A: A KC Special only affects who you can target,
it should not alter who I could target. Take a different card, for
example - Baron Von Strucker. If KC is in play on Leader does that
mean I cannot have Hydra play their card? I wouldn't see that argument.
The argument MIGHT be able to be made for cards that target a character,
like Trick Transport, but in the end I don't think I would rule
that way since KC is so specific to state who is affected by the
card.
{A question that comes to my mind when reading king's question relates
to the ruling: "If, by playing a Special card, a player removes
their own last front line Character from play (e.g., by moving them
into reserve) then the battle is immediately over and that player
loses the Venture." We usually see this as a last-ditch play
to immediately move the last Character back to immediately end the
battle, but what about if Telepathic Manipulator gets played by
White Queen on her teammate Velocity to shunt her back to Reserve,
then WQ takes a hit to get KO'd...does the previous turn play of TM
lose her the Battle even if she has more points on Venture Total?
Please write back with an answer to that situation and king's question...
Thanks... ---GDMJR}
A: As soon as the frontline is KO'd the battle is over. Period. I ko your last character that is it. End of battle. No follow up attack, even if it is required ala teamwork.
If I cause the battle to be over because I am removing my last front
line character (e.g., via TM) then I forfeit venture. In the scenario
you describe, that is not the case - you are causing my frontline
to be removed by ko'ing White Queen.
A: I wasn't at your tournament so I don't know
exactly what you're talking about. But I suspect you're referring
to Zealot's Sister Support since I've seen some vague writing on
the 'net about keeping cards because of this Special (Hi, Stryfe,
howz it goin'!). I don't see what all the fuss is
about. Sister Support is either in play or it isn't; if it
isn't in play yet, you still have to discard cards as normal in
the Discard Phase before the Battle begins. If during a Battle,
Zealot takes a turn to put Sister Support into play by putting it
with an appropriate Power card, then, great, for the remainder of
game her Team can keep duplicates of that exact Power card.
I don't see how this Special should allow you to keep anything unusual
just because you've drawn it or have it placed.
A: This question almost begs for an official ruling but I'll field it since the answer is pretty self explanatory; feel free to ask OPGame if you dispute it, I really don't mind.
The wording is very specific that The Darkness may continue to "attack". Artifacts and Demigod only affect himself or his teammates and are not considered attacks. I think the optimum use of Shadow Motion is that after it's successful he can throw Killing Touches, Teamworks, Power cards, etc. (or if he had one, something like a "Target Character may not attack for remainder of battle") at the opponent's guys.
The controversial point on this card is that since it's a non-OPD that doesn't state its duration, the effect of being able to attack from Reserve, I guess, only lasts for remainder of Battle. Bummer huh.
A: Linkstone basically allows the user of the Linkstone to play a card placed to a teammate (not an opponent's teammate) instead of one of their own. They can do this at anytime that they would normally play a card. The cost of doing so is discarding one card from the draw pile to the dead pile.
Hopefully, that answers your questions. In case it doesn't, here
are direct responses:
Can they use an opponent's placed card? - No
Can they make an extra move? - No
Can they place everything and then play then all at once? - No.
A: No. Shadow Motion does not alter Darkness'
state of being in Reserve.
A: Correct. Any Hero cards cannot be used as
follow up attacks.
A: Yes. When Fairchild plays that follow-up
Special, it is as if it is her Special, just like it would be if she played
something via an Activator.
A: No. With Living Costume in play, any Spawn
Special can be used by the target character as if it were their own - so
it can be placed.
A: Correct.
A: The opponent can negate Demigod Of The Dark
on his turn at any time after it was played, as long as The Darkness had
played it onto another of his Teammates. But if he had played it
onto himself then it would become utterly un-negateable. Luckily
Demigod only prevents negation of that Character's actual Specials; any
Battlesite cards or Any Hero/Characters played by that Character can still
be defensively negated as normal.
A: Demigod Of The Dark reads "Target Character's
Special cards may not be Negated for remainder of game". When Darkness
successfully plays it onto one of his Teammates, then that other Character's
Special cards cannot be Negated. This does not prevent the opponent
from playing a Negate against the Demigod card itself, so they can legally
negate Demigod offensively on their turn and then they will be able to
negate the other Character's Specials. The only loophole here is
that when The Darkness successfully plays Demigod onto himself, which is
a perfectly legal play, then none of The Darkness' Specials can be Negated.
This of course includes Demigod itself. Fine, his Killing Touches
and Shadow Motions can't be defended by Negates, it's not too powerful
of a play especially since it takes a non-Venture turn to get into play...
A: As of right now there's one and only one way that follow-up attacks are lost, and that's after FE, teammates are restricted to one attack only. In other words, your thinking is correct. Ally + GJ + FE + 1stTm + 2ndTm is perfectly legal. Here's the MetaRule from overpower.com's Guide To Specials that back us up on this:
(9) Specials that allow a follow up can be played after another Special
that allows a follow up. If a Special allows for teammates to make follow-up
attacks, then any follow-up actions allowed by Specials played as aresult
of that are all lost. If the Special granting a follow up has been
played following a non-Special card (like an Ally card) then the follow
up attacks are not lost.
A: Any card played out of the Battlesite gets
its names replaced with the name of the Team Character who is using the
Special now. If Spider-Man plays a Spawn Activator to get "Living
Costume", it now reads "Target Teammate may play any Spider-Man Special
cards for remainder of game."
A: Yes it would be discarded and the effect
would go away as well.