OverPower Specials Guide

The Specials

FA (Both) - When played, this Special prevents the playing character from playing any offensive cards as attacks for the remainder of the battle. It also protects the character from being attacked for the remainder of the battle. If may be played defensively. If played defensively, it avoids the attack and then remains in play until the end of the battle.

This Special does not prevent teammates from shifting attacks to the character playing the Special.

FB (offensive) - When played, follow the directions detailed on the card to do either: flip the top card of the Draw Pile or have the opponent draw a card from your hand. If it is an attack, the character can make the attack immediately regardless of if the character could normally use the attack card (i.e. another character's Special or a normally unusable Power card). If it is not an attack, discard the card to the Dead Pile. The other conditions of the card must be met. For example, if a Teamwork card, Tactic card, or Ally card is drawn, the additional mandatory follow up attacks must be made by a different front-line character or the card must be discarded.

FC (offensive) - Play this card simultaneously with a Power Card attack of the specified type or types, no Multipower or Any Power power cards may be used with this Special. The Power Card must be successfully blocked twice with a combination of Avoids or power cards, with or without Universe cards, or it hits. If the attack is negated, then the whole attack is blocked.

FD (offensive) - When played, this Special allows the character who played it to target an opponent's character. Target may either avoid this Special or it may be negated. If this Special successfully 'hits' the opponent's character, than only the character that played this Special and the target character may attack, defend, or play cards for the remainder of the battle. No Teamwork, Ally, or Tactic cards may be played since no other member of either team may take any actions. Either character affected by this Special may play 'Any Hero' Specials. If either character is KO'd, even the character who played this special, then that player must pass their turn or concede since they no longer have a character who can play cards. Cards that are unusable or unplayable are not discarded and may be used for bluffing purposes.

FE (offensive) - These Specials act as a certain level # attack. They also offer the option of letting each additional front line teammate make an attack. The additional attack can only be made with Special cards or power cards. No 'Any Hero' Specials, Tactic cards, or Universe cards may be used with the additional attacks. If the additional attacks are not used, they are ignored. If a Special card is played as an additional attack, then that character may not make any additional attacks, even if the Special normally would allow them.