J U S T I C E L E A G U E
O V E R P O W E R
C H A R A C T E R C A R D S
A N D S P E C I A L C A R D S
ANY CHARACTER
* CONFUSION (DB) <JL>
{R} [OPD]
* DEATH FROM ABOVE (AA)
<JL> {R} [OPD]
* GUARDIAN ANGEL (AG)
<JL> {VR} [OPD]
* WIZARD IN TOP HAT
& TAILS (BQ) <JL> {VR} [OPD]
* AQUAMAN (H) <JL>
{U}
E: 2 F: 5 S: 6 I: 6 (19)
~ May have
duplicate "Allies From The Deep" Specials. ~
* ALLIES FROM THE DEEP
(EB) <JL> {U}
* DOLPHIN (JC) <JL>
{U}
* HOOK (AR) <JL>
{R}
* KING OF THE SEAS (AG)
<JL> {U}
* LINE (CH) <JL>
{VR} [OPD]
AZRAEL
* KNOW MY WRATH (AS)
(H) <JL> {R} [OPD]
BANE
* INTELLECTUAL SUPERIORITY
(HR) (V) <JL> {R} [OPD]
BATMAN
* THE DARK KNIGHT (HL)
(H) <JL> {R}
* BLACK CANARY (H)
<JL> {U}
E: 3 F: 7 S: 3 I: 5 (18)
~ May Place
and play any Hero Intellect Ally cards. ~
* BIRD OF PREY (AA)
<JL> {C}
* OPENING FLOWER DISCIPLINE
(JH) <JL> {U}
* THE ORACLE CONNECTION
(JC) <JL> {U}
* STREET SMARTS (AJ)
<JL> {VR} [OPD]
* WORKING CLOTHES (AD)
<JL> {C}
* BLUE BEETLE (H) <JL>
{C}
E: 4 F: 6 S: 4 I: 5 (19)
~ Team is
+2 to Venture Total per battle. ~
* AIRGUN (BA) <JL>
{U}
* THE BUG (HH) <JL>
{U}
* BWAH-HA-HA-HA! (HO)
<JL> {R}
* FRICTIONLESS FOAM
(JB)=>(IB) <JL> {U}
* QUICK WITS (AD) <JL>
{U}
* BOOSTER GOLD (H)
<JL> {C}
E: 6 F: 4 S: 5 I: 3 (18)
~ Intellect
Power cards are +3 when used for defense. ~
* ENERGY ABSORPTION
FIELD (AH) <JL> {VR} [OPD]
* GAUNTLET ENERGY BLAST
(AA) <JL> {C}
* MIDAS MODE (JG) <JL>
{U}
* QUARTERBACK SNEAK
(AN) <JL> {U}
* SKEETS (HT) <JL>
{U} [OPD]
BRAINIAC
* BRAIN DRAIN (CU) (V)
<JL> {R} [OPD]
* CAPTAIN ATOM (H)
<JL> {R}
E: 7 F: 6 S: 4 I: 3 (20)
~ May play
Fighting Teamwork cards from Reserve. ~
* ANTI-GRAVITY FIELD
(JD) <JL> {VR} [OPD]
* ATOMIC BOLT (HR) <JL>
{VR} [OPD]
* ATOMIC PUNCH (AA)
<JL> {C}
* QUANTUM JUMP (JB)
<JL> {VR} [OPD]
* SKIN ALLOY (AM) <JL>
{U}
* CAPTAIN MARVEL (H) <JL> {U}
E: 5 F: 4 S: 7 I: 2 (18)
~ May play
"Speed of Mercury" from Reserve. ~
* THE MARVEL FAMILY
(JC) <JL> {R}
* POWER OF ZEUS (DO)
<JL> {U}
* SPEED OF MERCURY (AY)
<JL> {VR} [OPD]
* STAMINA OF ATLAS (JE)
<JL> {VR} [OPD]
* STRENGTH OF HERCULES
(AP) <JL> {U}
CATWOMAN
* PROWLING BY NIGHT
(DB) (V) <JL> {R}
COMM. GORDON & G.C.P.D.
