NOTES: All mecha here use a scale of 4K = 1t. The Weights of the Cyclones are for statistical purposes 
only- they actually weigh 132kgs for the VR-052 & 041, and 90kg for the VR-038.

MECHA OF THE ROBOTECH 
EXPEDITIONARY FORCE (REF)

Mecha Sheet

Name: VR-052 Battler Cyclone	Pilot: 			Weight: 1.95	Cost: 77.1
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-1		60 MPT	12 Hexes	Piloting +MR: 
(1/5th Humanoid)				(22kph)	(302kph)	Gunnery +MR: 
Motorcycle		-1		13 Hex.	-		Mecha fighting +MR: 
					(374kph) (Flightless)
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	MW	12	60	12	40	B	12	24
Right Arm	MW	7	35	7	30	B	9	16
Left Arm	MW	7	35	7	30	B	9	16
Right Leg	MW	7	35	7	30	B	9	16
Left Leg		MW	7	35	7	30	B	9	16
					Weight:	1.8	Total cost:	88
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Right Hand	0	-	5+5	-	5H	RA	1.5	1.5	Quick, handy
Left Hand	0	-	5+5	-	5H	LA	1.5	1.5	Quick, handy
					Weight:	0.05	Total cost:	3
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Ejection		MB	-	-	Sheds mecha			1
Searchlight	MB	-	-	2 Headlights			0.4
Hardpoints	R/LA	2/2	-	1 Hardpoint Per Arm		6
[Efficiency	All	-	-	-0.2 tons				4]
					Weight:	-	Total cost:	7.4
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP
Main		MW	10	1	15km	150km		MB	9
					Weight:	0.05	Total cost:	9
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Wheel		-	-	-	3	15	MB
Wheel		-	-	-	3	15	MB
Thrusters	11	9	7	19.5	-	MB
		Total cost:	25.5	Weight:	0.15
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		MB/As/Ls 2/2/2	Armoured Slave Screen, Holds BT 10 Pilot	x.0
Transfomation	-	-	Cycle w/Conditional Movement & weapon
				Network					x.35
Sealing		-	-	Desert & Arctic				x.1
							Total mult:	x.71+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The 
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet).
	Standard Issue to all Veritech Pilots as an emergency vehicle.

Mecha Sheet

Name: VR-041 Sabre Cyclone	Pilot: 			Weight: 1.95	Cost: 84.7
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-1		60 MPT	12 Hexes	Piloting +MR: 
(1/5th Humanoid)				(22kph)	(302kph)	Gunnery +MR: 
Motorcycle		-1		13 Hex.	-		Mecha fighting +MR: 
					(374kph) (Flightless)
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	MW	12	60	12	40	B	12	24
Right Arm	MW	7	35	7	30	B	9	16
Left Arm	MW	7	35	7	30	B	9	16
Right Leg	MW	7	35	7	30	B	9	16
Left Leg		MW	7	35	7	30	B	9	16
					Weight:	1.8	Total cost:	88
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Missile Rack	0	6	50	6	20H	MB	4	4.8
Missile Rack	0	6	50	6	20H	MB	4	4.8
Right Hand	0	-	5+5	-	5H	RA	1.5	1.5	Quick, handy
Left Hand	0	-	5+5	-	5H	LA	1.5	1.5	Quick, handy
					Weight:	0.25	Total cost:	12.6
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Ejection		MB	-	-	Sheds mecha			1
Searchlight	MB	-	-	2 Headlights			0.4
Hardpoints	R/LA	2/2	-	1 Hardpoint Per Arm		6
[Efficiency	All	-	-	-0.6 tons				12]
					Weight:	-	Total cost:	7.4
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP
Main		MS	10	1	7km	100km		MB	4
					Weight:	0.05	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Wheel		-	-	-	3	15	MB
Wheel		-	-	-	3	15	MB
Thrusters	11	1	15	23.5	-	MB
		Total cost:	29.5	Weight:	0.15
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		MB/As/Ls 2/2/2	Armoured Slave Screen, Holds BT 10 Pilot	x.0
Transfomation	-	-	Cycle w/Conditional Movement		x.25
Sealing		-	-	Desert & Artic				x.1
							Total mult:	x.61+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The 
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet).
	The Sabre is issued only to special forces personnel, and is the rarest type of Cyclone.

Mecha Sheet

Name: VR-038 Light Cyclone	Pilot: 			Weight: 1.45	Cost: 54.5
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			0		70 MPT	12 Hexes	Piloting +MR: 
(1/5th Humanoid)				(25kph)	(302kph)	Gunnery +MR: 
Motorcycle				14 Hex.	-		Mecha fighting +MR: 
					(454kph) (Flightless)
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	40	8	30	B	9	17
Right Arm	MS	5	25	5	20	B	6	11
Left Arm	MS	5	25	5	20	B	6	11
Right Leg	MS	5	25	5	20	B	6	11
Left Leg		MS	5	25	5	20	B	6	11
					Weight:	25	Total cost:	61
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Right Hand	0	-	5+5	-	5H	RA	1.5	1.5	Quick, handy
Left Hand	0	-	5+5	-	5H	LA	1.5	1.5	Quick, handy
					Weight:	1	Total cost:	3
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Ejection		MB	-	-	Sheds mecha			1
Searchlight	MB	-	-	2 Headlights			0.4
Hardpoints	R/LA	2/2	-	1 Hardpoint Per Arm		6
					Weight:	-	Total cost:	6.4
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP
Main		MS	10	1	7km	100km		MB	4
					Weight:	1	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Wheel		-	-	-	2	10	MB
Wheel		-	-	-	2	10	MB
Thrusters	12	5	8.1	17.2	-	MB
		Total cost:	21.2	Weight:	2
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		MB/As/Ls 2/2/2	Armoured Slave Screen, Holds BT 10 Pilot	x.0
Transfomation	-	-	Cycle w/Conditional Movement & weapon
				Network					x.35
Sealing		-	-	Desert & Artic				x.1
							Total mult:	x.71+1
Notes: The Helmet of the Rider's Armour functions as the "Head" of the Battloid. Bad news. The 
Cyclone can only transform into Battloid if the rider has full CVR-3 Armour (Including helmet). Even 
though the RL-6 is a missile weapon, it can only fire one missile at a time.
	The first type of Cyclone, and often preferred by female soldiers.

Cyclone Weapons: The Cyclones are equipped with 2 harpoints (one per arm) for mounting a 
weapons package. The normal Weapons packages are given below.

Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	B-Mod:	Cost:	Notes:
(F-Model; total B-Mod 0.7; cost +8.9)
Missile Launcher	0	7	75	2	10H	Hdpt.	0.1	2.3
Missile Launcher	0	7	75	2	10H	Hdpt.	0.1	2.3
EP-37 Rifle	+1	7	50	*	50H	2 Hand	0.5	10.1	Clip Fed
*Ammo		-	-	-	15	-	(Gun)	-	1

(T-Model; Total B-Mod 0.25; cost +16.4)
EP-40 Pulse Las.	+2	5	25	*	25H	H/Hdpt.	0.25	27.7	BV: 5, Clip
*Ammo		-	-	-	15	-	(Gun)	-	1

(H-Model; Total B-Mod 0.9; cost +12)
CADS-1 Sabre	0	-	45+5	-	45H	Hdpt.	0.45	10.5	AP
CADS-1 Sabre	0	-	45+5	-	45H	Hdpt.	0.45	10.5	AP

(L-Model; Total B-Mod 0.2; cost +2.6)
RL-6 Cannon	0	6	50	6	20H	H/Hdpt.	0.2	4.5	BV 1*

(C-Model; Total B-Mod; cost +5.7)
Adv. Sensors	-	-	-	-	-	Hdpt.	-	10	ASP

	*Can only launch one missile per action
Notes: The F was the standard-issue weapons package for VR-052 Cyclones used as emergency 
vehicles for downed pilots. It often did not have the EP-37 cannon (B-Mod 0.2; cost +2.6)
The T was used by some officers, but was rather rare.
The H was almost always used by the VR-041 Sabre, as it was the only Cyclone with a back-
up ranged weapon.
The L was used almost exclusively by VR-038 cyclones, as a light anti-armour weapon.
The C was a recon camera package used almost exclusively by VR-038 Cyclones.

Mecha Sheet

Name: VAF-6C Alpha		Pilot: 			Weight: 19.75	Cost: 511.1
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-1		6 Hexes	16 Hexes	Piloting +MR: 
(Humanoid)				(108kph) (634kph)	Gunnery +MR: 
Guardian		-2		3 Hexes	24 Hexes	Mecha fighting +MR: 
(Hybrid)					(54kph)	(1642kph, Mach 1.4)
Fighter			-3		-	32 Hexes
					(Taxi)	(3110kph, Mach 2.6)
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	8	8	6	S	6	14
Right Arm	MS	5	5	5	5	S	5	10
Left Arm	MS	5	5	5	5	S	5	10
Right Leg	MS	5	5	5	5	S	5	10
Left Leg		MS	5	5	5	5	S	5	10
Head		MS	4	4	4	4	S	4	8
Right Wing	MS	4	4	4	4	S	4	8
Left Wing	MS	4	4	4	4	S	4	8
					Weight:	39	Total cost:	78
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
EP-13 Gun Pod	-	-	Pow 10	Port 2	7K	Hand	5	20	E-Pool
*Blast		+1	8	6	Inf	^	^	^	[7.9]
*Pulse		0	6	2	Inf	^	^	^	[9.5]	BV: 6
Missiles		0	7	4	8	2K	RA	1.5	8	Var. CM
Missiles		0	7	4	8	2K	LA	1.5	8	Var. CM
Missiles		0	7	4	10	3K	RA	1.5	10.1	Var. CM
Missiles		0	7	4	10	3K	LA	1	10.4	Var. CM
Missiles		0	7	4	12	3K	RL	4	10.9	Var. CM
Missiles		0	7	4	12	3K	LL	4	10.9	Var. CM
Chaff/Flares	-1	[4]	[1]	15	1K	RW	1.2	1.2	CM only
Chaff/Flares	-1	[4]	[1]	15	1K	LW	1.2	1.2	CM only
Right Hand	0	-	1+1	-	1K	RA	1.5	1.5	Quick, Handy
Left Hand	0	-	1+1	-	1K	LA	1	1.8	Quick, Handy
					Weight:	13.5	Total cost:	84
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Ejection		MB	-	-	Ejection Seat			1
Link		MB	-	-	Links All Missile Racks		8
Hardpoints	MB	2	-	2 Hardpoints			7
Hardpoint	LA	1	-	1 Hardpoint			3.5
Hardpoints	R/LW	2	-	1 Hardpoint Per Wing		6
Extras		MB	-	-	Tapedeck, Lock, Alarm, Liftwire	0.8
Searchlight	Head	-	-	Its a Searchlight!			0.2
Storage Module	MB	1	-	Stores 500kg OR 1 Cyclone	1
[Efficiency	-	-	-	-15t				30]
					Weight:	-	Total cost:	17.5
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MW	2	1	15km	1500km		H	9
Backups		SL	2	2	1km	300km		MB	2
					Weight:	2	Total cost:	11
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	2	3	12.7	22.2		MB
Thrusters	3	1	-	1	-	RL
Thrusters	3	1	-	1	-	LL
Thrusters	3	1.5	-	1.5	-	RA
Thrusters	3	1.5	-	1.5	-	LA
		Total cost:	27.2	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		1	MB	Armoured/Open Screen			x.0
Transformation	-	-	Fighter & Guardian Modes w/VTOL &	x.8
				Weapons net
Sealing		-	-	Space & Re-entry				x.15
							Total mult:	x1.21+1
Notes: The standard, frontline fighter of the REF. The VAF-6J has the same stats, but looks better!

