Here are the questions which are asked the most. If you have any comments or questions, just e-mail me at phanstar@hotmail.com and I will reply as soon as I can.
Q: | What do the different dews do? |
A: | Moon Dew - Rever : Revives flatlined character. |
Star Dew - Gisar : Restores 120-140 HP to each character. | |
Sol Dew - Regen : Revives flatlined character and restores all hp. | |
Q: | How come Demi and Wren don't gain any skills? I'm sure I have enough levels, but they haven't learned anything yet. |
A: | These Skills are not gained, but obtained from mechanical stations. These mechanical stations hold the items. The stations are: |
Phononmezer - Climate Center : Talk to people in Monsen | |
Hi- Jammer - Kuran | |
Burst Rocket - Weapons Plant : Dezolis | |
Posibolt - Vahal Fort : North-East Motavia | |
Q: | How do I get Megid? |
A: | Megid is recieved in the Anger Tower on Rykros, after you recieve the Elsydeon. You must speak to Re-Faze. When he asks you if you want to learn a technique which transforms hatred into a destructive spell, you must say NO and watch as he gives it to you. |
Q: | What is the 15th Combo?!? |
A: | By speaking to a few people, I have found these answers. OnnaWren - I say it may have been dummied out of the game, ala the Final Fantasy series and Chrono Trigger. Neilast - It's one of two things, IMHO. Either there was a misprint in the instructions (which is likely -- you ever see a PS1 manual???) and there are only 14, or Sega just forget to put in the program thingie that made the 15th combo work. In other word, you can put all of the ingredients together, but you don't get anything. Paul - To put it quite simply, there IS no fifteenth combo. The answer as to how the number fifteen got bandied about by Sega lies in a variation of Neilast's first theory and in a discrepancy in how Sega of America counts the total number of combos and how we would normally count them. Ya see, Sega counts the three "levels" of Fire Storm and Blizzard (using the regular, Gi-, and Na- versions of the component techs) as three different combos; therefore, SoA's "official" tally clocks in at 18, when in reality, it boasts no more combos than our "incomplete" list of 14. : The number 15 was put in the manual as part of a sort of marketing ploy. Sega wanted to increase the game's lifespan by supposedly adding a few Easter Eggs that could be found only with extensive searching beyond the player's completion of the game; thus, they printed what was in their eyes a deliberately "low" number of combos to get the bulletin boards, chat rooms, clubs, whatever gabbing about finding more combination attacks beyond the "official" number - "15 combos and rumors of more", in the words of the Sega rep to whom I talked. It was coincidence that Sega's "low" number was just one more than our total of 14, thus driving a whole generation of PSers nuts trying to find what was actually a nonexistent product of an ill-guided SoA manual writer |