QUAKE
Cheat Codes
CODE
DescriptionGOD God Mode
FLY D for UP, C for DOWN
IMPULSE 9 Gives ALL weapons
IMPULSE 255 Quad Damage
GIVE n Gives you weapon number n
GIVE x y Gives you y of ammo x N=NAILS, R=ROCKETS,
S=SHELLS, C=CELLS, H=HEALTH
NOCLIP Turns on/off wall clipping
NAME Changes your name
IMPULSE 11 Get a Rune
KILL You die (and lose a frag)
Variables
CODE
DescriptionCL_ANGLESPEEDKEY # Sets the factor by which speeds (turn left,
turn right, look up and look down) are
multiplied when shift key is activated (default:1.5)
CL_BACKSPEED # Controls the player's backwards walking
speed (default: 200)
CL_BOB # Affects the amplitude of the bobbing of the
player's weapon (default: 0.02)
CL_BOBCYCLE # Affects the frequency of the bobbing (default:0.6)
CL_BOBUP # Affects the time the weapon stay at the end
of the bob-cycle (default: 0.5)
CL_FORWARDSPEED # Controls the player's forward walking speed
(default: 200)
CL_MOVESPEEDKEY # Sets the factor by which speeds are multiplied
when shift key is activated (default: 2.0)
CL_PITCHSPEED # Controls the speed at which the pitch is
changed when using lookup and lookdown
keys (default: 150)
CL_ROLLANGLE # controls the angle in degrees by which will
lean by strafing or moving and turning
simultaneously (default: 2)
CL_ROLLSPEED # Sets the speed at which the
CL_ROLLANGLE event will happen
(default: 200)
CL_SIDESPEED # Controls the strafing speed of the player
(default: 350)
CL_UPSPEED # Affects the speed of vertical movements in
FLY or NOCLIP mode (default: 200)
CL_YAWSPEED # Controls the speed at which the player turns
left or right (default: 140)
COLOR # # Changes the color of the two parts of the
uniform (valid values for # are 0 up to 15)
CON_NOTIFYTIME # Controls how long messages remain on the
top of the screen (default: 3)
FOV # Sets the field of vision, it can be used to
zoom the view (default: 90)
FRAGLIMIT # Sets the amount of frags at which you will
exit the level (default: 0)
GAMMA # Adjusts the gamma correction of the screen's
colors (0 = Bright, 2 = Dark)
HOST_SPEEDS (0|1) Gives you some statistical information about
the game (default: 0)
HOSTNAME * Sets the name of the server as it will be
shown by other players (default: unamed)
LOOKSPRING (0|1) Controls whether the view is centered back
after leaving freelook mode (default: 0)
NAME * Changes the player's name
NET_MESSAGETIMEOUT # Controls the time in seconds the programm
will wait for messages before considering the
connection broken (default: 300)
NOEXIT (0|1|2) 0 = Normal exit mode, 1 = No way to exit a
level, 2 = Allows any player to exit the Start
level, but no one can exit any other level
NOSOUND (0|1) Determines whether sounds are played during
the game (default: 0)
PAUSABLE (0|1) Determines whether the game can be paused
by a player (default: 1)
R_CLEARCOLOR # Sets the color that will be used from the
Quake palette (0-255) when you look outside
the map in NOCLIP mode (default: 2)
R_DRAWENTITIES (0|1) Controls whether to draw entities (weapons,
monsters) in the map (default: 1)
R_DRAWFLAT (0|1) Controls whether to draw all the polygons
without textures and colored distinctively
(defult: 0)
R_DRAWORDER (0|1) Controls whether to draw the map in
backwards order, farthest first (default: 0)
R_DSPEEDS (0|1) Display some timing information (default: 0)
R_FULLBRIGHT (0|1) Sets whether not to draw the shadows
(default: 0)
R_GRAPHHEIGHT # Controls the height of the graph when
R_TIMEGRAPH is set (default: 10)
R_TIMEGRAPH (0|1) Displays a graph (default: 0)
R_WATERWARP (0|1) Controles the wavy effect when the player is
underwater (default: 1)
SCR_CONSPEED # Sets the speed by which the console will
scroll in and out of the screen
SCR_OFSX # Sets the player's viewpoint (default: 0)
SCR_OFSY # Sets the player's lateral viewpoint (default: 0)
SCR_OFSZ # Sets the player's vertical viewpoint (default:0)
SENSITIVITY # Sets the mouse sensivity (default: 3)
SHOWTURTLE (0|1) Shows a turtle icon on the top-left corner,
when the framerate per second is under 10
(default: 0)
SND_SHOW (0|1) Displays some statistical sound information
(default: 0)
SV_ACCELERATE # Sets the acceleration rate for players (default:10)
SV_AIM # Controls the threshold for autotargeting
(default: 0.93)
SV_FRICTION # Sets the ground friction (default: 4)
SV_GRAVITY # Controls the global gravity force
(default:800, E1M8: 100)
SV_IDEALPITCHSCALE # Sets how fast the players autoaims in stairs
(default: 0.8)
SV_MAXSPEED # Sets the upper limit for the player's speed
(default: 320)
SV_MAXVELOCITY # Sets the upper limit for any object's speed
(default: 2000)
SV_NOSTEP (0|1) Sets whether the player can rise up the steps
without jumping (default: 0)
SV_STOPSPEED # Controls the deceleration rate of the player
(default: 100)
SYS_TICRATE # Controls the number of network packets per
second (default: 0.05 = 20 packets)
TEAMPLAY (0|1|2) 0 = No teamplay, 1 = Teamplay, no friendly
fire, 2 = You can kill you teammates, but you
lose a frag
TIMELIMIT # Controls the maximum duration in minutes of
a game until it will be exited to the next level
(default: 0, max: 99)
V_KICKPITCH # Controls the amount of momentary change in
pitch when the player is wounded (default:0.6)
V_KICKROLL # Controls the amount of momentary change in
leaning when the player is wounded (default:0.6)
V_KICKTIME # Controls the duration of the wound (default:0.5)
VID_MODE # Sets the current video mode
VIEWSIZE # Sets the size of the 3D view by increments of
10 (default: 100, max: 130, min: 10)
Commands
CODE
DescriptionALIAS A usefull command in a script
(+|-)ATTACK Fire!
BIND Bind a command to a keypress (usefull in scripts)
ECHO Displays a string text to the console
IMPULSE # Select weapon number #, valid values are 1 up to 8
(+|-)FORWARD Start walking forward
(+|-)LEFT Turn left
MAP * Loads map *, for example: MAP E1 M8 ,MAP
START ,
MESSAGEMODE Switch to the message mode
(+|-)MOVEDOWN Swimm down when you are underwater (or in
fly/noclip mode)
(+|-)MOVELEFT Strafe left
(+|-)MOVERIGHT Strafe right
(+|-)MOVEUP Swimm up when you are underwater (or in
fly/noclip mode)
PLAY * Play a sound effect at 100% volume at the location
Of the player (nice to add your own sound files)
PLAYVOL * # Play a sound effect at # volume at the location of
the player
(+|-)RIGHT Turn right
(+|-)SHOWSCORES Show pepole's scores
(+|-)SPEED Multiply the speed rate of the player
(+|-)STRAFE Switch to the strafing mode