QUAKE

Cheat Codes

CODE Description

GOD God Mode

FLY D for UP, C for DOWN

IMPULSE 9 Gives ALL weapons

IMPULSE 255 Quad Damage

GIVE n Gives you weapon number n

GIVE x y Gives you y of ammo x N=NAILS, R=ROCKETS,

S=SHELLS, C=CELLS, H=HEALTH

NOCLIP Turns on/off wall clipping

NAME Changes your name

IMPULSE 11 Get a Rune

KILL You die (and lose a frag)

 

Variables

 

CODE Description

CL_ANGLESPEEDKEY # Sets the factor by which speeds (turn left,

turn right, look up and look down) are

multiplied when shift key is activated (default:1.5)

CL_BACKSPEED # Controls the player's backwards walking

speed (default: 200)

CL_BOB # Affects the amplitude of the bobbing of the

player's weapon (default: 0.02)

CL_BOBCYCLE # Affects the frequency of the bobbing (default:0.6)

CL_BOBUP # Affects the time the weapon stay at the end

of the bob-cycle (default: 0.5)

CL_FORWARDSPEED # Controls the player's forward walking speed

(default: 200)

CL_MOVESPEEDKEY # Sets the factor by which speeds are multiplied

when shift key is activated (default: 2.0)

 

 

CL_PITCHSPEED # Controls the speed at which the pitch is

changed when using lookup and lookdown

keys (default: 150)

CL_ROLLANGLE # controls the angle in degrees by which will

lean by strafing or moving and turning

simultaneously (default: 2)

CL_ROLLSPEED # Sets the speed at which the

CL_ROLLANGLE event will happen

(default: 200)

CL_SIDESPEED # Controls the strafing speed of the player

(default: 350)

CL_UPSPEED # Affects the speed of vertical movements in

FLY or NOCLIP mode (default: 200)

CL_YAWSPEED # Controls the speed at which the player turns

left or right (default: 140)

COLOR # # Changes the color of the two parts of the

uniform (valid values for # are 0 up to 15)

CON_NOTIFYTIME # Controls how long messages remain on the

top of the screen (default: 3)

FOV # Sets the field of vision, it can be used to

zoom the view (default: 90)

FRAGLIMIT # Sets the amount of frags at which you will

exit the level (default: 0)

GAMMA # Adjusts the gamma correction of the screen's

colors (0 = Bright, 2 = Dark)

HOST_SPEEDS (0|1) Gives you some statistical information about

the game (default: 0)

HOSTNAME * Sets the name of the server as it will be

shown by other players (default: unamed)

LOOKSPRING (0|1) Controls whether the view is centered back

after leaving freelook mode (default: 0)

NAME * Changes the player's name

NET_MESSAGETIMEOUT # Controls the time in seconds the programm

will wait for messages before considering the

connection broken (default: 300)

NOEXIT (0|1|2) 0 = Normal exit mode, 1 = No way to exit a

level, 2 = Allows any player to exit the Start

level, but no one can exit any other level

NOSOUND (0|1) Determines whether sounds are played during

the game (default: 0)

PAUSABLE (0|1) Determines whether the game can be paused

by a player (default: 1)

R_CLEARCOLOR # Sets the color that will be used from the

Quake palette (0-255) when you look outside

the map in NOCLIP mode (default: 2)

R_DRAWENTITIES (0|1) Controls whether to draw entities (weapons,

monsters) in the map (default: 1)

R_DRAWFLAT (0|1) Controls whether to draw all the polygons

without textures and colored distinctively

(defult: 0)

R_DRAWORDER (0|1) Controls whether to draw the map in

backwards order, farthest first (default: 0)

R_DSPEEDS (0|1) Display some timing information (default: 0)

R_FULLBRIGHT (0|1) Sets whether not to draw the shadows

(default: 0)

R_GRAPHHEIGHT # Controls the height of the graph when

R_TIMEGRAPH is set (default: 10)

R_TIMEGRAPH (0|1) Displays a graph (default: 0)

R_WATERWARP (0|1) Controles the wavy effect when the player is

underwater (default: 1)

SCR_CONSPEED # Sets the speed by which the console will

scroll in and out of the screen

SCR_OFSX # Sets the player's viewpoint (default: 0)

SCR_OFSY # Sets the player's lateral viewpoint (default: 0)

SCR_OFSZ # Sets the player's vertical viewpoint (default:0)

SENSITIVITY # Sets the mouse sensivity (default: 3)

SHOWTURTLE (0|1) Shows a turtle icon on the top-left corner,

when the framerate per second is under 10

(default: 0)

SND_SHOW (0|1) Displays some statistical sound information

(default: 0)

SV_ACCELERATE # Sets the acceleration rate for players (default:10)

SV_AIM # Controls the threshold for autotargeting

(default: 0.93)

SV_FRICTION # Sets the ground friction (default: 4)

SV_GRAVITY # Controls the global gravity force

(default:800, E1M8: 100)

SV_IDEALPITCHSCALE # Sets how fast the players autoaims in stairs

(default: 0.8)

SV_MAXSPEED # Sets the upper limit for the player's speed

(default: 320)

SV_MAXVELOCITY # Sets the upper limit for any object's speed

(default: 2000)

SV_NOSTEP (0|1) Sets whether the player can rise up the steps

without jumping (default: 0)

SV_STOPSPEED # Controls the deceleration rate of the player

(default: 100)

SYS_TICRATE # Controls the number of network packets per

second (default: 0.05 = 20 packets)

TEAMPLAY (0|1|2) 0 = No teamplay, 1 = Teamplay, no friendly

fire, 2 = You can kill you teammates, but you

lose a frag

TIMELIMIT # Controls the maximum duration in minutes of

a game until it will be exited to the next level

(default: 0, max: 99)

V_KICKPITCH # Controls the amount of momentary change in

pitch when the player is wounded (default:0.6)

V_KICKROLL # Controls the amount of momentary change in

leaning when the player is wounded (default:0.6)

V_KICKTIME # Controls the duration of the wound (default:0.5)

VID_MODE # Sets the current video mode

VIEWSIZE # Sets the size of the 3D view by increments of

10 (default: 100, max: 130, min: 10)

 

Commands

 

CODE Description

ALIAS A usefull command in a script

(+|-)ATTACK Fire!

BIND Bind a command to a keypress (usefull in scripts)

ECHO Displays a string text to the console

IMPULSE # Select weapon number #, valid values are 1 up to 8

(+|-)FORWARD Start walking forward

(+|-)LEFT Turn left

MAP * Loads map *, for example: MAP E1 M8 ,MAP

START ,

MESSAGEMODE Switch to the message mode

(+|-)MOVEDOWN Swimm down when you are underwater (or in

fly/noclip mode)

(+|-)MOVELEFT Strafe left

(+|-)MOVERIGHT Strafe right

(+|-)MOVEUP Swimm up when you are underwater (or in

fly/noclip mode)

PLAY * Play a sound effect at 100% volume at the location

Of the player (nice to add your own sound files)

PLAYVOL * # Play a sound effect at # volume at the location of

the player

(+|-)RIGHT Turn right

(+|-)SHOWSCORES Show pepole's scores

(+|-)SPEED Multiply the speed rate of the player

(+|-)STRAFE Switch to the strafing mode