Q: Can you give me the final ruling on the FF Plaza? How do you interpret the ability to add Bonuses to power cards? Does the Human Torch get to add +3 to ALL his power card bonuses (including Energy) since he has 3 abilities that are 4 or less? Would he also get the bonus for Multi-Power cards & Any-Power cards? Or is it rather the case that he can merely add +1 to Fighting, Strength, & Intellect power cards (since they are all 4 or less rank)?

A: The second listing - a +1 to fighting strength and intellect Power cards used for defense only. 


Q: I've seen somewhere that you can only shift the attacks to someone if they can defend them, and that the person must defend them. Also, the attack cannot be shifted to someone in the reserve. Can they be shifted to the reserve if the reserve has the ability to defend (such as with an Event)?

A: No. Attacks can only be shifted amongst the front line and yes, that Character must block the attack. 


Q: Are there any other stipulations on the use of FF Plaza as a Home Base? Any other Errata or clarifications to make it less powerful?

A: None that I am aware of. 



Q: I have a question about the playing of CD coded cards. Example is Namors Neptune's Armor. Only energy attacks may be played against Namor for the remainder of the battle. Here is my question. I have Namor in a deck using Four Freedoms Plaza location which allows you to move an attack to another character. If I have Namor's Neptune Armor in play and my opponent attacks the Thing with a fighting card can I move it to Namor where it will be automatically defended due to the CD special in play. Or does amoved/redirected attack need to be defended. Sorry if this is a question you have already answered, I have been out of the loop for some time. Thanks.

A: This question focuses around the common event of shifting. What I mean by common event is that there are many ways attacks can be shifted in OP. FF Plaza is one example, Marauders Vertigo is another, AC Specials another, CT
Specials still another, and I'm probably forgetting some. In that respect, this answer applies to ALL shifting scenarios.

When a CD Special (or another type of special which prevents certain/allattacks from being made against a character) is played, it prevents the OPPONENT from targetting the character in certain ways. When a shift is donethough, the opponent is not targetting the character, the player is.Therefore the character must still defend against this attack.

Think of it another way - there is no scenario in OP that I can think of whereby the opponent would be able to play a card and I can then defend that attack without playing a card. Certainly, I might be able to set up the situation so that he can't play the card in the first place (if everyone on the front line had CD or BJ Specials, for example), but if the opponent has
the ability to play the attack at the onset of the turn, then it won't be defended without the player playing a card as well.

Mind you , the above is not a rule, but it's my understanding of all scenarios that I can imagine to date.



Q: Does the +1 to a certain grid 4 or less in Four Freedoms Plaza apply to Multi-Power Cards? For example, Mr. Fantastic (IQ) 2-5-2-8 defending a 3 with a Multi-Power 2, after declaring the Multi-Power card energy?

A: The defensive bonus is applied only to "pure" Power types - in Mr. Fantastic's example, energy and strength Power cards - none other. 


Q: If I use Avenger's Mansion as a Battlesite, with Android Endurance as my OPD, could I use it on Strong Guy then use his Pile it on to make him invincible?

A: Sure - but there has been a ruling that if a character is made completely un-KO'able then if they are both spectrum and cumulatively KO'd then the KO takes affect. 


Q: If Wakanda is -1 to Multi-Power Power card attacks, how would you attack with a level 1 Multi-Power Power card?

A: Firstly, it is only -1 to attacks, so the value, if it hits would not be affected. Secondly, you can make a level 0 attack. It needs to be defended with something or it hits. Its still an icon. 


Q: The monthly venture they sent out if you are a member of the OP Legion, it had in there 2 battlesites.  One was Mojo World which has 5 avoids and 3 negates and in that letter it said it was legal,  But at the last tournament I was at they said it was not.  I was wondering which is it.
Because I plan on going to a tournament on the 31st and would like to know if I could play it that way.

A: Battlesite rules have changed slightly since Locations very first came out, and since very soon after that Monthly Venture newsletter article that you are referencing.  At first, players built Mojo World with a bunch of Negates, and Latveria with a ton of Avoids, but a few months later the game makers at Fleer added to the rules to tone that way down.  One reason was to make a Battlesite more comparable to Any-Hero/Character Cards, that are all (with the exception of Alien Symbiote) One-Per-Deck.

The current Battlesite building rules are such that you can only have one One-Per-Deck, and only one of each two-letter code under a Battlesite.  That means only one AO (straight Negate), one AG (straight Avoid), one AD (Avoid with a stipulation), one AA, one AR, etc.  It doesn't matter if there are two different Characters on a Location who both have an AO, you have to choose which one and only one to include under the Battlesite.  It's important to note here that you have to pay close attention to miscodes...some AG cards should actually be coded AD, for example.


Q: If I'm using Wakanda as my battlesite, can I put Morlocks non-OPD specials under there, and use Storm: Neutralized as an activator to retrieve them?  The common sense answer seems to be no, but the rulings make me wonder.

A: Yes, you can. So long as Morlocks aren't on your team.


Q: I am using a Blue Area of the Moon battlesite with 4 Inhumans specials under it.  Could I used 2 Crystal activators and 2 Inhumans activators (to cut down on duplicates)?  Would I have to use 4 Inhumans and 4 Crystal activators? What are all my options?

A: Crystal is a special case since it cannot be used as an activator (because of the chrome card). But if it were a regular card, then you would be able to use Crystal and Inhuman activators to cut back on dupes. The number of Crystal activators plus the number of inhuman activators would have to equal the number of specials under the site.