IMAGE OVERPOWER CHECKLIST

H E R O / C H A R A C T E R   C A R D S   A N D   S P E C I A L   C A R D S

    ANY CHARACTER
     * FLIGHT (AG) <IM> {R} [OPD]
     * MASSIVE MUSCLES (AR) <IM> {R} [OPD]
     * SUPER SPEED (AA) <IM> {R} [OPD]
      ____________________________________________________________________

  * BACKLASH  <IM> {C}                         E: 5   F: 6   S: 5   I: 6   (22)
       ~ Counts as 18 Points for Tournament Deckbuilding. ~
     * ALTERED PHYSIOLOGY (AG) <IM> {C}
     * COMBAT AGILITY (AE) <IM> {U}
     * GOVERNMENT TROOPER (LT) <IM> {U}
     * MIST BODY (MM) <IM> {R} [OPD]
     * PSI-WHIPS (LQ) <IM> {R} [OPD]
     * TEAM 7 (MA) <IM> {U}
      ____________________________________________________________________
 
  * BRASS  <MW> {X}                            E: 7   F: 5   S: 6   I: 3   (21)
     * ARMORED POWERHOUSE (MB) <IM> {R} [OPD]
     * COMPUTER TRACKING (MI) <IM> {U}
     * WEAPONS ARRAY (MC) <IM> {R} [OPD]
      ____________________________________________________________________

  * CURSE  <IM> {C}                            E: 3   F: 5   S: 4   I: 6   (18)
       ~ May attack the Reserve with Strength Power cards. ~
     * APPENDAGE OF DEATH (CZ) <IM> {R} [OPD]
     * BRUTAL DISSECTION (NF) <IM> {R} [OPD]
     * EXOSKELETON (AG) <IM> {C}
     * RELIGIOUS ZEAL (LT) <IM> {U}
     * TECHNO-LIFE (CM) <IM> {C}
     * WRIST ROCKETS (LZ) <IM> {C}
      ____________________________________________________________________

  * THE DARKNESS  <IM> {R}                     E: 7   F: 7   S: 4   I: 3   (21)
     * DEMIGOD OF THE DARK (LW) <IM> {R} [OPD]
     * KILLING TOUCH (HY) <IM> {R}
     * LIFELIKE EXOSKIN (AG) <IM> {U}
     * NIGHT FLIGHT (BK) <IM> {U}
     * RESTORE HEALTH (MS) <IM> {C}
     * SHADOW MOTION (MT) <IM> {C}
      ____________________________________________________________________

  * FAIRCHILD  <IM> {R}                        E: 1   F: 4   S: 7   I: 5   (17)
       ~ May have 2 Universe cards Placed. May not be duplicates. ~
     * FIST FULL OF DANGER (JC) <IM> {U}
     * GEN-ACTIVE (MQ) <IM> {C}
     * IMPENETRABLE (CW) <IM> {R} [OPD]
     * LEVEL-HEADED LEADER (DB) <IM> {U}
     * PURE MUSCLE (MR) <IM> {U}
     * SUPER SMARTS (MB) <IM> {R} [OPD]
      ____________________________________________________________________

  * GRIFTER  <IM> {R}                          E: 4   F: 7   S: 4   I: 4   (19)
       ~ May not be Spectrum or Cumulative KO'd with Universe: Teamwork cards.~
     * BULL'S-EYE SHOT (MB) <IM> {R} [OPD]
     * CODA TRAINING (AA) <IM> {U}
     * NERVES OF STEEL (MN) <IM> {R} [OPD]
     * SMART-ASS (EX) <IM> {U}
     * TEAM 7 (MA) <IM> {U}
     * WILDC.A.T. (AD) <IM> {C}
      ____________________________________________________________________

  * GRUNGE  <IM> {U}                           E: 6   F: 5   S: 4   I: 2   (17)
       ~ Must have a MultiPower card Hit to be KO'd. ~
     * DANGER SEEKER (KC) <IM> {R} [OPD]
     * DENSE (LO) <IM> {U}
     * GEN-ACTIVE (MQ) <IM> {U}
     * LOVER BOY (MD) <IM> {C}
     * MARTIAL ARTS TRAINING (JC) <IM> {C}
     * MOLECULAR ASSIMILATION (DY) <IM> {R} [OPD]
      ____________________________________________________________________

  * KILLRAZOR  <IM> {C}                        E: 3   F: 7   S: 5   I: 4   (19)
       ~ Strength Power cards are +2 when used for defense. ~
     * BIOMORPHIC BLADES (AR) <IM> {U}
     * DEADLY MUTATION (AB) <IM> {C}
     * INNER PEACE (MK) <IM> {R} [OPD]
     * OUTER FURY (JU) <IM> {R} [OPD]
     * STRYKEFORCE (MR) <IM> {C}
     * WILL POWER (MS) <IM> {C}
      ____________________________________________________________________