* THE BAT SIGNAL (HI)=>(HU)
(H) <JL> {R}
THE CYBORG
* INTERSTELLAR MENACE
(CH) (V) <JL> {R} [OPD]
* DARKSEID (V) <JL>
{R}
E: 6 F: 3 S: 8 I: 6 (23)
* DESAAD (JC) <JL>
{U}
* GRANNY GOODNESS (AK)
<JL> {U}
* KALIBAK (EB) <JL>
{U}
* LORD OF APOKOLIPS
(DU) <JL> {VR} [OPD]
* OMEGA EFFECT (BM)
<JL> {VR} [OPD]
* DOCTOR POLARIS (V)
<JL> {C}
E: 6 F: 4 S: 4 I: 6 (20)
~ Power
cards are +1 when used for defense. ~
* BLACK HOLE FORCE BEAM
(DQ) <JL> {VR} [OPD]
* FORCE OF NATURE (JI)
<JL> {U}
* MAGNETIC ENERGY BOLT
(HF) <JL> {C}
* MAGNETIC SPHERE (AG)
<JL> {U}
* MAKE THE BLOOD BOIL
(GD) <JL> {VR} [OPD]
DOOMSDAY
* ENGINE OF DESTRUCTION
(GL) (V) <JL> {R} [OPD]
THE ERADICATOR
* A LASTING IMPRESSION
(CL) (H) <JL> {R}
* THE FLASH (H) <JL>
{C}
E: 6 F: 6 S: 4 I: 3 (19)
~ May play
"Reap the Whirlwind" from Reserve. ~
* 1-2 (THOUSAND) PUNCH
(DG) <JL> {C}
* THE FASTEST MAN ALIVE
(AG) <JL> {U}
* REAP THE WHIRLWIND
(AI) <JL> {U}
* SPEED-LENDING (AR)
<JL> {U}
* TAPPING THE SPEED
FORCE (JA) <JL> {VR} [OPD]
* GREEN ARROW (H) <JL>
{U}
E: 4 F: 7 S: 3 I: 5 (19)
~ May attack
the Reserve with Energy Power cards. ~
* AIKIDO STRIKE (HF)
<JL> {C}
* EDDIE FYERS (JC) <JL>
{U}
* THE EMERALD ARCHER
(IE) <JL> {VR} [OPD]
* KYUDO DISCIPLINE (AV)
<JL> {VR} [OPD]
* THE LONGBOW HUNTER
(EI) <JL> {U}
* GREEN LANTERN (H)
<JL> {U}
E: 7 F: 3 S: 4 I: 4 (18)
~ May not
be Spectrum KO'd with Energy Power cards. ~
* GOIN' BALLISTIC (AD)
<JL> {C}
* GOTCHA! (AX) <JL>
{U}
* LET'S GET MEDIEVAL!
(JF) <JL> {VR} [OPD]
* POWER OF IMAGINGATION
(HR) <JL> {VR} [OPD]
* ...THIS IS A GUN (HN)
<JL> {U}
* HAWKMAN (H) <JL>
{U}
E: 4 F: 6 S: 6 I: 4 (20)
~ Basic
Universe card bonuses are an additional +2. ~
* CESTUS GLOVE (JF)
<JL> {VR} [OPD]
* KATAR BLADE (EZ) <JL>
{VR} [OPD]
* MACE (AP) <JL>
{U}
* THANAGARIAN BLASTER
(HF) <JL> {C}
* THE WINGED WARRIOR
(FD) <JL> {VR} [OPD]
HAZARD
* CYBER-JACKED (HQ)
(V) <JL> {U} =>[OPD]
THE HUNTRESS
* THRILL OF THE HUNT
(GL) (H) <JL> {R} [OPD]
THE JOKER
* KEYS TO THE KINGDOM
(AD) (V) <JL> {R}
KILLER CROC
* DUMB LUCK (AP) (V)
<JL> {R}
KNOCKOUT
* ...8...9...10! YOU'RE
OUT! (CR) (V) <JL> {R} [OPD]
LEX LUTHOR
* ART OF THE DEAL (IG)
(V) <JL> {R} [OPD]
* MARTIAN MANHUNTER
(H) <JL> {U}
E: 4 F: 4 S: 7 I: 5 (20)
~ Teammates(')
Training card bonus' (BONUSES) are an additional +1. ~
* ALIEN PHYSIQUE (CW)
<JL> {VR} [OPD]
* MALLEABLE FORM (AZ)
<JL> {U}
* MARTIAN STRENGTH (AE)
<JL> {R}
* MARTIAN VISION (JF)
<JL> {VR} [OPD]
* TELEPATHIC PROBE (BM)
<JL> {U}
METALLO
* I'LL BE BACK! (JB)
(V) <JL> {R} [OPD]
METROPOLIS S.C.U.
