H E R O / C H A R A C T E R C A R D S A N D S P E C I A L C A R D S
ANY CHARACTER
* FLIGHT (AG) <IM>
{R} [OPD]
* MASSIVE MUSCLES (AR)
<IM> {R} [OPD]
* SUPER SPEED (AA) <IM>
{R} [OPD]
____________________________________________________________________
* BACKLASH <IM> {C}
E: 5 F: 6 S: 5 I: 6 (22)
~ Counts
as 18 Points for Tournament Deckbuilding. ~
* ALTERED PHYSIOLOGY
(AG) <IM> {C}
* COMBAT AGILITY (AE)
<IM> {U}
* GOVERNMENT TROOPER
(LT) <IM> {U}
* MIST BODY (MM) <IM>
{R} [OPD]
* PSI-WHIPS (LQ) <IM>
{R} [OPD]
* TEAM 7 (MA) <IM>
{U}
____________________________________________________________________
* BRASS <MW> {X}
E: 7 F: 5 S: 6 I: 3 (21)
* ARMORED POWERHOUSE
(MB) <IM> {R} [OPD]
* COMPUTER TRACKING
(MI) <IM> {U}
* WEAPONS ARRAY (MC)
<IM> {R} [OPD]
____________________________________________________________________
* CURSE <IM> {C}
E: 3 F: 5 S: 4 I: 6 (18)
~ May attack
the Reserve with Strength Power cards. ~
* APPENDAGE OF DEATH
(CZ) <IM> {R} [OPD]
* BRUTAL DISSECTION
(NF) <IM> {R} [OPD]
* EXOSKELETON (AG) <IM>
{C}
* RELIGIOUS ZEAL (LT)
<IM> {U}
* TECHNO-LIFE (CM) <IM>
{C}
* WRIST ROCKETS (LZ)
<IM> {C}
____________________________________________________________________
* THE DARKNESS <IM> {R}
E: 7 F: 7 S: 4 I: 3 (21)
* DEMIGOD OF THE DARK
(LW) <IM> {R} [OPD]
* KILLING TOUCH (HY)
<IM> {R}
* LIFELIKE EXOSKIN (AG)
<IM> {U}
* NIGHT FLIGHT (BK)
<IM> {U}
* RESTORE HEALTH (MS)
<IM> {C}
* SHADOW MOTION (MT)
<IM> {C}
____________________________________________________________________
* FAIRCHILD <IM> {R}
E: 1 F: 4 S: 7 I: 5 (17)
~ May have
2 Universe cards Placed. May not be duplicates. ~
* FIST FULL OF DANGER
(JC) <IM> {U}
* GEN-ACTIVE (MQ) <IM>
{C}
* IMPENETRABLE (CW)
<IM> {R} [OPD]
* LEVEL-HEADED LEADER
(DB) <IM> {U}
* PURE MUSCLE (MR) <IM>
{U}
* SUPER SMARTS (MB)
<IM> {R} [OPD]
____________________________________________________________________
* GRIFTER <IM> {R}
E: 4 F: 7 S: 4 I: 4 (19)
~ May not
be Spectrum or Cumulative KO'd with Universe: Teamwork cards.~
* BULL'S-EYE SHOT (MB)
<IM> {R} [OPD]
* CODA TRAINING (AA)
<IM> {U}
* NERVES OF STEEL (MN)
<IM> {R} [OPD]
* SMART-ASS (EX) <IM>
{U}
* TEAM 7 (MA) <IM>
{U}
* WILDC.A.T. (AD) <IM>
{C}
____________________________________________________________________
* GRUNGE <IM> {U}
E: 6 F: 5 S: 4 I: 2 (17)
~ Must have
a MultiPower card Hit to be KO'd. ~
* DANGER SEEKER (KC)
<IM> {R} [OPD]
* DENSE (LO) <IM>
{U}
* GEN-ACTIVE (MQ) <IM>
{U}
* LOVER BOY (MD) <IM>
{C}
* MARTIAL ARTS TRAINING
(JC) <IM> {C}
* MOLECULAR ASSIMILATION
(DY) <IM> {R} [OPD]
____________________________________________________________________
* KILLRAZOR <IM> {C}
E: 3 F: 7 S: 5 I: 4 (19)
~ Strength