Mecha Sheet

Name: VAF-6R Alpha		Pilot: 			Weight: 19.75	Cost: 539.9
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-1		6 Hexes	16 Hexes	Piloting +MR: 
(Humanoid)				(108kph) (634kph)	Gunnery +MR: 
Guardian		-2		3 Hexes	24 Hexes	Mecha fighting +MR: 
(Hybrid)					(54kph)	(1642kph, Mach 1.4)
Fighter			-3		-	32 Hexes
					(Taxi)	(3110kph, Mach 2.6)
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	8	8	6	S	6	14
Right Arm	MS	5	5	5	5	S	5	10
Left Arm	MS	5	5	5	5	S	5	10
Right Leg	MS	5	5	5	5	S	5	10
Left Leg		MS	5	5	5	5	S	5	10
Head		MS	4	4	4	4	S	4	8
Right Wing	MS	4	4	4	4	S	4	8
Left Wing	MS	4	4	4	4	S	4	8
					Weight:	39	Total cost:	78
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
EP-13 Gun Pod	-	-	Pow 10	Port 2	7K	Hand	5	20	E-Pool
*Blast		+1	8	6	Inf	^	^	^	[7.9]
*Pulse		0	6	2	Inf	^	^	^	[9.5]	BV: 6
Missiles		0	7	4	8	2K	RA	1.5	8	Var. CM
Missiles		0	7	4	8	2K	LA	1.5	8	Var. CM
Missiles		0	7	4	10	3K	RA	1.5	10.1	Var. CM
Missiles		0	7	4	10	3K	LA	1	10.4	Var. CM
Missiles		0	7	4	12	3K	RL	4	10.9	Var. CM
Missiles		0	7	4	12	3K	LL	4	10.9	Var. CM
Chaff/Flares	-1	[4]	[1]	15	1K	RW	1.2	1.2	CM only
Chaff/Flares	-1	[4]	[1]	15	1K	LW	1.2	1.2	CM only
Right Hand	0	-	1+1	-	1K	RA	1.5	1.5	Quick, Handy
Left Hand	0	-	1+1	-	1K	LA	1	1.8	Quick, Handy
					Weight:	13.5	Total cost:	84
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Ejection		MB	-	-	Ejection Seat			1
Link		MB	-	-	Links All Missile Racks		8
ASP		Head	2	-	Advanced Sensors		10
Res. Intensifiers	Head	2	-	A/V Level 3			3
Hardpoints	MB	2	-	2 Hardpoints			7
Hardpoint	LA	1	-	1 Hardpoint			3.5
Hardpoints	R/LW	2	-	1 Hardpoint Per Wing		6
Extras		MB	-	-	Tapedeck, Lock, Alarm, Liftwire	0.8
Searchlight	Head	-	-	Its a Searchlight!			0.2
Storage Module	MB	1	-	Stores 500kg OR 1 Cyclone	1
[Efficiency	-	-	-	-15t				30]
					Weight:	-	Total cost:	40.5
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MW	2	1	15km	1500km		H	9
Backups		SL	2	2	1km	300km		MB	2
					Weight:	2	Total cost:	11
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	2	5	12.7	22.2		MB
Thrusters	3	1	-	1	-	RL
Thrusters	3	1	-	1	-	LL
Thrusters	3	1.5	-	1.5	-	RA
Thrusters	3	1.5	-	1.5	-	LA
		Total cost:	27.2	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		1	MB	Armoured/Open Screen			x.0
Transformation	-	-	Fighter & Guardian Modes w/VTOL &	x.8
				Weapons net
Sealing		-	-	Space & Re-entry				x.15
							Total mult:	x1.21+1
Notes: Reconnaissance variant of the Alpha.

Mecha Sheet

Name: VAF-6S Shadow Fighter	Pilot: 			Weight: 19.75	Cost: 561.6
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-1		6 Hexes	16 Hexes	Piloting +MR: 
(Humanoid)				(108kph) (634kph)	Gunnery +MR: 
Guardian		-2		3 Hexes	24 Hexes	Mecha fighting +MR: 
(Hybrid)					(54kph)	(1642kph, Mach 1.4)
Fighter			-3		-	32 Hexes
					(Taxi)	(3110kph, Mach 2.6)
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	8	8	6	S	6	14
Right Arm	MS	5	5	5	5	S	5	10
Left Arm	MS	5	5	5	5	S	5	10
Right Leg	MS	5	5	5	5	S	5	10
Left Leg		MS	5	5	5	5	S	5	10
Head		MS	4	4	4	4	S	4	8
Right Wing	MS	4	4	4	4	S	4	8
Left Wing	MS	4	4	4	4	S	4	8
					Weight:	39	Total cost:	78
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
EU-13 Gun Pod	+1	8	6	Inf	6K	Hand	5	21.2	Disruptor
Missiles		0	7	4	8	2K	RA	1.5	8	Var. CM
Missiles		0	7	4	8	2K	LA	1.5	8	Var. CM
Missiles		0	7	4	10	3K	RA	1.5	10.1	Var. CM
Missiles		0	7	4	10	3K	LA	1	10.4	Var. CM
Missiles		0	7	4	12	3K	RL	4	10.9	Var. CM
Missiles		0	7	4	12	3K	LL	4	10.9	Var. CM
Chaff/Flares	-1	[4]	[1]	15	1K	RW	1.2	1.2	CM only
Chaff/Flares	-1	[4]	[1]	15	1K	LW	1.2	1.2	CM only
Right Hand	0	-	1+1	-	1K	RA	1.5	1.5	Quick, Handy
Left Hand	0	-	1+1	-	1K	LA	1	1.8	Quick, Handy
					Weight:	13.5	Total cost:	85.2
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Ejection		MB	-	-	Ejection Seat			1
Link		MB	-	-	Links All Missile Racks		8
Hardpoints	MB	2	-	2 Hardpoints			7
Hardpoint	LA	1	-	1 Hardpoint			3.5
Hardpoints	R/LW	2	-	1 Hardpoint Per Wing		6
Extras		MB	-	-	Tapedeck, Lock, Alarm, Liftwire	0.8
Searchlight	Head	-	-	Its a Searchlight!			0.2
Storage Module	MB	1	-	Stores 500kg OR 1 Cyclone	1
[Efficiency	-	-	-	-14t				28]
					Weight:	-	Total cost:	27.5
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MW	2	1	15km	1500km		H	9
					Weight:	1	Total cost:	9
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	2	6	10.7	21.1		MB
Thrusters	3	1	-	1	-	RL
Thrusters	3	1	-	1	-	LL
Thrusters	3	1	-	1.8	-	RA
Thrusters	3	1.5	-	1.5	-	LA
		Total cost:	26.4	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		1	MB	Armoured/Open Screen			x.0
Transformation	-	-	Fighter & Guardian Modes w/Weapon Net	x.75
Stealth		-	-	Invisible to sensors			x.2
Sealing		-	-	Space & Re-entry				x.15
							Total mult:	x1.36+1
Notes: This Variant of the Alpha was used by the REF's Jupiter division in their recconisance attack, 
and by the Saturn and Neptune divisions in their Assault on Reflex Point. It is included here for 
completion- it is very unlikely that any PCs will ever drive one.

