EB (offensive) - This Special sets up a shield in front of the Character who plays it. Until this card is attacked, the Character who played this Special cannot be attacked. The Special may be attacked with any numerical attack. This Special only stays in play until the end of the Battle. The Character who played this Special cannot block attacks made on the Special. Teammates may not shift attacks to or from this card using AC Specials since this Special is not a teammate. Attacks shifted from a teammate to the player of this Special would be able to hit because of the Shift Rule that states attacks can only be shifted once. Such a shifted attack can be blocked as normal. If a Special is used to attack this Special, an AO card may be used to negate the attack. Once attacked both the Special and the card used for the attack are discarded to the appropriate piles. The hit that discards this Special does not count towards the Venture Total or as damage to the Character.
EC (offensive) - When this Special is played, the opponent must choose one card that meets the criteria described on the Special from his hand and discard it. If no cards meet the criteria, this Special has no effect.
ED (both) - This card may be used to negate any Special played by the opponent that does not involve a numeric attack or numeric hit. Any Special that is directly involved in the landing of a numeric hit may not be negated with this Special during the attack. After the attack has been made, this Special can be used to negate non-numeric Specials. For example, if attacked with Any Hero "Unlucky at Love: Target Character is -2 to defense for the remainder of Battle" along with a level 5 Power card attack, then the Character with this Special must defend this attack with 7 or greater by making use of Power cards, Universe cards or other Specials. The Character may not use this Special to negate the "Unlucky at Love" and, since part of the attack is negated, thereby negate the entire attack. If the Character cannot block the attack, then, on the player's turn, the Character may negate the "Unlucky at Love" Special as it is no longer part of a numeric attack. If a DY Special is mimicking a numeric Special, then an ED Special may not negate it.
EE (both) - When played defensively, this card avoids one attack made on the Character or character's teammate with a Power card. When played offensively, it removes one Power card hit from either the "permanent record" or the "hits from current Battle" of the Character or from one of the Character's teammates (see AL for more about removing hits). When used to remove a hit from the "hits of current Battle," this action does affect the Venture total. This Special cannot be used defensively to remove a hit from the "permanent record" or the "hits from current Battle" of the Character or from one of the Character's teammates to prevent KO. This Special cannot avoid the first part of a Teamwork attack, but could avoid the subsequent attacks.
EF (offensive) - Play this Special during Battle, on your turn. Immediately discard any card that cannot be used by the hero playing the card from your hand. These cards can be unplayable due to the heroes inability to use them, the conditions set by an event, or the battle, Refill the same number of cards that were discarded. Duplicate cards drawn at this time may be kept. If this card is played using a DY Special or a CL Special, or anything similar, it affects the hero that played the card that allowed the EF Special to be played. NOTE: This Special is played to take effect and does not count toward the number of cards that is replaced.
EG (offensive) - These cards act as a level # attack. If the attack is successful, then the card acts as a BY Special, forcing the opponent to discard any cards from his or her hand that meet the criteria set out on the Special. If the opponent has no cards bearing the designated icon, then the second part of the Special is ignored.
EH (offensive) - These cards act as a level # attack. If the attack is successful, then the Character playing this Special may no longer play any offensive cards against the opponent or the opponent's Characters for the remainder of the Battle. In addition, the Character playing this Special can no longer be attacked for the remainder of the Battle. If this Special is negated after the hit has landed then the Character who played this Special is still unable to be attacked or make attacks. The character playing the Special is not prevented from playing defensive cards or making offensive card plays that do not affect the opponent.
EI (offensive) - This Special may be played as a standard level # attack. It may also be played after the opponent has Conceded the Battle. If played after the opponent has Conceded the Battle, the opponent may still attempt to block the attack. Also, if played after the opponent has Conceded the Battle, the Battle ends immediately after this attack is resolved. The opponent may not decide to "unconcede" after the attack has been made.
EJ (offensive) - This Special acts as a certain level attack of a certain power type. However, if the attack hits an opponent's hero, the card ceases to function as a Special; switching to a certain level power card of a certain power type(s). When the attack is made, only use the first value and power type to determine what is required to block the attack. If the attack is not blocked, then use the second, and only the second value for determining damage, spectrum, and Venture Total. In addition the Special is now considered a Power card until it is removed. This means, for example, that it cannot be negated by an AO Special after the Special hits, but it can be negated as it is played. An EE Special can remove the hit if it gets put onto the permanent record, or from the current battle if the EE Special specified. Even though the card, when successfully hit, is considered a Power Card, when it is removed it is still discarded into the Dead Pile
EK (offensive) - From the moment this card is played, the Character playing it can no longer be knocked out by a Cumulative KO. The Character may still be knocked out by a Spectrum KO. This card remains in effect for the remainder of the game. For example, with this Special in play, a Character with a level 7 Fighting Power card and a level 8 Strength Power card on either his Hits to Current Battle or Permanent Record cannot be knocked out if hit by another level 7 Fighting Power card (which would be 22 points of damage). However, if the same Character was hit with a level 1 Energy card, he or she would be knocked out by Spectrum KO. If the Character is knocked out by Spectrum KO, this Special is discarded into the Dead Pile and will not be in effect if the Character should ever re-enter the game. This card cannot be played defensively.