  * MALEBOLGIA  <IM> {VR}                      E: 7   F: 4   S: 6   I: 8   (25)
       ~ Counts as 23 Points for Tournament Deckbuilding. May not use Intellect
             Power Cards for Defense. ~
     * DEMONIC MAGICK (DZ) <IM> {C}
     * HELLBENT (AR) <IM> {U}
     * INFERNAL PACT (ME) <IM> {U}
     * MASTER OF THE DARKLANDS (EK) <IM> {R} [OPD]
     * REIGN OF FIRE (MD) <IM> {U}
     * SIGNED IN BLOOD (LV) <IM> {R}
      ____________________________________________________________________

  * OVERTKILL  <IM> {U}                        E: 5   F: 5   S: 7   I: 1   (18)
       ~ May follow up any teammate's Teamwork card attack with a Level 1
             Intellect Power card. ~
     * ARMOR (AD) <IM> {U}
     * CONTRACT HIT (MB) <IM> {R} [OPD]
     * CYBORG (EA) <IM> {U}
     * HIGH CALIBER (HF) <IM> {U}
     * MOB CONNECTIONS (AJ) <IM> {C}
     * ONE-MAN ARMY (JU) <IM> {R}
      ____________________________________________________________________

  * RIPCLAW  <IM> {R}                          E: 4   F: 7   S: 5   I: 4   (20)
       ~ If in Reserve, may move to Front Line during same battle teammate is
             KO'd. ~
     * ANIMAL RAGE (LG) <IM> {C}
     * CYBERFORCE (MW) <IM> {C}
     * MECHANICAL MUTANT (MU) <IM> {U}
     * NATIVE MAGIC (GB) <IM> {R} [OPD]
     * PACIFIST HEART (MV) <IM> {R} [OPD]
     * RIP AND TEAR (CU) <IM> {U}
      ____________________________________________________________________

  * SAVAGE DRAGON  <IM> {R}                    E: 2   F: 5   S: 8   I: 4   (19)
     * AMAZING RECOVERY (EA) <IM> {U}
     * BULLETPROOF (LU) <IM> {C}
     * CHICAGO PD (ND) <IM> {C}
     * DRAGON BRAWL (JY) <IM> {U}
     * FREAK FORCE (FE) <IM> {C}
     * SAVAGE STRENGTH (MB) <IM> {R} [OPD]
      ____________________________________________________________________

  * SHADOWHAWK  <IM> {U}                       E: 2   F: 5   S: 6   I: 6   (19)
       ~ Strength Power cards are +2 when attacking any Character with an
             Energy Power card Hit in their Permanent Record. ~
     * BACK SNAP (ML) <IM> {R} [OPD]
     * BATTLE ARMOR (AD) <IM> {C}
     * BRUTAL REVENGE (EG) <IM> {R} [OPD]
     * HOSPITALIZE (HF) <IM> {C}
     * NIGHT PROWLER (CU) <IM> {U}
     * URBAN PREDATOR (MI) <IM> {U}
      ____________________________________________________________________

  * SPAWN  <IM> {R}                            E: 8   F: 7   S: 3   I: 3   (21)
     * CIA TRAINING (LZ) <IM> {C}
     * FINITE POWER (ZY) <CG> {X} [OPD]
     * HEAVY WEAPONS (AR) <IM> {C}
     * LIVING COSTUME (MF) <IM> {R} [OPD]
     * MAGICKAL CHAINS (LV) <IM> {C}
     * PRETERNATURAL POWERS (GJ) <IM> {U}
     * PROTECTOR OF THE INNOCENT (AD) <IM> {U}
      ____________________________________________________________________

  * STRYKER  <IM> {C}                          E: 4   F: 7   S: 6   I: 3   (20)
     * ARMED AND DANGEROUS (JA) <IM> {R} [OPD]
     * CYBERFORCE LEADER (MD) <IM> {C}
     * DIGITAL IMAGING (MY) <IM> {U}
     * MUTANT CYBORG (AE) <IM> {U}
     * SERIOUS ARSENAL (BO) <IM> {R} [OPD]
     * TOUGH AS NAILS (MX) <IM> {U}
      ____________________________________________________________________

