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Req. Lvl: 22-23 |
Attacks: Burst Rocket, Phononmezer, Flare Shot |
Macro 1: Wren: Barrier, Rika: Saner, Raja: Blessing, Chaz: Crosscut, Rune: Giwat |
Macro 2: Wren: Barrier, Rika: Deban, Raja: Blessing, Chaz: Crosscut, Rune: Giwat |
_____Dark Force does not put up a very good fight. His most dangerous attacks are the Phononmezer attack, and his Burst Rocket attack, Burst Rocket being the more powerful of the 2. He deals to the group about 30-140 damage. His Flare Shot deals reasonable damage(around 80), but it is to 1 person only and can be fixed by a Gires, or a Res from Raja. About macro 1 and 2, they are the starting macros. My preference is Macro 1, but if both of them can be completed with no real danger against the group, it's a good idea to do both. Both macros can be used in the middle of combat, when Dark Force makes a bad move and you have an extra round.
_____Make sure that you heal each person that gets damaged to around 80 HP, because although it may not look like they will recieve a fatal blow, Dark Force uses his Burst Rocket attack forcing you to Rever him/her. Also, if Rune dies, he's gone without anyone to Rever the unconscious character(unless Chaz has Rever at the time). Make sure that if Rune does die, do not use Moon Dew, because they will come in handy in later battles. If you need the Moon Dew desperately, and figure that you will not need it later on, use it. That's what they are there for after all.