OverPower Specials Guide

The Specials

GA (offensive) - When played, this Special prevents a target character from playing any Special cards, including defensive Specials or 'Any Hero' Specials for the remainder of battle. Any cards made unplayable in this manner are not discarded and may be used for bluffing purposes. This card can be avoided or it can be negated.

GB (offensive) - This Special acts as a certain level # attack. If the attack is successful, the card also mandates the movement of Mission cards from one specified pile to another specified pile. Ignore this additional effect if no Mission cards are currently in the first specified pile or all Mission cards specified are currently being Ventured.

GC (offensive) - This Special allows a specified number of hits from the permanent record of the character or character's teammates to be removed for every card in a specified Mission Pile. For example, if 2 cards are in the specified pile, a total of two hits could be removed from permanent records, not 2 hits from each character. If a 'permanent record' Special is drawn in a particular hand when the character has nothing on their permanent record, this Special must be placed, if possible, or discarded as an unusable card.

GD (offensive) - see EJ.

Exception card: Onslaught's card should read 'Strength or Energy' not 'Strength and Energy'.

GE (offensive) - After playing this Special, immediately KO a teammate of the character who played this Special. All hits on character are discarded and hits from current battle do not get added toward Venture Total. This Special cannot be played after a character has been KO'd to prevent those hits in current battle from being added to Venture Total. The targeted teammate may not Avoid this Special.

GF (offensive) - After playing this Special, move all hits from character's Current Battle into the Permanent Record of that character. Affects Venture Total. This Special cannot be played after a character has been KO'd to prevent those hits in current battle from being added to Venture Total.

GG (offensive) - After playing this Special, all cards in opponent's Dead Pile are removed from the game and may not be affected by any Specials or Events. This Special does not prevent an opponent from starting a new Dead Pile. This card cannot be used defensively.

GH (offensive) - This Special allows a character to attack one of their front line teammates using a placed card from an opponent's character. Chosen card cannot be a Universe card. The opponent's character whose placed card is used to make the attack cannot avoid this Special, although it may be negated. Attack may be defended as normal.

GI (offensive) - When played, this card prevents any Event cards from affecting the character in any manner, including an Event card that affected the character previously this battle. This Special cannot return cards previously discarded due to Event cards back to the character, nor will it resurrect a character KO'd by Event cards. This Special may not be played during the Event Resolution phase. If the character playing this Special is KO'd, it does not prevent Event cards from affecting the character while in the Defeated Heroes Pile. If the Hero is brought back into the game later, this card is not considered to be in play any more.

GJ (offensive) - This Special works just like an AA Special, except the initial attack is a level # multipower attack.

GK (offensive) - After playing this Special, move all hits from target character's Permanent Record into the Hits from Current Battle of that character. Affects Venture Total. This Special can be avoided or negated.

GL (offensive) - This Special allows the player to sort through opponent's Draw Pile and remove one card found there from the game. Opponent reshuffles their Draw Pile afterwards. The card removed may not be the target of Specials or Events that allow the Dead Pile to be searched for a card or cards. This Special may not be avoided, since it does not target a specific character, but it may be negated.