J U S T I C E   L E A G U E   O V E R P O W E R
C H A R A C T E R   C A R D S   A N D   S P E C I A L   C A R D S

    ANY CHARACTER
     * CONFUSION (DB) <JL> {R} [OPD]
     * DEATH FROM ABOVE (AA) <JL> {R} [OPD]
     * GUARDIAN ANGEL (AG) <JL> {VR} [OPD]
     * WIZARD IN TOP HAT & TAILS (BQ) <JL> {VR} [OPD]


  * AQUAMAN  (H) <JL> {U}                      E: 2   F: 5   S: 6   I: 6   (19)
       ~ May have duplicate "Allies From The Deep" Specials. ~
     * ALLIES FROM THE DEEP (EB) <JL> {U}
     * DOLPHIN (JC) <JL> {U}
     * HOOK (AR) <JL> {R}
     * KING OF THE SEAS (AG) <JL> {U}
     * LINE (CH) <JL> {VR} [OPD]


    AZRAEL
     * KNOW MY WRATH (AS) (H) <JL> {R} [OPD]

    BANE
     * INTELLECTUAL SUPERIORITY (HR) (V) <JL> {R} [OPD]

    BATMAN
     * THE DARK KNIGHT (HL) (H) <JL> {R}

  * BLACK CANARY  (H) <JL> {U}                 E: 3   F: 7   S: 3   I: 5   (18)
       ~ May Place and play any Hero Intellect Ally cards. ~
     * BIRD OF PREY (AA) <JL> {C}
     * OPENING FLOWER DISCIPLINE (JH) <JL> {U}
     * THE ORACLE CONNECTION (JC) <JL> {U}
     * STREET SMARTS (AJ) <JL> {VR} [OPD]
     * WORKING CLOTHES (AD) <JL> {C}

  * BLUE BEETLE  (H) <JL> {C}                  E: 4   F: 6   S: 4   I: 5   (19)
       ~ Team is +2 to Venture Total per battle. ~
     * AIRGUN (BA) <JL> {U}
     * THE BUG (HH) <JL> {U}
     * BWAH-HA-HA-HA! (HO) <JL> {R}
     * FRICTIONLESS FOAM (JB)=>(IB) <JL> {U}
     * QUICK WITS (AD) <JL> {U}

  * BOOSTER GOLD  (H) <JL> {C}                 E: 6   F: 4   S: 5   I: 3   (18)
       ~ Intellect Power cards are +3 when used for defense. ~
     * ENERGY ABSORPTION FIELD (AH) <JL> {VR} [OPD]
     * GAUNTLET ENERGY BLAST (AA) <JL> {C}
     * MIDAS MODE (JG) <JL> {U}
     * QUARTERBACK SNEAK (AN) <JL> {U}
     * SKEETS (HT) <JL> {U} [OPD]

    BRAINIAC
     * BRAIN DRAIN (CU) (V) <JL> {R} [OPD]

  * CAPTAIN ATOM  (H) <JL> {R}                 E: 7   F: 6   S: 4   I: 3   (20)
       ~ May play Fighting Teamwork cards from Reserve. ~
     * ANTI-GRAVITY FIELD (JD) <JL> {VR} [OPD]
     * ATOMIC BOLT (HR) <JL> {VR} [OPD]
     * ATOMIC PUNCH (AA) <JL> {C}
     * QUANTUM JUMP (JB) <JL> {VR} [OPD]
     * SKIN ALLOY (AM) <JL> {U}


  * CAPTAIN MARVEL  (H) <JL> {U}               E: 5   F: 4   S: 7   I: 2   (18)
       ~ May play "Speed of Mercury" from Reserve. ~
     * THE MARVEL FAMILY (JC) <JL> {R}
     * POWER OF ZEUS (DO) <JL> {U}
     * SPEED OF MERCURY (AY) <JL> {VR} [OPD]
     * STAMINA OF ATLAS (JE) <JL> {VR} [OPD]
     * STRENGTH OF HERCULES (AP) <JL> {U}

    CATWOMAN
     * PROWLING BY NIGHT (DB) (V) <JL> {R}


    COMM. GORDON & G.C.P.D.
     * THE BAT SIGNAL (HI)=>(HU) (H) <JL> {R}

    THE CYBORG
     * INTERSTELLAR MENACE (CH) (V) <JL> {R} [OPD]

  * DARKSEID  (V) <JL> {R}                     E: 6   F: 3   S: 8   I: 6   (23)
     * DESAAD (JC) <JL> {U}
     * GRANNY GOODNESS (AK) <JL> {U}
     * KALIBAK (EB) <JL> {U}
     * LORD OF APOKOLIPS (DU) <JL> {VR} [OPD]
     * OMEGA EFFECT (BM) <JL> {VR} [OPD]