  * TIFFANY  <IM> {R}                          E: 6   F: 6   S: 4   I: 4   (20)
       ~ Fighting Power Grid Rating is 8 for Defense. ~
     * COSTUME RIBBONS (MG) <IM> {C}
     * CRUSADE (BP) <IM> {R} [OPD]
     * HEAVENLY AGENT (LX) <IM> {R} [OPD]
     * HOLY ORDER (HH) <IM> {U}
     * LANCE (BA) <IM> {U}
     * MAGICKAL HUNTER (LZ) <IM> {C}
      ____________________________________________________________________

  * VELOCITY  <IM> {U}                         E: 6   F: 5   S: 2   I: 3   (16)
       ~ May attack with Power cards while in Reserve. ~
     * CYBERFORCE (MW) <IM> {C}
     * HIGH-SPEED REFLEXES (AA) <IM> {C}
     * INTERNAL HARDWARE (NA) <IM> {R}
     * PROTECTIVE SKIN (MX) <IM> {U}
     * QUICK THINKING (EG) <IM> {R} [OPD]
     * SPEEDTHROUGH (MZ) <IM> {R}
      ____________________________________________________________________

  * VIOLATOR  <IM> {R}                         E: 4   F: 6   S: 7   I: 2   (19)
     * CLOWN MORPH (AZ) <IM> {U}
     * CONNIVE (MJ) <IM> {C}
     * DARKLANDS ARMY (MC) <IM> {VR} [OPD]
     * DEMONIC POWERS (AR) <IM> {C}
     * DEVIL'S ADVOCATE (LF) <IM> {C}
     * HEART ATTACK (AS) <IM> {R} [OPD]
      ____________________________________________________________________

  * VOODOO, DAEMONITE  <MW> {X}                E: 3   F: 6   S: 7   I: 2   (18)
       ~ May play any Voodoo Special Cards. ~
     * DANGEROUS DANCER (JM) <IM> {R} [OPD]
     * TRUE VISION (CZ) <IM> {R} [OPD]
     * WILDC.A.T. (NE) <IM> {U}
      ____________________________________________________________________

  * WITCHBLADE  <IM> {R}                       E: 7   F: 7   S: 3   I: 4   (21)
     * BIOMECH TENDRILS (LZ) <IM> {U}
     * THE CHOSEN (NB) <IM> {VR} [OPD]
     * ENERGY WRATH (AS) <IM> {R} [OPD]
     * FORENSIC SCIENCE (NC) <IM> {U}
     * NYPD INSTINCT (AE) <IM> {C}
     * PROTECTIVE DRIVE (LU) <IM> {C}
      ____________________________________________________________________

  * WYNONNA EARP  <MW> {X}                     E: 2   F: 7   S: 3   I: 6   (18)
     * FAMOUS LINEAGE (AA) <IM> {U}
     * SHOOTOUT (FD) <IM> {R} [OPD]
     * SMOKING GUNS (LX) <IM> {R} [OPD]
      ____________________________________________________________________

  * ZEALOT  <IM> {R}                           E: 3   F: 8   S: 4   I: 5   (20)
     * CLEF BLADE (EM) <IM> {U}
     * CODA DISCIPLINE (MO) <IM> {C}
     * KHERUBIM (MP) <IM> {R} [OPD]
     * SISTER'S SUPPORT (LY) <IM> {U}
     * WARRIOR SOUL (MC) <IM> {VR} [OPD]
     * WILDC.A.T. (AD) <IM> {U}
_______________________________________________________________________________

L O C A T I O N   C A R D S

  * CODA ISLAND  <IM> {U}
     ZEALOT, GRIFTER, VOODOO, FAIRCHILD, GRUNGE, SPARTAN
       ~ Coda Island Team's Intellect Power cards are +1 to attack. ~

  * NEW YORK CITY  <IM> {C}
     THE DARKNESS, WITCHBLADE, STRYKER, RIPCLAW, VELOCITY, BALLISTIC
       ~ New York City Team is -3 to Venture Total per Battle. ~

  * OMNIVERSE  <IM> {U}
     ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
       ~ Opponent's Team is -1 to Venture Total per Battle. ~

  * SPAWN'S ALLEY  <IM> {U}
     SPAWN, VIOLATOR, TIFFANY, OVERTKILL, CURSE, CY-GOR
       ~ Spawn's Alley Team Characters may only have up to three cards Placed
             to each Character. ~
_______________________________________________________________________________

P O W E R   C A R D S

 MULTIPOWER  <IM>
  * 1M {C}         Valaria & Janus
  * 2M {C}         Threshold
  * 3M {C}         Witchblade
  * 4M {C}         Spartan
  * 5M {VR} [OPD]  Tiffany

 ANY-POWER  <IM>
  * 8A {VR} [OPD]  Union

 ENERGY  <IM>
  * 1E {C}  Houdini
  * 2E {C}  Jamie
  * 3E {C}  Nottingham
  * 4E {C}  Rainmaker
  * 5E {C}  Backlash
  * 6E {C}  Fahrenheit
  * 7E {C}  Misery
  * 8E {C}  Redeemer

