Req. Lvl: 19-20, 22
Attacks: Hewn, Corrosion, Black Energy Wave

Macro 1: Rune: Use Psycho Wand, Rika: Saner, Demi: Barrier, Gryz: War Cry, Chaz: Crosscut
Macro 2: Rika: Deban, Demi: Barrier, Gryz: War Cry, Chaz: Crosscut, Rune: Hewn/Giwat

_____Before you fight Zio, make sure you make Macro 1, because it will help you organize your attacks after you remove Zio's magic barrier. On the first turn, use Macro 1, and on the second, use Macro 2. This well set up a nice shield for magic and physical attacks, and will still take advantage of Zio taking turns on casting Nightmare. His most powerful attack is the Black energy wave. It will deal 80-140 damage to one of your characters. It will take 2 people or 2 turns to catch up with healing. His group attack, Corrosion is strong as well. It deals up to 60 damage to each of your characters. Although Hewn is a weaker group attack, it should not be ignored. It deals 30 damage to each player and if Zio continually casts Hewn or Corrosion, expect to find problems with healing. Zio also has a powerful attack, that looks like a Nafoi. It deals around the same damage as the Black Energy Wave, just a bit weaker.

_____Whenever you are in a very tight situation, remember that Demi's Medic Power helps a great deal, because it heals all non-android characters, but make sure she doesn't die herself, because she can't be Rever'd and the loss of Medic Power is a large one. Just try to keep all your characters above 60 HP, because his strongest group attack deals a bit less than that. If one of your character does go under 60 HP, and dies, make sure you plan your attack/defense strategy so that Rune is able to use Rever on the unconscious character.

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