  * DOCTOR POLARIS  (V) <JL> {C}               E: 6   F: 4   S: 4   I: 6   (20)
       ~ Power cards are +1 when used for defense. ~
     * BLACK HOLE FORCE BEAM (DQ) <JL> {VR} [OPD]
     * FORCE OF NATURE (JI) <JL> {U}
     * MAGNETIC ENERGY BOLT (HF) <JL> {C}
     * MAGNETIC SPHERE (AG) <JL> {U}
     * MAKE THE BLOOD BOIL (GD) <JL> {VR} [OPD]

    DOOMSDAY
     * ENGINE OF DESTRUCTION (GL) (V) <JL> {R} [OPD]

    THE ERADICATOR
     * A LASTING IMPRESSION (CL) (H) <JL> {R}

  * THE FLASH  (H) <JL> {C}                    E: 6   F: 6   S: 4   I: 3   (19)
       ~ May play "Reap the Whirlwind" from Reserve. ~
     * 1-2 (THOUSAND) PUNCH (DG) <JL> {C}
     * THE FASTEST MAN ALIVE (AG) <JL> {U}
     * REAP THE WHIRLWIND (AI) <JL> {U}
     * SPEED-LENDING (AR) <JL> {U}
     * TAPPING THE SPEED FORCE (JA) <JL> {VR} [OPD]

  * GREEN ARROW  (H) <JL> {U}                  E: 4   F: 7   S: 3   I: 5   (19)
       ~ May attack the Reserve with Energy Power cards. ~
     * AIKIDO STRIKE (HF) <JL> {C}
     * EDDIE FYERS (JC) <JL> {U}
     * THE EMERALD ARCHER (IE) <JL> {VR} [OPD]
     * KYUDO DISCIPLINE (AV) <JL> {VR} [OPD]
     * THE LONGBOW HUNTER (EI) <JL> {U}

  * GREEN LANTERN  (H) <JL> {U}                E: 7   F: 3   S: 4   I: 4   (18)
       ~ May not be Spectrum KO'd with Energy Power cards. ~
     * GOIN' BALLISTIC (AD) <JL> {C}
     * GOTCHA! (AX) <JL> {U}
     * LET'S GET MEDIEVAL! (JF) <JL> {VR} [OPD]
     * POWER OF IMAGINGATION (HR) <JL> {VR} [OPD]
     * ...THIS IS A GUN (HN) <JL> {U}

  * HAWKMAN  (H) <JL> {U}                      E: 4   F: 6   S: 6   I: 4   (20)
       ~ Basic Universe card bonuses are an additional +2. ~
     * CESTUS GLOVE (JF) <JL> {VR} [OPD]
     * KATAR BLADE (EZ) <JL> {VR} [OPD]
     * MACE (AP) <JL> {U}
     * THANAGARIAN BLASTER (HF) <JL> {C}
     * THE WINGED WARRIOR (FD) <JL> {VR} [OPD]

    HAZARD
     * CYBER-JACKED (HQ) (V) <JL> {U} =>[OPD]

    THE HUNTRESS
     * THRILL OF THE HUNT (GL) (H) <JL> {R} [OPD]

    THE JOKER
     * KEYS TO THE KINGDOM (AD) (V) <JL> {R}

    KILLER CROC
     * DUMB LUCK (AP) (V) <JL> {R}

    KNOCKOUT
     * ...8...9...10! YOU'RE OUT! (CR) (V) <JL> {R} [OPD]

    LEX LUTHOR
     * ART OF THE DEAL (IG) (V) <JL> {R} [OPD]

  * MARTIAN MANHUNTER  (H) <JL> {U}            E: 4   F: 4   S: 7   I: 5   (20)
       ~ Teammates(') Training card bonus' (BONUSES) are an additional +1. ~
     * ALIEN PHYSIQUE (CW) <JL> {VR} [OPD]
     * MALLEABLE FORM (AZ) <JL> {U}
     * MARTIAN STRENGTH (AE) <JL> {R}
     * MARTIAN VISION (JF) <JL> {VR} [OPD]
     * TELEPATHIC PROBE (BM) <JL> {U}


    METALLO
     * I'LL BE BACK! (JB) (V) <JL> {R} [OPD]

