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Guild Charter:

The §hádöws are a clan of warriors, mages, and clerics that have banded together to enhanced knowledge and quality of life in Meridian.  Our goal is to uphold a rigid code of Honor and Justice.  Loyalty to the Guild and it's member's is a precedence put above all others.  In return the guild is dedicated to expanding its member's knowledge and helping them reach their rightful place in Meridian Society.

CLAN BENEFITS:
MEMBER EXPECTATIONS:
GUILD RANKS AND STATUS:

RANKS:  Members may be promoted different ranks, thus giving them more power as well as more responsibility.   Your rank will be determined by your honor, actions and dedication to the guild.  These are the ranks and brief descriptions of each:

  +++ Initiate:  have no special abilities, other than to vote for the leader of their choice.  They may not even open the outer doors of their own guild hall.  The time required for this rank varies before becoming a full fledge member.  This is a trial period and the higher ranks will be watching your actions.  This is the time to prove your dedication to the Guild.

  +++ Shadow:   have the ability to vote.  A full fledge member with all the privileges the guild has to offer.  This position is the backbone of the Guild.  Helping other members, sharing information, advancing your character, and defense of the Guild are the major responsibilities of this rank.

  +++ Dark Knight:   have the ability to vote and invite new members into the guild.  Responsible for the progress of new members.  Organize guild functions to advance the members character.  Ex. Node gathering parties.  Recruitment of worthy Guild members is also a responsibility of this rank.

  +++ Shadow Warrior (1st Officers):  may vote, invite new members in, kick unruly members out, promote or demote people of lower ranks than themselves, and form or shatter alliances.  They may also rent a guild hall if their guild is mature. This rank has the ability to discipline members that have dishonored the Guild, including fines, banishment, and Death. They may also speak for the guild in the absence of the GM.

  +++ Guildmaster (Commander):  has all powers associated with guilding, including the right to disband the guild. The GM is reponsible for naming a council of not less than four other members and no more than six.

  +++ Guild Council:  Council that includes at least four  guild members and the Guildmaster which meets and votes on major policy and decisions that affect the Guild.  Council members are selected by the Guildmaster and will be reflected in the member's character description. Besides sitting on the council each council member will be given a job by the GM to assist in the running of the daily issues of the guild.  The Council has the ability to override the Guildmaster's decision with a majority vote.

RENT:

      It costs money to keep up the paperwork involved with the guild charter, and thus a fee is charged by the Guild Administrator for the service.  Rent is accrued at a regular rate, and the rate of increase is affected by many factors, including the number of members in the guild and the number of enemies and allies that have declared.  The largest affector of rent is whether or not a guild hall is owned.  Guild halls can be quite expensive.  So, an initial charge of 10000 shillings is required for all new members during the Initiate phase of rank.  It is to be paid to the GM or the council treasurer, and your status will be relayed to the other ranking officers.  Periodic contributions to the guild is required to remain a member (The Shadow Warrior has the ability to request monetary contributions in the amount he sees fit from the guild's members at any time).
REMEMBER: support your guild, for it's strength depends on it members!