Power cards are +2 when used for defense. ~
* BIOMORPHIC BLADES
(AR) <IM> {U}
* DEADLY MUTATION (AB)
<IM> {C}
* INNER PEACE (MK) <IM>
{R} [OPD]
* OUTER FURY (JU) <IM>
{R} [OPD]
* STRYKEFORCE (MR) <IM>
{C}
* WILL POWER (MS) <IM>
{C}
____________________________________________________________________
* MALEBOLGIA <IM> {VR}
E: 7 F: 4 S: 6 I: 8 (25)
~ Counts
as 23 Points for Tournament Deckbuilding. May not use Intellect
Power Cards for Defense. ~
* DEMONIC MAGICK (DZ)
<IM> {C}
* HELLBENT (AR) <IM>
{U}
* INFERNAL PACT (ME)
<IM> {U}
* MASTER OF THE DARKLANDS
(EK) <IM> {R} [OPD]
* REIGN OF FIRE (MD)
<IM> {U}
* SIGNED IN BLOOD (LV)
<IM> {R}
____________________________________________________________________
* OVERTKILL <IM> {U}
E: 5 F: 5 S: 7 I: 1 (18)
~ May follow
up any teammate's Teamwork card attack with a Level 1
Intellect Power card. ~
* ARMOR (AD) <IM>
{U}
* CONTRACT HIT (MB)
<IM> {R} [OPD]
* CYBORG (EA) <IM>
{U}
* HIGH CALIBER (HF)
<IM> {U}
* MOB CONNECTIONS (AJ)
<IM> {C}
* ONE-MAN ARMY (JU)
<IM> {R}
____________________________________________________________________
* RIPCLAW <IM> {R}
E: 4 F: 7 S: 5 I: 4 (20)
~ If in
Reserve, may move to Front Line during same battle teammate is
KO'd. ~
* ANIMAL RAGE (LG) <IM>
{C}
* CYBERFORCE (MW) <IM>
{C}
* MECHANICAL MUTANT
(MU) <IM> {U}
* NATIVE MAGIC (GB)
<IM> {R} [OPD]
* PACIFIST HEART (MV)
<IM> {R} [OPD]
* RIP AND TEAR (CU)
<IM> {U}
____________________________________________________________________
* SAVAGE DRAGON <IM> {R}
E: 2 F: 5 S: 8 I: 4 (19)
* AMAZING RECOVERY (EA)
<IM> {U}
* BULLETPROOF (LU) <IM>
{C}
* CHICAGO PD (ND) <IM>
{C}
* DRAGON BRAWL (JY)
<IM> {U}
* FREAK FORCE (FE) <IM>
{C}
* SAVAGE STRENGTH (MB)
<IM> {R} [OPD]
____________________________________________________________________
* SHADOWHAWK <IM> {U}
E: 2 F: 5 S: 6 I: 6 (19)
~ Strength
Power cards are +2 when attacking any Character with an
Energy Power card Hit in their Permanent Record. ~
* BACK SNAP (ML) <IM>
{R} [OPD]
* BATTLE ARMOR (AD)
<IM> {C}
* BRUTAL REVENGE (EG)
<IM> {R} [OPD]
* HOSPITALIZE (HF) <IM>
{C}
* NIGHT PROWLER (CU)
<IM> {U}
* URBAN PREDATOR (MI)
<IM> {U}
____________________________________________________________________
* SPAWN <IM> {R}
E: 8 F: 7 S: 3 I: 3 (21)
* CIA TRAINING (LZ)
<IM> {C}
* FINITE POWER (ZY)
<CG> {X} [OPD]
* HEAVY WEAPONS (AR)
<IM> {C}
* LIVING COSTUME (MF)
<IM> {R} [OPD]
* MAGICKAL CHAINS (LV)
<IM> {C}
* PRETERNATURAL POWERS
(GJ) <IM> {U}
* PROTECTOR OF THE INNOCENT
(AD) <IM> {U}
____________________________________________________________________
* STRYKER <IM> {C}
E: 4 F: 7 S: 6 I: 3 (20)
* ARMED AND DANGEROUS
(JA) <IM> {R} [OPD]
* CYBERFORCE LEADER
(MD) <IM> {C}
* DIGITAL IMAGING (MY)