 FIGHTING  <IM>
  * 1F {C}  Clown
  * 2F {C}  Curse
  * 3F {C}  ShadowHawk
  * 4F {C}  Spawn
  * 5F {C}  She-Dragon
  * 6F {C}  Black Anvil
  * 7F {C}  Majestic
  * 8F {C}  Zealot

 STRENGTH  <IM>
  * 1S {C}  Twitch
  * 2S {C}  Rapture
  * 3S {C}  Freefall
  * 4S {C}  Tremor
  * 5S {C}  Ripclaw
  * 6S {C}  Stryker
  * 7S {C}  Overtkill
  * 8S {C}  Cy-Gor

 INTELLECT  <IM>
  * 1I {C}  Grunge
  * 2I {C}  Violator
  * 3I {C}  Killrazor
  * 4I {C}  Grifter
  * 5I {C}  Fairchild
  * 6I {C}  Tyson Stone
  * 7I {C}  Jason Wynn
  * 8I {C}  Malebolgia
_______________________________________________________________________________

U N I V E R S E   C A R D S

BASIC

  * 6A +2  <IM> {VR}  Power Blast (Spawn)

TEAMWORK

  * 6E SI +1+2  <IM> {C}  Spawn  (+1I TO 2ND TEAMMATE=>+2I)
  * 6F ES +1+2  <IM> {C}  CyberForce
  * 6S FI +1+2  <IM> {C}  Gen 13
  * 6I EF +1+2  <IM> {C}  Freak Force

ALLY

  * 5E 3E  <IM> {C}  T.I.M.M.I.E.
  * 6E 1E  <IM> {C}  Cog

  * 5F 3F  <IM> {C}  Link
  * 6F 1F  <IM> {C}  Sam Burke

  * 5S 3S  <IM> {C}  Qeelocke
  * 6S 1S  <IM> {C}  Rita Medermade

  * 5I 3I  <IM> {C}  Christina Reid (ShadowHawk)
  * 6I 1I  <IM> {C}  Chip
_______________________________________________________________________________

T A C T I C   C A R D S

ARTIFACT

  * 6E 6A  MYRLU SYMBIOTE  <IM> {VR} [OPD]
     Teammate may play any Power card currently usable by Front Line for
       defense.

  * 6F 6A  THE WITCHBLADE  <IM> {VR} [OPD]
     Teammate may play any Power card currently usable by Front Line to attack.

  * 6S 6A  SHADOWHELMET  <IM> {R} [OPD]
     Teammate may make 1 attack after Opponent has Conceded the battle.
       Opponent may defend.

  * 6I 6A  LINKSTONE  <IM> {VR}
     On his turn, Teammate may discard 1 card from top of Draw Pile to Dead
       Pile to immediately play any card Placed to any Front Line character.
_______________________________________________________________________________

M I S S I O N   C A R D S   A N D   E V E N T   C A R D S

  * SHATTERED IMAGE  <IM>
     * 1  {U}  Disconnected Man
     * 2  {U}  Savant/Zealot
     * 3  {U}  Savage Dragon/Barbaric
     * 4  {R}  Entropy
     * 5  {U}  Spawn
     * 6  {U}  ShadowHawk
     * 7  {U}  Velocity/Ripclaw
  * Events:
     * CYBERFORCE VS. THE MERCS...  <IM> {U}   Ripclaw & Deathtrap
     * ENTROPY FIELD...  <IM> {R}              Clown
     * GEN 13 VS. THE REGULATORS...  <IM> {U}  Gen 13 & The Regulators
     * MIGHTY MAN TO THE RESCUE...  <IM> {U}   Mighty Man
     * SPAWN SPIES...  <IM> {U}                Spawn
     * WITCHBLADE ON THE SCENE...  <IM> {R}    Witchblade
_______________________________________________________________________________
C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)
=>     Actual => correction or official errata
~ ~    Inherent Ability text
<CG>   Convention Giveaway exclusive (Wizard World)
<IM>   Image OverPower expansion/base set
<MW>   Marvel Vs. Wildstorm trading card insert
<OR>   Overseas Release (distributed in Japan)
<SD>   Starter Deck exclusive insert
<TP>   Tournament Prize/Giveaway exclusive
{C}    Common rarity level within same expansion
{U}    Uncommon rarity level within same expansion
{R}    Rare rarity level within same expansion
{VR}   Very Rare rarity level within same expansion
{X}    Unspecified rarity level
[OPD]  One Per Deck designation