OverPower Specials Guide

The Specials

BA (offensive) - These Specials acts as a level # attack but they have a unique requirement that determines how they can be defended or by whom they can be defended. For Specials that indicate the gender of the Character who can defend the attack, Characters that do not fall into clear male or female genders should be considered neuter. The attack may be negated, though.

BB (both) - This Special adds +2 to all actions for the Character playing the Special until the end of the Battle, provided the condition has been met. This bonus would only affect attacks made from the Character playing the Special. They can be played in combination with a Power card as part of an offensive or defensive action, depending on the nature of the card and that all necessary conditions, if any, have been met. If played defensively, it can only be played if the character has already been hit or if the hit this Special is being played in response to hits.

BC (offensive) - A Special of this type may be played during a Battle in which the first of your opponent's Characters is knocked out of the game, thus preventing him from bringing in the Reserve at the beginning of the next Battle. For example, if a player were to knock his or her opponent's Character out during the first Battle, he could play the Special and his or her opponent's Reserve Character would have to sit out the second Battle. This Special cannot be played to force an opponent's character back in to Reserve. If this Special is drawn after the opponent's Reserve Character has already entered the Battle, it does not need be discarded as unusable.

BD (offensive) - This Special shuts down one of the Power Grid abilities (attacker's choice) on the target Character's card for the remainder of the Battle. Cards that this Special makes "unusable" may be kept in the opponent's hand as bluffing cards. This Special only affects Power, Tactic, and Universe cards (i.e., cards that indicate that a skill is required to use it). It does not affect Special cards for the target Character since Specials are unrelated to the Character's Power Grid. This Special may be avoided or negated.

BE (offensive) - This type of Special allows an attack after the opponent has Conceded. This attack may be defended. This attack may not be a Teamwork attack, Ally card, Tactic card, or an Any Hero Special - it must be an attack made by the Character who played the Special and only the Character who played the Special. If the attack made is a Special card that gives additional attacks, the additional attacks are unable to be used and are lost.

BF (offensive) - This Special gives the Character playing it 10 extra hits to KO for a total of 30. It does not affect the Character's ability to be Spectrum KO'd. A Special of this type must be played before a Character has exceeded 20 total points, or has been a victim of a Spectrum attack. This card may not be played in defense in order to avoid being knocked out of the game. For example, A Character has 18 points of damage against him. You have a BF Special available to use. However, an attack being made on the Character will cause him to exceed 20 points (the normal KO limit). The Character could not play this Special as a reaction to the attack, thereby increasing his total hits to KO number, and let the attack hit. This Special does not prevent other Specials that affect "Hits to KO" from affecting the character.

BG (both) - This Special plays similarly to an AM Special except that this card affects the Character's whole team. It may be played in conjunction with a power card as a defensive move or along with a teammate's attack.

Exception Card: Wonder Woman's Blessed By The Gods should be coded BQ.
BH (both) - This Special is the same as above except that it only affects defensive actions.

BI (offensive) - This Special gives a front-line teammate a +4 Bonus to a specified power type(s) attack. The Character gaining the bonus may use a Special or may use a regular Power card as long as it meets the specified power type(s). However, the Power card may not be used in conjunction with a Universe card. This Special may be used in conjunction with a Multipower card or a Multipower Special, but the Multipower attack must then be one of the specified types. The bonus does not count towards Damage or Venture Total.

BJ (both) - If it is played offensively, the Character using the Special may not be attacked by opponent's team for the remainder of the Battle. If it is used defensively, the card would act as an AG Special, thus avoiding the attack, and then would remain in play for the remainder of Battle. If this Special were already in play and a fellow teammate shifted an attack to the Character who played this Special (e.g., with an AC Special) then the Character would still have to defend this attack because the attack is no longer from the opponent's team. If this Special were not in play, and the teammate shifted the attack to this Character, the BJ Special may be used to avoid the attack.

BK (offensive) - This Special must be played on your turn. All of the following numerical attacks by the Character who played the Special are made face down on the Character to be attacked. The opponent may either guess what card to play in defense, and play it, or choose to take the hit. The attacking Character then flips over the attack card and the attack is resolved. If the card used to block does not block the attack (like blocking a 6 power card with a 4 power card) the blocking card is still discarded and the attack hits. Multipower cards do not need to be declared, but the defender may then declare the type to be whatever is most beneficial. This Special may be played in conjunction with a Power card attack, Tactic card, or with a Special card attack. It may not be played along with a Power card attack with a Universe card, Teamwork card, or Ally card but those attacks may be played subsequently in the battle.

BL (defensive) - After an opponent declares that he or she is conceding, playing this card prevents the concession from taking place. It is then the opponent's turn again and the opponent must continue to attack, if he or she can, following the normal rules for attacking, or may pass. This card cannot be played in response to an opponent conceding before the battle begins since cards cannot be played outside the battle phase.