* COURAGE UNDER FIRE
(AG) (H) <JL> {R}
* MISTER MIRACLE (H)
<JL> {U}
E: 3 F: 5 S: 3 I: 7 (18)
~ May only
be Spectrum KO'd by four Power Types. ~
* AERO DISKS (BS) <JL>
{VR} [OPD]
* BIG BARDA (JC) <JL>
{U}
* MOTHER BOX (JJ) <JL>
{VR} [OPD]
* OBERON (FA) <JL>
{U}
* SUPER-ESCAPE ARTIST
(AH) <JL> {C}
* NERON (V) <JL>
{R}
E: 5 F: 2 S: 6 I: 8 (21)
* LORD OF THE UNDERWORLD
(CT) <JL> {VR} [OPD]
* NECROMANTIC BLAST
(EJ) <JL> {U}
* SEDUCTION OF THE INNOCENT
(IB) <JL> {U}
* YOUR HEART'S DESIRE
(HT) <JL> {VR} [OPD]
* YOUR SOUL IS MINE!
(HY) <JL> {U}
NIGHTWING
* TIES THAT BIND (HU)
(H) <JL> {R}
* ORION (H) <JL>
{R}
E: 4 F: 7 S: 7 I: 2 (20)
* ASTRO-GLIDER (CC)
<JL> {U}
* BOOM TUBE (IF) <JL>
{U}
* CONSULT THE SOURCE
(JF) <JL> {VR} [OPD]
* MOTHER BOX (JJ) <JL>
{VR} [OPD]
* SOURCE OF THE BEAST
(GJ) <JL> {C}
* PARALLAX (V) <JL>
{R}
E: 7 F: 6 S: 3 I: 5 (21)
~ Characters
with Hero code -1 to attack Parallax in 1st battle. ~
* BEWARE MY POWER (BA)
<JL> {VR} [OPD]
* HEROIC REDEMPTION
(JK) <JL> {U}
* IN BLACKEST NIGHT
(AM) <JL> {U}
* IN BRIGHTEST DAY (AA)
<JL> {C}
* ZERO HOUR (JL) <JL>
{VR} [OPD]
THE PARASITE
* DOC PARASITE (GC)
(V) <JL> {R} [OPD]
THE PENGUIN
* GOTHAM'S EMPEROR PENGUIN
(AS) (V) <JL> {R} [OPD]
POISON IVY
* BLOWING YOU A KISS
(BJ) (V) <JL> {R} [OPD]
RA'S AL GHUL
* THE CLENCH (DQ) (V)
<JL> {R} [OPD]
* THE RAY (H) <JL>
{R}
E: 8 F: 4 S: 4 I: 2 (18)
* BLINDED BY THE LIGHT
(BK) <JL> {VR} [OPD]
* ENERGY SHIELD (AH)
<JL> {U}
* IN A BLAZE OF POWER
(AS)=>(HR) <JL> {VR} [OPD]
* LIGHT CONSTRUCTS (HQ)
<JL> {U} =>[OPD]
* SPEED OF LIGHT (AD)
<JL> {C}
THE RIDDLER
* PRINCE OF PUZZLES
(CP) (V) <JL> {R} [OPD]
ROBIN
* SURFING THE NET (JA)
(H) <JL> {R} [OPD]
STEEL
* NIGHT VISION GOGGLES
(HQ) (H) <JL> {R} =>[OPD]
SUPERBOY
* THE RAVERS (FE) (H)
<JL> {R}
SUPERGIRL
* GIRL OF STEEL (HR)
(H) <JL> {R} [OPD]
SUPERMAN
* THE MAN BEYOND TOMORROW
(HN) (H) <JL> {R} [OPD]
THE THORN
* TELL ME WHAT YOU KNOW
(BZ) (H) <JL> {R} [OPD]
* THE TRICKSTER <JL>
{R}
E: 6 F: 5 S: 1 I: 7 (19)
* BAIT AND SWITCH (JK)
<JL> {U}
* CLEAN GETAWAY (AG)
<JL> {U}
* DON'T MIND ME... (AA)
<JL> {C}
* THE SHELL GAME (FB)
<JL> {VR} [OPD]
* SMOOTH TALKER (JM)
<JL> {VR} [OPD]
TWO-FACE
* LAW AND DISORDER (BQ)
(V) <JL> {VR} [OPD]
* WONDER WOMAN (H) <JL>
{R}
E: 1 F: 8 S: 6 I: 5 (20)
* AMAZON MIGHT (JN)
<JL> {VR} [OPD]
* BLESSED BY THE GODS
(BG)=>(BQ) <JL> {VR} [OPD]
* BULLETS & BRACELETS
(AD) <JL> {C}
* GIFT OF FLIGHT (AG)=>(AD)
<JL> {U}
* LASSO OF TRUTH (BZ)
<JL> {VR} [OPD]
P O W E R C A R D
ANY-POWER
* 6A <JL> {R} [OPD] Justice League
of America
U N I V E R S E C A R D S
ALLY
ENERGY
* 5E 3E (H) <JL> {C} Fire
(Blue Beetle)
* 6E 1E (H) <JL> {C} Zauriel
(Martian Manhunter)
* 8E 3E (H) <JL> {C} Firestorm
(The Ray)
* 8E 3E (V) <JL> {C} Dr.