<IM> {U}
* MUTANT CYBORG (AE)
<IM> {U}
* SERIOUS ARSENAL (BO)
<IM> {R} [OPD]
* TOUGH AS NAILS (MX)
<IM> {U}
____________________________________________________________________
* TIFFANY <IM> {R}
E: 6 F: 6 S: 4 I: 4 (20)
~ Fighting
Power Grid Rating is 8 for Defense. ~
* COSTUME RIBBONS (MG)
<IM> {C}
* CRUSADE (BP) <IM>
{R} [OPD]
* HEAVENLY AGENT (LX)
<IM> {R} [OPD]
* HOLY ORDER (HH) <IM>
{U}
* LANCE (BA) <IM>
{U}
* MAGICKAL HUNTER (LZ)
<IM> {C}
____________________________________________________________________
* VELOCITY <IM> {U}
E: 6 F: 5 S: 2 I: 3 (16)
~ May attack
with Power cards while in Reserve. ~
* CYBERFORCE (MW) <IM>
{C}
* HIGH-SPEED REFLEXES
(AA) <IM> {C}
* INTERNAL HARDWARE
(NA) <IM> {R}
* PROTECTIVE SKIN (MX)
<IM> {U}
* QUICK THINKING (EG)
<IM> {R} [OPD]
* SPEEDTHROUGH (MZ)
<IM> {R}
____________________________________________________________________
* VIOLATOR <IM> {R}
E: 4 F: 6 S: 7 I: 2 (19)
* CLOWN MORPH (AZ) <IM>
{U}
* CONNIVE (MJ) <IM>
{C}
* DARKLANDS ARMY (MC)
<IM> {VR} [OPD]
* DEMONIC POWERS (AR)
<IM> {C}
* DEVIL'S ADVOCATE (LF)
<IM> {C}
* HEART ATTACK (AS)
<IM> {R} [OPD]
____________________________________________________________________
* VOODOO, DAEMONITE <MW> {X}
E: 3 F: 6 S: 7 I: 2 (18)
~ May play
any Voodoo Special Cards. ~
* DANGEROUS DANCER (JM)
<IM> {R} [OPD]
* TRUE VISION (CZ) <IM>
{R} [OPD]
* WILDC.A.T. (NE) <IM>
{U}
____________________________________________________________________
* WITCHBLADE <IM> {R}
E: 7 F: 7 S: 3 I: 4 (21)
* BIOMECH TENDRILS (LZ)
<IM> {U}
* THE CHOSEN (NB) <IM>
{VR} [OPD]
* ENERGY WRATH (AS)
<IM> {R} [OPD]
* FORENSIC SCIENCE (NC)
<IM> {U}
* NYPD INSTINCT (AE)
<IM> {C}
* PROTECTIVE DRIVE (LU)
<IM> {C}
____________________________________________________________________
* WYNONNA EARP <MW> {X}
E: 2 F: 7 S: 3 I: 6 (18)
* FAMOUS LINEAGE (AA)
<IM> {U}
* SHOOTOUT (FD) <IM>
{R} [OPD]
* SMOKING GUNS (LX)
<IM> {R} [OPD]
____________________________________________________________________
* ZEALOT <IM> {R}
E: 3 F: 8 S: 4 I: 5 (20)
* CLEF BLADE (EM) <IM>
{U}
* CODA DISCIPLINE (MO)
<IM> {C}
* KHERUBIM (MP) <IM>
{R} [OPD]
* SISTER'S SUPPORT (LY)
<IM> {U}
* WARRIOR SOUL (MC)
<IM> {VR} [OPD]
* WILDC.A.T. (AD) <IM>
{U}
_______________________________________________________________________________
L O C A T I O N C A R D S
* CODA ISLAND <IM> {U}
ZEALOT, GRIFTER, VOODOO,
FAIRCHILD, GRUNGE, SPARTAN
~ Coda Island
Team's Intellect Power cards are +1 to attack. ~
* NEW YORK CITY <IM> {C}
THE DARKNESS, WITCHBLADE,
STRYKER, RIPCLAW, VELOCITY, BALLISTIC
~ New York
City Team is -3 to Venture Total per Battle. ~
* OMNIVERSE <IM> {U}
ANY TOURNAMENT LEGAL
TEAM, USING NORMAL DECK-BUILDING RULES.