EL (offensive) - This Special acts as a level # attack. If the attack is successful, then the targeted Character may no longer use any cards with the designated icon on them. For example, if, after being hit with this Special, another Character on the target Character's team initiates a Teamwork attack, the target Character would not be able to make an attack if the teamwork card used had the designated icon.
EM (offensive) - These Specials act as a certain level # attack. If the attack is successful, your opponent must discard a card of their choice from their hand. The card is still discarded to the appropriate pile. Ignore this effect if opponent has no cards in hand.
EN (offensive) - These Specials act as a certain level # attack. If the attack is successful, the card grants a bonus of # that is added to the venture and counted toward cumulative KO.
Exception card: The Fortress of Solitude (Offensive) The Fortress of Solitude is played to concede the battle. All missions cards ventured by each player are returned to the pile they are ventured from. This Special may not be played if the player who is attempting to play it ventured more than two missions that battle. It may be played if the opponent ventured more than two missions. This Special may not be avoided but it can be negated. If negated, then attempting to play Fortress still constitutes that player's entire turn. This Special may not be played if some effect, either from an Event or another Special, prevents conceding.EO (offensive) - These Specials act as a certain level # attack. If the attack is successful, the card also not only prevents the target Character from attacking for the rest of the Battle, but the Character playing the Special is also prevented from attacking that Battle. Even while affected by this Special, the Characters may still play non-attack Specials and defend themselves. If, during the course of the battle, either affected hero is KO'd, the effect of the Special remains in play for the remainder of the battle.
EP (offensive) - This Special allows the player playing the card to cut the opponent's deck. The card cut to is discarded to the Dead Pile, regardless of if that card would normally be discarded to the Dead Pile. The deck just cut is reshuffled by it's owner. If the opponent has no Draw Pile then this Special cannot be played and/or must be discarded as unplayable.
EQ (both) - This Special grants a character a bonus (+1, +2, etc.) for certain actions and penalizes (-1, -2, etc.) them for other actions. If played offensively, it may accompany another numeric Special or Power card attack. If played offensively with a numeric Special or Power card and that attack is successfully blocked or avoided, this Special is discarded if it penalizes the opponent. The Special is not discarded if it grants a bonus to the attacking character, even if it is blocked or the attack played with is negated. If played defensively, it must be played with a Power card against an attack. In no cases may this Special be played with a Universe card attack. A Universe card attack may follow on the next attack. The bonuses do not count toward Venture total.
ER (offensive) - This Special allows the player to search their Draw Pile for a Power card usable by the character who played this Special to place in the hand. The Power card chosen cannot be of a specified power type. Chosen card may be a duplicate and may be a multipower power card. Reshuffle the Draw Pile afterwards.
ES (offensive) - This Special allows the Character playing the Special to combine certain specified types of Power cards to attack for the remainder of the Battle. The cards used to combine must be playable by the Character. Multipower cards may not be used. The attack comes in as one attack and if the opponent can avoid either portion of the attack (e.g., an AD Special that targets one of the types being combined) then the entire attack is avoided (see AE Special for an example). Numerically, the attack must be blocked as a whole. That is to say, if a level 3 Strength Power card was combined with a level 4 Fighting Power card, then the target Character would need to play a 7 or higher in order to defend the attack but could play an AD Special that said (for example) "Avoid 1 Fighting attack." Combined attacks may not be combined additionally with Universe cards. Negating this special would also avoid the attack.
ET (offensive) - This Special allows the character to remove one or two hits from their permanent record. If a 'permanent record' special is drawn in a particular hand when the character has no hits on their permanent record, this Special must be placed, if possible, or discarded as an unusable card.
EU (offensive) - same as ES.
EV (offensive) - This Special allows the character to remove all hits from their permanent record that have an icon of the player's choice. If a 'permanent record' special is drawn in a particular hand when the character has no hits on their permanent record, this Special must be placed, if possible, or discarded as an unusable card.
EW (offensive) - This Special gives a front-line teammate a # bonus to an attack. This Special may not be combined with a Universe Card. The bonus does not count toward Damage or Venture Total.
EX (both) - If used offensively, target character may not use cards with a specified icon to attack or defend for the remainder of battle. If used defensively, only character playing the Special or teammate of character playing the Special may be targeted and may not use cards with a specified icon to attack or defend for the remainder of battle.
EY (both) - If used offensively, then opponent's entire team may not use cards with the specified icon to attack or defend for the remainder of the battle. If used defensively, in reaction to an attack that contains the specified icon, then the attack is avoided. The card's duration is still for the remainder of the battle. Affected cards are not discarded and may be used for bluffing purposes.
EZ (offensive) - When played, this Special has
no immediate effect. In the next battle, the character gains the power
levels specified for only that battle. This would allow Power, Tactic,
or Universe cards not normally usable by that character to be placed. Care
must be taken with this Special as certain Universe cards, like Ally or
Training cards, may also be unusable for that battle and may have to be
discarded if no character has the appropriate power levels to use them.