Exception card - The Savage Land card should be coded BL and can only be played offensively, before an opponent concedes. It cannot be played after an opponent has conceded.
BM (offensive) - These cards act as a level # attack. If the attack is successful (i.e., the opponent does not block the attack) then the card acts as an AV Special, forcing the target Character to be unable to make attacks for the remainder of the Battle. The targeted Character may still defend and play non-attack Specials, if possible.

BO (offensive) - Plays the same as an AE Special, except that the card has a higher value initial attack number.

BP (offensive) - This Special is a level # attack of a certain Power type that has the added ability of allowing the Character to make this attack while in Reserve. If a different Special is already placed on the Character while the Character is in Reserve and this Special is drawn, it does not have to be discarded as an unusable card, since it can be played from the Reserve.

BQ (offensive) - This card is played during the Battle, on your turn as an offensive move. The Character exchanges this Special for any card in the Dead Pile and then must play the chosen card immediately. The card chosen must be playable by the Character who played the BQ Special. A card cannot be chosen for a different Character to play. No 'Any Hero' Specials may be drawn.

Exception: 'Any Hero' Web Headed Wizard and 'Any Character' Wizard and Top Hat and Tails. This Special may be exchanged for any card in the Dead Pile. This exchanged card is placed back into your hand, to be played on any of your subsequent turns this Battle. Cards drawn in this manner may not be duplicates of cards placed or currently in hand, even if the character is allowed to have duplicates of the card. No 'Any Hero' Specials may be drawn.
BR (offensive) - Upon playing this Special the card is positioned next to the Character playing it as a marker that its Special ability is in effect. It allows the Character to place one additional card, as specified on the text of the card, for future use. As additional BR Specials get drawn and played, they in turn may be played similarly. If a Special is played that affects placed cards, the played BR Specials are not affected since they are considered "in play." However, the cards placed would be affected. Players should be careful that if this Special is placed, it does not mean it is in play. The Battle in which this card is drawn is not when the additional placed cards may be put on the Character, the additional cards can only be placed during the placing phase.

BS (both) - When played offensively, this Specials ability may be used later in Battle. If it is played defensively, it would be played in conjunction with a Power card that would work with the effect. Its duration is for one Battle. This Special takes a Power card the Character uses to block an incoming Power card attack and if it is equal in number, it becomes an attack against the Character who just attacked. These can only be unmodified Power cards on both counts, attacker and defender. The Special does not affect attacks made by or in conjunction with a Universe card, Special card, or Tactic cards.

BT (offensive) - This Special's effect comes into play at the end of the Battle when the "hits from current Battle" are added up. Power cards of the specified type are not counted when determining Venture total. They still count toward damage, KO'ing Characters, etc. By "Power card" the Special refers only to those Power cards which are actually the specified type, not Multipower power cards.

BU (offensive) - This Special allows the Character to add Power cards Level 1 thru 4 of the designated power type stated on the Special for a larger valued attack. The opponent may block this type of attack either as a whole or in parts. The opponent may still only use one power card, even if in conjunction with a Universe or Tactic card, to attempt to block with. That is, an attack of a nine (using a 2, 3, and 4) could be blocked as a nine, or the 3 and 4 could be blocked with a seven, with the 2 still landing as a hit. This card may be played to set up for future use later in the battle.

BV (offensive) - When played, this Special allows the Character to make as many Power card attacks as possible. Each attack is made one at a time and must be resolved before subsequent attacks can be made. Each attack, in turn may be defended by the opponent. All of the attacks must be made with Power cards and Power cards only and must be done immediately. All the Power cards being applied to this Special must be usable by the Character playing the Special. It doesn't allow that Character to use "unusable" Power Cards.

Exception card: Quicksilver's Fast and Furious should be considered an BX Special.
BW (offensive) - This card must be played during your Battle, on your turn. When played, your opponent must take the specified # of cards from the top of the specified pile and discard them all into his Dead Pile, regardless of what type of cards were drawn. If the specified pile has less than the specified # of cards, then only the cards found there are discarded to the Dead Pile.

BX (offensive) - This Special may be used as an attack without the additional part of the Special being used. It always allows a Universe card (not Power card) to be used in conjunction with the Special card. If this is done and the attack is successful, some Specials indicate that the Universe card's bonus is added to the Venture total at the end of the Battle (others specify that it cannot be added in). In either case, the Universe card bonus does not affect the damage to the Character. The Universe card must be usable by the Character and must match the Power type of the Special card being used in conjunction with it. This Special may not be used or linked in any way with a Teamwork card.

BY (offensive) - When this Special is played, it forces your opponent to discard a specified number of cards from a specified place that bear the designated icon. This includes all cards that have the icon: Power cards, Multipower cards, Specials, all Universe, etc. The hand consists of the player's actual hand. It does not include any cards that are currently "placed" on any of the current Characters or any cards that are considered "in play."

Exception card: Power Leech must target a character, like an attack, and must successfully hit to take effect. Power Leech can be avoided or negated.
BZ (offensive) - When played, this Special forces the opponent to lay down his or her hand, face up for both players to see, and play the remainder of the Battle with the cards exposed. If more cards are drawn the course of the battle, those cards are also played face-up also.