~ Opponent's
Team is -1 to Venture Total per Battle. ~
* SPAWN'S ALLEY <IM> {U}
SPAWN, VIOLATOR, TIFFANY,
OVERTKILL, CURSE, CY-GOR
~ Spawn's
Alley Team Characters may only have up to three cards Placed
to each Character. ~
_______________________________________________________________________________
P O W E R C A R D S
MULTIPOWER <IM>
* 1M {C}
Valaria & Janus
* 2M {C}
Threshold
* 3M {C}
Witchblade
* 4M {C}
Spartan
* 5M {VR} [OPD] Tiffany
ANY-POWER <IM>
* 8A {VR} [OPD] Union
ENERGY <IM>
* 1E {C} Houdini
* 2E {C} Jamie
* 3E {C} Nottingham
* 4E {C} Rainmaker
* 5E {C} Backlash
* 6E {C} Fahrenheit
* 7E {C} Misery
* 8E {C} Redeemer
FIGHTING <IM>
* 1F {C} Clown
* 2F {C} Curse
* 3F {C} ShadowHawk
* 4F {C} Spawn
* 5F {C} She-Dragon
* 6F {C} Black Anvil
* 7F {C} Majestic
* 8F {C} Zealot
STRENGTH <IM>
* 1S {C} Twitch
* 2S {C} Rapture
* 3S {C} Freefall
* 4S {C} Tremor
* 5S {C} Ripclaw
* 6S {C} Stryker
* 7S {C} Overtkill
* 8S {C} Cy-Gor
INTELLECT <IM>
* 1I {C} Grunge
* 2I {C} Violator
* 3I {C} Killrazor
* 4I {C} Grifter
* 5I {C} Fairchild
* 6I {C} Tyson Stone
* 7I {C} Jason Wynn
* 8I {C} Malebolgia
_______________________________________________________________________________
U N I V E R S E C A R D S
BASIC
* 6A +2 <IM> {VR} Power Blast (Spawn)
TEAMWORK
* 6E SI +1+2 <IM> {C} Spawn
(+1I TO 2ND TEAMMATE=>+2I)
* 6F ES +1+2 <IM> {C} CyberForce
* 6S FI +1+2 <IM> {C} Gen
13
* 6I EF +1+2 <IM> {C} Freak
Force
ALLY
* 5E 3E <IM> {C} T.I.M.M.I.E.
* 6E 1E <IM> {C} Cog
* 5F 3F <IM> {C} Link
* 6F 1F <IM> {C} Sam Burke
* 5S 3S <IM> {C} Qeelocke
* 6S 1S <IM> {C} Rita Medermade
* 5I 3I <IM> {C} Christina
Reid (ShadowHawk)
* 6I 1I <IM> {C} Chip
_______________________________________________________________________________
T A C T I C C A R D S
ARTIFACT
* 6E 6A MYRLU SYMBIOTE <IM>
{VR} [OPD]
Teammate may play any
Power card currently usable by Front Line for
defense.
* 6F 6A THE WITCHBLADE <IM>
{VR} [OPD]
Teammate may play any
Power card currently usable by Front Line to attack.
* 6S 6A SHADOWHELMET <IM>
{R} [OPD]
Teammate may make 1
attack after Opponent has Conceded the battle.
Opponent
may defend.
* 6I 6A LINKSTONE <IM> {VR}
On his turn, Teammate
may discard 1 card from top of Draw Pile to Dead
Pile to
immediately play any card Placed to any Front Line character.
_______________________________________________________________________________
M I S S I O N C A R D S A N D E V E N T C A R D S
* SHATTERED IMAGE <IM>
* 1 {U}
Disconnected Man
* 2 {U}
Savant/Zealot
* 3 {U}
Savage Dragon/Barbaric
* 4 {R}
Entropy
* 5 {U}
Spawn
* 6 {U}
ShadowHawk
* 7 {U}
Velocity/Ripclaw
* Events:
* CYBERFORCE VS. THE
MERCS... <IM> {U} Ripclaw & Deathtrap
* ENTROPY FIELD...
<IM> {R}
Clown
* GEN 13 VS. THE REGULATORS...
<IM> {U} Gen 13 & The Regulators
* MIGHTY MAN TO THE
RESCUE... <IM> {U} Mighty Man
* SPAWN SPIES...
<IM> {U}
Spawn
* WITCHBLADE ON THE
SCENE... <IM> {R} Witchblade
_______________________________________________________________________________
C H E C K L I S T C O D E
K E Y
(XX) Special card two-letter codes
(reference: OverPower Specials Guide)
=> Actual => correction
or official errata
~ ~ Inherent Ability text
<CG> Convention Giveaway exclusive
(Wizard World)
<IM> Image OverPower expansion/base
set
<MW> Marvel Vs. Wildstorm trading
card insert
<OR> Overseas Release (distributed
in Japan)
<SD> Starter Deck exclusive insert
<TP> Tournament Prize/Giveaway
exclusive
{C} Common rarity level within
same expansion
{U} Uncommon rarity level within
same expansion
{R} Rare rarity level within
same expansion
{VR} Very Rare rarity level within
same expansion
{X} Unspecified rarity level
[OPD] One Per Deck designation