1. Does this mean he can use "any" basic universe card, including ones that he cannot normally use (i.e. any universe card except for strength ones)?
2. How does this bonus work? Is it basically equivalent to having that universe card in permanant effect for the remainder of game? This would mean that it works only on power cards not specials.
3. Can two of the same universe card be used? If you have twodumpsters in the deck, the second would not count as a duplicate of the first as long as you draw it in a later hand. So, if the other one isin play, can you Molecular Mimic another dumpster?
4. What about the Image Universe card - Power Blast? Since it is "any power", does that mean that Baldy would have a +2 to every power card he uses, or is it only for the stats that he is above 6 in?
A: My understanding of Molecular Mimic as given
by official rules sources is as follows. The Basic Universe
doesn't have to be usable by Absorbing Man. It doesn't give a bonus
to other cards played by Absorbing Man; what it does is gives a
boost to his skill grid. He plays MM with a 6F+3 and his
Fighting skill is now 8 instead of 5, for remainder of game; so
he can then play up to level 8 To Use Power and Universe cards.
He could play another MM with another BU to boost his other skills,
and could even do another Fighting one although having a skill higher
than 8 is quite pointless (he's
not going to impress anyone with a skill level 11). MM should
be playable with the Spawn Basic Universe in which case any one
grid skill that he chooses when played is permanently raised +2.
A: No. It alters how an opponent may act. Those
types of cards cannot be used defensively.
A: The card does play the way you read it. Why
would you use it? Well, if you are playing a KO focussed deck, then
you will most likely not care about venture as much as you care
about (a) scoring hits and/or (b) eating up your opponents defense.
This card is still quite useful in that regard. Also, if you are
playing with a deck that manipulates people's permanent records,
the card might be more useful.
A: Monster Island does not override it - the
target must attack Atlas before attacking.
A: Yes. But don't forget - Social Outcast is
an offensive only play.
A: When an HY hits, the cards discarded must either be placed to the character targetted OR they can be any cards in hand (regardless as to usability).
Case 1: White Tiger hits Mr Fantastic (no placed cards). He has a 'Draw 3' in his hand together with an 8 intellect, and 3 other specials of his teammates. Can he choose to discard his teammates' specials and not the 'Draw 3'? Wrong.
Case 2: White Tiger hits Mr Fantastic (no placed cards). He
doesn't have any cards usable by him, only teammates' specials in his hand.
Does he have to discard any cards? Yes
A: I'm afraid your friend guided you very wrong. First, let's look at the exact text the event says - "For remainder of Battle, after Venturing, if one player either draws or discards cards, Placed or in Hand, then other player must draw or discard an equal number of cards, either Placed or in Hand."
Your first scenario, when you drew to replace your event, takes placebefore venturing does - so your opponent should not have drawn (since thecard begins by saying that the effect starts AFTER venturing).
In the second scenario, you should simply consider the event and its intent - to make drawing and discarding happen on a level basis. You can look at it 2 ways - when you dropped 4 cards, then because of the event, your opponent needed to drop 4 cards. Then the effect of the special forced your opponent to discard 5 cards. Then the effect of the event makes you discard 5 cards.
That's one way of looking at it. The way I look at it is this way - you play the special and discard 4 cards. Then your opponent discards 5 cards. Therefore you have to discard 1 card in order to make things balanced. This is how I believe the event should work in this scenario.
There are other questions that come up - if I play a JA Special likeHellfire
Club's Tessa, does the opponent need to discard before the draw 4?I would
think so. Now, when the opponent needs to discard I would say thatthey
are not restricted to whatever the original condition was in theabove example,
a MultiPower card - I believe that the opponent can discardANY card they
wish to.
A: I'm going to reverse what I said above a little bit after reading the text of the card more carefully. I would say that Specials coded KC (like Social Outcast) are removed from play either when the character is KO'd OR when they are made unable to be attacked (as in our example above, by playing Mutant Headmistress). Once the character cannot be attacked, the special goes to the dead pile and does not return in effect during the next battle. That seems more consistant with the text on the card.
To answer your question directly though, the effects of KC Specials do last until the character is KO'd or unable to be attacked - even if that extends over a number of battles. EB Specials (like Brood Spawn) are removed at the end of the battle. Why? To be honest, I don't know - but that's clearly how each is listed in the specials guide.
A: Yes. They remain in the battle until either the character is KO'd or until the character makes himself unable to be KO'd (for example, they play a BJ Special (through a battlesite or something) or force the character into the reserve.
A: No. Only one part of Gateway has to be possible in order to play it. Gateway can simply remove all Permanent Record Hits from a Teammate who doesn't have any placed cards.
MetaRule: (103) If a Special calls for some type of discard to occur
(and no secondary effect), then the targeted Character must fulfill at
least one of the conditions specified by the Special (e.g., "Remove 1 Hit"
can only be played on a Character who has a hit; "Discard a placed card
and remove 1 hit" can be played on someone who has a hit, or someone who
has a placed card, or someone who has both). If the specification is not
known or the Special has a secondary effect which would come into play
(e.g., "Discard one {type} card from hand") then the Special may be played
regardless.