Mecha Sheet

Name: QAF-7A Shadowdrone	Pilot: 			Weight: 19.75	Cost: 747.1
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67% (3)
Battloid			-1	6	6 Hexes	16 Hexes	Piloting +MR: 13/12/11
(Humanoid)				(108kph) (634kph)	Gunnery +MR: 13/12/11
Guardian		-2	5	3 Hexes	24 Hexes	Mecha fighting +MR: 6/5/4
(Hybrid)					(54kph)	(1642kph, Mach 1.4)
Fighter			-3	4	-	32 Hexes
					(Taxi)	(3110kph, Mach 2.6)
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	8	8	6	S	6	14
Right Arm	MS	5	5	5	5	S	5	10
Left Arm	MS	5	5	5	5	S	5	10
Right Leg	MS	5	5	5	5	S	5	10
Left Leg		MS	5	5	5	5	S	5	10
Head		MS	4	4	4	4	S	4	8
Right Wing	MS	4	4	4	4	S	4	8
Left Wing	MS	4	4	4	4	S	4	8
					Weight:	39	Total cost:	78
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
EU-13 Gun Pod	+1	8	6	Inf	6K	Hand	5	21.2	Disruptor
Missiles		0	7	4	8	2K	RA	1.5	8	Var. CM
Missiles		0	7	4	8	2K	LA	1.5	8	Var. CM
Missiles		0	7	4	10	3K	RA	1.5	10.1	Var. CM
Missiles		0	7	4	10	3K	LA	1	10.4	Var. CM
Missiles		0	7	4	12	3K	RL	4	10.9	Var. CM
Missiles		0	7	4	12	3K	LL	4	10.9	Var. CM
Missile Pod	0	7	4	12	3K	MB	1	12.4	Var. CM
Missile Pod	0	7	4	12	3K	MB	1	12.4	Var. CM
Chaff/Flares	-1	[4]	[1]	15	1K	RW	1.2	1.2	CM only
Chaff/Flares	-1	[4]	[1]	15	1K	LW	1.2	1.2	CM only
Right Hand	0	-	1+1	-	1K	RA	1.5	1.5	Quick, Handy
Left Hand	0	-	1+1	-	1K	LA	1	1.8	Quick, Handy
					Weight:	16.5	Total cost:	110
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Link		MB	-	-	Links All Missile Racks		8
Hardpoints	MB	2	-	2 Hardpoints			7
Hardpoint	LA	1	-	1 Hardpoint			3.5
Hardpoints	R/LW	2	-	1 Hardpoint Per Wing		6
[Efficiency	-	-	-	-17t				34]
					Weight:	-	Total cost:	24.5
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MW	2	1	15km	1500km		MB	9
					Weight:	1	Total cost:	9
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	2	3	8.7	16.1		MB
Thrusters	3	1.2	-	1	-	RL
Thrusters	3	1.2	-	1	-	LL
Thrusters	3	2	-	3.5	-	RA
Thrusters	3	3	-	3	-	LA
		Total cost:	24.4	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Int. Automation	1	MB	Level 7, Port 3 (Piloting, Gunnery, Aware.)	x.49
Transformation	-	-	Fighter & Guardian Modes w/VTOL &	x.8
				Weapons net
Stealth		-	-	Invisible to sensors			x.2
Sealing		-	-	Space & Re-entry				x.15
							Total mult:	x1.9+1
Notes: The final type of Alpha- only produced in very limited numbers. The missile pods can only be 
used in Battloid & Guardian modes. AKA: ASAVAN (Advanced Stealth Alpha Veritech AutoNom)

Hardpoint Weapons for Alpha series Veritechs

	The Alpha has a total of five hardpoints: one on each wing, one under each intake, and one on 
the upper right arm (rear of the fuselage in fighter mode). Alphas rarly carry wing missiles as they have 
to be ejected or used before the mecha transforms beyond fighter mode. The Arm hardpoint can only 
carry the Missile pod.

Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	B-Mod:	Cost:	Notes:
Missile Pod	0	7	4	10	3K	RA Hdpt 0.15	7.8	Var. CM
Missile Launcher	0	7	4	5	1K	Hdpt.	0.05	3.6	Var. CM
Missile Rack	0	15	8	3	2K	Hdpt.	0.1	3
LR Missile	-2	484 max	10	1	1K	Hdpt.	0.1	2	Long Range