    METROPOLIS S.C.U.
     * COURAGE UNDER FIRE (AG) (H) <JL> {R}

  * MISTER MIRACLE  (H) <JL> {U}               E: 3   F: 5   S: 3   I: 7   (18)
       ~ May only be Spectrum KO'd by four Power Types. ~
     * AERO DISKS (BS) <JL> {VR} [OPD]
     * BIG BARDA (JC) <JL> {U}
     * MOTHER BOX (JJ) <JL> {VR} [OPD]
     * OBERON (FA) <JL> {U}
     * SUPER-ESCAPE ARTIST (AH) <JL> {C}

  * NERON  (V) <JL> {R}                        E: 5   F: 2   S: 6   I: 8   (21)
     * LORD OF THE UNDERWORLD (CT) <JL> {VR} [OPD]
     * NECROMANTIC BLAST (EJ) <JL> {U}
     * SEDUCTION OF THE INNOCENT (IB) <JL> {U}
     * YOUR HEART'S DESIRE (HT) <JL> {VR} [OPD]
     * YOUR SOUL IS MINE! (HY) <JL> {U}

    NIGHTWING
     * TIES THAT BIND (HU) (H) <JL> {R}

  * ORION  (H) <JL> {R}                        E: 4   F: 7   S: 7   I: 2   (20)
     * ASTRO-GLIDER (CC) <JL> {U}
     * BOOM TUBE (IF) <JL> {U}
     * CONSULT THE SOURCE (JF) <JL> {VR} [OPD]
     * MOTHER BOX (JJ) <JL> {VR} [OPD]
     * SOURCE OF THE BEAST (GJ) <JL> {C}

  * PARALLAX  (V) <JL> {R}                     E: 7   F: 6   S: 3   I: 5   (21)
       ~ Characters with Hero code -1 to attack Parallax in 1st battle. ~
     * BEWARE MY POWER (BA) <JL> {VR} [OPD]
     * HEROIC REDEMPTION (JK) <JL> {U}
     * IN BLACKEST NIGHT (AM) <JL> {U}
     * IN BRIGHTEST DAY (AA) <JL> {C}
     * ZERO HOUR (JL) <JL> {VR} [OPD]

    THE PARASITE
     * DOC PARASITE (GC) (V) <JL> {R} [OPD]

    THE PENGUIN
     * GOTHAM'S EMPEROR PENGUIN (AS) (V) <JL> {R} [OPD]

    POISON IVY
     * BLOWING YOU A KISS (BJ) (V) <JL> {R} [OPD]

    RA'S AL GHUL
     * THE CLENCH (DQ) (V) <JL> {R} [OPD]

  * THE RAY  (H) <JL> {R}                      E: 8   F: 4   S: 4   I: 2   (18)
     * BLINDED BY THE LIGHT (BK) <JL> {VR} [OPD]
     * ENERGY SHIELD (AH) <JL> {U}
     * IN A BLAZE OF POWER (AS)=>(HR) <JL> {VR} [OPD]
     * LIGHT CONSTRUCTS (HQ) <JL> {U} =>[OPD]
     * SPEED OF LIGHT (AD) <JL> {C}

    THE RIDDLER
     * PRINCE OF PUZZLES (CP) (V) <JL> {R} [OPD]

    ROBIN
     * SURFING THE NET (JA) (H) <JL> {R} [OPD]

    STEEL
     * NIGHT VISION GOGGLES (HQ) (H) <JL> {R} =>[OPD]

    SUPERBOY
     * THE RAVERS (FE) (H) <JL> {R}

    SUPERGIRL
     * GIRL OF STEEL (HR) (H) <JL> {R} [OPD]

    SUPERMAN
     * THE MAN BEYOND TOMORROW (HN) (H) <JL> {R} [OPD]

    THE THORN
     * TELL ME WHAT YOU KNOW (BZ) (H) <JL> {R} [OPD]

  * THE TRICKSTER  <JL> {R}                    E: 6   F: 5   S: 1   I: 7   (19)
     * BAIT AND SWITCH (JK) <JL> {U}
     * CLEAN GETAWAY (AG) <JL> {U}
     * DON'T MIND ME... (AA) <JL> {C}
     * THE SHELL GAME (FB) <JL> {VR} [OPD]
     * SMOOTH TALKER (JM) <JL> {VR} [OPD]

    TWO-FACE
     * LAW AND DISORDER (BQ) (V) <JL> {VR} [OPD]

  * WONDER WOMAN (H) <JL> {R}                  E: 1   F: 8   S: 6   I: 5   (20)
     * AMAZON MIGHT (JN) <JL> {VR} [OPD]
     * BLESSED BY THE GODS (BG)=>(BQ) <JL> {VR} [OPD]
     * BULLETS & BRACELETS (AD) <JL> {C}
     * GIFT OF FLIGHT (AG)=>(AD) <JL> {U}
     * LASSO OF TRUTH (BZ) <JL> {VR} [OPD]


