -2
Body type: 2 Head Torso R. Arm L. Arm R. Leg L. Leg
Equipment: Wt. Cost Hits: 4 8 6 6 6 6
Skill: Lvl: IP: Total: Skill: Lvl: IP: Total:
Piloting +3 9 Gunnery +3 9
Mecha Fighting +3 9 Awareness +3 6
Zero Gee +3 9
Description: A small creature, with thick, round trunk from which stubby limbs protrude. The hands are
only partially articulated, and walking is almost impossible.
Personality: Incapable of independent thought or surviving for more than a few minutes outside of the
mecha.
Notes: Reflex stat is for normal movement/mecha piloting
Mekton Character Sheet
Name: Stage II Invid Profession: Primitive Invid Pilot
Stat: Score: Age: NA (up to 10,000 years old)
Intelligence: 4 Height: 120cm
Cool: 10 Weight: 45kg
Reflexes: 6 Run: 12m
Attractiveness: 2 Jump: 1m
Empathy: 2 Stun: 5
Technical Ability: 2 Lift: 40kg
Luck: 2 EV: 2
Movement: 4 Throw: 12m
Education: 2 Damage: -1
Body type: 4 Head Torso R. Arm L. Arm R. Leg L. Leg
Equipment: Wt. Cost Hits: 4 8 6 6 6 6
Skill: Lvl: IP: Total: Skill: Lvl: IP: Total:
Piloting +4 10 Gunnery +4 10
Mecha Fighting +3 9 Awareness +3 6
Zero Gee +3 9
Description: The Stage two Invid somewhat resembles the mecha it pilots. Almost twice as tall as its
predecessor, with greater upper torso development, and humanoid limbs.
Personality: Incapable of independent thought or surviving for more than a few minutes outside of the
mecha.
Mekton Character Sheet
Name: Stage III Invid Profession: Advanced Invid Pilot
Stat: Score: Age: NA (up to 10,000 years old)
Intelligence: 6 Height: 150cm
Cool: 10 Weight: 65kg
Reflexes: 7 Run: 12m
Attractiveness: 3 Jump: 1m
Empathy: 2 Stun: 6
Technical Ability: 5 Lift: 60kg
Luck: 2 EV: 4
Movement: 5 Throw: 20m
Education: 5 Damage: 0
Body type: 5 Head Torso R. Arm L. Arm R. Leg L. Leg
Equipment: Wt. Cost Hits: 6 12 9 9 9 9
Skill: Lvl: IP: Total: Skill: Lvl: IP: Total:
Piloting +4 11 Gunnery +4 11
Mecha Fighting +4 11 Awareness +4 10
Zero Gee +3 10 Leadership (Cl.) +4 14
Tactics +4 10
Description: The Stage III Invid stands fully erect with humanoid arms and legs, including fully
articulated hands. It is still somewhat alien, with a slug-like head and grey skin.
Personality: Capable of full independent thought although completely emotionless. Cannot survive for
more than a few minutes outside of mecha.
Notes: The leaders of the lesser Invid.
Mekton Character Sheet
Name: Stage IV Invid Profession: Advanced Invid Pilot
Stat: Score: Age: NA (up to 10,000 years old)
Intelligence: 6 Height: 150cm
Cool: 10 Weight: 65kg
Reflexes: 7 Run: 12m
Attractiveness: 4 Jump: 1m
Empathy: 4 Stun: 6
Technical Ability: 6 Lift: 60kg
Luck: 2 EV: 4
Movement: 6 Throw: 20m
Education: 5 Damage: 0
Body type: 7 Head Torso R. Arm L. Arm R. Leg L. Leg
Equipment: Wt. Cost Hits: 6 12 9 9 9 9
Skill: Lvl: IP: Total: Skill: Lvl: IP: Total:
Piloting +4 11 Gunnery +4 11
Mecha Fighting +4 11 Awareness +4 10
Zero Gee +3 10 Leadership (Cl.) +4 14
Tactics +4 10
Description: While very humanoid in shape, the Stage IV Invid still looks alien, with a barrel chest, grey
skin and a long, slug-like head and neck.
Personality: Capable of full independent thought although somewhat emotionally retarded like the
Zentraedi. Can survive without mecha.
Notes: The leaders and technicians of the Invid.
Appendix: Conversion to Genesis Climber MOSPEADA Mecha
The only real changes are in the names. The names for the mecha of the Mars Base and
Jupiter Base Recapture Armies and the Invid (Inbit?) are given below.
Robotech Genesis Climber MOSPEADA
VR-052 Battler Cyclone VR-052 MOSPEADA Ride Armour
VR-041 Sabre Cyclone VR-041 Blowsperior Ride Armour
VR-038 Light Cyclone VR-038 Bartley Ride Armour (Ha!)
VAF-6C/J/R Alpha AFC-01H/Z/I Legios
VBF-1A Beta AB-01 Tread
VAF-6S Shadow Fighter AFC-01(?) Legios
QAF-7A Shadowdrone/ASAVAN Jagd (?)
AAT-20 Unknown
AAT-30 Unknown
YMH-10 Synchro Cannon Unknown
Scout/Pincer Igiaa/"Eagle"
Trooper/Shock Trooper Gurab/"Glove"
Enforcer Gamo
Command Battloid Goshu
Hive Guard/Urban Enforcer "Protector Invid"
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