Mecha Sheet

Name: VBF-1B Beta		Pilot: 			Weight: 29.75	Cost: 763.7
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Battloid			-3		5 Hexes	16 Hexes	Piloting +MR: 
(Humanoid)				(90kph)	(634kph)	Gunnery +MR: 
Guardian		-4		3 Hexes	24 Hexes	Mecha fighting +MR: 
(Hybrid)					(54kph)	(1642kph, Mach 1.4)
Fighter			-5		-	32 Hexes
					(Taxi)	(3110kph, Mach 2.6)
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MW	12	12	12	6	S	6	18
Right Arm	MW	7	7	7	6	S	6	13
Left Arm	MW	7	7	7	6	S	6	13
Right Leg	MW	7	7	7	6	S	6	13
Left Leg		MW	7	7	7	6	S	6	13
Right Wing	MW	6	6	6	6	S	6	12
Left Wing	MW	6	6	6	6	S	6	12
					Weight:	47	Total cost:	94
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
EP-13S Gun Pod	+1	7	6	Inf	1K	MB	3	10.4
EP-14 Gun Pod	+1	6	5	Inf	1K	RL	5.6	7.1
EP-14 Gun Pod	+1	6	5	Inf	1K	LL	5.6	7.1
Missile Bay	0	7	4	20	5K	MB	1	21.1	Var. CM
Missile Bay	0	7	4	20	5K	MB	1	21.1	Var. CM
Missile Launcher 0	7	6	16	6K	MB	1	12.1
Missile Launcher 0	7	6	16	6K	MB	1	12.1
Bomb Bay	0	Bomb	8	16	9K	MB	1	28.3	BR: 1
Pulse lasers	+1	6	2	Inf	2K	RA	6	12.8	BV: 6
Pulse lasers	+1	6	2	Inf	2K	LA	6	12.8	BV: 6
Chaff/Flares	-1	[4]	[1]	15	1K	RW	1.2	1.2	CM only
Chaff/Flares	-1	[4]	[1]	15	1K	LW	1.2	1.2	CM only
Right Hand	0	-	1+2	-	1K	RA	1	1.8	Quick, Handy
Left Hand	0	-	1+2	-	1K	LA	1	1.8	Quick, Handy
					Weight:	20.5	Total cost:	150.5
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Ejection		MB	-	-	Ejection Seat			1
Passangers	MB	1	-	Space for 2 passengers*		2.5
Hardpoints	R/LW	4/4	-	2 Hardpoints per wing		12
ASP		MB	1	-	Advanced Sensors		10.5
Res. Intensifiers	MB	1	-	A/V Level 3			3.5
Link		MB	-	-	Links Missile Bays		1
Link		MB	-	-	Links Missile Launchers		1
Link		MB	-	-	Links Pulse Lasers		2
Link		MB	-	-	Links Gun Pods			4
Extras		MB	-	-	Lock, Alarm, Tapedeck, Liftwire	0.8
[Efficiency	-	-	-	-9t				18]
					Weight:	-	Total cost:	39.3
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MW	2	1	15km	1500km		MB	9
					Weight:	1	Total cost:	9
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	5	1.4	-	1.4	-	RL
Thrusters	5	1.4	-	1.4	-	LL
Booster		4	1	27.2	41.8	-	MB
		Total cost:	44.6	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Power Cell		x.26
Cockpit		1	MB	Armoured Screen				x.0
Transformation	-	-	Fighter & Guardian Modes w/VTOL,	x.8
				Transat & Conditional Weapons
Sealing		-	-	Space					x.05
							Total mult:	x1.21+1
Notes: Designed to act as a heavy backup and booster to the Alpha. This Machine was only ever used 
by the REF. The two fighters can link up into a "Legios". For gameplay, treat it as the Beta acting as a 
mecharider for the Alpha. When connected, The beta can only transform into guardian or fighter. The 
Alpha can change into any form. It cannot use the Gun pods or the Missile Bays when combined.
	The Beta can only use the Leg Gun pods in fighter, and the MB EP-13 in Fighter & guardian 
modes. Likewise, it may only use the hands, or any arm-based physical attacks in battloid form. In 
fighter and guardian modes the pulse lasers fire to the rear. Also, it cannot transform into battloid while 
it has missiles remaining on its wings. Its optional missile loads are:
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	B-Mod:	Cost:	Notes:
MR missiles	0	15	8	3	2K	Hdpt.	0.1	3
LR missile	-2	484 max	10	1	1K	Hdpt.	0.05	2	LR (1)
LR missiles	-2	484 max	10	2	1K	Hdpt.	0.05	4	LR (1)
SR Missiles	0	7	4	10	3K	Hdpt.	0.15	4	(1)
SR Missiles	0	7	4	11	3K	Hdpt.	0.15	4.4	(1)
	(1) means that only one of each of this load may be carried per wing.
	The REF also developed the VBF-1S Shadow Beta with Stealth, costing 831.1 (!!!) CPs.
	*Or one Karbarran.

CONVENTIONAL REF VEHICLES

Mecha Sheet

Name: AAT-20 Support Truck	Pilot: 			Weight: 	2.25	Cost: 23.3
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +0
Truck			-4		8 hexes			Piloting +MR: 
(1/5th Mundane)				(144kph)		Gunnery +MR: 
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	MH	16	80	16	20	S	4	20
					Weight:	1	Total cost:	20
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Missile Launcher	0	6	50	16	55H	MB	5	15.5
					Weight:	0.55	Total cost:	15.5
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Passenger	MB	0	-	1 Passenger			1
Cargo Bay	MB	10	-	1 ton cargo			10
Extras		MB	-	-	2 Searchlights, Lock, Alarm, Stereo	0.9
					Weight:	-	Total cost:	11.9
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP:
Main		MS	10	1	7km	100km		MB	4
					Weight:	0.1	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Wheel x3	-	-	-	2	10	MB
Wheel x3	-	-	-	2	10	MB
		Total cost:	12	Weight:	0.6
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Power Cell	x0
Cockpit		0	-	Saddle Screen				x0
Sealing		-	-	Desert & Arctic				x.1
							Total mult:	x.1 +1
Notes: A heavy transport truck used by the REF.

Mecha Sheet

Name: AAT-30 Support Jeep	Pilot: 			Weight: 	1.85	Cost: 20.3
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +0
Truck			-3		9 hexes			Piloting +MR: 
(1/5th Mundane)				(162kph)		Gunnery +MR: 
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	MW	12	60	12	20	S	4	16
					Weight:	0.8	Total cost:	16
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Missile Launcher	0	6	50	16	55H	MB	3	16.5
					Weight:	0.55	Total cost:	16.5
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Passenger	MB	0	-	2 Passengers			2
Cargo Bay	MB	8	-	800kg cargo			8
Extras		MB	-	-	2 Searchlights, Lock, Alarm, Stereo	0.9
					Weight:	-	Total cost:	10.9
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP:
Main		MS	10	1	7km	100km		MB	4
					Weight:	0.1	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Wheel x2	-	-	-	2	10	MB
Wheel x2	-	-	-	2	10	MB
		Total cost:	8	Weight:	0.4
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Power Cell	x0
Cockpit		0	-	Saddle Screen				x0
Sealing		-	-	Desert & Arctic				x.1
							Total mult:	x.1 +1
Notes: A smaller version of the AAT-20. The (in)famous Lunkmobile was an AAT-30 equipped with An 
armour-buster rifle in the front (WA 0, Rng 3, Dmg 50H AP, 20 shots)

Mecha Sheet

Name: YMH-10 Synchro Cannon	Pilot: 			Weight: 	11.3	Cost: 944.4
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: 0
Hover Platform		-3		3 Hexes	-		Piloting +MR: 
(Tank)					(54 kph)			Gunnery +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MgH	42	12	22	4	S	4	26
Engine Pod	MgH	22	-	11	4	S	4	15
					Weight:	10	Total cost:	41
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Synchro Cannon	0	324 max	20	1 turn	20K	MB	40	877	Mega-beam
Smoke Grenades	-1	4	[-1]	4	1K	Pod	0.5	0.5	Smoke, BR 1
Smoke Grenades	-1	4	[-1]	4	1K	Pod [R]	0.5	0.5	Smoke, BR 1
					Weight:	11	Total cost:	878
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		AH	3	1	30km	3000km		MB	22
					Weight:	1.5	Total cost:	22
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Hover Jets	3	3.4	-	3.4	-	Pod
		Total cost:	3.4	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Fusion			x0
Cockpit		1	MB	Open Screen				x0
							Total mult:	x0 +1
Notes: The Synchro Cannon is basically a freerange mini reflex cannon, built in mercifully low numbers.

INVID MECHA

Notes: All Invid mecha (save for the Urban Enforcer) are counted as having "open" cockpits, to 
simulate the vulnerability of the pilot's section.