Destiny (Brainiac)
FIGHTING
* 5F 3F (V) <JL> {C} Shadow-Thief
(Lex Luthor)
* 6F 1F (V) <JL> {C} Gorilla
Grodd (Catwoman)
* 7F 2F (H) <JL> {C} Guy
Gardner (Green Arrow)
* 8F 3F (H) <JL> {C} Requiem
(Wonder Woman)
* 8F 3F (V) <JL> {C} Cheetah
(Deathstroke)
STRENGTH
* 5S 3S (V) <JL> {C} Ocean
Master (Doctor Polaris)
* 6S 1S (H) <JL> {C} Nuklon
& Obsidian (Hawkman)
* 6S 1S (V) <JL> {C} Know
Man (Neron)
* 7S 2S (H) <JL> {C} Metamorpho
(Martian Manhunter)
* 8S 3S (V) <JL> {C} Black
Adam (Darkseid)
INTELLECT
* 5I 3I (V) <JL> {C} Dr.
Sivana (Parasite)
T A C T I C C A R D S
DOUBLE SHOT
ENERGY
* 6E 4E 6F I <JL> {C}
Impulse & The Flash
* 6E 4E 6S E <JL> {C}
Captain Marvel & Superman
FIGHTING
* 6F 4F 6E F <JL> {C}
Blue Beetle & Booster Gold
* 6F 4F 6E S <JL> {C}
Green Arrow & Green Lantern
* 6F 4F 6S I <JL> {C}
Batman & Martian Manhunter
STRENGTH
* 6S 4S 6E F <JL> {C}
Superman & Captain Atom
* 6S 4S 6E I <JL> {C}
Superman & The Ray
* 6S 4S 6F E <JL> {C}
The Flash & Superman
* 6S 4S 6I F <JL> {C}
Orion & Mister Miracle
* 6S 4S 6I S <JL> {C}
Aquaman & Superman
INTELLECT
* 6I 4I 6E S <JL> {C}
The Trickster & Neron
* 6I 4I 6F S <JL> {C}
Wonder Woman & Batman
* 6I 4I 6F I <JL> {C}
Black Canary & Batman
* 6I 4I 6S F <JL> {C}
Hawkman & Batman
M I S S I O N C A R D S
A N D E V E N T C A R D S
ANY MISSION
Justice League Case File:
* SOVEREIGN SEVEN
<JL> {VR}
Sovereign Seven
* THE BRAVE AND THE BOLD <JL>
* 1 {C}
Darkseid
* 2 {C}
Superman, The Flash, Green Lantern, Wonder Woman
* 3 {C}
The Flash, Green Lantern, Hawkman
* 4 {C}
Captain Atom, Wonder Woman, Female Furies
* 5 {C}
Captain Marvel, Mister Miracle, Orion
* 6 {C}
Martian Manhunter & Kalibak
* 7 {C}
Superman, Orion, Mister Miracle
* Justice League Case Files:
* AQUAMAN VS. DEEP SIX
<JL> {C}
* BATMAN VS. KANTO
<JL> {C}
* BLUE BEETLE VS. GLORIOUS
GODFREY <JL> {C}
* DARKSEID'S ELITE
<JL> {C}
* GREEN ARROW, BLACK
CANARY, AMAZING GRACE <JL> {C}
C H E C K L I S T C O D E
K E Y
(XX) Special card two-letter codes
(reference: Guide to Playing Specials)
=> Actual => correction
or official errata
(H) Hero (DC Character designation)
(V) Villain (DC Character designation)
<JL> Justice League DC OverPower
expansion
{C} Common rarity level within
same expansion
{U} Uncommon rarity level within
same expansion
{R} Rare rarity level within
same expansion
{VR} Very Rare rarity level within
same expansion
[OPD] One Per Deck designation