P O W E R   C A R D

 ANY-POWER
  * 6A <JL> {R} [OPD]  Justice League of America



U N I V E R S E   C A R D S

ALLY

 ENERGY
  * 5E 3E (H)  <JL> {C}  Fire (Blue Beetle)
  * 6E 1E (H)  <JL> {C}  Zauriel (Martian Manhunter)
  * 8E 3E (H)  <JL> {C}  Firestorm (The Ray)
  * 8E 3E (V)  <JL> {C}  Dr. Destiny (Brainiac)

 FIGHTING
  * 5F 3F (V)  <JL> {C}  Shadow-Thief (Lex Luthor)
  * 6F 1F (V)  <JL> {C}  Gorilla Grodd (Catwoman)
  * 7F 2F (H)  <JL> {C}  Guy Gardner (Green Arrow)
  * 8F 3F (H)  <JL> {C}  Requiem (Wonder Woman)
  * 8F 3F (V)  <JL> {C}  Cheetah (Deathstroke)

 STRENGTH
  * 5S 3S (V)  <JL> {C}  Ocean Master (Doctor Polaris)
  * 6S 1S (H)  <JL> {C}  Nuklon & Obsidian (Hawkman)
  * 6S 1S (V)  <JL> {C}  Know Man (Neron)
  * 7S 2S (H)  <JL> {C}  Metamorpho (Martian Manhunter)
  * 8S 3S (V)  <JL> {C}  Black Adam (Darkseid)

 INTELLECT
  * 5I 3I (V)  <JL> {C}  Dr. Sivana (Parasite)



T A C T I C   C A R D S

DOUBLE SHOT

 ENERGY
  * 6E 4E  6F I  <JL> {C}  Impulse & The Flash
  * 6E 4E  6S E  <JL> {C}  Captain Marvel & Superman

 FIGHTING
  * 6F 4F  6E F  <JL> {C}  Blue Beetle & Booster Gold
  * 6F 4F  6E S  <JL> {C}  Green Arrow & Green Lantern
  * 6F 4F  6S I  <JL> {C}  Batman & Martian Manhunter

 STRENGTH
  * 6S 4S  6E F  <JL> {C}  Superman & Captain Atom
  * 6S 4S  6E I  <JL> {C}  Superman & The Ray
  * 6S 4S  6F E  <JL> {C}  The Flash & Superman
  * 6S 4S  6I F  <JL> {C}  Orion & Mister Miracle
  * 6S 4S  6I S  <JL> {C}  Aquaman & Superman

 INTELLECT
  * 6I 4I  6E S  <JL> {C}  The Trickster & Neron
  * 6I 4I  6F S  <JL> {C}  Wonder Woman & Batman
  * 6I 4I  6F I  <JL> {C}  Black Canary & Batman
  * 6I 4I  6S F  <JL> {C}  Hawkman & Batman



M I S S I O N   C A R D S   A N D   E V E N T   C A R D S

    ANY MISSION
    Justice League Case File:
     * SOVEREIGN SEVEN  <JL> {VR}              Sovereign Seven



  * THE BRAVE AND THE BOLD  <JL>
     * 1  {C}  Darkseid
     * 2  {C}  Superman, The Flash, Green Lantern, Wonder Woman
     * 3  {C}  The Flash, Green Lantern, Hawkman
     * 4  {C}  Captain Atom, Wonder Woman, Female Furies
     * 5  {C}  Captain Marvel, Mister Miracle, Orion
     * 6  {C}  Martian Manhunter & Kalibak
     * 7  {C}  Superman, Orion, Mister Miracle
  * Justice League Case Files:
     * AQUAMAN VS. DEEP SIX  <JL> {C}
     * BATMAN VS. KANTO  <JL> {C}
     * BLUE BEETLE VS. GLORIOUS GODFREY  <JL> {C}
     * DARKSEID'S ELITE  <JL> {C}
     * GREEN ARROW, BLACK CANARY, AMAZING GRACE  <JL> {C}


C H E C K L I S T   C O D E   K E Y

(XX)   Special card two-letter codes (reference: Guide to Playing Specials)
=>     Actual => correction or official errata
(H)    Hero (DC Character designation)
(V)    Villain (DC Character designation)
<JL>   Justice League DC OverPower expansion
{C}    Common rarity level within same expansion
{U}    Uncommon rarity level within same expansion
{R}    Rare rarity level within same expansion
{VR}   Very Rare rarity level within same expansion
[OPD]  One Per Deck designation