Mecha Sheet

Name: Scout/Pincer	Pilot: 			Weight: 8.75/9.75	Cost: 60.1/82.9
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +0
Hybrid?			-2		3 hexes	26 Hexes	Piloting +MR: 
					(54kph) (Mach 1.6)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	S	8	4	4	2	S	2	8
Right Arm	LW	3	3	3	2	S	2	5
Left Arm	LW	3	3	3	2	S	2	5
Right Leg	LW	3	3	3	2	S	2	5
Left Leg		LW	3	3	3	2	S	2	5
					Weight:	14	Total cost:	28
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Claw		+1	-	3	-	3K	RA	3	3	Quick
Claw		+1	-	3	-	3K	LA	3	3	Quick
*Pulse Beam Gun	+1	6	2	Inf	2K	MB	2.5	10	BV: 4
*Pulse Beam Gun	+1	6	2	Inf	2K	MB	2.5	10	BV: 4
					Weight:	3/5	Total cost:	6/23
System:		Loc:	Spc:	Kills:	Notes:				Cost:
*Link		MB	-	-	Links Pulse Beam Guns		1
					Weight:	-	Total cost:	-/1
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		S	1	1	4km	800km		MB	2
					Weight:	0.5	Total cost:	2
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	17	1	10.2	16.3	-	MB
		Total cost:	16.3/18.1 Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Fusion		x.0
Cockpit		1	MB	"Open" Screen				x.0
Sealing		-	-	Space & re-entry				x.15
							Total mult:	x.15+1
Notes: A fast, agile scout unit used by the Invid. The Pincer (*stats) is a more advanced (and 
more common) version armed with two pulse cannons. They are piloted by Stage I and occasionally 
Stage II Invid.
	Invid name is an Iigaa, or Iigau for the Pincer.

Mecha Sheet

Name: Space Scout/Space Pincer	Pilot: 		Weight: 7.75/8.75	 Cost: 61.8/90
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +0
Hybrid?			-2		NA	41 Hexes	Piloting +MR: 
					(legless) (Mach 4.5)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	HS	10	10	10	4	S	4	14
Right Arm	LW	3	3	3	2	S	2	5
Left Arm	LW	3	3	3	2	S	2	5
					Weight:	12	Total cost:	24
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Claw		+1	-	3	-	3K	RA	3	3	Quick
Claw		+1	-	3	-	3K	LA	3	3	Quick
*Pulse Beam Gun	+1	6	2	Inf	2K	MB	2.5	10	BV: 4
*Pulse Beam Gun	+1	6	2	Inf	2K	MB	2.5	10	BV: 4
					Weight:	3/5	Total cost:	6/23
System:		Loc:	Spc:	Kills:	Notes:				Cost:
*Link		MB	-	-	Links Pulse Beam Guns		1
					Weight:	-	Total cost:	-/1
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		S	1	1	4km	800km		MB	2
					Weight:	0.5	Total cost:	2
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	27	8	6.7	19.5	-	MB
		Total cost:	19.5/25	 Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Fusion		x.0
Cockpit		1	MB	"Open" Screen				x.0
Sealing		-	-	Space					x.05
Transat		-	-	Transatmopheric capacity			x.15
							Total mult:	x.2+1
Notes: The Invid modify the Scouts and Pincers for high-speed space combat by replacing their legs 
with a powerful thruster system. The Pincer (*stats) is a more advanced (and more common) 
version armed with two pulse cannons. They are piloted by Stage I and occasionally Stage II Invid.
	Invid name is an Iigaa, or Iigau for the Pincer, and is also known as the "Claw Ship"

Mecha Sheet

Name: Trooper/Shock Trooper	Pilot: 			Weight: 15/16.5	Cost: 91.7/119.6
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: 
Humanoid?		-3		5 Hexes	14 Hexes	Piloting +MR: 
					(90kph)	(454kph)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	MS	8	8	8	5	S	5	13
Right Arm	MS	5	5	5	4	S	4	9
Left Arm	MS	5	5	5	4	S	4	9
Right Leg	MS	5	5	5	4	S	4	9
Left Leg		MS	5	5	5	4	S	4	9
					Weight:	24.5	Total cost:	49
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Claw		+1	-	5+1	-	5K	RA	3	3
Claw		+1	-	5+1	-	5K	LA	3	3
*Plasmacannon	+1	7	3	Inf	3K	Mt 1	8	9.5	BV: 3
*Plasmacannon	+1	7	3	Inf	3K	Mt 1	8	9.5	BV: 3
					Weight:	5/8	Total cost:	6/22
System:		Loc:	Spc:	Kills:	Notes:				Cost:
*Link		MB	-	-	Links Plasmacannons		2
*Mount		MB	2	-	Mounts Plasmacannon		2
*Mount		MB	2	-	Mounts Plasmacannon		2
					Weight:	-	Total cost:	-/6
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		S	1	1	4km	800km		MB	2
					Weight:	0.5	Total cost:	2
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	14	2	13.8	22.7	-	MB
		Total cost:	22.7/25	 Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Fusion		x.0
Cockpit		1	MB	"Open" Screen				x.0
Sealing		-	-	Space & re-entry				x.15
							Total mult:	x.15+1
Notes: The trooper & Shock Trooper (*Stats) are the standard soldiers of the Invid Army, with 
the Shock Trooper being far more common. They are nowhere near as fast and manoeuvrable as the 
smaller Pincers, but are far more powerful. While they can be piloted by any type of Invid, almost all of 
them are piloted by Stage II Invid.
	Invid name is a Gurab.

Mecha Sheet

Name: Enforcer			Pilot: 			Weight: 22.5	Cost: 248.1
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +67%
Humanoid		-2		6 Hexes	22 hexes		Piloting +MR: 
					(108kph) (Mach 1.1)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	HS	10	10	10	6	S	6	16
Right Arm	HS	6	6	6	5	S	5	11
Left Arm	HS	6	6	6	5	S	5	11
Right Leg	HS	6	6	6	5	S	5	11
Left Leg		HS	6	6	6	5	S	5	11
Head		HS	5	5	5	5	S	5	10
					Weight:	35	Total cost:	70
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Plasmacannon	+1	9	5	Inf	5K	MB	4	9.3
Plasmacannon	+1	9	5	Inf	5K	MB	4	9.3
Mini-Plasmagun	+1	6	1	Inf	1K	Head	1	7.9	BV: 5
Mini-Plasmagun	+1	6	1	Inf	1K	Head	1	7.9	BV: 5
Right Claw	+1	-	3+1	-	3K	RA	3	3	Quick
Left Claw	+1	-	3+1	-	3K	LA	3	3	Quick
					Weight:	9	Total cost:	40.4
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Link		MB	-	-	Cross-Links Plasmacannons	2
Link		Head	-	-	Links Mini-Plasmaguns		1
					Weight:	-	Total cost:	3
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MS	2	1	7km	1000km		Head	4
					Weight:	1	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	22	2	35.1	54.7	-	MB
		Total cost:	54.7	Weight:	-
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Charge Fusion		x.3
Cockpit		1	MB	"Open" Screen				x.0
Sealing		-	-	Space & re-entry				x.15
							Total mult:	x.45+1
Notes: The Enforcers are one of the rarest types of Invid mecha. They act as commanders for the 
lesser Invid units. They can be piloted by Stage three, Four and (hypothetically) Five Invid pilots.
	Invid name is a Gamo, aka "Pincer" and "Commander"

Mecha Sheet

Name: Invid Command Battloid	Pilot: 			Weight: 24.5	Cost: 433.5
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +117%
Battloid			-1		6 Hexes	22 Hexes	Piloting +MR: 
(Humanoid)				(108kph) (Mach 1.1)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Kills:	CP:	Arm:	Type:	CP:	Total:
Main Body	HS	10	10	10	6	S	6	16
Right Arm	HS	6	6	6	6	S	6	12
Left Arm	HS	6	6	6	6	S	6	12
Right Leg	HS	6	6	6	6	S	6	12
Left Leg		HS	6	6	6	6	S	6	12
Head		MS	4	4	4	5	S	5	9
Right Pod	MS	8	-	4	4	S	4	8
Left Pod		MS	8	-	4	4	S	4	8
					Weight:	40.5	Total cost:	89
Weapon:	WA:	Rng:	Dmg:	Shots:	Kills:	Loc:	Space:	Cost:	Notes:
Plasmacannon	+1	8	4	Inf	4K	RA	4	20.5	BV: 4
Plasma Jet	+2	7	3	Inf	3K	Head	3	8.6
Missile Pod	0	7	4	48	13K	RP	7	25.3
Missile Pod	0	7	4	48	13K	LP	7	25.3
Right Hand	0	-	2+1	-	2K	RA	1	4	Quick, Handy
Left Hand	0	-	2+1	-	2K	LA	1	4	Quick, Handy
					Weight:	17.5	Total cost:	87.7
System:		Loc:	Spc:	Kills:	Notes:				Cost:
Link		MB	-	-	Links Missile Pods		2
[Efficiency	All	-	-	-7.5t				15]
					Weight:	-	Total cost:	2
Sensors:		Type:	Kills:	Space:	Range:	Comm:		Loc:	CP:
Main		MS	2	1	7km	1000km		Head	4
					Weight:	1	Total cost:	4
Movement:	MA:	Spc:	Eff:	CP:	Kills:	Loc:
Thrusters	11	1	19.2	29.8	-	RP
Thrusters	11	1	19.2	29.8	-	LP
		Total cost:	59.6	Weight:	-
Shield:		DA:	Type:	SP:	Loc:	Spc:	Cost:	Spec:
Sheild		-1	Std.	8	RA	1	-	10
Sheild		-1	Std.	8	LA	1	-	10
		Total cost: 	16	Weight:	8
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Supercharged Fusion		x.3
Cockpit		1	MB	Open Other (glowing thingies)		x.07
MVs		5	LA	+1 to MV				x.1
Sealing		-	-	Space & Re-entry				x.15
							Total mult:	x.62+1
Notes: Used by the evolved, humanoid type of Invid (Slougi). Now, before you say phew (there's only 
three), the Retaliator (which was used heavily at the battle of the Reflex Point), uses the same stats, 
but with a stage 4 pilot.
	Invid name is a Gosu.

Mecha Sheet

Name: Hive Guard		Pilot: Stage IV Invid	Weight: 1.68	Cost: 35.4
Configuration:		MV:	MR:	GMA:	FMA:		Manoeuvre pool: +0
Power Armour		-3		50 MPT	12 Hexes	Piloting +MR: 
(1/5th Humanoid)				(18kph)	(302kph)	Gunnery +MR: 
								Mecha fighting +MR: 
Servo:		Type:	Space:	Hits:	CP:	Arm:	Type:	CP:	Total:
Main Body	S	6	30	6	25	S	5	11
Right Arm	S	4	20	4	20	S	4	8
Left Arm	S	4	20	4	20	S	4	8
Right Leg	S	4	20	4	20	S	4	8
Left Leg		S	4	20	4	20	S	4	8
Head		LW	2	10	2	15	S	3	5
					Weight:	2.4	Total cost:	48
Weapon:	WA:	Rng:	Dmg:	Shots:	Hits:	Loc:	Space:	Cost:	Notes:
Plasma Rifle	+1	5	25	Inf	25H	2 Hand	8	13	BV: 3
Lasergun	+1	3	10	Inf	10H	RA	2.3	2.3
Lasergun	+1	3	10	Inf	10H	LA	2	2.5
Right Hand	0	-	5+0	-	5H	RA	1.5	1.5	Quick, Handy
Left Hand	0	-	5+0	-	5H	LA	1	1.8	Quick, Handy
					Weight:	0.55	Total cost:	21.1
System:		Loc:	Spc:	Hits:	Notes:				Cost:
Link		MB	-	-	Links Laserguns			2
					Weight:	-	Total cost:	2
Sensors:		Type:	Hits:	Space:	Range:	Comm:		Loc:	CP:
Main		S	5	1	4km	80km		Head	2
					Weight:	0.05	Total cost	2
Movement:	MA:	Spc:	Eff:	CP:	Hits:	Loc:
Thrusters	12	5	10	20	-	MB
		Total cost:	20	Weight:	-
Shield:		DA:	Type:	SP:	Loc:	Spc:	Cost:	Spec:
Buckler		-1	Std.	40	LA	1	10	-
		Total cost: 	10	Weight:	0.4
Multiplier:	Space:	Loc:	Notes:					Mult:
Powerplant	-	-	XS: 1	Standard Fusion			x.0
Cockpit		2/L 2/A 1MB 1H	Armoured Slave Screen, Max BT 10	x.0
Sealing		-	-	Space Sealing				x.05
							Total mult:	x.05+1
Notes: The Hive Guards are used within the Hives for defence, labor, etc, as well as acting as the 
Regis's police, as well as contacts and leaders for Invid sympathisers. Some of them (more evolved 
officers?) sport a light green/grey paint job instead of the usual Blue/grey.

Invid Pilots

Mekton Character Sheet

Name: Stage I Invid			Profession: Primitive Invid Pilot
Stat:			Score:		Age: NA (up to 10,000 years old)
Intelligence:		3		Height: 60cm
Cool:			10		Weight: 30kg
Reflexes:		3/6*		Run: 6m
Attractiveness:		2		Jump: 0.5m
Empathy:		2		Stun: 4
Technical Ability:		2		Lift: 20
Luck:			2		EV: 2
Movement:		2		Throw: 6m
Education:		2		Damage: -2
Body type:		2		Head	Torso	R. Arm	L. Arm	R. Leg	L. Leg
Equipment:	Wt.	Cost	Hits:	4	8	6	6	6	6

Skill:		Lvl:	IP:	Total:		Skill:		Lvl:	IP:	Total:
Piloting		+3		9		Gunnery		+3		9
Mecha Fighting	+3		9		Awareness	+3		6
Zero Gee	+3		9

Description: A small creature, with  thick, round trunk from which stubby limbs protrude. The hands are 
only partially articulated, and walking is almost impossible.
Personality: Incapable of independent thought or surviving for more than a few minutes outside of the 
mecha.
Notes: Reflex stat is for normal movement/mecha piloting

Mekton Character Sheet

Name: Stage II Invid			Profession: Primitive Invid Pilot
Stat:			Score:		Age: NA (up to 10,000 years old)
Intelligence:		4		Height: 120cm
Cool:			10		Weight: 45kg
Reflexes:		6		Run: 12m
Attractiveness:		2		Jump: 1m
Empathy:		2		Stun: 5
Technical Ability:		2		Lift: 40kg
Luck:			2		EV: 2
Movement:		4		Throw: 12m
Education:		2		Damage: -1
Body type:		4		Head	Torso	R. Arm	L. Arm	R. Leg	L. Leg
Equipment:	Wt.	Cost	Hits:	4	8	6	6	6	6

Skill:		Lvl:	IP:	Total:		Skill:		Lvl:	IP:	Total:
Piloting		+4		10		Gunnery		+4		10
Mecha Fighting	+3		9		Awareness	+3		6
Zero Gee	+3		9

Description: The Stage two Invid somewhat resembles the mecha it pilots. Almost twice as tall as its 
predecessor, with greater upper torso development, and humanoid limbs.
Personality: Incapable of independent thought or surviving for more than a few minutes outside of the 
mecha.

Mekton Character Sheet

Name: Stage III Invid			Profession: Advanced Invid Pilot
Stat:			Score:		Age: NA (up to 10,000 years old)
Intelligence:		6		Height: 150cm
Cool:			10		Weight: 65kg
Reflexes:		7		Run: 12m
Attractiveness:		3		Jump: 1m
Empathy:		2		Stun: 6
Technical Ability:		5		Lift: 60kg
Luck:			2		EV: 4
Movement:		5		Throw: 20m
Education:		5		Damage: 0
Body type:		5		Head	Torso	R. Arm	L. Arm	R. Leg	L. Leg
Equipment:	Wt.	Cost	Hits:	6	12	9	9	9	9

Skill:		Lvl:	IP:	Total:		Skill:		Lvl:	IP:	Total:
Piloting		+4		11		Gunnery		+4		11
Mecha Fighting	+4		11		Awareness	+4		10
Zero Gee	+3		10		Leadership (Cl.)	+4		14
Tactics		+4		10

Description: The Stage III Invid stands fully erect with humanoid arms and legs, including fully 
articulated hands. It is still somewhat alien, with a slug-like head and grey skin.
Personality: Capable of full independent thought although completely emotionless. Cannot survive for 
more than a few minutes outside of mecha.
Notes: The leaders of the lesser Invid.

Mekton Character Sheet

Name: Stage IV Invid			Profession: Advanced Invid Pilot
Stat:			Score:		Age: NA (up to 10,000 years old)
Intelligence:		6		Height: 150cm
Cool:			10		Weight: 65kg
Reflexes:		7		Run: 12m
Attractiveness:		4		Jump: 1m
Empathy:		4		Stun: 6
Technical Ability:		6		Lift: 60kg
Luck:			2		EV: 4
Movement:		6		Throw: 20m
Education:		5		Damage: 0
Body type:		7		Head	Torso	R. Arm	L. Arm	R. Leg	L. Leg
Equipment:	Wt.	Cost	Hits:	6	12	9	9	9	9

Skill:		Lvl:	IP:	Total:		Skill:		Lvl:	IP:	Total:
Piloting		+4		11		Gunnery		+4		11
Mecha Fighting	+4		11		Awareness	+4		10
Zero Gee	+3		10		Leadership (Cl.)	+4		14
Tactics		+4		10

Description: While very humanoid in shape, the Stage IV Invid still looks alien, with a barrel chest, grey 
skin and a long, slug-like head and neck.
Personality: Capable of full independent thought although somewhat emotionally retarded like the 
Zentraedi. Can survive without mecha.
Notes: The leaders and technicians of the Invid.

Appendix: Conversion to Genesis Climber MOSPEADA Mecha

	The only real changes are in the names. The names for the mecha of the Mars Base and 
Jupiter Base Recapture Armies and the Invid (Inbit?) are given below.

	Robotech			Genesis Climber MOSPEADA
	VR-052 Battler Cyclone		VR-052 MOSPEADA Ride Armour
	VR-041 Sabre Cyclone		VR-041 Blowsperior Ride Armour
	VR-038 Light Cyclone		VR-038 Bartley Ride Armour (Ha!)
	VAF-6C/J/R Alpha		AFC-01H/Z/I Legios
	VBF-1A Beta			AB-01 Tread
	VAF-6S Shadow Fighter		AFC-01(?) Legios
	QAF-7A Shadowdrone/ASAVAN	Jagd (?)

	AAT-20				Unknown
	AAT-30				Unknown
	YMH-10 Synchro Cannon		Unknown

	Scout/Pincer			Igiaa/"Eagle"
	Trooper/Shock Trooper		Gurab/"Glove"
	Enforcer				Gamo
	Command Battloid		Goshu
	Hive Guard/Urban Enforcer	"Protector Invid"

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